Y E S
Yes, but they would still have night?
Arenât the stars usually closer to each other than the planet?
Itâs not like there are planets with stars orbiting around them
Alpha Centauri is a trinary system. There are two larger stars orbiting each other and a red dwarf orbiting them on an elliptical path. That red dwarf has a planet orbiting it, so that planet is sometimes illuminated on both sides.
https://www.youtube.com/watch?v=uSRfNrBGtyk
This is gameplay from that KSP imitator I mentioned a few days ago.
That new game screen concept in the progress update looks nice, though I disagree with the idea of difficulty settings. I donât think Thrive should have them. What would they change, anyway? Would they arbitrarily tweak values like the efficiency of photosynthesis? I think that is too gamey. The difficulty of Thrive would come from the planet/system, not arbitrary numbers. That is, the difficulty should seem natural, not artificial. The game mechanics and numbers should always be the same, making the playerâs ability to use them the determinant of difficulty. Besides, players can handicap themselves if they want a more difficult experience.
Difficulty could change costs of organelles and would make the game more entertaining for people who are just starting and for veterans
That is exactly the kind of difficulty setting I do not want in the game. I want the game to have as few arbitrary numbers as possible. If the player wants greater difficulty, he can play on a planet that is especially cold due to being too far from the star, for example. He could also self-handicap by refusing to use particular organelles. Difficulty should be created by the player, not arbitrary numbers.
Iâd like something like KSP, where changing the difficulties disables/enables some systems that make it easier, but if you want to you can completely customize it too
Some features could be the severity of possible disasters, (so no world-changing meteor impacts on lower difficulties) or if when you die you can just switch to a close ancestor, or the availability of some resources
Discussions like these should be in actual threads do we can use them in the future for reference and donât lose them after 2 weeks
Good point.
trollol lol no shoutking anymore
The only way an ultimate shoutking would emerge would be if the forums were extremely dead
So itâs like being the king of a wasteland
basically
no one to challenge your rule