# Size and other questions

**URL:** https://community.revolutionarygamesstudio.com/t/size-and-other-questions/4088
**Category:** Macroscopic Stage
**Created:** [December 12, 2021, 2:11pm UTC](https://community.revolutionarygamesstudio.com/t/size-and-other-questions/4088 "2021-12-12T14:11:45Z")
**Posts on this page:** 1
**Showing post:** 4

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### Author: ![50gens](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/50gens/32/12205_2.png) [@50gens](https://community.revolutionarygamesstudio.com/u/50gens)
#### Post date: [October 24, 2022, 9:42am UTC](https://community.revolutionarygamesstudio.com/t/size-and-other-questions/4088/4 "2022-10-24T09:42:37Z")

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Extreme opinion here, I think adding hexagons to design your cell is not good. In real life cells don’t become all the shapes that are possible in Thrive. We should have had the DNA system, where you add organelles like adding proteins (not the other way round) and their position on the cell is random. The shape shouldn’t be editable until adding the second spike or flagella.

Also switch to 3d will be pancakeocalypse. I had a way better idea but you guys pulled a russian silent treatment on me.

> [@Ideas for the Multicellular Stage \[Put your ideas in this thread\]](https://community.revolutionarygamesstudio.com/t/ideas-for-the-multicellular-stage-put-your-ideas-in-this-thread/447/144):
>
> What about not allowing the player to design their colony initially? Instead of allowing to make a helicopter, all the other cells can slide around the players cell to form a sphere. When the player unlocks the multicellular editor (with much more than 5 cells, maybe a hundred or so), he or she can start with an already three dimentional ball shape (the playthrough can still be 2.5d though). After that the evolution can follow steps similar to embryogenesis.

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