# Radiostrocity

**URL:** https://community.revolutionarygamesstudio.com/t/radiostrocity/6966
**Category:** Forum Games
**Created:** [November 4, 2023, 1:04am UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966 "2023-11-04T01:04:00Z")
**Posts on this page:** 20
**Page:** 48

<div class="post-metadata">

### Author: ![Trappist-1e](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/trappist-1e/32/10981_2.png) [@Trappist-1e](https://community.revolutionarygamesstudio.com/u/Trappist-1e)
#### Post date: [January 5, 2026, 12:36am UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/951 "2026-01-05T00:36:28Z")

</div>

…i didn’t even thought of that somehow

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [January 5, 2026, 12:37am UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/952 "2026-01-05T00:37:52Z")

</div>

It would be an excellent base of operation, no?

---

<div class="post-metadata">

### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [January 8, 2026, 10:40pm UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/953 "2026-01-08T22:40:17Z")

</div>

a better base of operations though, would be a space station made by us out of ants :3

we already have all the castes to make a building out of ants, plus, a vacuum inside the building is better than air inside the builfing if everyone can handle a vacuum

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [January 9, 2026, 6:29am UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/954 "2026-01-09T06:29:59Z")

</div>

Still, couldn’t it be built off of an ISS base?

---

<div class="post-metadata">

### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [January 11, 2026, 12:46am UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/955 "2026-01-11T00:46:11Z")

</div>

building new infrastructure off of existing infrastructure leads to more problems than buolding brand new infrastructure from scratch

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [January 11, 2026, 12:47am UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/956 "2026-01-11T00:47:35Z")

</div>

I wonder how long would it take for people to notice such a space ant station orbiting then if it made no light

Edit: willow Centarian Nigel Trappist-1e

_Poll ([view on site](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/956))_

* * *

@willow

> [@willow](#):
>
> mutation: heat tubes in exoskeleton(also an easy way to make a heat pump is with two heat pipes connected by a perisraltic pump and a capillary :3) cause we already have a vacuum capable exoskeleton iirc(and if we don’t i or someone else can fix that)

4

> [@willow](#):
>
> action: decide that the actually heme is water soluble enough or maybe even too water soluble, and instead it should be linked into heme chains that are moved along or inside of membranes, except where membrane proteins move it outside or off of the membrane, then go search the anoxic zone the nearby lake for some chlorobia(green sulfur bacteria)

3

@Centarian

(To Nigel)

@Nigel

> [@Nigel](#):
>
> mutation: become even better at tower building

6

> [@Nigel](#):
>
> action: make tower taller

7 (2+1+1+1+1+1)

@Trappist-1e

> [@Trappist-1e](#):
>
> Mutation: better spatial reasoning

7

> [@Trappist-1e](#):
>
> Action: Train the superior space ants to move efficiently in 0-G, and how to hijack telecommunications satelites.

2

> [@Trappist-1e](#):
>
> Mutation: Increased aerodynamics  
> Mutation: better ant to ant attachment

[Normal]

@domin2ktr

(Accepted vote from the previous round)

> [@domin2ktr](#):
>
> Mutation: A caste of parasitic ants that enslaves humans

7

**Round 53 - 6:00, May 9th, 2000**

**Round Summary**

ACC seems to be preparing for something big at the noon of this day as the yesterday night’s massacre, or rather the aftermatch of, starts seeing more coverage…

**The Organism Report**

TO might be gearing up for some space exploration by itself as it’s already quite sophisticated armor has just evolved heat tubes that could probably allow for better thermal regulation in the dark void far above still (+100 ME)…  
Speaking of the high places, it appears that the slowdowns regarding the development of the tower have also led the evolvous tissue to spend it’s “focus” over there, making the ant work even harder than what one could expect, though not quite as hard as some times before (3rd tower roll boost guaranteed, +75 tower meters).

Now sitting atop the freshly built layers to the peak of vespid engineering, looking far below TO tried to visualize the space around it better, with some ants flying around just to witness their lord and, to them atleast, god, which then by focusing on these seems to have had quite the extraordinary benefits on the spatial skills (+100 ME, extra mutation to @Trappist-1e). Out of this children swarm would soon emerge the special space ants, which still need a bit of training before they can make the Formic Union grasp the stars. While with it’s time at stake TO could make them navigate the 0 G well, it’s rather uncertain they are ready to hijack the “heavenly” tech-boxes yet (Space Ant 0G Movement). With not much time left in this place among the clouds, it just happened that a mutation helped the freshly trained cosmic ant rockets achieve their future tasks even better, with better rounding of the arthropodic skeletons and superior jointing of the many “zooids” making up a “space ant” (Perfected SSA).

Back in the mundane realm, from the highs when descending TO could spot a puddle by the side of the site of it’s capitol, where the prized verdant bacteria could reside in. The prediction was spot on, and so an important sample has been “reclaimed” (GSB Sample Item).

As the sun rose replacing the moonlight of the night, one last mutation for the time being has finished, having already begun a good couple hours ago. A new caste was born, this one not of building the FU or it’s influence however, but targeting the mankind instead - the slavish parasites now roam, though their actions may only truly begin if the one ant allows them to (+75 MH, +25 ME, Extra mutation to @domin2ktr)

**Influence Report**

It seems like the diplomats are handling the turmoil of the world still adapting to the sentient ants well… for now.

**RESULTS**

+225 ME, +75 MH, +75 Tower Meters, 3rd tower roll boost guaranteed, Space Ant 0G Movement, Perfected SSA, GSB Sample Item

**TO Statistics**  
ARMOUR - 475  
HEALTH - 9178/9178  
STRENGTH - 7366  
RESOURCES - 1536/1536 (-225 R from Mutations, used 100 R to regenerate 300 E) [+14250 R in hiding]  
ENERGY - 5025/5300 (-275 E from actions)  
SIZE - ~5M  
PASSIVES: (1.5XSM)H/R, (1.5XSM)R/R  
ACTION ABILITIES: Voice Mimic  
**Other Statistics**  
FORCES AT NEST: 14X4Q, 4X2Q, 4X5Q, 1X7QHC  
HUMAN KNOWLEDGE - 3  
POLITICAL POWER TIER - INTERMEDIATE COUNTRY  
INFLUENCE - INTERNATIONAL  
HUMAN POPULATION ~ 6099999799  
COUNTRY POPULATION ~ 5099850  
KILLS - 201 PEOPLE (TO - 26, NON-TO - 175)  
INCOME - 725 | MONEY - 96675  
KNOWLEDGE: Electric Animals, Boats, Better Boats, Bit Better Boats, Electricity, Magnet Stuff, Small Boat Upgrade, Superior Boats, Cellular Metabolism, Fiber Optics Mastery, Ultimate CPUA Knowledge, Basic Propulsion Knowledge, Basic Antimatter Knowledge, Basic Rocketry Knowledge, GSB Knowledge, Moderate Rocketry Knowledge, Space Ant Idea, _C. Tepidum_ and Yeast Habitat Knowledge, 0G movement, Ultimate NLC Knowledge, Basic Satellite Knowledge, Better H2S Bacteria Blueprint, Superior Space Ant, Space Ant 0G Movement, Perfected SSA  
ITEMS: - GSB Sample  
TOWER HEIGHT = ~2025 Meters (+75 meters since last round, stability secured up to 2750 [4/6, +50] meters)  
SCOUT PRODUCTION: 2X4Q AT R55, 1X2Q AT R55, 1X4Q at R56, 1X5Q AT R56

**INCOMING CHANGES**  
6 HOURS - ACC Announcement  
12 HOURS -  
18 HOURS -  
24 HOURS -  
30 HOURS -  
36 HOURS -  
**Mutations**

> **Defensive M**
>
> Heat Resistance  
> Endoskeleton  
> Femur-like Structures  
> Stronger/Harder Exoskeleton x8  
> More Fat Layer

> **Offensive M**
>
> Jaw Electrocution  
> Venom  
> Larger Mandibles  
> Lethal-er Venom  
> Poison Stinger  
> Venom Projectile  
> Acid Spit  
> Hallucination Venom  
> Better Poison Stinger  
> Voice Attack  
> Trap Building Mastery  
> Stronger Claws

> **Mobility M**
>
> Hydrogen Bladder  
> Wings  
> Better Wings  
> Better Flight  
> Shifting Weight  
> Faster
> 
> Spiracle Propulsion  
> Combustion Chambers  
> Better Fuel  
> 0G Movement Spiracles

> **Utility M**
>
> Oleic Acid Secretion  
> More Oleic Acid Production  
> Tentacles  
> Better Tentacles  
> Color Shifting  
> Higher Egg Production Rate  
> Better Healing (R to H ratio now 1:2.5)  
> Better Energy Production (now 1:3)  
> Cuteness  
> False Charisma  
> More Cuteness  
> Hemoglobin Marrow  
> Extra Cuteness  
> Gene-Stealing Claws  
> Passive Healing ((1/2 Size Multiplier)H/R)  
> Backup Eggs  
> Substance Mimicry  
> Better Digging Abilities  
> Anti-Human Camouflage  
> Confusion Chemical  
> Capsid Organ x2  
> Colour Camouflage  
> Adrenaline Glands  
> Camouflage
> 
> Tower Action Improvement (100% chance that tower-related actions get boosted by 1 point)  
> Test Organ (Rolls of “1” no longer possible on mutation votes, gives every mutation extra ((1/4XSM)R))  
> Extra Tower Action Improvement (100% chance that tower-related actions get boosted by a 2nd point)  
> Extra Extra Tower Action Improvement (1/6 chance that tower-related actions get boosted by a 3rd point)  
> Test Organ Upgrade (Rolls of 7 now a thing for mutations)  
> Research Techniques (1/2 reroll chance to research actions of 1)  
> Research Tactics (Research Actions of 1 no longer possible)  
> Research Focus (Research Actions of 7 possible)  
> Democratic Violence (Violent Acts have a perfectly inversed system of approval & rejection)  
> Can Produce More Eggs  
> Heat Tubes  
> Extra Tower Action Improvement (100% chance that tower-related actions get boosted by a 3rd point)

> **Brain/Sensory M**
>
> Better Pheromones  
> Better Antennae  
> “Bipolar Disorder”  
> More Neurons  
> Smaller Neurons x2  
> Less Neuron Feedback  
> Vocal Cords  
> Inability to Hate or Be Angry  
> Empathy x2  
> Larger Brain  
> Language Lobe  
> More Intelligence x11  
> Voice organ  
> Whiskers  
> Cat Ears  
> Big Eyes  
> Voice Throwing  
> Cerebral Structures in lower body  
> Mutation Commanding  
> ENs  
> Constant Scout Communication  
> Better Voice  
> Better Neurons x2  
> Better Speech  
> Trap Trigger Detection  
> Wifi Antennae  
> Browsing Ganglia  
> Wifi Hotspot  
> Better Brainmatter in Lower Body  
> Better Logical Abilities  
> Better Language  
> Hivemind  
> Night Sight  
> Geometry Ganglion  
> Sweet Baking Neurons  
> Sweet Tastebuds  
> Better Sugar Tastebuds  
> Endosymbiotic Neuron External Power
> 
> Neuron Gene Cleanup  
> Light-Based Neuron Type  
> Logicgate Neuron Organelles  
> Wavelenght differenciation  
> Organoid-replacing-ganglions  
> Organoid-replacing-ganglions fix  
> Physics Ganglion  
> Molecular/Protein P-Ganglion Lobe  
> Better Spatial Reasoning

> **Body-wide M**
>
> Evolving Tissue  
> Radiation Sickness Resistance  
> More Radiation Resistance  
> EVEN MORE Radiation Resistance  
> Lead in Cells  
> Cell Freedom  
> DNA destruction  
> Stronger Muscles
> 
> Sulferreducens Genes: Electricity, Nanowires, Reduction of sulfur and metal  
> Mitochondrion Electricity Usage

> **Caste M**
>
> Being a Queen  
> New Caste  
> Photosyntesis Queen-like Caste  
> Trap Caste  
> Scout Caste  
> Silk Ants  
> Assymetrical Poison Trap Child  
> Pipe Caste  
> Soil-Eaters (+(Size Multiplier) R per Round)  
> Miner Caste  
> Pipe Caste Bio Optic Fiber  
> Stomach Caste  
> Diplomat Caste  
> Better Diplomats  
> Food-to-Children Caste  
> Faster Healing + Healer Caste ((5/4 Size Multiplier)H/R)Scout Reproduction  
> Better Healers ((3/2 Size Multiplier)H/R)  
> Scout Colonies  
> 4-Tentacled Big Worker
> 
> Tiny Winged Caste  
> Alternator Caste  
> GP Caste  
> Hive Caste  
> Tower Builder Caste  
> Bone Weaver Caste  
> Flesh Weaver Caste  
> Superior Space Ant  
> Slaver Parasite Caste

> **Miscellaneous M**
>
> ET Glands  
> Eggs Steal Stuff From Cells  
> Be Yellowish-Blue  
> Size Increase x3 (to ~32cm)  
> Size Increase (to ~64cm)  
> Size Increase (to ~256cm)  
> Size Increase (to ~7.5 meters)  
> Cat Features  
> Size Decrease (to ~2 meters)  
> Armour Patterns  
> Humanoid Shape  
> Femminine Features  
> Humanoid Upper Body  
> Hair  
> More Humanoid  
> Larger Size (up to ~4 meters)  
> Research Decay  
> Silk  
> Corrosive Web  
> Exoskeleton Color Change  
> A Bit Bigger  
> Dropdown Mutation List Box

(Credit for pre-round 26 mutations in here goes to willow)

**World Map**  
TO location: South of Reserva Natural Sierra Quirragua, near Matiguas, Central Nicaragua (Now Formic Union)

Notable Influence:  
-Formic Union (Direct Control, +4 Stability, FU will become 3x stronger over the following 7 in-game days (MAY 15 12:00), Army At Borders)  
-USA (colony country, Regional influence)  
-Brazil (colony country, no real influence)  
-France (colony country, no real influence)  
-Egypt (colony country, no real influence)

> **Country Statuses**
>
> -Canada (ACC)  
> -USA (RegInflu)  
> -Mexico (Light)  
> -Guatemala (Heavy)  
> -Belize (Heavy)  
> -El Salvador (Light)  
> -Formic Union (Direct Control)  
> -Colombia (Light)  
> -Venezuela (Light)  
> -Guyana (Light)  
> -Suriname (Light)  
> -Ecuador (ACC)  
> -Peru (Light)  
> -Bolivia (Light)  
> -Chile (ACC)  
> -Argentina ()  
> -Uruguay (Heavy)  
> -Brazil (Colony, Light)  
> -Paraguay (Light)  
> -Cuba (Light)  
> -Haiti (Light)  
> -Dominican Republic (Heavy)  
> -Jamaica ()  
> -Lesser Antilles (Heavy)  
> -Greenland (Light)  
> -Iceland (Light)  
> -Ireland (Light)  
> -UK (Heavy)  
> -France (+Monaco) (Colony)  
> -Spain (Heavy)  
> -Portugal (Heavy)  
> -Italy (+VC and SM) (Light)  
> -Switzerland (Light)  
> -Germany (ACC)  
> -Luxembourg (Heavy)  
> -Belgium (Heavy)  
> -Netherlands (ACC)  
> -Denmark (Heavy)  
> -Sweden (Heavy)  
> -Norway (ACC)  
> -Finland (ACC)  
> -Estonia (Light)  
> -Latvia (ACC)  
> -Lithuania ()  
> -Poland (Light)  
> -Czechia (Heavy)  
> -Austria (Light)  
> -Slovenia (Light)  
> -Croatia (Heavy)  
> -Bosnia (ACC)  
> -Serbia ()  
> -Montenegro (Heavy)  
> -Albania (ACC)  
> -Macedonia (Heavy)  
> -Greece (Heavy)  
> -Bulgaria (ACC)  
> -Romania (Heavy)  
> -Hungary (Light)  
> -Slovakia (Light)  
> -Ukraine (Light)  
> -Moldova (Heavy)  
> -Belarus ()  
> -Russia (Heavy)  
> -Georgia (ACC)  
> -Azerbaijan (Heavy)  
> -Armenia (Light)  
> -Turkey (ACC)  
> -Syria (Heavy)  
> -Iraq (Heavy)  
> -Kuwait (Light)  
> -Saudi Arabia (Heavy)  
> -Qatar+Bahrain ()  
> -UAE (Light)  
> -Oman (Light)  
> -Yemen (ACC)  
> -Lebanon ()  
> -“Canaan” (Heavy)  
> -Egypt (Colony, Light)  
> -Libya (Heavy)  
> -Tunisia (ACC)  
> -Algeria (Heavy)  
> -Morocco+Western Sahara (Heavy)  
> -Mauritania (Heavy)  
> -Senegal (Heavy)  
> -Gambia (Light)  
> -Guinea-Bissau (Light)  
> -Guinea (Light)  
> -Sierra Leone (ACC)  
> -Liberia (Heavy)  
> -Ivory Coast (ACC)  
> -Mali (Light)  
> -Niger (Heavy)  
> -Burkina Faso (Light)  
> -Ghana (Light)  
> -Togo (Light)  
> -Benin (Heavy)  
> -Nigeria (Light)  
> -Cameroon (ACC)  
> -Chad (Light)  
> -Sudan (Light)  
> -Eritrea (ACC)  
> -Djibouti (ACC)  
> -Ethiopia (Light)  
> -Somalia (Light)  
> -Kenya (Heavy)  
> -Uganda ()  
> -DRC (Heavy)  
> -CAR (ACC)  
> -Republic of Congo (Heavy)  
> -Gabon (Heavy)  
> -Equatorial Guinea (Light)  
> -Angola (Heavy)  
> -Zambia (ACC)  
> -Rwanda (Heavy)  
> -Burundi (ACC)  
> -Tanzania (Light)  
> -Malawi (Heavy)  
> -Mozambique (Light)  
> -Madagascar (ACC)  
> -South Africa (Heavy)  
> -Eswatini (Light)  
> -Lesotho (Heavy)  
> -Zimbabwe ()  
> -Botswana (Heavy)  
> -Namibia (Light)  
> -Indian Ocean Small Island Nations (ACC)  
> -Iran (Heavy)  
> -Turkmenistan (Heavy)  
> -Uzbekistan (Light)  
> -Kazakhstan (Light)  
> -Kyrgyzstan (ACC)  
> -Tajikistan (Light)  
> -Afghanistan (Light)  
> -Pakistan ()  
> -India (Light)  
> -Sri Lanka (Heavy)  
> -Nepal ()  
> -Bhutan ()  
> -Bangladesh (ACC)  
> -Mongolia (Heavy)  
> -China (+HK and Macau) ()  
> -North Korea (Light)  
> -South Korea (Light)  
> -Japan (Heavy)  
> -Taiwan (Light)  
> -Myanmar (Light)  
> -Laos (Light)  
> -Vietnam ()  
> -Cambodia (Light)  
> -Thailand ()  
> -Malaysia (+Brunei) (Heavy)  
> -Singapore (ACC)  
> -Indonesia (ACC)  
> -Philippines ()  
> -PNG (Heavy)  
> -Australia (Light)  
> -New Zealand (Light)  
> -Fiji (Light)  
> -Pacific Ocean Small Island Nations (ACC)

(Light Restrictions = ants will be blocked from entering and expanding, Heavy Restrictions = ants will be sought after and destroyed, ACC = Ant Containment Coalition member state)

Colonies: 3, 6, 5, 2, 3, 4, 3, 2, 3, 3, 2, 6, 2X5HC, 10x4 (R/R - 1225, Money/R - 2450)

**Miscellaneous**

VOTES: (-)

Domin has 2 extra mutations vote to use

Trappist has an extra mutation vote to use

* * *

Anybody can join this forum game, it’s very easy!

---

<div class="post-metadata">

### Author: ![Nigel](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/nigel/32/6997_2.png) [@Nigel](https://community.revolutionarygamesstudio.com/u/Nigel)
#### Post date: [February 23, 2026, 3:00pm UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/957 "2026-02-23T15:00:52Z")

</div>

we’ve broken 2 kilometers 😼

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [February 23, 2026, 3:47pm UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/958 "2026-02-23T15:47:09Z")

</div>

2.5x what humans have ever build the tallest…

---

<div class="post-metadata">

### Author: ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16095_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)
#### Post date: [February 23, 2026, 5:07pm UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/959 "2026-02-23T17:07:07Z")

</div>

Will it eventually connect with the Moon at some point?

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [February 23, 2026, 5:13pm UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/960 "2026-02-23T17:13:32Z")

</div>

If they invent some new construction technologies to keep it standing, maybe?

Edit: @willow @Trappist-1e @Nigel  
[![](https://thrivecommunity-uploads.b-cdn.net/optimized/2X/5/5a9521d489070311d9f4f7090f6ce454345e8130_2_506x500.png) ](https://thrivecommunity-uploads.b-cdn.net/optimized/2X/5/5a9521d489070311d9f4f7090f6ce454345e8130_2_506x500.png)

---

<div class="post-metadata">

### Author: ![Nigel](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/nigel/32/6997_2.png) [@Nigel](https://community.revolutionarygamesstudio.com/u/Nigel)
#### Post date: [March 2, 2026, 8:17pm UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/961 "2026-03-02T20:17:06Z")

</div>

All actions: Make tower taller

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [March 2, 2026, 8:18pm UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/962 "2026-03-02T20:18:28Z")

</div>

Back to the good old days I see

Edit: @willow @Trappist-1e  
[![](https://thrivecommunity-uploads.b-cdn.net/optimized/2X/5/5a9521d489070311d9f4f7090f6ce454345e8130_2_506x500.png) ](https://thrivecommunity-uploads.b-cdn.net/optimized/2X/5/5a9521d489070311d9f4f7090f6ce454345e8130_2_506x500.png)

---

<div class="post-metadata">

### Author: ![Trappist-1e](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/trappist-1e/32/10981_2.png) [@Trappist-1e](https://community.revolutionarygamesstudio.com/u/Trappist-1e)
#### Post date: [March 10, 2026, 11:10am UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/963 "2026-03-10T11:10:24Z")

</div>

Action: Heavily train the space ants  
Mutation: better gyroscopic moviment for the space ants nozzle  
Mutation: a puffy compartiment on the to which air can be stored in. Can be usef like an rcs

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [March 10, 2026, 11:18am UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/964 "2026-03-10T11:18:40Z")

</div>

The compartment is located where?

---

<div class="post-metadata">

### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [April 7, 2026, 12:55pm UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/965 "2026-04-07T12:55:35Z")

</div>

i have suddenly realized that we never evolved an oxygen carrier in our hemolymph, or anything to make our spiracles more efficient at transporting oxygen through our body, and have thus probably been relying on a drastically underpowered spiracle system to produce electricity with glucose and move that energy to the rest of our body as a result of just, Assuming we had blood that moves oxygen

guess we’ll die then  
/s obv, the ET wouldn’t let us just Die cause we forgot to beef up our respiratory system with the rest of out

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [April 7, 2026, 1:07pm UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/966 "2026-04-07T13:07:34Z")

</div>

Yeah I suppose ET can account for “plot holes” like that

---

<div class="post-metadata">

### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [April 7, 2026, 1:36pm UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/967 "2026-04-07T13:36:34Z")

</div>

anyways,  
A: commune with the research castes on how to better my research tactics  
M: neural interfacing patches on inner face of the 2nd segment of all limbs(literally just some exposable neural tissue that quickly grabs onto other exposed neural tissue. used for communication)

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [April 7, 2026, 1:40pm UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/968 "2026-04-07T13:40:06Z")

</div>

> [@willow](#):
>
> neural interfacing patches on inner face of the 2nd segment of all limbs(literally just some exposable neural tissue that quickly grabs onto other exposed neural tissue. used for communication)

Won’t this be very exposed to the pathogens? Or is this supposed to be hidden inside the exoskeleton by default?

---

<div class="post-metadata">

### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [April 7, 2026, 1:42pm UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/969 "2026-04-07T13:42:04Z")

</div>

hidden by default, but the right microbiome or an aggressive enough immune system will take care of any pathogens

---

<div class="post-metadata">

### Author: ![Flagella](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/flagella/32/16082_2.png) [@Flagella](https://community.revolutionarygamesstudio.com/u/Flagella)
#### Post date: [May 10, 2026, 5:13pm UTC](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966/970 "2026-05-10T17:13:26Z")

</div>

> [@aah31415](#):
>
> Anybody can join this forum game, it’s very easy!

Hmm… Can I please join?

[Previous page](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966.md?page=47)

[Next page](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966.md?page=49)
