# Species creator ideas

**URL:** https://community.revolutionarygamesstudio.com/t/species-creator-ideas/801
**Category:** Macroscopic Stage
**Created:** [August 27, 2018, 5:52am UTC](https://community.revolutionarygamesstudio.com/t/species-creator-ideas/801 "2018-08-27T05:52:34Z")
**Posts on this page:** 1
**Showing post:** 2

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [August 27, 2018, 8:10am UTC](https://community.revolutionarygamesstudio.com/t/species-creator-ideas/801/2 "2018-08-27T08:10:39Z")

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This has been discussed before here:

> [@Organism Building Feature](https://community.revolutionarygamesstudio.com/t/organism-building-feature/119):
>
> This Thread is what could be added to help figure out how to make a 3d modeling program for the creature editor during the aware stage. The idea is that the editor shows a x-plane that can be bent and connected with the other side, making a whole model. Also y-planes can be implemented to cover existing holes the x-planes can cover. I’ll be making a more detail drawing here later.

I also remember agreeing with having default “parts” that people who don’t like sculpting could use instead. But even that wouldn’t be like dragging around parts like in Spore.

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