Shoutbox

[wait what]

[justify]what[justify]

i forgot how to do justify

NO MORE SHOUTKINGS

WHY AM I SHOUTING

It’s [.justify]text[./justify] without the dots

Do you guys know any website that teaches political philosophy (or politics notions)? Wikipedia seems really complicated sometimes.

i know

i was doing a project about Bush v. Gore and half the notes i had from other websites were either contradicted or different on wikipedia

but no i dont

Oh well

I don’t recommend Wikipedia for anything other than general information. The old criticism of that website is still true: anybody can edit it, so anybody can enter false information. Wikipedia pages written by different authors can contradict.

In other news, Kurzgesagt!
https://www.youtube.com/watch?v=6DPVWbJAWpY

Kurzgesagt, my favorite!

oh i no but the contradictions shouldn’t have been that large

what?

well anyway

I found out that Blender has a brand new UI, which now looks more simple than before.

I suggest that toxins be made into a rock-paper-scissors system. That system is already balanced, so the toxins would just need to be adapted to it.
Alternatively, toxins could be arranged on an X-Y grid with weakness to opposing toxins. For example, a toxin at +5,+5 would be extremely weak against -5,-5. Obviously the axes would need biological names. I don’t know if this is reflected in nature, however, so this might seem too gamey. It could be like Exanima’s character physique system, where one axis is fatness while the other is musculature. A character with a high Y value is muscular, and a character with a high X value is fat. Thus, +Y,+X is fat and muscular, while +Y, -X is skinny and muscular. Fat characters are slow and skinny characters are fast. Muscular characters are strong and unmuscular characters are weak. I think this system would be both easy to understand and balance.

Look at 6:00 in this Exanima video to see what I mean be explained by a man unafraid of uncouth language.
https://www.youtube.com/watch?v=5VsXNbkvU_c