Action 1: Find Some Food
Action 2: Get Even Better Language
How does stacking action points work?
Action 1: Find Some Food
Action 2: Get Even Better Language
How does stacking action points work?
You mean using them for a single action or something else?
Yeah using it on a single action
It’s an extra dice roll for the action, the biggest number is the one that you get.
Everything has changed since the start of the new era, many species have been close to extinction, many just hunted each other. But a select few have gotten the miracle of knowledge, which was used to create communications, protection, and salvation.
A new group has joined the Zanthinir, with impressive knowledge and more than enough population for survival. Luck has finally come to the Zanthinir.
Population : 11
[Ask the Zanthinir to Join Them - 20/20!]
You ask the Zanthinir to join you, they accept, and not only you now have +5 population, but they also bringed spears and the knowledge to make them
Action Points: 1
The food you have might not be enough for the new size of the group, you might want to hunt. You see some animals in the distance, and a lot of fruit in another direction.
Spear
Spears have always been the curse of the Kavra’uda, but now, it has been conquered. The strength of a Kavra’uda can be concentrated into a single point.
Population: 8 [1 wounded]
[Make Spears - 18/20+2=20/20!]
Finally, after many attempts, you have spears, but what will you do with them?
[Build houses - 17/20+2=19/20!]
You find some materials, and decide to build a shelter to protect yourself from the forces of nature, after some time, you’ve made some progress [25% Complete]
Action Points: 2
Your agriculture experiment is going pretty well, and you can see the construction of some houses. You see one Kavra’uda coughing constantly
Agriculture
Language
Spears
The ability to talk is often considered something essential, but when you can’t talk, you cannot organize. This is why the Dribmas invented a language, to communicate and survive.
Population: 9
[Make a better language - 16/20+2=18/20]
You improve the language you made, and now you’re able to communicate more complex ideas. You get a +4 in rolls
Action Points: 1
You see your people dying, but also some animals coming closer to your group. The river is still there, and it may be a good idea to go there.
Language 2
Nature can be a destructive force, but it also can be a miracle. With just the power of a leaf, many things can be achieved!
Population: 10 [1 wounded, recovering]
[Find something to stop the bleeding - 14/20]
Plants already worked, so why not use them again? You grab some big leafs and use them to cover the wound, it surprisingly worked!
Action Points: 1
That wounded Ee’vo is recovering, and the bleeding has been stoped.
Your settlement is behind you, it doesn’t seem like anyone is building it right now (25% complete).
Spears
Primitive Medicine 2
Action: [Work on the settlement by building walls]
Action: create a settlement
Action: Find Food And Water For The Dribma
actions:
invent medicine
get more resources to buld the houses
It seems like the Zanthinir truly are the unluckiest species, but luck isn’t the only factor, other actions make you more likely to succeed.
Population : 11 [1 injured - 3 Turns]
[Create a Settlement - 4/20]
When you try to build a settlement, the animals that you saw come and destroy it, then leaving. One of you is injured, but it’s nothing too serious
Action Points: 1
You’re running out of food, but those animals are still close, they went to the direction where the fruit is. You see one injured Zanthinir, but it may heal in some time without action.
Spear
When danger appears, the Kavra’uda is always injured, but now, it can be healed.
Population: 8 [1 wounded]
[Invent Medicine - 18/20+2=20/20!]
You notice that some plants can kill, but others can heal. You use one of those plants to make medicine, and you get it.
[Get resources - 16/20+2=18/20]
You get some resources from trees and plants, and now you can continue the construction of a settlement
Action Points: 2
You see two Kavra’uda coughing constantly, it may be dangerous. You can see a pile of resources and the start of a settlement behind you [25% Complete]
Agriculture
Language
Spears
Primitive Medicine
Finally, after so long, the Dribmas have found food, in a small, thin, and blue water flow.
Population: 9
[Find Food and Water - 10/20+4=14/20]
You go to the river, where you can see a lot of fish, your people get some. Now hunger is not a problem.
Action Points: 1
You can see a lot of fish in the river, but also some animals coming to drink.
Language
Nature can be a destructive force, but it also can be a miracle. With just the power of a leaf, many things can be achieved!
Population: 10 [1 wounded, recovering - 2 Turns]
[Work on the settlement - 12/20]
You start working again on the settlement, and, while making some progress, run out of resources.
Action Points: 1
Your settlement is behind you, but progress can’t be made, as resources have been all used in it (40% complete). It seems like the wounded is almost fully recovered.
Spears
Primitive Medicine 2
Action: build the settlement again
Action: [Send a group to collect resources]
Action: Invent Agriculture
actions:
invent clothes
bulid a settlement
Ok i’m starting to get tired of this, i’ll actually do what omni does
After many attempts, the Zanthinir have finally built their home, but completion is still needed, and luck might not last.
Population : 11 [1 injured - 2 Turns]
[Create a Settlement - 19/20!]
You start the construction of a settlement, and it actually didn’t break! It looks like progress is being made!
Action Points: 1
You see the settlement being built, but it still needs some progress [25% complete]
Some of your people are feeling hunger, you may need to go hunting.
Spear
The cold can now be avoided, and the dangers of nature seem less and less of a threat.
Population: 8 [1 wounded, 2 injured - 3 turns]
[Invent clothes - 9/20+2=11/20]
You try to make clothes, so you go and kill an animal for it’s skin, but two Kavra’uda were injured. You got the clothes, and a +1 in dice rolls
[Make a settlement - 19/20+2=20/20!]
After getting resources, you continue the construction of the settlement, and it seems like you’re halfway done!
Action Points: 2
You see even more Kavra’udas coughing, this really is a dangerous situation. The resources were of great help when building the settlement [50% Complete]
Agriculture
Language
Spears
Primitive Medicine
Primitive Clothing
The Dribmas now control the food, they now don’t have to worry about hunger, and thirst has also gone away.
Population: 9
[Invent Agriculture - 17/20+4=20/20!]
Plants give food, and you think that maybe you could make something with them. After trying, you finally invent agriculture. You get an extra action point.
Action Points: 2
The river gives you water, and helps with your plants, but some animals want to eat the plants, and are lowering the amount of food you get.
Language
Agriculture
The dangers have all been stopped, and shelter seems closer every day.
Population: 10 [1 wounded, recovering - 1 Turn]
[Collect Resouces - 18/20]
Three Ee’vo go to search for resources, and they come back with a lot of them.
Action Points: 1
Your settlement is behind you, and now that you have a lot of resources, you can continue the constrution(40% complete). The wounded is almost completely healed, and will be able to help in no time.
Spears
Primitive Medicine 2
Action: create language
actions:
create kilns
create writing
Action: Domesticate The Animals
Action 2: Train Our Shape shifting Skills
Action: [Research Agriculture]
Nice to see this game has come so far
I might join but I’m already participating in three other forum games
You made me remember this game, i didn’t do the round! I’ll do it tomorrow because right now i have lack of motivation
oof it didn’t come back