# Solstice

**URL:** https://community.revolutionarygamesstudio.com/t/solstice/9116
**Category:** Forum Games
**Created:** [August 19, 2026, 7:49pm UTC](https://community.revolutionarygamesstudio.com/t/solstice/9116 "2026-08-19T19:49:42Z")
**Posts on this page:** 20
**Page:** 1

<div class="post-metadata">

### Author: ![Centarian](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/centarian/32/11439_2.png) [@Centarian](https://community.revolutionarygamesstudio.com/u/Centarian)
#### Post date: [August 19, 2026, 7:49pm UTC](https://community.revolutionarygamesstudio.com/t/solstice/9116/1 "2026-08-19T19:49:42Z")

</div>

Solstice

(This is absolutely inspired by @fralegend015’s Oderhan but I wanted to take a different spin on the idea)

The world was once a peaceful place, one where people could be born with the possibility to fulfill their dreams, where people had hope for the future and could trust that the world would give them the opportunity to be anything that they imagined.

Those days are long past.

That day when the sun split into five and drove the world mad was the same day the world realized how small it actually was. As the strange light twisted the bodies of those who stepped into it, the wealthy, capable, and influential hid themselves away in bunkers and sky cities. As the people below lost their minds and bodies to the five suns, it was found that there are a few who were unaffected by the light, although these people, no matter how long or far they ran, were always found.

You are not one of calamities survivors, you are one of the filth that now plague the lands, regaining a fragment of your sentience after a century of wandering the desert wastes, mindlessly killing anything that crosses your path. But with a fragment of your mind regained you feel a new purpose welling within you, one that dominates your every waking moment.  
DEVOUR  
One imperative reverberating through your skull. The only way to regain who you were. The only way to gain power beyond your wildest dreams. You must consume.

You can sense them. There are others, many others. Some have already devoured enough for something to grow inside them. That something, the thing that gave you your memories, the thing that gave you power. You must have it.

## ![DEVOUR](https://thrivecommunity-uploads.b-cdn.net/original/2X/6/62751222b1c2edb074f938d982b2b0f7b6534d26.jpeg)

Hello! I exist again! Don’t mind my prolonged disappearance from the forum because I have a fun idea for a forum game! I have

The basic idea is that the world ended, the planet is now a desert where the suns never set. The few bastions of humanity exist in either underground bunkers or cities in the sky. Anyone who steps into the sunlight will have their location broadcasted to every twisted in a ten mile radius. Despite this, people will still need to collect resources from the world, so there will be occasional roving bands of people searching for resources to prey on.  
Additionally, awakened twisted know where each other are, but not necessarily who each other are. There will be other awakened twisted besides the players

I encourage you to be creative with your mutations and playstyle! I will try to make some simple images for everyone so you all have a sort of visual aid.

I feel like going for more of an eldritch vibe for this game.

> **Making a character**
>
> > **Who were you?**
> >
> > Creating a character starts with a simple question:  
> > Who were you before the fall?  
> > What did you look like? Where did you work? Where were you? How long did you last?  
> > These questions will become relevant as the game progresses, and effect what knowledge your memories unlock.
> 
> > **What are you now?**
> >
> > This is the creature you will actually play as in the game. Your stats and abilities will be found here. It would also be nice for you to add a little description of your creature here (I will want to draw it)
> > 
> > > **Stats before modification (Stats are mostly determined by your mutations)**
> > >
> > > #### Main Stats
> > > 
> > > Sparks - [0] (These will be gained at certain milestones and allow for far more powerful mutations or upgrades. They are earned at each power of 10 up to 1000000)  
> > > Devoured - [10] (act like points, gain them by consuming survivors or other twisted. each stat increase or mutation upgrade costs twice as much as the last, starting at 1 point)
> > > 
> > > Fortitude [1]  
> > > Defense [1]  
> > > Agility [1]  
> > > Strength [1]  
> > > Perception [1]  
> > > Memory [1]
> > > 
> > > #### Additional Mutations (Each additional mutation costs twice as much devoured points to make as the last , starting at 1, and each upgrade takes twice as much as the previous upgrade, also starting at 1)
> > > 
> > > [Mutations](Relevant Numbers)
> > > 
> > > - Description
> > > 
> > > [Mutations](Relevant Numbers)
> > > 
> > > - Description
> > 
> > > **Stats after modification (What will actually directly effect the game)**
> > >
> > > Health - (Your total health pool, equal to 5 + (5 \* Fortitude)  
> > > Armor - (The amount that incoming damage is reduced)  
> > > Dodge - (So many things)  
> > > Attack Power - (additional damage)  
> > > Observation - (For finding things and not being snuck up on)  
> > > Intelligence - (For using and/or recognizing old world and new world tech and knowledge)

> **Rolls and Combat**
>
> Rather than a d20 system, I’m opting for a 2d6 system in this game, as I feel the distribution of probability makes things more fair and accurate.  
> Rolling the maximum amount is always a success, so long as it is physically possible in universe.  
> Rolling the minimum amount is always a failure, so long as it is physically possible in universe.
> 
> > **General Rolls**
> >
> > These are checks you must occasionally roll to complete various actions.  
> > These checks are rolled when the outcome of a certain course of action is uncertain.  
> > Checks have a certain rating, which must be passed for you to succeed. The rating depends on the difficulty of the task.  
> > Which stat is used in a check depends on what is being done, and how it is being done.
> 
> > **Combat**
> >
> > Combat happens in a single round, so if you engage in combat, please make sure to respond quickly to each turn
> > 
> > In combat, you will have a number of actions equal to your agility divided by 3.  
> > You may use these actions to either Attack or Defend.
> > 
> > When Defending, you make a player attacking on the same turn roll to hit for one attack action against your dodge check, on a failure, the attack misses, dealing no damage. If the opponent rolls the minimum roll, you may counter-attack them.
> > 
> > When Attacking, you deal damage to the opponent equal to the appropriate attacks damage dice, unless your opponent defends. If your opponent defends, you must roll agility against their dodge check, dealing no damage on a failure. After attacking an opponent and rolling for damage, your strength score is added to the damage roll, the opponents armor is subtracted from it. After this, the remaining damage applies to the opponent. Any conditions that the attack may inflict will then apply to the opponent.
> > 
> > At the end of the turn, any conditions applied to you and your opponent take effect. This is basically just the various poisons of the game, but may include other things as needed.
> > 
> > Turns continue until either one opponent escapes, both opponents agree to stop fighting, or one opponent dies.

> **Extra notes**
>
> There are a few things I’ve thought of that require special additions so I thought I would include them here. If you have an idea that isn’t in the list then you can pitch it to me and I’ll figure out how to work it out mechanically.
> 
> > **Poisons**
> >
> > Poisons are probably the most complicated thing here.
> > 
> > A poison has two aspects: Effect and Method of Action  
> > he effect of a poison is what it does mechanically, while the method of action is what your opponent needs to build a resistance to.
> > 
> > > **Effects**
> > >
> > > Poisons can have many effects, but not all of them deal damage directly. Some examples include:
> > > 
> > > - Acidic Poison [12] [6] (this is your standard poison you know and love)  
> > > Deals a set amount of damage over a set amount of time. The first number is the total damage the poison will deal, the second is the duration (in turns) the effect lasts for. This effect does not stack with itself. If a new acidic poison is applied, the one with the larger damage value overrides the other.
> > > - Anti-Coagulant poison [5%] [10]  
> > > Makes the target take bleed damage for a number of turns after being hit. The damage the target takes from bleed is equal to some percentage of the attacks damage (determined by the first number), rounded down (to a minimum of 1). This lasts for a number of turns (equal to the second number). The bleed effect stacks with itself.
> > > - Paralytic poison [6] [1]  
> > > The target must make a (2d6) save determined by the first number, and on a fail be paralyzed for a number of turns determined by the second number.
> > 
> > > **Methods of action**
> > >
> > > Poisons may achieve the same outcome through completely different methods of action. When choosing a poison or resistance, you must choose a method of action. When building resistances, you do not build resistance against an effect, but a method of action. The effect of poisons that use that method of action will be dampened if you gain resistance to it. Each poison will have 3 methods of action, which will be chosen when building resistances or mutating a poison.  
> > > Some poisons may share methods of action, while rare building resistance to that method of action will give you resistance to both poisons.
> 
> > **Terrain conditions**
> >
> > Anything like webs, sludge, fog, rough terrain, or anything like that will give bonuses to some builds and rebuffs to others. These bonuses and debuffs only apply within the area of effect of the hazard.

Here’s a copy of the sheet I’ll be using to make calculations:

> **[Copy of Solstace Stat Sheets](https://docs.google.com/spreadsheets/d/12C3WG8Kf5qtZmgZ4VX_Fh8AzHdsZPfrLm2BkqTML43I/edit?usp=sharing)**
>
> This Sheet is private

If you have any questions let me know!

Edit:  
New rounds on Saturdays or Sundays.  
If anything happens I’ll let you know.  
Please read through the rules.

Rounds:

> [@Solstice](https://community.revolutionarygamesstudio.com/t/solstice/9116/271):
>
> Round - 1 (Suggested music for reading the round) [[Altars of Apostasy] ](https://www.youtube.com/watch?v=m5ra-w1xct8) DEVOUR LET YOUR TEETH REND THEIR FLESH FROM IT’S BONE AND BRING YOU CLOSER TO ETERNITY Round one Map: Current Players: @JustaDumbThriver@aah31415@AnthropocenianAge@Flagella@doomlightning Downs: 0 Deaths: 0 Not really much else to put up here. So, how’s everyone feeling about this so far?

> [@Solstice](https://community.revolutionarygamesstudio.com/t/solstice/9116/408):
>
> Round - 2 (Suggested music for reading the round) [[Chord of the Crooked Saints] ](https://www.youtube.com/watch?v=jp8YBW6RsMc) Let the earth be scorched by our light. Let it be shown the terrors of the world within. And cities crumble, skies will fall. That to deny our power is to SIN. For only those saints may rise to our GLORY. Round 2 Map: Current Players: @JustaDumbThriver@aah31415@AnthropocenianAge@Flagella@doomlightning (New) @UndyingHazard (New) @fralegend015 Downs: 1 Total: 1 Deaths: 0 …

> [@Solstice](https://community.revolutionarygamesstudio.com/t/solstice/9116/535):
>
> Round - 3 (Suggested music for reading the round) [[Silence. Introspection.] ](https://www.youtube.com/watch?v=g5EhlFvqiM8) ▓▓▓▓▓: Voice\_Logs/SOLSTICE//:Log 0512/Lullaby A lullaby That’s the first thing I remembered It’s from a music box, one that used to play by the window of a little coffee shop I walked past a couple times Back when the world was blue And people were becoming afraid of one another It always stuck with me The world could be so cruel Yet people always try to cheer each other up To make the …

> [@Solstice](https://community.revolutionarygamesstudio.com/t/solstice/9116/646):
>
> Round - 4 (Suggested music for reading the round) [[Clair de Lune (Studio Version)] ](https://www.youtube.com/watch?v=X-Xxqt6Xdio) Do you remember what the sky looked like? Yea, I remember loving to watch the colors shift throughout the day. The morning blues, the evening orange and violets, and finally back to the black starry night. Heh, that’s exactly how my mom used to describe it. Oh? Well you have a good mother. Most people just say it’s blue. Hahaha! Oh yea I’ve been told that so many times. Heheh, I can imag…

> [@Solstice](https://community.revolutionarygamesstudio.com/t/solstice/9116/804):
>
> Round- 5 [[Unstoppable Force] ](https://www.youtube.com/watch?v=tkLVbp0IH_E) ERROR// Unexpected interference The first among you have completed your rites and they will remain hidden from the world no longer my children that roam the world shall find you they will hunt you down and they will take your very SOUL Round 5 Map: [[image] ](https://i.imgur.com/ZJb0vg4.png) Five awakened twisted have gained a spark. Four one spark twisted have entered the map. Two 2 spark twisted have entered the map. C…

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [August 19, 2026, 7:50pm UTC](https://community.revolutionarygamesstudio.com/t/solstice/9116/2 "2026-08-19T19:50:51Z")

</div>

> [@Centarian](#):
>
> The basic idea is that the world ended, the planet is now a desert where the suns never set.

So is there a dark side to this planet?

---

<div class="post-metadata">

### Author: ![Flagella](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/flagella/32/16082_2.png) [@Flagella](https://community.revolutionarygamesstudio.com/u/Flagella)
#### Post date: [August 19, 2026, 7:52pm UTC](https://community.revolutionarygamesstudio.com/t/solstice/9116/3 "2026-08-19T19:52:11Z")

</div>

How long ago did the world become like this?

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [August 19, 2026, 7:52pm UTC](https://community.revolutionarygamesstudio.com/t/solstice/9116/4 "2026-08-19T19:52:26Z")

</div>

I think about a century it says?

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<div class="post-metadata">

### Author: ![Centarian](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/centarian/32/11439_2.png) [@Centarian](https://community.revolutionarygamesstudio.com/u/Centarian)
#### Post date: [August 19, 2026, 7:56pm UTC](https://community.revolutionarygamesstudio.com/t/solstice/9116/5 "2026-08-19T19:56:00Z")

</div>

> [@aah31415](#):
>
> So is there a dark side to this planet?

Because of magic eldritch voodoo, the suns always appear directly above you, regardless of where you are on the planet

> [@Flagella](#):
>
> How long ago did the world become like this?

A little over a century. Everyone who remembers the old world is dead (With the exception of monsters).

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [August 19, 2026, 7:56pm UTC](https://community.revolutionarygamesstudio.com/t/solstice/9116/6 "2026-08-19T19:56:22Z")

</div>

> [@Centarian](#):
>
> Because of magic eldritch voodoo, the suns always appear directly above you, regardless of where you are on the planet

Are those the 5 suns? Or something else?

---

<div class="post-metadata">

### Author: ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16095_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)
#### Post date: [August 19, 2026, 7:57pm UTC](https://community.revolutionarygamesstudio.com/t/solstice/9116/7 "2026-08-19T19:57:45Z")

</div>

> [@Centarian](#):
>
> ![DEVOUR](https://thrivecommunity-uploads.b-cdn.net/original/2X/6/62751222b1c2edb074f938d982b2b0f7b6534d26.jpeg)  
> DEVOUR1920×1920 274 KB

It looks so cute! How long did it take for you to draw it?

---

<div class="post-metadata">

### Author: ![Flagella](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/flagella/32/16082_2.png) [@Flagella](https://community.revolutionarygamesstudio.com/u/Flagella)
#### Post date: [August 19, 2026, 7:58pm UTC](https://community.revolutionarygamesstudio.com/t/solstice/9116/8 "2026-08-19T19:58:04Z")

</div>

What is our submission supposed to look like (I’m still confused)?

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [August 19, 2026, 7:58pm UTC](https://community.revolutionarygamesstudio.com/t/solstice/9116/9 "2026-08-19T19:58:18Z")

</div>

Is this just a random twisted or something that will become relevant into the FG?

---

<div class="post-metadata">

### Author: ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16095_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)
#### Post date: [August 19, 2026, 7:59pm UTC](https://community.revolutionarygamesstudio.com/t/solstice/9116/10 "2026-08-19T19:59:20Z")

</div>

Could it be us in our current form?

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [August 19, 2026, 8:00pm UTC](https://community.revolutionarygamesstudio.com/t/solstice/9116/11 "2026-08-19T20:00:09Z")

</div>

Well I don’t think so since we aren’t all the same sort of twisted right?

---

<div class="post-metadata">

### Author: ![doomlightning](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/doomlightning/32/14892_2.png) [@doomlightning](https://community.revolutionarygamesstudio.com/u/doomlightning)
#### Post date: [August 19, 2026, 8:02pm UTC](https://community.revolutionarygamesstudio.com/t/solstice/9116/12 "2026-08-19T20:02:36Z")

</div>

This reminds me of Nephilim FG

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<div class="post-metadata">

### Author: ![Centarian](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/centarian/32/11439_2.png) [@Centarian](https://community.revolutionarygamesstudio.com/u/Centarian)
#### Post date: [August 19, 2026, 8:02pm UTC](https://community.revolutionarygamesstudio.com/t/solstice/9116/13 "2026-08-19T20:02:37Z")

</div>

> [@AnthropocenianAge](#):
>
> It looks so cute! How long did it take for you to draw it?

Not that long. Like five minutes

> [@Flagella](#):
>
> What is our submission supposed to look like (I’m still confused)?

A description of who you were before the fall, followed by your twisted pre-mod stat sheet and a description.

> [@Centarian](#):
>
> #### Main Stats
> 
> Sparks - [0] (These will be gained at certain milestones and allow for far more powerful mutations or upgrades. They are earned at each power of 10 up to 1000000)  
> Devoured - [10] (act like points, gain them by consuming survivors or other twisted. each stat increase or mutation upgrade costs twice as much as the last, starting at 1 point)
> 
> Fortitude [1]  
> Defense [1]  
> Agility [1]  
> Strength [1]  
> Perception [1]  
> Memory [1]
> 
> #### Additional Mutations (Each additional mutation costs twice as much devoured points to make as the last , starting at 1, and each upgrade takes twice as much as the previous upgrade, also starting at 1)
> 
> [Mutations](Relevant Numbers)
> 
> - Description
> 
> [Mutations](Relevant Numbers)
> 
> - Description

> [@aah31415](#):
>
> Is this just a random twisted or something that will become relevant into the FG?

> [@AnthropocenianAge](#):
>
> Could it be us in our current form?

The image is just a random twisted I made cuz it was aesthetic, though they may come back.

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [August 19, 2026, 8:03pm UTC](https://community.revolutionarygamesstudio.com/t/solstice/9116/14 "2026-08-19T20:03:04Z")

</div>

> [@Centarian](#):
>
> Not that long. Like five minutes

Wow, you are really adept at making art it seems.

---

<div class="post-metadata">

### Author: ![Flagella](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/flagella/32/16082_2.png) [@Flagella](https://community.revolutionarygamesstudio.com/u/Flagella)
#### Post date: [August 19, 2026, 8:04pm UTC](https://community.revolutionarygamesstudio.com/t/solstice/9116/15 "2026-08-19T20:04:03Z")

</div>

Do all twisted look different or do they all look the same (Do we get to decide what we look like at the start?)?

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [August 19, 2026, 8:04pm UTC](https://community.revolutionarygamesstudio.com/t/solstice/9116/16 "2026-08-19T20:04:20Z")

</div>

I am pretty sure they all are different looking wraiths

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<div class="post-metadata">

### Author: ![Centarian](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/centarian/32/11439_2.png) [@Centarian](https://community.revolutionarygamesstudio.com/u/Centarian)
#### Post date: [August 19, 2026, 8:06pm UTC](https://community.revolutionarygamesstudio.com/t/solstice/9116/17 "2026-08-19T20:06:14Z")

</div>

> [@Flagella](#):
>
> Do all twisted look different or do they all look the same (Do we get to decide what we look like at the start?)?

All twisted are unique, each one is just a little different from every other, so yea you can make up your own idea. You’re not gonna be forced into a box or anything.

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [August 19, 2026, 8:06pm UTC](https://community.revolutionarygamesstudio.com/t/solstice/9116/18 "2026-08-19T20:06:52Z")

</div>

Will you also be joining your own FG?

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<div class="post-metadata">

### Author: ![Flagella](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/flagella/32/16082_2.png) [@Flagella](https://community.revolutionarygamesstudio.com/u/Flagella)
#### Post date: [August 19, 2026, 8:07pm UTC](https://community.revolutionarygamesstudio.com/t/solstice/9116/19 "2026-08-19T20:07:45Z")

</div>

This gives me a great idea… _In theory_ could you make yourself look like a normal human in order to disguise yourself among them?

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [August 19, 2026, 8:08pm UTC](https://community.revolutionarygamesstudio.com/t/solstice/9116/20 "2026-08-19T20:08:07Z")

</div>

I am not sure you are exactly sapient or sound of mind to do that in the twisted state

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