# Radiostrocity

**URL:** https://community.revolutionarygamesstudio.com/t/radiostrocity/6966
**Category:** Forum Games
**Created:** [November 4, 2023, 1:04am UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966 "2023-11-04T01:04:00Z")
**Posts on this page:** 20
**Page:** 46

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### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [August 12, 2025, 10:21am UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/911 "2025-08-12T10:21:24Z")

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or confine it right and not make it massive enough to kill us  
but if you’re trying to make it light enough to carry, it’d also need to be created in the container which it’s confined in, since if its confinement breaks, it would immediately explode hard enough to scorch half the earth, and cause an earthquake of at least magnitude 11(assuming somewhere in the decagram range), if on the earth when it explodes, since evaporating a black hole is a 100% efficient way to turn mass into energy  
and we’d also need to make sure the black hole’s confinement is perfectly reflective to the wavelength the black hole emits, since you’re basically trying to confine an explosion on the level of a matter-antimatter annhilation with the mass of the ringularity, constantly  
however, a black hole with the earth’s mass would last 1.8 \* 10⁵⁸ seconds, or 1.3698630137 \* 10⁵² years, which is far more than long enough to confine without worrying about effectively trying to contain an antimatter bomb that’s constantly exploding(and you only _need_ it to last 1 second to do that), and it’d release the equivalent of 4.35956e-28 kg every second, or 1.3069632082x10¹⁹ watts\[1\], so it’s cold enough you don’t even have to worry about the energy it puts off(you only have to start after it reaches somewhere well over 5), so you can probably use a ringularity weighing only 10¹⁰ kg \[2\], and 10¹⁰ kg is small enough you could theoretically survive near it, and assuming TO goes through the center of a ringularity with a diameter of 6 ft, they would experience an average of 54.31 newtons towards the edges of the portal, while going through its center(though, that’s calculated using point masses, so it’d probably be less, and whatever diameter for a cylindrical segment of the ring’s confinement lets TO not lose a leg by stepping on it\[3\] could be used to make sure the portal is traversable(probably means that portals will be at least several meters wide, if living creatures are supposed to pass through, though 10¹⁰ might still be a bit heavy for a black hole in a portal, and a 1d mass will necessarily be less dense, and thus have less gravitational pull, than a 0d mass)

though, that does still leave you with the problem of getting something that light to form a black hole in the first place

* * *

1. tho it’s probably less, since that’s the average over its whole life 

2. [a black hole weighing 10¹² lasts 3 billion years](https://astronomy.swin.edu.au/cosmos/b/black+hole)) 

3. for reference, using point charges, at 0.8m from a singularity weighing 1¹⁰kg, TO would experience an average of 70.95 newtons, so that’s probably gonna be the minor diameter of the confinement for a ringularity with said mass(but again, the math was done using point masses, rather than with circular and point masses, so it’s probably way less than that)

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [August 12, 2025, 11:24am UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/912 "2025-08-12T11:24:07Z")

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I think BH manipulation would only come in the late days of this FG…

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### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [August 12, 2025, 2:21pm UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/913 "2025-08-12T14:21:43Z")

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fair  
it is fairly simple to crush charged particles into a charged ringularity tho, which means you can manipulate it the same way you would a plasma  
with magnets

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [August 12, 2025, 2:22pm UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/914 "2025-08-12T14:22:34Z")

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That would probably require TO to have control over CERN…

* * *

Edit: @willow @Centarian @Nigel @Trappist-1e @domin2ktr CatSquared has not been seen in the forum for nearly 2 months now, do we proceed with the next round(s) without them or wait? (NOTE: CatSquared has previously left the forum for a month before returning)

_Poll ([view on site](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/914))_

ONLY MEMBERS OF THIS FORUM GAME MAY VOTE IN THIS POLL.

Edit2: @Trappist-1e

> [@aah31415](#):
>
> @Trappist-1e please submit a mutation related to the spiracle-jets)

By this I meant that you need to submit an extra vote relating to the jets like an extra minor mutation from a roll of 6 on a mutation. So you basically have an extra mutation vote for this round.

* * *

@willow

> [@willow](#):
>
> A: propagate the sample of C. tepidum and then ingest a sample of it and of yeast into many jars, then ingest a small sample of both

1

> [@willow](#):
>
> M: force the yeast to endosymbiose the C. tepidum cells, and then pull some of said yeast cells into an ET pluripotent stem cell, to have it force the yeast to evolve to keep its insides completely anoxic

3

@Centarian

(To Nigel)

@Nigel

> [@Nigel](#):
>
> Actions: Make tower taller

8(1+1+1+1+1+1+1+1)

@Trappist-1e

> [@Trappist-1e](#):
>
> M: more delicate moviment control under 0G

6

> [@Trappist-1e](#):
>
> A: send ants to attempt hijacking major telecomunication and GPS satelites on GEO

4

@domin2ktr

> [@domin2ktr](#):
>
> Mutation: Incredibly fast reproduction

6

> [@domin2ktr](#):
>
> Action: Research military technologies and weapons

7

**Round 50 - 12:00, May 8th, 2000**

**Round Summary**

Though microscopic integration failed at the noon of this grand day, some things reaching far beyond that did succeed, even more than expected for a few. Besides that, a strange slowdown in the amount of activity and mutations was also felt, as if something has left the body of TO’s…

**The Organism Report**

TO has been preparing to integrate some unicellular materials into itself for a while, but just as it was getting ready to ingest some microbes, it noticed that the samples of those biological materials were missing. It seems like some ants have taken them away thinking it was trash and dumped them somewhere. Unfortunately the ant could not find the samples again, even accidentally stepping on some glass when searching for them (-50 H), but it did notice an another pond that might just have a GSB populace. However the noon called TO to do what it likes to do all the time - build the tower up! This time around the hurt foot however would hinder it’s ability to work at heights with much material at it’s back, causing the progress this session to be stunted (+100 Tower Meters).  
Knowing space might be a key to securing it’s global dominance, TO seems to have steered it’s spiracles to mutate further, now being able to bend much more than previously and additionally control the expelling of gas better. There still seem to be plenty of mutagenic cells in that organ ready to take new forms… (+50 MH, +50 ME, @Trappist-1e Please submit two extra-mutations [one of which has the power of minor-mutations and the other of a regular mutation] relating to the spiracles and/or 0g movement.)  
The ant’s egg-producing capabilities have been rather down lately as the nest became strangely enough independent of TO in terms of replication, but a powerful new mutation may change that - it seems like Egg production can now be done at a neckbreaking speed, rivalling even the one of termite queens, and perhaps a new caste is soon to emerge… (Can Produce More Eggs, @domin2ktr please submit a minor mutation relating to reproduction and/or a new caste).

**Influence Report**

Being certain going to space is possible now, the ant has sent some modified scouts up above, with a rather outlandish goal of taking over some geostationary satellites. The scouts would go far above the karman line, but one by one, they would experience dramatic deaths. Despite the goal not being reached, some did manage to reach the heights at around which the ISS orbits…  
Having the militaries of multiple countries fused into one, the ant and the diplomats in charge of the armies decided to research military technologies with their wonderful abilities. It didn’t take long before the arms factories in those central-american countries began producing much-upgraded weapon types and vehicles. Though replacing old weapons will take a while, this already improves the military situation of the Formic Union (FU will become 3x stronger over the following 7 [in-game] days).

Even more scouts were released from the incubators into the ever-growing army of ants which seems to have no goals here…

**RESULTS**

-50 H, +100 Tower Meters, +50 MH, +50 ME, Can Produce More Eggs, FU will become 3x stronger over the following 7 [in-game] days

**TO Statistics**  
ARMOUR - 475  
HEALTH - 8803/8803  
STRENGTH - 7366  
RESOURCES - 1536/1536 (-150 R from Mutations, used 100 R to regenerate 300 E) [+11200 R in hiding]  
ENERGY - 4650/4900 (-275 E from actions)  
SIZE - ~5M  
PASSIVES: (1.5XSM)H/R, (1.5XSM)R/R  
ACTION ABILITIES: Voice Mimic  
**Other Statistics**  
FORCES AT NEST: 13X4Q, 4X2Q, 3X5Q, 1X7QHC  
HUMAN KNOWLEDGE - 3  
POLITICAL POWER TIER - INTERMEDIATE COUNTRY  
INFLUENCE - INTERNATIONAL  
HUMAN POPULATION ~ 6099999799  
COUNTRY POPULATION ~ 5099850  
KILLS - 201 PEOPLE (TO - 26, NON-TO - 175)  
INCOME - 725 | MONEY - 67150  
KNOWLEDGE: Electric Animals, Boats, Better Boats, Bit Better Boats, Electricity, Magnet Stuff, Small Boat Upgrade, Superior Boats, Cellular Metabolism, Fiber Optics Mastery, Ultimate CPUA Knowledge, Basic Propulsion Knowledge, Basic Antimatter Knowledge, Basic Rocketry Knowledge, GSB Knowledge, Moderate Rocketry Knowledge, Space Ant Idea, _C. Tepidum_ and Yeast Habitat Knowledge, 0G movement, Ultimate NLC Knowledge, Basic Satellite Knowledge  
ITEMS: -  
TOWER HEIGHT = ~1575 Meters (+100 meters since last round, stability secured up to 2575 [4/6, +50] meters)  
SCOUT PRODUCTION: 2X4Q AT R55, 1X2Q AT R55, 1X4Q at R52, 1X5Q AT R52

**INCOMING CHANGES**  
6 HOURS -  
12 HOURS -  
18 HOURS -  
24 HOURS -  
30 HOURS -  
36 HOURS -  
**Mutations**

> **Defensive M**
>
> Heat Resistance  
> Endoskeleton  
> Femur-like Structures  
> Stronger/Harder Exoskeleton x8  
> More Fat Layer

> **Offensive M**
>
> Jaw Electrocution  
> Venom  
> Larger Mandibles  
> Lethal-er Venom  
> Poison Stinger  
> Venom Projectile  
> Acid Spit  
> Hallucination Venom  
> Better Poison Stinger  
> Voice Attack  
> Trap Building Mastery  
> Stronger Claws

> **Mobility M**
>
> Hydrogen Bladder  
> Wings  
> Better Wings  
> Better Flight  
> Shifting Weight  
> Faster
> 
> Spiracle Propulsion  
> Combustion Chambers  
> Better Fuel  
> 0G Movement Spiracles

> **Utility M**
>
> Oleic Acid Secretion  
> More Oleic Acid Production  
> Tentacles  
> Better Tentacles  
> Color Shifting  
> Higher Egg Production Rate  
> Better Healing (R to H ratio now 1:2.5)  
> Better Energy Production (now 1:3)  
> Cuteness  
> False Charisma  
> More Cuteness  
> Hemoglobin Marrow  
> Extra Cuteness  
> Gene-Stealing Claws  
> Passive Healing ((1/2 Size Multiplier)H/R)  
> Backup Eggs  
> Substance Mimicry  
> Better Digging Abilities  
> Anti-Human Camouflage  
> Confusion Chemical  
> Capsid Organ x2  
> Colour Camouflage  
> Adrenaline Glands  
> Camouflage
> 
> Tower Action Improvement (100% chance that tower-related actions get boosted by 1 point)  
> Test Organ (Rolls of “1” no longer possible on mutation votes, gives every mutation extra ((1/4XSM)R))  
> Extra Tower Action Improvement (100% chance that tower-related actions get boosted by a 2nd point)  
> Extra Extra Tower Action Improvement (1/6 chance that tower-related actions get boosted by a 3rd point)  
> Test Organ Upgrade (Rolls of 7 now a thing for mutations)  
> Research Techniques (1/2 reroll chance to research actions of 1)  
> Research Tactics (Research Actions of 1 no longer possible)  
> Research Focus (Research Actions of 7 possible)  
> Democratic Violence (Violent Acts have a perfectly inversed system of approval & rejection)  
> Can Produce More Eggs

> **Brain/Sensory M**
>
> Better Pheromones  
> Better Antennae  
> “Bipolar Disorder”  
> More Neurons  
> Smaller Neurons x2  
> Less Neuron Feedback  
> Vocal Cords  
> Inability to Hate or Be Angry  
> Empathy x2  
> Larger Brain  
> Language Lobe  
> More Intelligence x11  
> Voice organ  
> Whiskers  
> Cat Ears  
> Big Eyes  
> Voice Throwing  
> Cerebral Structures in lower body  
> Mutation Commanding  
> ENs  
> Constant Scout Communication  
> Better Voice  
> Better Neurons x2  
> Better Speech  
> Trap Trigger Detection  
> Wifi Antennae  
> Browsing Ganglia  
> Wifi Hotspot  
> Better Brainmatter in Lower Body  
> Better Logical Abilities  
> Better Language  
> Hivemind  
> Night Sight  
> Geometry Ganglion  
> Sweet Baking Neurons  
> Sweet Tastebuds  
> Better Sugar Tastebuds  
> Endosymbiotic Neuron External Power
> 
> Neuron Gene Cleanup  
> Light-Based Neuron Type  
> Logicgate Neuron Organelles  
> Wavelenght differenciation  
> Organoid-replacing-ganglions  
> Organoid-replacing-ganglions fix  
> Physics Ganglion

> **Body-wide M**
>
> Evolving Tissue  
> Radiation Sickness Resistance  
> More Radiation Resistance  
> EVEN MORE Radiation Resistance  
> Lead in Cells  
> Cell Freedom  
> DNA destruction  
> Stronger Muscles
> 
> Sulferreducens Genes: Electricity, Nanowires, Reduction of sulfur and metal  
> Mitochondrion Electricity Usage

> **Caste M**
>
> Being a Queen  
> New Caste  
> Photosyntesis Queen-like Caste  
> Trap Caste  
> Scout Caste  
> Silk Ants  
> Assymetrical Poison Trap Child  
> Pipe Caste  
> Soil-Eaters (+(Size Multiplier) R per Round)  
> Miner Caste  
> Pipe Caste Bio Optic Fiber  
> Stomach Caste  
> Diplomat Caste  
> Better Diplomats  
> Food-to-Children Caste  
> Faster Healing + Healer Caste ((5/4 Size Multiplier)H/R)Scout Reproduction  
> Better Healers ((3/2 Size Multiplier)H/R)  
> Scout Colonies  
> 4-Tentacled Big Worker
> 
> Tiny Winged Caste  
> Alternator Caste  
> GP Caste  
> Hive Caste  
> Tower Builder Caste  
> Bone Weaver Caste  
> Flesh Weaver Caste

> **Miscellaneous M**
>
> ET Glands  
> Eggs Steal Stuff From Cells  
> Be Yellowish-Blue  
> Size Increase x3 (to ~32cm)  
> Size Increase (to ~64cm)  
> Size Increase (to ~256cm)  
> Size Increase (to ~7.5 meters)  
> Cat Features  
> Size Decrease (to ~2 meters)  
> Armour Patterns  
> Humanoid Shape  
> Femminine Features  
> Humanoid Upper Body  
> Hair  
> More Humanoid  
> Larger Size (up to ~4 meters)  
> Research Decay  
> Silk  
> Corrosive Web  
> Exoskeleton Color Change  
> A Bit Bigger  
> Dropdown Mutation List Box

(Credit for pre-round 26 mutations in here goes to willow)

**World Map**  
TO location: South of Reserva Natural Sierra Quirragua, near Matiguas, Central Nicaragua (Now Formic Union)

Notable Influence:  
-Formic Union (Direct Control, +4 Stability, FU will become 3x stronger over the following 7 [in-game] days)  
-USA (colony country, Regional influence)  
-Brazil (colony country, no real influence)  
-France (colony country, no real influence)  
-Egypt (colony country, no real influence)

> **Country Statuses**
>
> -Canada (ACC)  
> -USA (RegInflu)  
> -Mexico (Light)  
> -Guatemala (Heavy)  
> -Belize (Heavy)  
> -El Salvador (Light)  
> -Formic Union (Direct Control)  
> -Colombia (Light)  
> -Venezuela (Light)  
> -Guyana (Light)  
> -Suriname (Light)  
> -Ecuador (ACC)  
> -Peru (Light)  
> -Bolivia (Light)  
> -Chile (ACC)  
> -Argentina ()  
> -Uruguay (Heavy)  
> -Brazil (Colony, Light)  
> -Paraguay (Light)  
> -Cuba (Light)  
> -Haiti (Light)  
> -Dominican Republic (Heavy)  
> -Jamaica ()  
> -Lesser Antilles (Heavy)  
> -Greenland (Light)  
> -Iceland (Light)  
> -Ireland (Light)  
> -UK (Heavy)  
> -France (+Monaco) (Colony)  
> -Spain (Heavy)  
> -Portugal (Heavy)  
> -Italy (+VC and SM) (Light)  
> -Switzerland (Light)  
> -Germany (ACC)  
> -Luxembourg (Heavy)  
> -Belgium (Heavy)  
> -Netherlands (ACC)  
> -Denmark (Heavy)  
> -Sweden (Heavy)  
> -Norway (ACC)  
> -Finland (ACC)  
> -Estonia (Light)  
> -Latvia (ACC)  
> -Lithuania ()  
> -Poland (Light)  
> -Czechia (Heavy)  
> -Austria (Light)  
> -Slovenia (Light)  
> -Croatia (Heavy)  
> -Bosnia (ACC)  
> -Serbia ()  
> -Montenegro (Heavy)  
> -Albania (ACC)  
> -Macedonia (Heavy)  
> -Greece (Heavy)  
> -Bulgaria (ACC)  
> -Romania (Heavy)  
> -Hungary (Light)  
> -Slovakia (Light)  
> -Ukraine (Light)  
> -Moldova (Heavy)  
> -Belarus ()  
> -Russia (Heavy)  
> -Georgia (ACC)  
> -Azerbaijan (Heavy)  
> -Armenia (Light)  
> -Turkey (ACC)  
> -Syria (Heavy)  
> -Iraq (Heavy)  
> -Kuwait (Light)  
> -Saudi Arabia (Heavy)  
> -Qatar+Bahrain ()  
> -UAE (Light)  
> -Oman (Light)  
> -Yemen (ACC)  
> -Lebanon ()  
> -“Canaan” (Heavy)  
> -Egypt (Colony, Light)  
> -Libya (Heavy)  
> -Tunisia (ACC)  
> -Algeria (Heavy)  
> -Morocco+Western Sahara (Heavy)  
> -Mauritania (Heavy)  
> -Senegal (Heavy)  
> -Gambia (Light)  
> -Guinea-Bissau (Light)  
> -Guinea (Light)  
> -Sierra Leone (ACC)  
> -Liberia (Heavy)  
> -Ivory Coast (ACC)  
> -Mali (Light)  
> -Niger (Heavy)  
> -Burkina Faso (Light)  
> -Ghana (Light)  
> -Togo (Light)  
> -Benin (Heavy)  
> -Nigeria (Light)  
> -Cameroon (ACC)  
> -Chad (Light)  
> -Sudan (Light)  
> -Eritrea (ACC)  
> -Djibouti (ACC)  
> -Ethiopia (Light)  
> -Somalia (Light)  
> -Kenya (Heavy)  
> -Uganda ()  
> -DRC (Heavy)  
> -CAR (ACC)  
> -Republic of Congo (Heavy)  
> -Gabon (Heavy)  
> -Equatorial Guinea (Light)  
> -Angola (Heavy)  
> -Zambia (ACC)  
> -Rwanda (Heavy)  
> -Burundi (ACC)  
> -Tanzania (Light)  
> -Malawi (Heavy)  
> -Mozambique (Light)  
> -Madagascar (ACC)  
> -South Africa (Heavy)  
> -Eswatini (Light)  
> -Lesotho (Heavy)  
> -Zimbabwe ()  
> -Botswana (Heavy)  
> -Namibia (Light)  
> -Indian Ocean Small Island Nations (ACC)  
> -Iran (Heavy)  
> -Turkmenistan (Heavy)  
> -Uzbekistan (Light)  
> -Kazakhstan (Light)  
> -Kyrgyzstan (ACC)  
> -Tajikistan (Light)  
> -Afghanistan (Light)  
> -Pakistan ()  
> -India (Light)  
> -Sri Lanka (Heavy)  
> -Nepal ()  
> -Bhutan ()  
> -Bangladesh (ACC)  
> -Mongolia (Heavy)  
> -China (+HK and Macau) ()  
> -North Korea (Light)  
> -South Korea (Light)  
> -Japan (Heavy)  
> -Taiwan (Light)  
> -Myanmar (Light)  
> -Laos (Light)  
> -Vietnam ()  
> -Cambodia (Light)  
> -Thailand ()  
> -Malaysia (+Brunei) (Heavy)  
> -Singapore (ACC)  
> -Indonesia (ACC)  
> -Philippines ()  
> -PNG (Heavy)  
> -Australia (Light)  
> -New Zealand (Light)  
> -Fiji (Light)  
> -Pacific Ocean Small Island Nations (ACC)

(Light Restrictions = ants will be blocked from entering and expanding, Heavy Restrictions = ants will be sought after and destroyed, ACC = Ant Containment Coalition member state)

Colonies: 3, 6, 5, 2, 3, 4, 3, 2, 3, 3, 2, 6, 2X5HC, 10x4 (R/R - 1225, Money/R - 2450)

**Miscellaneous**

* * *

Sorry for the wait!

Anybody can join this forum game, it’s very easy!

Edit: @willow @Nigel @Trappist-1e @domin2ktr  
[![](https://thrivecommunity-uploads.b-cdn.net/optimized/2X/5/5a9521d489070311d9f4f7090f6ce454345e8130_2_506x500.png) ](https://thrivecommunity-uploads.b-cdn.net/optimized/2X/5/5a9521d489070311d9f4f7090f6ce454345e8130_2_506x500.png)

Edit2: @willow @Nigel @Trappist-1e @domin2ktr  
[![](https://thrivecommunity-uploads.b-cdn.net/optimized/2X/5/5a9521d489070311d9f4f7090f6ce454345e8130_2_506x500.png) ](https://thrivecommunity-uploads.b-cdn.net/optimized/2X/5/5a9521d489070311d9f4f7090f6ce454345e8130_2_506x500.png)

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<div class="post-metadata">

### Author: ![Nigel](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/nigel/32/6997_2.png) [@Nigel](https://community.revolutionarygamesstudio.com/u/Nigel)
#### Post date: [September 30, 2025, 2:18pm UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/915 "2025-09-30T14:18:10Z")

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actions: make tower taller

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [September 30, 2025, 2:18pm UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/916 "2025-09-30T14:18:34Z")

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Do you want to do this action automatically at this point?

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<div class="post-metadata">

### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [October 4, 2025, 1:50pm UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/917 "2025-10-04T13:50:03Z")

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if nobody responds to to an edit pinging everyone who plays the game then it is fully excusable to make a new post pinging everyone in the game  
A: sigh with exasperation at the deaths of all the ants we sent up, and look at how they died, and do some research and theorizing to figure out how to make them more resilient against the things they died to  
M: better experimentation tactics and mouth pocket for storing important samples

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [October 4, 2025, 2:01pm UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/918 "2025-10-04T14:01:30Z")

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> [@willow](#):
>
> if nobody responds to to an edit pinging everyone who plays the game then it is fully excusable to make a new post pinging everyone in the game

I feel like Hhyyrylainen wouldn’t be very happy about that, I don’t want to take such risks…

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<div class="post-metadata">

### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [October 4, 2025, 2:03pm UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/919 "2025-10-04T14:03:49Z")

</div>

hhyyrylainen doesn’t check the forum games, and teaking has said it’s fine to double post if you have a good enough reason

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [October 4, 2025, 2:04pm UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/920 "2025-10-04T14:04:07Z")

</div>

I see. I’ll do that the next time, thanks!

Edit: @domin2ktr @Trappist-1e  
[![](https://thrivecommunity-uploads.b-cdn.net/optimized/2X/5/5a9521d489070311d9f4f7090f6ce454345e8130_2_506x500.png) ](https://thrivecommunity-uploads.b-cdn.net/optimized/2X/5/5a9521d489070311d9f4f7090f6ce454345e8130_2_506x500.png)

---

<div class="post-metadata">

### Author: ![domin2ktr](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/d/a8b319/32.png) [@domin2ktr](https://community.revolutionarygamesstudio.com/u/domin2ktr)
#### Post date: [October 22, 2025, 5:49am UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/921 "2025-10-22T05:49:23Z")

</div>

Mutation: Confirmation of the emergence of a reproductive caste.

Actions: Conquer nearby countries

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [October 22, 2025, 8:00am UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/922 "2025-10-22T08:00:41Z")

</div>

You know your action is likely to be voted out right?

Edit: @Trappist-1e  
[![](https://thrivecommunity-uploads.b-cdn.net/optimized/2X/5/5a9521d489070311d9f4f7090f6ce454345e8130_2_506x500.png) ](https://thrivecommunity-uploads.b-cdn.net/optimized/2X/5/5a9521d489070311d9f4f7090f6ce454345e8130_2_506x500.png)

---

<div class="post-metadata">

### Author: ![Trappist-1e](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/trappist-1e/32/10981_2.png) [@Trappist-1e](https://community.revolutionarygamesstudio.com/u/Trappist-1e)
#### Post date: [November 3, 2025, 12:45pm UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/923 "2025-11-03T12:45:14Z")

</div>

Mutation: higher fuel ISP

Action: create a research caste destinated to command future space missions

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [November 3, 2025, 5:36pm UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/924 "2025-11-03T17:36:40Z")

</div>

> [@Trappist-1e](#):
>
> Action: create a research caste destinated to command future space missions

I think castes are generally made with mutations

* * *

@willow

> [@willow](#):
>
> M: better experimentation tactics and mouth pocket for storing important samples

4

> [@willow](#):
>
> A: sigh with exasperation at the deaths of all the ants we sent up, and look at how they died, and do some research and theorizing to figure out how to make them more resilient against the things they died to

3

@Centarian

(To Nigel)

@Nigel

> [@Nigel](#):
>
> actions: make tower taller

9 (2+1+1+1+1+1+1+1)

@Trappist-1e

> [@Trappist-1e](#):
>
> Mutation: higher fuel ISP

5

> [@Trappist-1e](#):
>
> Action: create a research caste destinated to command future space missions

2

@domin2ktr

> [@domin2ktr](#):
>
> Mutation: Confirmation of the emergence of a reproductive caste.

7

> [@domin2ktr](#):
>
> Actions: Conquer nearby countries

3 (needs approval)

**Round 51 - 18:00, May 8th, 2000**

**Round Summary**

The ant has focused quite the lot on the cosmic stuff this timeperiod around, and it seems like it’s also gearing up for an actual war… if that comes through.

**The Organism Report**

Having felt the taste of an unexpected storage-related defeat, the ant decided to try and not have this happen again in the future by creating a pocket in it’s mouth where a few such samples as the ones lost around the noon could fit inside. The whole chamber of TO’s was reorganized so that experiments in there could be carried out in a more professional, profound way (+100 MH). The stay amongst the strange nest those mutated children of it’s have built would not last long however as the time came to, once again like every six or so hours, build the mighty tower up. Some more height was secured than the last day, though it can be felt that sooner or later the structure might become much harder to elongate even further, while the stability ants have trouble getting to the upper layers of the build from the intense winds up there (+125 Tower Meters).  
Being up there TO also remembered about the failure of the ant mission for satellite takeovers, and decided to perhaps have a look at the sort of fuel used by the space ants. As it turns out this substance still has many places for improvement, with a mutation soon followed by it’s distorted kin having the purposeforce of the high ants definitely improved when it comes to the amount of velocity generated by the thrusters (+50 MH, +75 ME). This look at the celestial affairs also made the ant think about how to increase the survivability of those arthropods that made it no further than ISS. TO would end up concluding that the ants were likely killed by the heat from the fuel burning deteriorating their thruster structures, eventually resulting in a lethal explosion. With this knowledge the fix was relatively easy to make, which should hopefully reduce the chances of such an unscheduled disassembly occurring much lower. This whole space mission fixing affair would last until nearly the set of the sun, and so the ant realized that for the future it will need some ants to command it’s space missions, much like the diplomats command it’s political intrigues. A caste of scientists and commanders for the great beyond was soon created, though it certainly arrived in a bad shape, not yet ready to really carry space missions all by itself yet (+25 MH, +25 ME).  
The Ant has also been keen looking at the incubator ants that are soon to deliver the next batch of ants onto the growing army loyal to the mutated ant queen, and decided that perhaps an ant caste devoted to “regular” reproduction of ants should also be created. This unlike the commander caste went as smoothly as it could have, producing an excellent caste with no flaws, and even with much extra potential (+100 MH, @domin2ktr please submit an extra mutation relating to reproduction)!

**Influence Report**

TO, perhaps having become more certain of the strength of the combined forces of it’s “conquered” countries, still reassembling for new needs though, decided to organize them at the borders of the union that forms a landstrip. Guatemala, El Salvador and Columbia are worried - though for now the order is only a preparation as the attack command must first be approved…

**RESULTS**

+275 MH, +125 TM, +100 ME, Fixed Space Ants, Army at border

**TO Statistics**  
ARMOUR - 475  
HEALTH - 8953/9078  
STRENGTH - 7366  
RESOURCES - 1536/1536 (-200 R from Mutations, used 200 R to regenerate 600 E) [+12175 R in hiding]  
ENERGY - 4875/5000 (-375 E from actions)  
SIZE - ~5M  
PASSIVES: (1.5XSM)H/R, (1.5XSM)R/R  
ACTION ABILITIES: Voice Mimic  
**Other Statistics**  
FORCES AT NEST: 13X4Q, 4X2Q, 3X5Q, 1X7QHC  
HUMAN KNOWLEDGE - 3  
POLITICAL POWER TIER - INTERMEDIATE COUNTRY  
INFLUENCE - INTERNATIONAL  
HUMAN POPULATION ~ 6099999799  
COUNTRY POPULATION ~ 5099850  
KILLS - 201 PEOPLE (TO - 26, NON-TO - 175)  
INCOME - 725 | MONEY - 90325  
KNOWLEDGE: Electric Animals, Boats, Better Boats, Bit Better Boats, Electricity, Magnet Stuff, Small Boat Upgrade, Superior Boats, Cellular Metabolism, Fiber Optics Mastery, Ultimate CPUA Knowledge, Basic Propulsion Knowledge, Basic Antimatter Knowledge, Basic Rocketry Knowledge, GSB Knowledge, Moderate Rocketry Knowledge, Space Ant Idea, _C. Tepidum_ and Yeast Habitat Knowledge, 0G movement, Ultimate NLC Knowledge, Basic Satellite Knowledge  
ITEMS: -  
TOWER HEIGHT = ~1700 Meters (+125 meters since last round, stability secured up to 2650 [5/6, +75] meters)  
SCOUT PRODUCTION: 2X4Q AT R55, 1X2Q AT R55, 1X4Q at R52, 1X5Q AT R52

**INCOMING CHANGES**  
6 HOURS -  
12 HOURS -  
18 HOURS -  
24 HOURS -  
30 HOURS -  
36 HOURS -  
**Mutations**

> **Defensive M**
>
> Heat Resistance  
> Endoskeleton  
> Femur-like Structures  
> Stronger/Harder Exoskeleton x8  
> More Fat Layer

> **Offensive M**
>
> Jaw Electrocution  
> Venom  
> Larger Mandibles  
> Lethal-er Venom  
> Poison Stinger  
> Venom Projectile  
> Acid Spit  
> Hallucination Venom  
> Better Poison Stinger  
> Voice Attack  
> Trap Building Mastery  
> Stronger Claws

> **Mobility M**
>
> Hydrogen Bladder  
> Wings  
> Better Wings  
> Better Flight  
> Shifting Weight  
> Faster
> 
> Spiracle Propulsion  
> Combustion Chambers  
> Better Fuel  
> 0G Movement Spiracles

> **Utility M**
>
> Oleic Acid Secretion  
> More Oleic Acid Production  
> Tentacles  
> Better Tentacles  
> Color Shifting  
> Higher Egg Production Rate  
> Better Healing (R to H ratio now 1:2.5)  
> Better Energy Production (now 1:3)  
> Cuteness  
> False Charisma  
> More Cuteness  
> Hemoglobin Marrow  
> Extra Cuteness  
> Gene-Stealing Claws  
> Passive Healing ((1/2 Size Multiplier)H/R)  
> Backup Eggs  
> Substance Mimicry  
> Better Digging Abilities  
> Anti-Human Camouflage  
> Confusion Chemical  
> Capsid Organ x2  
> Colour Camouflage  
> Adrenaline Glands  
> Camouflage
> 
> Tower Action Improvement (100% chance that tower-related actions get boosted by 1 point)  
> Test Organ (Rolls of “1” no longer possible on mutation votes, gives every mutation extra ((1/4XSM)R))  
> Extra Tower Action Improvement (100% chance that tower-related actions get boosted by a 2nd point)  
> Extra Extra Tower Action Improvement (1/6 chance that tower-related actions get boosted by a 3rd point)  
> Test Organ Upgrade (Rolls of 7 now a thing for mutations)  
> Research Techniques (1/2 reroll chance to research actions of 1)  
> Research Tactics (Research Actions of 1 no longer possible)  
> Research Focus (Research Actions of 7 possible)  
> Democratic Violence (Violent Acts have a perfectly inversed system of approval & rejection)  
> Can Produce More Eggs

> **Brain/Sensory M**
>
> Better Pheromones  
> Better Antennae  
> “Bipolar Disorder”  
> More Neurons  
> Smaller Neurons x2  
> Less Neuron Feedback  
> Vocal Cords  
> Inability to Hate or Be Angry  
> Empathy x2  
> Larger Brain  
> Language Lobe  
> More Intelligence x11  
> Voice organ  
> Whiskers  
> Cat Ears  
> Big Eyes  
> Voice Throwing  
> Cerebral Structures in lower body  
> Mutation Commanding  
> ENs  
> Constant Scout Communication  
> Better Voice  
> Better Neurons x2  
> Better Speech  
> Trap Trigger Detection  
> Wifi Antennae  
> Browsing Ganglia  
> Wifi Hotspot  
> Better Brainmatter in Lower Body  
> Better Logical Abilities  
> Better Language  
> Hivemind  
> Night Sight  
> Geometry Ganglion  
> Sweet Baking Neurons  
> Sweet Tastebuds  
> Better Sugar Tastebuds  
> Endosymbiotic Neuron External Power
> 
> Neuron Gene Cleanup  
> Light-Based Neuron Type  
> Logicgate Neuron Organelles  
> Wavelenght differenciation  
> Organoid-replacing-ganglions  
> Organoid-replacing-ganglions fix  
> Physics Ganglion

> **Body-wide M**
>
> Evolving Tissue  
> Radiation Sickness Resistance  
> More Radiation Resistance  
> EVEN MORE Radiation Resistance  
> Lead in Cells  
> Cell Freedom  
> DNA destruction  
> Stronger Muscles
> 
> Sulferreducens Genes: Electricity, Nanowires, Reduction of sulfur and metal  
> Mitochondrion Electricity Usage

> **Caste M**
>
> Being a Queen  
> New Caste  
> Photosyntesis Queen-like Caste  
> Trap Caste  
> Scout Caste  
> Silk Ants  
> Assymetrical Poison Trap Child  
> Pipe Caste  
> Soil-Eaters (+(Size Multiplier) R per Round)  
> Miner Caste  
> Pipe Caste Bio Optic Fiber  
> Stomach Caste  
> Diplomat Caste  
> Better Diplomats  
> Food-to-Children Caste  
> Faster Healing + Healer Caste ((5/4 Size Multiplier)H/R)Scout Reproduction  
> Better Healers ((3/2 Size Multiplier)H/R)  
> Scout Colonies  
> 4-Tentacled Big Worker
> 
> Tiny Winged Caste  
> Alternator Caste  
> GP Caste  
> Hive Caste  
> Tower Builder Caste  
> Bone Weaver Caste  
> Flesh Weaver Caste

> **Miscellaneous M**
>
> ET Glands  
> Eggs Steal Stuff From Cells  
> Be Yellowish-Blue  
> Size Increase x3 (to ~32cm)  
> Size Increase (to ~64cm)  
> Size Increase (to ~256cm)  
> Size Increase (to ~7.5 meters)  
> Cat Features  
> Size Decrease (to ~2 meters)  
> Armour Patterns  
> Humanoid Shape  
> Femminine Features  
> Humanoid Upper Body  
> Hair  
> More Humanoid  
> Larger Size (up to ~4 meters)  
> Research Decay  
> Silk  
> Corrosive Web  
> Exoskeleton Color Change  
> A Bit Bigger  
> Dropdown Mutation List Box

(Credit for pre-round 26 mutations in here goes to willow)

**World Map**  
TO location: South of Reserva Natural Sierra Quirragua, near Matiguas, Central Nicaragua (Now Formic Union)

Notable Influence:  
-Formic Union (Direct Control, +4 Stability, FU will become 3x stronger over the following 7 in-game days (MAY 15 12:00), Army At Borders)  
-USA (colony country, Regional influence)  
-Brazil (colony country, no real influence)  
-France (colony country, no real influence)  
-Egypt (colony country, no real influence)

> **Country Statuses**
>
> -Canada (ACC)  
> -USA (RegInflu)  
> -Mexico (Light)  
> -Guatemala (Heavy)  
> -Belize (Heavy)  
> -El Salvador (Light)  
> -Formic Union (Direct Control)  
> -Colombia (Light)  
> -Venezuela (Light)  
> -Guyana (Light)  
> -Suriname (Light)  
> -Ecuador (ACC)  
> -Peru (Light)  
> -Bolivia (Light)  
> -Chile (ACC)  
> -Argentina ()  
> -Uruguay (Heavy)  
> -Brazil (Colony, Light)  
> -Paraguay (Light)  
> -Cuba (Light)  
> -Haiti (Light)  
> -Dominican Republic (Heavy)  
> -Jamaica ()  
> -Lesser Antilles (Heavy)  
> -Greenland (Light)  
> -Iceland (Light)  
> -Ireland (Light)  
> -UK (Heavy)  
> -France (+Monaco) (Colony)  
> -Spain (Heavy)  
> -Portugal (Heavy)  
> -Italy (+VC and SM) (Light)  
> -Switzerland (Light)  
> -Germany (ACC)  
> -Luxembourg (Heavy)  
> -Belgium (Heavy)  
> -Netherlands (ACC)  
> -Denmark (Heavy)  
> -Sweden (Heavy)  
> -Norway (ACC)  
> -Finland (ACC)  
> -Estonia (Light)  
> -Latvia (ACC)  
> -Lithuania ()  
> -Poland (Light)  
> -Czechia (Heavy)  
> -Austria (Light)  
> -Slovenia (Light)  
> -Croatia (Heavy)  
> -Bosnia (ACC)  
> -Serbia ()  
> -Montenegro (Heavy)  
> -Albania (ACC)  
> -Macedonia (Heavy)  
> -Greece (Heavy)  
> -Bulgaria (ACC)  
> -Romania (Heavy)  
> -Hungary (Light)  
> -Slovakia (Light)  
> -Ukraine (Light)  
> -Moldova (Heavy)  
> -Belarus ()  
> -Russia (Heavy)  
> -Georgia (ACC)  
> -Azerbaijan (Heavy)  
> -Armenia (Light)  
> -Turkey (ACC)  
> -Syria (Heavy)  
> -Iraq (Heavy)  
> -Kuwait (Light)  
> -Saudi Arabia (Heavy)  
> -Qatar+Bahrain ()  
> -UAE (Light)  
> -Oman (Light)  
> -Yemen (ACC)  
> -Lebanon ()  
> -“Canaan” (Heavy)  
> -Egypt (Colony, Light)  
> -Libya (Heavy)  
> -Tunisia (ACC)  
> -Algeria (Heavy)  
> -Morocco+Western Sahara (Heavy)  
> -Mauritania (Heavy)  
> -Senegal (Heavy)  
> -Gambia (Light)  
> -Guinea-Bissau (Light)  
> -Guinea (Light)  
> -Sierra Leone (ACC)  
> -Liberia (Heavy)  
> -Ivory Coast (ACC)  
> -Mali (Light)  
> -Niger (Heavy)  
> -Burkina Faso (Light)  
> -Ghana (Light)  
> -Togo (Light)  
> -Benin (Heavy)  
> -Nigeria (Light)  
> -Cameroon (ACC)  
> -Chad (Light)  
> -Sudan (Light)  
> -Eritrea (ACC)  
> -Djibouti (ACC)  
> -Ethiopia (Light)  
> -Somalia (Light)  
> -Kenya (Heavy)  
> -Uganda ()  
> -DRC (Heavy)  
> -CAR (ACC)  
> -Republic of Congo (Heavy)  
> -Gabon (Heavy)  
> -Equatorial Guinea (Light)  
> -Angola (Heavy)  
> -Zambia (ACC)  
> -Rwanda (Heavy)  
> -Burundi (ACC)  
> -Tanzania (Light)  
> -Malawi (Heavy)  
> -Mozambique (Light)  
> -Madagascar (ACC)  
> -South Africa (Heavy)  
> -Eswatini (Light)  
> -Lesotho (Heavy)  
> -Zimbabwe ()  
> -Botswana (Heavy)  
> -Namibia (Light)  
> -Indian Ocean Small Island Nations (ACC)  
> -Iran (Heavy)  
> -Turkmenistan (Heavy)  
> -Uzbekistan (Light)  
> -Kazakhstan (Light)  
> -Kyrgyzstan (ACC)  
> -Tajikistan (Light)  
> -Afghanistan (Light)  
> -Pakistan ()  
> -India (Light)  
> -Sri Lanka (Heavy)  
> -Nepal ()  
> -Bhutan ()  
> -Bangladesh (ACC)  
> -Mongolia (Heavy)  
> -China (+HK and Macau) ()  
> -North Korea (Light)  
> -South Korea (Light)  
> -Japan (Heavy)  
> -Taiwan (Light)  
> -Myanmar (Light)  
> -Laos (Light)  
> -Vietnam ()  
> -Cambodia (Light)  
> -Thailand ()  
> -Malaysia (+Brunei) (Heavy)  
> -Singapore (ACC)  
> -Indonesia (ACC)  
> -Philippines ()  
> -PNG (Heavy)  
> -Australia (Light)  
> -New Zealand (Light)  
> -Fiji (Light)  
> -Pacific Ocean Small Island Nations (ACC)

(Light Restrictions = ants will be blocked from entering and expanding, Heavy Restrictions = ants will be sought after and destroyed, ACC = Ant Containment Coalition member state)

Colonies: 3, 6, 5, 2, 3, 4, 3, 2, 3, 3, 2, 6, 2X5HC, 10x4 (R/R - 1225, Money/R - 2450)

**Miscellaneous**

VOTES:

“Conquer nearby countries” - Action

_Poll ([view on site](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/924))_

ONLY PLAYERS OF THIS FORUM GAME MAY VOTE HERE.

Trappist has 2 extra mutation votes to use

* * *

Sorry for the wait, again…

Anybody can join this forum game, it’s very easy!

---

<div class="post-metadata">

### Author: ![domin2ktr](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/d/a8b319/32.png) [@domin2ktr](https://community.revolutionarygamesstudio.com/u/domin2ktr)
#### Post date: [November 12, 2025, 6:04am UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/925 "2025-11-12T06:04:12Z")

</div>

I wonder what these ants look like after all these mutations?

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [November 12, 2025, 9:37am UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/926 "2025-11-12T09:37:28Z")

</div>

Much more humanoid I believe. And with a plethora of extra features.

---

<div class="post-metadata">

### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [November 16, 2025, 2:08am UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/927 "2025-11-16T02:08:54Z")

</div>

M: molecular chemistry and protein folding lobe in physics ganglion

A: research the production and storage of methane and oxygen, eventually coming across the sabatier reaction and CO2 sorbent wheels, as well as bacterial methanogenesis, and plan out a modified chlorobaculum cell with:

wall: impermeable borosilicate with holes only for pumps, around outer membrane  
new proteins:

inner membrane protein, uses  
 ![image](https://thrivecommunity-uploads.b-cdn.net/original/2X/0/05e7c71a73b480a8ec36ceb56f2724b3f9f2e8bc.png)  
to produce methane and oxygen, while keeping the environment of the cell anoxic.  
part of the chlorosome complex, atp is produced by pumping H+ into the periplasm.  
hema iron stays in the intermembrane space

outer membrane protein, uses =C-(OH)2 groups to grab CO2 and pull it inside the cell wall

outer membrane protein, pulls anoxic hema iron inside the cell wall

outer membrane protein, pulls oxygenated hema iron out of the cell wall

outer membrane protein, provides a path for CH4 specifically, and nothing else, to diffuse freely in and out of the cell through it

inner membrane protein, burns CH4 with O2 from hema iron to pump H+ into periplasm if atp drops below a certain concentration

membrane protein, binds free O2 to heme iron and releases the oxygenated hema iron

outer membrane protein, provides multiple paths for water to flow into and out of the cell

outer membrane protein, mineralizes Si(OH)4 with boron on the outer surface of the outer membrane  
and carve the modifications i wish to make to the chlorobaculum tepidum onto a stone tablet for later

inner membrane protein, burns H2 with oxygen from periplasmic hema iron

membrane protein, uses CH4 and O2, to produce methanol, which is more soluble in water, due to being polar

remove proteins for producing and using glucose, and replace them with analogous ones that use CH4 and Oxygen from heme FeO2 to build molecules one carbon atom at a time

(this action is intended to buff the roll for when i apply the modification to the bacteria. hema iron is the name i’m using to refer to heme iron that has been modified so some hydrogens are instead OH groups, to make it water soluble)

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [November 16, 2025, 10:02am UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/928 "2025-11-16T10:02:15Z")

</div>

I don’t think you have GSB cells since the samples were lost?

Edit: @Nigel @Trappist-1e @domin2ktr  
[![](https://thrivecommunity-uploads.b-cdn.net/optimized/2X/5/5a9521d489070311d9f4f7090f6ce454345e8130_2_506x500.png) ](https://thrivecommunity-uploads.b-cdn.net/optimized/2X/5/5a9521d489070311d9f4f7090f6ce454345e8130_2_506x500.png)

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### Author: ![Nigel](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/nigel/32/6997_2.png) [@Nigel](https://community.revolutionarygamesstudio.com/u/Nigel)
#### Post date: [December 2, 2025, 4:54pm UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/929 "2025-12-02T16:54:35Z")

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Actions: Make tower taller

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 2, 2025, 4:57pm UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/930 "2025-12-02T16:57:50Z")

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You know, you could perhaps make this your motto at this point

Edit: @Trappist-1e @domin2ktr

[![](https://thrivecommunity-uploads.b-cdn.net/optimized/2X/5/5a9521d489070311d9f4f7090f6ce454345e8130_2_506x500.png) ](https://thrivecommunity-uploads.b-cdn.net/optimized/2X/5/5a9521d489070311d9f4f7090f6ce454345e8130_2_506x500.png)

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