# Startup crash, win 10 i7, exit code 3489660927

**URL:** <https://community.revolutionarygamesstudio.com/t/startup-crash-win-10-i7-exit-code-3489660927/1529>\
**Category:** Bug Reports\
**Created:** [February 19, 2019, 9:46pm UTC](https://community.revolutionarygamesstudio.com/t/startup-crash-win-10-i7-exit-code-3489660927/1529 "2019-02-19T21:46:01Z")\
**Posts on this page:** 2\
**Page:** 1

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**Author:** ![BlazeDrako](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/b/7cd45c/32.png) [@BlazeDrako](https://community.revolutionarygamesstudio.com/u/BlazeDrako)\
**Post date:** [February 19, 2019, 9:46pm UTC](https://community.revolutionarygamesstudio.com/t/startup-crash-win-10-i7-exit-code-3489660927/1529/1 "2019-02-19T21:46:01Z")

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Hello, when i start the game from the laucheri get a black and unresponse window, this is the log (i cutoff some report due the character limit):

> Process Started
> 
> [ERROR] FileSystem: LoadDataDump: Failed to read file: ./ThriveGame.conf
> 
> [INFO] Engine: Command line:
> 
> [WARNING] ConsoleInput: Stdin read failed, stopping input thread
> 
> [INFO] NetworkHandler: Fetching new master server list…
> 
> [INFO] NetworkHandler: no stored list of master servers, waiting for the update to finish
> 
> [INFO] NetworkHandler: running listening socket on port 53770
> 
> [ERROR] FileSystem: LoadDataDump: Failed to read file: ThrivePersist.txt
> 
> [INFO] FileSystem: found 488 files in Data folder with 32 different types of extensions
> 
> [INFO] FileSystem: vectors sorted and indexes created, took 0 micro seconds
> 
> [INFO] GameModuleLoader: detected following module files:
> 
> [INFO] ./Data/Scripts/microbe\_stage/microbe\_editor/microbe\_editor.levgm which contains module “microbe\_editor”
> 
> [INFO] ./Data/Scripts/microbe\_stage/microbe\_stage.levgm which contains module “microbe\_stage”
> 
> AudioManager: Audio Decoder for extension .ogg registered.
> 
> AudioManager: Audio Decoder for extension .wav registered.
> 
> Creating resource group General
> 
> Creating resource group Internal
> 
> Creating resource group Autodetect
> 
> SceneManagerFactory for type ‘DefaultSceneManager’ registered.
> 
> Registering ResourceManager for type Material
> 
> Registering ResourceManager for type Mesh
> 
> Registering ResourceManager for type Mesh2
> 
> Registering ResourceManager for type OldSkeleton
> 
> MovableObjectFactory for type ‘ParticleSystem’ registered.
> 
> ArchiveFactory for archive type FileSystem registered.
> 
> DDS codec registering
> 
> FreeImage version: 3.17.0
> 
> This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See [http://freeimage.sourceforge.net](http://freeimage.sourceforge.net) for details
> 
> Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
> 
> ETC codec registering
> 
> OITD codec registering
> 
> Registering ResourceManager for type HighLevelGpuProgram
> 
> MovableObjectFactory for type ‘Decal’ registered.
> 
> MovableObjectFactory for type ‘Entity’ registered.
> 
> MovableObjectFactory for type ‘Item’ registered.
> 
> MovableObjectFactory for type ‘Light’ registered.
> 
> MovableObjectFactory for type ‘BillboardSet’ registered.
> 
> MovableObjectFactory for type ‘ManualObject2’ registered.
> 
> MovableObjectFactory for type ‘BillboardChain’ registered.
> 
> MovableObjectFactory for type ‘RibbonTrail’ registered.
> 
> MovableObjectFactory for type ‘WireAabb’ registered.
> 
> _-_-\* OGRE Initialising
> 
> _-_-\* Version 2.1.0unstable (‘B’)
> 
> Loading library RenderSystem\_GL3Plus
> 
> Installing plugin: GL 3+ RenderSystem
> 
> OpenGL 3+ Rendering Subsystem created.
> 
> AudioManager: Audio Decoder for extension .raw registered.
> 
> Plugin successfully installed
> 
> Loading library Plugin\_ParticleFX
> 
> Installing plugin: ParticleFX
> 
> Particle Emitter Type ‘Point’ registered
> 
> Particle Emitter Type ‘Box’ registered
> 
> Particle Emitter Type ‘Ellipsoid’ registered
> 
> Particle Emitter Type ‘Cylinder’ registered
> 
> Particle Emitter Type ‘Ring’ registered
> 
> Particle Emitter Type ‘HollowEllipsoid’ registered
> 
> Particle Affector Type ‘LinearForce’ registered
> 
> Particle Affector Type ‘ColourFader’ registered
> 
> Particle Affector Type ‘ColourFader2’ registered
> 
> Particle Affector Type ‘ColourImage’ registered
> 
> Particle Affector Type ‘ColourInterpolator’ registered
> 
> Particle Affector Type ‘Scaler’ registered
> 
> Particle Affector Type ‘Rotator’ registered
> 
> Particle Affector Type ‘DirectionRandomiser’ registered
> 
> Particle Affector Type ‘DeflectorPlane’ registered
> 
> Plugin successfully installed
> 
> [ERROR] Graphics: Init: no selected render system, invalid variable RenderSystemName, not found/wrong type
> 
> AudioManager: Data Source named FileSystem registered (Priority 0).
> 
> [INFO] Graphics: preferred rendering system: “OpenGL.\*”
> 
> [INFO] Detected audio devices:
> 
> CPU Identifier & Features
> 
> * * *
> 
> - CPU ID: GenuineIntel: Intel(R) Core™ i7-3770 CPU @ 3.40GHz
> 
> - Logical cores: 8
> 
> - SSE: yes
> 
> - SSE2: yes
> 
> - SSE3: yes
> 
> - MMX: yes
> 
> - MMXEXT: yes
> 
> - 3DNOW: no
> 
> - 3DNOWEXT: no
> 
> - CMOV: yes
> 
> - TSC: yes
> 
> - FPU: yes
> 
> - PRO: yes
> 
> - HT: no
> 
> * * *
> 
> [INFO] Engine init took 958 ms
> 
> [INFO] ThriveCommon: loading main scripts
> 
> [INFO] ThriveGame: script loading succeeded
> 
> [INFO] Calling global setup script setupProcesses
> 
> [INFO] Finished calling the above setup script
> 
> [INFO] Calling global setup script setupOrganelles
> 
> [INFO] Finished calling the above setup script
> 
> [INFO] Finished calling script setup
> 
> [INFO] GuiManager: loading GUI: [http://leviathan-local/Data/Scripts/gui/thrive\_gui.html](http://leviathan-local/Data/Scripts/gui/thrive_gui.html)
> 
> [INFO] Engine successfully initialized
> 
> [INFO] Engine: PreFirstTick: everything fine to start running
> 
> TODO: this needs some property when a custom cursor is used
> 
> GLSL compiled: OverlayVS
> 
> GLSL compiled: OverlayPS
> 
> Vertex Shader: OverlayVS
> 
> Fragment Shader: OverlayPS
> 
> GLSL link result :
> 
> Vertex Shader: OverlayVS
> 
> Fragment Shader: OverlayPS
> 
> GLSL validation result :
> 
> child process exited with code 3489660927

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**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [February 20, 2019, 6:59am UTC](https://community.revolutionarygamesstudio.com/t/startup-crash-win-10-i7-exit-code-3489660927/1529/2 "2019-02-20T06:59:52Z")

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Please upload the processed crash report. Instructions for finding it are here:

> [@0.4.0.1 Crash Reports](https://community.revolutionarygamesstudio.com/t/0-4-0-1-crash-reports/1368):
>
> Reporting crashes as of 2023 is done the following way: If you get a native crash, report it through the Thrive Launcher, that will automatically send the crash dump to us which is required to know what went wrong If you get an unhandled exception type crash, then just copy the game log from the launcher and put it on [pastebin.com](http://pastebin.com) for example and open a new thread in #Bug Reports about it OLD CONTENT The 0.4.0.1 release includes a new crash reporting tool that will create .dmp files containin…
