So, kinda like events? They’re pretty common in a lot of strategy games so it would fit.
Could some species be more inclined to rioting?
I suppose if they are more violent or maybe even either very individualistic or very collectivist.
Could the player perhaps become too cohesive, as in having it’s civ’s members be so interconnected they barely interact with the world beyond?
So isolationism? No, I don’t think it’d be a logical consequence for too much cohesion, but maybe being so far ahead? Or having it be a part of your culture as in a “meme”?
I don’t think technologically advanced civs have really limited themselves from exploring into the less developed domains in our history all that often unless it had to do with there being dangers out there they couldn’t combat…
Would sports and games be an important aspect of facilitating social cohesion through shared culture?
It could become a catalyst for cohesion… and conflict between the various camps.
China is one to remember, the Greeks as well, the ottomans I believe too. The only ones that didn’t were the Abbasid caliphate and the European colonisers and most of modern nations post ww2
Yeah of course, it could improve that world cohesion we talked about also.
Did China really have a reason to expand beyond where they ruled?
They tried and they succeeded at times even, getting more powerful is a pretty good reason for their dynasties to invade more land.
Though it’s not the easiest to keep that land long-term…
They sure didn’t keep Korea for example.
Or didn’t expand too deep into central Asia, where they once apparently had influence over stuff as far as the aral.
It is quite the unfavorable terrain, so it does make sense.
By the way, if a player conquers a much more populous state and then their culture is assimilated by the conquered’s, is that something good or bad for their score?
Sounds like the yuan dynasty, so no I don’t think so, I mean they could have been trying to have that culture (or maybe merge two cultures?)
The merge would have the flow of culture depend on both cultures’ populations in relation with eachother?
Yes! And I think we should let the player have a bit of say on how the merging goes, like choosing which memes would be in the resulting culture (or at least influencing the merging) since they probably deserve it if they managed to merge two cultures.
Could there be cases where the smaller culture actually gets the larger part of the cake?