The Steam version can report native crashes just as well as the version downloaded from Github. As this is a native crash, there’s nothing useful in the logs. The likelihood that this has already been reported by another player on Steam is extremely high. Our public crash reports are visible here. I think that there’s at least one physics related memory corruption that then crashes the game randomly that happens on Windows. Godot 4 is ditching the physics engine Godot 3 uses, so at this point we just need to wait, the bug has existed for years so I doubt the engine developers will fix it anytime soon.