Rise - Alien Societies Game

Turn 4 - Setback

Even after becoming the strongest group, one species always suffers. Luck, that ever changing, unstoppable force, has tried to destroy them. But the rest of the species have been doing fine, but it may change at any point

@OoferDoofer

It seems like the Zanthinir truly are the unluckiest species, but luck isn’t the only factor, other actions make you more likely to succeed.

Population : 11 [1 injured - 3 Turns]

[Create a Settlement - 4/20]

When you try to build a settlement, the animals that you saw come and destroy it, then leaving. One of you is injured, but it’s nothing too serious

Action Points: 1

What You See

You’re running out of food, but those animals are still close, they went to the direction where the fruit is. You see one injured Zanthinir, but it may heal in some time without action.

What You Know

Spear

@TeaKing

When danger appears, the Kavra’uda is always injured, but now, it can be healed.

Population: 8 [1 wounded]

[Invent Medicine - 18/20+2=20/20!]

You notice that some plants can kill, but others can heal. You use one of those plants to make medicine, and you get it.

[Get resources - 16/20+2=18/20]

You get some resources from trees and plants, and now you can continue the construction of a settlement

Action Points: 2

What You See

You see two Kavra’uda coughing constantly, it may be dangerous. You can see a pile of resources and the start of a settlement behind you [25% Complete]

What You Know

Agriculture

Language

Spears

Primitive Medicine

@Evolution4Weak

Finally, after so long, the Dribmas have found food, in a small, thin, and blue water flow.

Population: 9

[Find Food and Water - 10/20+4=14/20]

You go to the river, where you can see a lot of fish, your people get some. Now hunger is not a problem.

Action Points: 1

What You See

You can see a lot of fish in the river, but also some animals coming to drink.

What You Know

Language

@Mr.Pigeon

Nature can be a destructive force, but it also can be a miracle. With just the power of a leaf, many things can be achieved!

Population: 10 [1 wounded, recovering - 2 Turns]

[Work on the settlement - 12/20]

You start working again on the settlement, and, while making some progress, run out of resources.

Action Points: 1

What You See

Your settlement is behind you, but progress can’t be made, as resources have been all used in it (40% complete). It seems like the wounded is almost fully recovered.

What You Know

Spears

Primitive Medicine 2

1 Like

Action: build the settlement again

1 Like

Action: [Send a group to collect resources]

1 Like

Action: Invent Agriculture

1 Like

actions:
invent clothes
bulid a settlement

1 Like

Ok i’m starting to get tired of this, i’ll actually do what omni does


Turn 4 - Hope

@OoferDoofer

After many attempts, the Zanthinir have finally built their home, but completion is still needed, and luck might not last.

Population : 11 [1 injured - 2 Turns]

[Create a Settlement - 19/20!]

You start the construction of a settlement, and it actually didn’t break! It looks like progress is being made!

Action Points: 1

What You See

You see the settlement being built, but it still needs some progress [25% complete]

Some of your people are feeling hunger, you may need to go hunting.

What You Know

Spear

@TeaKing

The cold can now be avoided, and the dangers of nature seem less and less of a threat.

Population: 8 [1 wounded, 2 injured - 3 turns]

[Invent clothes - 9/20+2=11/20]

You try to make clothes, so you go and kill an animal for it’s skin, but two Kavra’uda were injured. You got the clothes, and a +1 in dice rolls

[Make a settlement - 19/20+2=20/20!]

After getting resources, you continue the construction of the settlement, and it seems like you’re halfway done!

Action Points: 2

What You See

You see even more Kavra’udas coughing, this really is a dangerous situation. The resources were of great help when building the settlement [50% Complete]

What You Know

Agriculture

Language

Spears

Primitive Medicine

Primitive Clothing

@Evolution4Weak

The Dribmas now control the food, they now don’t have to worry about hunger, and thirst has also gone away.

Population: 9

[Invent Agriculture - 17/20+4=20/20!]

Plants give food, and you think that maybe you could make something with them. After trying, you finally invent agriculture. You get an extra action point.

Action Points: 2

What You See

The river gives you water, and helps with your plants, but some animals want to eat the plants, and are lowering the amount of food you get.

What You Know

Language

Agriculture

@Mr.Pigeon

The dangers have all been stopped, and shelter seems closer every day.

Population: 10 [1 wounded, recovering - 1 Turn]

[Collect Resouces - 18/20]

Three Ee’vo go to search for resources, and they come back with a lot of them.

Action Points: 1

What You See

Your settlement is behind you, and now that you have a lot of resources, you can continue the constrution(40% complete). The wounded is almost completely healed, and will be able to help in no time.

What You Know

Spears

Primitive Medicine 2

1 Like

Action: create language

actions:
create kilns
create writing

Action: Domesticate The Animals
Action 2: Train Our Shape shifting Skills

Action: [Research Agriculture]

Nice to see this game has come so far

I might join but I’m already participating in three other forum games

You made me remember this game, i didn’t do the round! I’ll do it tomorrow because right now i have lack of motivation


oof it didn’t come back

2 Likes

So is this game officially dead now?

1 Like

16 days ago it died, but yeah, it’s officially dead (for the third time)

1 Like