# Searching advice for making a special modding API (TModLoader alike)

**URL:** https://community.revolutionarygamesstudio.com/t/searching-advice-for-making-a-special-modding-api-tmodloader-alike/724
**Category:** Modding
**Created:** [August 1, 2018, 7:18pm UTC](https://community.revolutionarygamesstudio.com/t/searching-advice-for-making-a-special-modding-api-tmodloader-alike/724 "2018-08-01T19:18:06Z")
**Posts on this page:** 2
**Page:** 1

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### Author: ![Pyroball](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/p/977dab/32.png) [@Pyroball](https://community.revolutionarygamesstudio.com/u/Pyroball)
#### Post date: [August 1, 2018, 7:18pm UTC](https://community.revolutionarygamesstudio.com/t/searching-advice-for-making-a-special-modding-api-tmodloader-alike/724/1 "2018-08-01T19:18:06Z")

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So, apparently i thought backuping the script folder is kinda too tedious, so i decided to make something that you will be able to install mods, not affecting the game itself. I am looking for advice on how to create something like that (probs gonna talk with blushiemagic as well XD).

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [August 2, 2018, 8:06am UTC](https://community.revolutionarygamesstudio.com/t/searching-advice-for-making-a-special-modding-api-tmodloader-alike/724/2 "2018-08-02T08:06:57Z")

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Anyone thinking about doing a mod loader now will want to wait until the next release (0.4.0) as that will have a very different way for loading extra scripts.

I think that in order to properly many mods at once the thrive codebase needs to have a bunch of extension points etc. added. And that’s going to take away from actual development of the game (unless someone new offers to do it…). So it may be a long time until a proper mod loader is made that doesn’t rely on replacing files.
