RPG Game
Teaking
Name: Kerine
Summary
Traits:
• Whiptail
o 18/10
o Bonus to Defensive combat
• Claws
o 9/10
o Bonus to climbing
• Beak
o 14/10
o Bonus to crushing damage and eating
• 6 limbs
o 14/15
o Slight penalty for speed, and larger size
• Herbivorous diet
o 15/5
o Bonus to nutrition from plants and fruits
• Colorful territorial males
o 11/10
o Penalty to Sneak, Less chance to encounter males of same species
• Scales
o 14/10
o Bonus to defense from slashing/piercing damage, warmth
Conclusion: colorful arboreal reptile with beak. Average size: ~ 7 inches.
Fralegend015
Species name: Halvoir
Summary
Species traits:
• Tentacles (has 60 tentacles, with 10 major ones)
o 3/15
o (extreme penalty to coordination, speed)
• Boneless (has no bones allowing it to have a great range of motion),
o 2/10
o (extreme penalty to coordination)
• Scaled (has chitin scales which are not connected between each other, still allowing for a great range of motion and protection),
o 15/10
o (bonus to defense)
• Super-Sensitive Tactile Sense (their scales are covered by a special later of skin which its designed for easy regeneration and its densely covered by microscopic hairs used to sense ground, air and water vibrations a thick layer of skin that provides additional protection),
o 4/10
o (penalty to senses)
• Amphibian
o 18/10
o (can live in water or surface for long amounts of time. eggs can be laid in either location w/o penalty)
Clawed (their major tentacles end with 3 modified scales that work as claws and have muscles at their base to swivel them),
o 13/10
o (bonus to slashing/piercing damage, can utilize as manipulators)
• Beak (beak),
o 8/10
o (Average crushing damage)
• 61 Brains (each tentacle has a brain and there is a central brain),
o 7/10
o (penalty to cooperation and health)
• Full Regeneration (cannot regenerate lost body parts),
o 1/15
o (severe penalty to health)
• predator (predator stuff),
o 19/10
o (bonus to damage, able to digest meat at a high bonus)
• 6 Eyes (6 eyes with 4 positioned radially to grant a wide field of view and 2 frontals for depth),
o 11/10
o (bonus to vision)
• Occasional Cooperation
o 5/10
o (Hostile to others of the same species, only receptive during mating season to one mate)
Pattern-Color Changing Skin
o 7/15
o Color changes to indicate mating or not, but does not otherwise
Conclusion: Cthulhu as a baby
Zenzonegaming
Species: Flatworm (general vote 16/10)
Summary
Traits
• Bilateral symmetry
• Triple cell layer
• Brain
• Digestive/excretory system
• Lack of circulatory and respiratory organs
Conclusion: flatworm, may become something
Evolution4Weak
Species: Crestlings
Summary
Traits:
• Social (Basically Pack animals)
o 11/10
o Able to live and coordinate in pack of up to ten. Average size is three to five of two parents, and children.
Bioelectric Organ (Able discharge electricity on contact to shock and paralyze),
o 19/15
o Has the ability to deliver electric shocks on contact. Can paralyze larger creatures and kill small creatures.
Omnivore (Can eat almost everything)
o 11/15
o Eats both plants and animals, but has a higher calorie requirement than others
• Electric Sense
o 13/10
o Able to sense creatures underground, or sense nearby creatures within a certain area
Strong Bones
o 3/10
o Penalty to crushing defense, and breaks easier than others
• 4 limbs
o 19/10
o Four limbs, flexible and surefooted (bonus to speed and stability)
• Limited bipedalism (Can stand up on 2 of their limbs but can’t walk)
o 3/15
o Unbalanced when on rear limbs, likely to fall
• Gut feeling (Their brain are especially good at predicting future events)
o 4/10
o Nervous, often overreact to situation
• Hibernation (Able to go into a very deep sleep to conserve resources when things are dire)
o 1/10
o When suffering severe injury, will fall into sleep for whole next turn
Conclusion: electric wolves