Remmortal and Genesis chat - The official Immortal, P.H and Genesis Forum game chat topic

ok but don’t forget we basically just started the game

well yes, but techniclly, becuse its like I do in avreger 5 vote for turn for everyone, its truly feel longer then 11 round let be honest

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round 55 :cold_face:

Lets not forget about the 2 event that happan and the some small stuff and we are on round 80 already

Still feels like we haven’t accomplished anything, as far as im aware only two players ever interacted with eachother in the games world

Yap, maybe i did mase the map to big (supprise to no ome, its even bigger then u think (100 time bigger))

we need to go to round 1000

To be honest here, i think i will break untill we truly come to 100.
I will given the power to round 20 (aka round 120 acording to myslef)

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And we passed most of that time on fights bruh

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that not how most of u wish to do in the end?
i think its time to exelsrtiy stuff a bit
we almost year seems its come out

I think the game should be slower, there been too many events and there hasn’t been enough downtime to allow us to build up

I think the current ‘pace’ is good but reign in the world-changing events

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No, I want to make an interstellar empire and increase the power of my psyonics.

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The way to go is probably simplifying the fights
Less details on your part specifically, so that rounds are faster to produce, and maybe limit fights to one action at a time?

The simplification will allow you to focus more on the world interaction aspect, since i believe everyone agrees thats whats currently lacking

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I think the fights are fine I think there just need to be less of them.

Fights should be special.

Maybe simply non-important fights if they happen?

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Battles are as interesting as they are, they don’t really take up much of my time creating them.
I could simplify them, but that would make them uninteresting.
Alternatively, I can simply simplify your teachings instead, but the story, the center around which the game is built, will become bland and not that interesting.
This is what makes the game interesting and the reason we all play it, but also makes it as unique and complex as it is in relation to others.

It’s a paradox.

I’m slowly finishing up with everyone, I’m a bit engrossed with things like studies and getting accepted to the laboratory for my future seminar work for next year, so things here and there make it difficult for me, and sometimes, I kind of regret what I did. It’s so complex and challenging to work with, as much as I tried to keep it short Things here and there without investing 6 hours of my free time (because I prefer to do this in one sitting)

I’m trying to find a solution. Maybe one of them comes from an unexpected place I’m considering:

But on the other hand, I think that if I continue as it is, with all the problems that have started to appear (the partial list - the main computer that I’m comfortable working with crashed and I haven’t replaced it yet, information that has disappeared, of course let’s not forget the current problem that I’m still having - the rotation times union in a single file that I still haven’t solved it and players that I created the page about but never responded back) Let’s tell the truth, causes complete burnout on my part and does not make me feel the pleasantness that I was at the beginning of its journey.

As interesting as it is, I don’t know how much longer I can go on like this.
This is what killed the Nervilla game and I fear it will kill this game too if it continues like this.
I took a little rest during the week I had spring break (for me it was Passover) but this feeling didn’t go away, even with all the efforts I try to take care of them, I think I accidentally built the trap I’m in right now.

Maybe I took too much? Maybe I should have downloaded unnecessary parts? What are they now like this?

I’ll finish up today for anyone I haven’t finished focusing on the stunner to work on and then I think I’ll answer the questions I asked about now.

I would also like your opinion on this and what you have proposed now are not bad but they are opposite to each other at the end of the day.
But I know one thing - we all enjoy what I’ve created, accidentally or honestly, and it’s a special world of its own and will stay with me deeply for days to come, like the previous games.

Indeed, I am here giving my position on the matter and want to share it with you.

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here me out: what if doom made clones of himself to mass produce immortal rounds

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I wish to do so
but we can truly handle that amount of dooms before its come out of control?

hmmmmmm

depends if the ability to write in english comes automatically or not

hard to say.
i will see that as maybe

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Honestly, really love the way the game story wise is coming out and how you do rounds, as well as how you do fights. Absolutely exquisite

However, I do have to agree with others (and you have mentioned this yourself as well), events seem much too common. It doesn’t leave much room for much to be done between events and makes the events themselves less unique and exciting and more “Oh, that happened. Anyways.”

Edit: Anyway gn. It’s 5 am here lol

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