# Sessile slider affecting gameplay speed idea

**URL:** https://community.revolutionarygamesstudio.com/t/sessile-slider-affecting-gameplay-speed-idea/7538
**Category:** Microbe Stage
**Created:** [June 19, 2024, 11:41am UTC](https://community.revolutionarygamesstudio.com/t/sessile-slider-affecting-gameplay-speed-idea/7538 "2024-06-19T11:41:10Z")
**Posts on this page:** 1
**Showing post:** 4

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [June 19, 2024, 2:52pm UTC](https://community.revolutionarygamesstudio.com/t/sessile-slider-affecting-gameplay-speed-idea/7538/4 "2024-06-19T14:52:51Z")

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There’s a whole separate thread where plant gameplay is talked about:

> [@Plant gameplay](https://community.revolutionarygamesstudio.com/t/plant-gameplay/608):
>
> I think if you play as a plant then the game should act different then as an animal, I don’t know how maybe it could be like plague inc or something similar. But you guys need to make it interesting not just something that’s implemented just to be implemented and doesn’t add anything to the game, make it a realistic choice the player could make and have fun with.

Here’s my really short summary for what the plan is for plant gameplay (after microbe stage):

> [@Plant gameplay](https://community.revolutionarygamesstudio.com/t/plant-gameplay/608/55):
>
> That’s basically been the idea forever to fix the plant gameplay. Basically throw the player into a customized strategy view early where they manage the spread of their plant species instead of playing as an individual plant in a waiting simulator.

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_[View the full topic](https://community.revolutionarygamesstudio.com/t/sessile-slider-affecting-gameplay-speed-idea/7538)._
