That it’s similar doesn’t have to mean it’ll be able to be used for various stages without any problems.
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The core part of such an algorithm is like two lines for going over each thing and its neighbours. So there’s like nothing to share unless you overengineer the hell out of the code by using some kind of interface pattern to generalize the benefit calculation. So to me it doesn’t make any sense to consider the features related at all code-wise.
3 Likes
They are only similar from player perspective. Player and Dev minds may differ in their perceptions, due to the larger amount of data and insights the later have access to.
2 Likes