# Senses and visualizations

**URL:** https://community.revolutionarygamesstudio.com/t/senses-and-visualizations/3445
**Category:** Aware Stage
**Created:** [April 4, 2021, 8:26pm UTC](https://community.revolutionarygamesstudio.com/t/senses-and-visualizations/3445 "2021-04-04T20:26:34Z")
**Posts on this page:** 1
**Showing post:** 32

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### Author: ![fralegend015](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/fralegend015/32/11835_2.png) [@fralegend015](https://community.revolutionarygamesstudio.com/u/fralegend015)
#### Post date: [December 14, 2024, 8:57pm UTC](https://community.revolutionarygamesstudio.com/t/senses-and-visualizations/3445/32 "2024-12-14T20:57:59Z")

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You are right, I propose that we connect the player’s brain to the game, so that we can make them directly experience what their organism is sensing.

Also check out this related thread, I feel like there are still some interesting ideas in it:

> [@Hearing is underated](https://community.revolutionarygamesstudio.com/t/hearing-is-underated/3260):
>
> I’ve readed topics about senses and I’ve seen that hearing is disregarded, (no, I don’t mean echolocation, I mean hearing) why stoping just at the speakers when all the other senses are going to be visual? It can be made so that when your creature hears a sound a marker signing where the sound came from and at what distance from the player could appear for a while and then dissapear and evolving a stronger short-temp memory could make it stay longer (this would also give importance to short-temp…

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_[View the full topic](https://community.revolutionarygamesstudio.com/t/senses-and-visualizations/3445)._
