# Quick Question Thread

**URL:** <https://community.revolutionarygamesstudio.com/t/quick-question-thread/153>\
**Category:** Current Game\
**Created:** [March 9, 2018, 4:28pm UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153 "2018-03-09T16:28:33Z")\
**Posts on this page:** 1\
**Showing post:** 682

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**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [July 28, 2019, 7:49am UTC](https://community.revolutionarygamesstudio.com/t/quick-question-thread/153/682 "2019-07-28T07:49:11Z")

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I think this is one of the best posts about this:

> [@Confusion regarding Points of View](https://community.revolutionarygamesstudio.com/t/confusion-regarding-points-of-view/1898/3):
>
> So we’ve talked about this issue quite a lot and basically there are two conflicting goals: It’s cool to show people other senses, like thermal radiation sense as pit vipers have, or echo location like bats, on the screen. It’s cool if animals can follow scent trails or have zoomable eyes or something. We want to make sure every creature is viable. If you want to play as a worm which doesn’t have eyes you still need to be able to see well enough to actually play. So personally my guess …

There’s also these:

> [@Can we have a viewing system?](https://community.revolutionarygamesstudio.com/t/can-we-have-a-viewing-system/1622):
>
> can we have a viewing system? player can choose different kind of vision or multi vision(press to switch). Infrared vision Photosensitive vision Color vision Multi-color vision Also the angle of “eye” set on the body will fact the view.

> [@Sight](https://community.revolutionarygamesstudio.com/t/sight/99):
>
> How will sight work in the future games?

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