# Size and other questions

**URL:** https://community.revolutionarygamesstudio.com/t/size-and-other-questions/4088
**Category:** Macroscopic Stage
**Created:** [December 12, 2021, 2:11pm UTC](https://community.revolutionarygamesstudio.com/t/size-and-other-questions/4088 "2021-12-12T14:11:45Z")
**Posts on this page:** 6
**Page:** 1

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### Author: ![thunder](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/thunder/32/10469_2.png) [@thunder](https://community.revolutionarygamesstudio.com/u/thunder)
#### Post date: [December 12, 2021, 2:11pm UTC](https://community.revolutionarygamesstudio.com/t/size-and-other-questions/4088/1 "2021-12-12T14:11:45Z")

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What will be the minimum requirement for you to get to 3d? Both the ammount of cells needed or the technicall size. And how will you even get into multicellular stage in the first place? What you’ve going to need to do?

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [December 12, 2021, 2:55pm UTC](https://community.revolutionarygamesstudio.com/t/size-and-other-questions/4088/2 "2021-12-12T14:55:48Z")

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We’ll likely go with a number like 20 initially in the first version you can become macroscopic.

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### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [October 24, 2022, 9:21am UTC](https://community.revolutionarygamesstudio.com/t/size-and-other-questions/4088/3 "2022-10-24T09:21:43Z")

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imo it should stay like this for the transition from early multicell to whatever comes after so people with potato pcs can play past early multicell

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### Author: ![50gens](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/50gens/32/12205_2.png) [@50gens](https://community.revolutionarygamesstudio.com/u/50gens)
#### Post date: [October 24, 2022, 9:42am UTC](https://community.revolutionarygamesstudio.com/t/size-and-other-questions/4088/4 "2022-10-24T09:42:37Z")

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Extreme opinion here, I think adding hexagons to design your cell is not good. In real life cells don’t become all the shapes that are possible in Thrive. We should have had the DNA system, where you add organelles like adding proteins (not the other way round) and their position on the cell is random. The shape shouldn’t be editable until adding the second spike or flagella.

Also switch to 3d will be pancakeocalypse. I had a way better idea but you guys pulled a russian silent treatment on me.

> [@Ideas for the Multicellular Stage \[Put your ideas in this thread\]](https://community.revolutionarygamesstudio.com/t/ideas-for-the-multicellular-stage-put-your-ideas-in-this-thread/447/144):
>
> What about not allowing the player to design their colony initially? Instead of allowing to make a helicopter, all the other cells can slide around the players cell to form a sphere. When the player unlocks the multicellular editor (with much more than 5 cells, maybe a hundred or so), he or she can start with an already three dimentional ball shape (the playthrough can still be 2.5d though). After that the evolution can follow steps similar to embryogenesis.

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### Author: ![TristanMisja](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/tristanmisja/32/9494_2.png) [@TristanMisja](https://community.revolutionarygamesstudio.com/u/TristanMisja)
#### Post date: [November 23, 2022, 10:47pm UTC](https://community.revolutionarygamesstudio.com/t/size-and-other-questions/4088/5 "2022-11-23T22:47:20Z")

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I think they didn’t like your idea because its less fun. Thrive is a game as well as a simulation.

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### Author: ![50gens](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/50gens/32/12205_2.png) [@50gens](https://community.revolutionarygamesstudio.com/u/50gens)
#### Post date: [January 17, 2023, 9:19am UTC](https://community.revolutionarygamesstudio.com/t/size-and-other-questions/4088/6 "2023-01-17T09:19:43Z")

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The concept art[\*](https://thrive.fandom.com/wiki/Organism_Editor?file=Multieditorconcept.jpeg) doesn’t look like a pancake[\*](https://forum.revolutionarygamesstudio.com/t/cell-specialisation-and-the-dimensional-shift/764/6). I guess having metaballs for individual cells and never making the multicellular editor 2d solved that.
