Rename the “Macroscopic” Stage!

Let’s split it into 5 sub-stages: Planktonic (20-1,000,000 cells), Nektonic (1m to 100b cells), Aquatic (100b+ cells, does not matter how many cells you have), Amphibious, and Terrestrial. Also, every evolution should be 10 my apart.

Planktonic: At first, growth is slow, but later, it starts speeding up as you can build cell groups, which are the building blocks for the later plankton evolutions. What the cell groups are made of is self-explanatory. These groups are unlocked after you have at least 100 cells AND 5 cell types for at least 5 generations. These can be made up of a max of 20 cells. When they are unlocked, you also unlock sexual reproduction. This allows you to not start from 1 cell every time you reproduce, but at the cost of finding a mate. After you have 100 cell groups and 5 different cell group types, you unlock tissues. Tissues are made of a maximum of 40 cell groups. The ultimate group in the planktonic hierarchy is the supertissue. These are unlocked when you have 300 tissues for at least 5 generations. They are made of a maximum of 50 tissues.

Nektonic: At this stage, your size is measured in cm. You go into this stage after you have 500 supertissues. This is when Organs are unlocked. These are made of a max of 6000 supertissues. You exit this stage when you are at least 70 cm long and 20 cm wide, the size of Acanthostega, the first tetrapod. You can also evolve bones and/or external armor. You must be in the mesopelagic or sea-surface environments to evolve into this stage.

Aquatic: You can evolve to be much larger. This sub-stage can be quite short, as you exit when you are 1.5 meters long, around the size of Icthyostega, another early tetrapod. However, you can become very large, maxing out at 25 meters long. You can become intelligent, or go onto land.

Amphibious: You go onto land. This is where you can go onto land, but can’t exit the water. You are still tied to the seas by you reproduction. This is essentially just a warm-up for the next stage. You need strong enough structure to go onto land without collapsing. This is where bone comes in. Without bone, you can’t walk on land. You also need respiration that will work on land. Lungs are what is needed for this stage.

Terrestrial: You can now exit the water fully. This is the final step before awareness, assuming you went through the amphibious way and not going the sea intelligence route… You can become a predator, go into the trees, or go back into the water! After evolving your brain enough, you move on to the Awareness stage.

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Sorry but it’s pointless.

  1. Stage names are nominal and only essential to developers themselves, transition in game will be as smooth as possible.
  2. There is no need to have so much stages devoted to transition to land.
  3. There will be no very different functionality between the stages, so it will basically be the same thing repeated 5 times.
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I’d say that multicellular and microbial are quite similar. Plus, I said sub-stages, not stages.

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Is this proposal trying to merge multicellular, macroscopic and aware into one stage and then having it split up into 5 sub-stages?

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Nope. Multicellular is a seperate stage. And the aware stage as far as I’m concerned is at least as smart as apes.

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Aware stage is for when you’ve developed a brain of any sort.

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Oh. Okay. I geuss we could merge Aware and Macroscopic, as most macroscopic creatures have a nervous system.

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The decisions taken about the stages however have been different… And it doesn’t seem like we’d have an intermediate substage between the microscopic and the macroscopic…

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Okay. We can merge them.

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Don’t think the game designers would agree with you here…

Welp, geuss we can tack off the last 3 sub-stages.

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I think the intermediate would be closer to the first 3 substages you’ve proposed… If not just the 1st one.

Yeah, It would probably be just the first two. Third if we’re being loose, only the first if we’re being strict.

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The marine-to-land transistion is planned to be rather smooth, so things there should be rather safe when it comes to being gradual.

Okay, so we can have a max of 2 sub-stages in Macroscopic. Got it.

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I guess so, you mean marine and terrestrial, right? Since it should be possible for the player to go abovewater whilist still in macroscopic…

Like the first 2 sub-stages. The last 3 should be put into Aware.

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I am afraid the planktonic one would end up being skipped…

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I think this conversation’s gone really off-topic. I don’t really have much input, except to say that maybe a viable cutoff for Macroscopic->Aware is the Cambrian Explosion? Well, the Explosion would end Macroscopic, anyway. Unsure.

The problem is that, if you’re pushed to Aware by the evolution of macropredation, then there wouldn’t be a lot to do in Macroscopic. You’d basically just be laying down your body plan and existing in a jellyfish-like state with a very simple and not-particularly-effective design. I mean, you’d barely be motile without nerves.

I think Multicellular-Macroscopic are probably going to end up being just a short transitional phase between Microscopic and Aware, like how Awakening is a transition between Aware and Society. I can’t imagine much content for them; Multicellular would probably play like Microbe, but with a wider viewpoint, and Macroscopic would play like a low-energy Aware.

Although…

The Microbe stage gives the player and AI cells decision-making skills, including the behavior sliders, despite them being… well, single-celled organisms that can’t have any more than the most rudimentary decision-making, because otherwise there wouldn’t be a game. If we apply this to Macroscopic, then we’d have some ability for content - but at the same time, you’d expect that, at the size where brains actually exist, they’d start having relevance to gameplay. How do you make the transition from abstraction-for-gameplay’s-sake decision making to actually-existent-brain-based decision making?

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Keep in mind that plants and stuff are going to be classified as macroscopic stage organisms.

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