# Survival in the Forum

**URL:** https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754
**Category:** Forum Games
**Created:** [August 9, 2023, 4:27pm UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754 "2023-08-09T16:27:46Z")
**Posts on this page:** 20
**Page:** 11

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [October 14, 2023, 4:40pm UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/204 "2023-10-14T16:40:56Z")

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> [@aah31415](#):
>
> Yes, but only in the topic they’re located in. When cursor goes to other topic or outside of the forum, it “disappears” and the creature would be dropped to ground/void below.

Yep. It is indeed possible to attach to a cursor, including it’s underside.

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<div class="post-metadata">

### Author: ![CatSquared](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/catsquared/32/11695_2.png) [@CatSquared](https://community.revolutionarygamesstudio.com/u/CatSquared)
#### Post date: [October 14, 2023, 5:08pm UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/205 "2023-10-14T17:08:35Z")

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STE is stealth, STR is strength.

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<div class="post-metadata">

### Author: ![TeaKing](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/teaking/32/14641_2.png) [@TeaKing](https://community.revolutionarygamesstudio.com/u/TeaKing)
#### Post date: [October 14, 2023, 6:42pm UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/206 "2023-10-14T18:42:27Z")

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the multipoda genus grows  
i have succeeded in greatly impacting the course of evolutionary history

m1: advanced camouflage undetectable to the AI  
m2: improved circulatory system

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<div class="post-metadata">

### Author: ![Cha](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/cha/32/9873_2.png) [@Cha](https://community.revolutionarygamesstudio.com/u/Cha)
#### Post date: [October 14, 2023, 11:53pm UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/207 "2023-10-14T23:53:07Z")

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Mutation one: reinforced leg muscles

Mutation two: longer legs

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<div class="post-metadata">

### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [October 18, 2023, 9:28pm UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/208 "2023-10-18T21:28:08Z")

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i just realized i didn’t put a name for this, so i’m just gonna put it in the format

origin: “divider”  
scientific name: dichorisare amplicoma:  
common name: “wall slug”  
M1: midsection duplication  
M2: setae to crawl on the sides of posts(AKA: abusing van der Waal’s forces with thousands of tiny hairs touching large objects to avoid predation from literally everything including cursors by going on walls)

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [October 22, 2023, 7:42pm UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/209 "2023-10-22T19:42:05Z")

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**Round 13 - Year 1, Month 1**

The events that occured last month have sturred a debate in the Community Forum of Prosper about whetever actions of FPG are reasonable at this point. Some of the least orthodox members of this formation, such as Niel, have split off into the “Creature Containment Plan” or CCP, which aims to contain the creatures in special topics, acting as “National Parks” for them to live, instead of eradicating all of them. On other end of the spectrum, the most orthodox members of FPG, such as ProsperLord12, have argued for the community to completely spend their time in eliminating the lifeforms. Organisations are splitting, and so are the species…

Species

@Teaking **- Multipoda TeaKinges, “The Crawler” - HO**

- Small Omnivore

Mutations: Better Camouflage (+1 Stealth), Better Circulatory System

_M. TeaKinges_ evolved a camouflage which is harder to detect by the AI cursors flying all over the place. It now has a better system of circulating, allowing for more effective metabolism.

Statistics:

- Speed - 8
- Stealth - 7\*(2.5) = 17.5
- Strenght - 8\*(1.5) = 12 (Venom)
- User Usefulness - 0

Preys On: _Vegetation_, _Multipoda Yuyimus_, _Multipoda Cat-Bestiae_, _Multipoda Narrenists_, _M. Mutator_  
Predated By: _Multipoda Cat-Bestiae_, _M. Yuyimus_, _M. Narrenists_

> **Mutation History**
>
> - Respiratory System
> - Basic Tentacles (+2 Speed due to Respiratory System)
> - Grinding Teeth
> - Stronger Muscles (+1 Strenght)
> - Camouflage (+1 Stealth)
> - Jumping Limbs (+1 Speed)
> - Circulatory System
> - Omnivorous Diet
> - Digging Limbs (+1 Stealth)
> - Harder Skin (+1 Strenght)
> - Venom Glands (+1 Strenght)
> - Sharp Teeth (+1 Strenght)
> - Sound Antennae (+1 Stealth)
> - Extra Muscle Speed (+1 Speed)
> - Size Increase (Small Size)
> - Spiky Skin (+1 Strenght)
> - Simple brain
> - Stronger Digging Limbs (+1 Strenght)
> - Chemoreception (+1 Stealth)
> - Tunnel Digging (+1 Stealth)
> - More Speed (+1 Speed)
> - More Speed (+1 Speed)
> - More Speed (+1 Speed)
> - Harder Skin (+1 Strenght)
> - Better Camouflage (+1 Stealth)
> - Better Circulatory System

@doomlightning **- Dichorisare Chiozore, “Divider” - HO**

- Small Herbivore

Mutations: Better Syphon (+1 Speed), Camouflage (+1 Stealth)

_D. Chiozore_ has developed a more complex Syphon, which allows it to reach higher speeds. It now has a camouflage to hide from dangers aswell.

Statistics:

- Speed - 7
- Stealth - 8\*(2.5) = 20
- Strenght - 5\*(1.5) = 7.5 (Bitter)
- User Usefulness - 0

Preys On: _Vegetation_  
Predated By: N/A

> **Mutation History**
>
> - Segmentation
> - Annular Muscles (+2 speed due to Axial Respiratory System)
> - Axial Respiratory System
> - Siphon (+1 Speed)
> - Mantle (+1 Strenght)
> - Joints (+1 Speed)
> - Circulatory System
> - Stylocone Tail / Evil Face (+1 Strenght)
> - Basic Brain
> - Eyespots (+1 Stealth)
> - Compound eyes (+1 Stealth)
> - Memory Cortex
> - Countershading (+1 Stealth)
> - Segmented Mantle Osteoderm (+1 Strenght)
> - Bitter Taste (+1 Strenght)
> - “Reflectors” (+1 Stealth)
> - Schooling
> - Physical imitation (+1 Stealth)
> - Chemoreception (+1 Stealth)
> - Air Bags (+1 Speed)
> - Mental Rating
> - Size Increase (Small Size)
> - Closed Circulatory System
> - K-type Reproduction
> - Better Syphon (+1 Speed)
> - Camouflage (+1 Stealth)

@Cha **- Multipoda Yuyimus, “Centipede” - HO**

- Small Carnivore

Mutations: Better Leg Muscles (+1 Speed), Longer Legs (+1 Speed)

_M. Yuyimus_ made quite a few changes to it’s legs: They are now longer and have reinforced muscles, allowing for much faster movement.

Statistics:

- Speed - 8
- Stealth - 5\*(2.5) = 12.5
- Strenght - 9\*(1.5) = 13.5 (Venom)
- User Usefulness - 0

Preys On: _Multipoda TeaKinges_, _Multipoda Cat-Bestiae_, _Multipoda Narrenists_, _M. Mutator_  
Predated By: _Multipoda TeaKinges_, _Multipoda Cat-Bestiae_, _Multipoda Narrenists_, _M. Mutator_

> **Mutation History**
>
> - Respiratory System
> - Basic Tentacles (+2 Speed due to Respiratory System)
> - Grinding Teeth
> - Stronger Muscles (+1 Strenght)
> - Camouflage (+1 Stealth)
> - Jumping Limbs (+1 Speed)
> - Circulatory System
> - Omnivorous Diet
> - Digging Limbs (+1 Stealth)
> - Harder Skin (+1 Strenght)
> - Venom Glands (+1 Strenght)
> - Sharp Teeth (+1 Strenght)
> - Sound Antennae (+1 Stealth)
> - Extra Muscle Speed (+1 Speed)
> - Size Increase (Small Size)
> - Spiky Skin (+1 Strenght)
> - Simple brain
> - Stronger Digging Limbs (+1 Strenght)
> - Carnivoreous Diet
> - Better Camouflage (+1 Stealth)
> - Claws (+1 Strenght)
> - Stronger Leg Muscles (+1 Speed)
> - Heart
> - Stronger Jaw Muscles (+1 Strenght)
> - Better Leg Muscles (+1 Speed)
> - Longer Legs (+1 Speed)

@CatSquared **- Multipoda Cat-Bestiae, “Cat Beasts” - HO**

- Tiny Omnivore

Mutations: Better Gnetic Recombination (+0.5 M/R), Chemical Communication (+1 Stealth)

_M. Cat-Bestiae_ now makes lots more genetic recombinations when reproducing, allowing for more diversity in the species. It also now communicates using chemicals, warning each other of approaching dangers.

Statistics:

- Speed - 7
- Stealth - 8\*(3) = 24
- Strenght - 7\*(1) = 7 (Venom)
- User Usefulness - 0

Preys On: _Vegetation_, _Multipoda Yuyimus_, _Multipoda TeaKinges_, _Multipoda Narrenists_, _M. Mutator_  
Predated By: _Multipoda TeaKinges_, _Multipoda Yuyimus_, _Multipoda Narrenists_, _M. Mutator_

> **Mutation History**
>
> - Respiratory System
> - Basic Tentacles (+2 Speed due to Respiratory System)
> - Grinding Teeth
> - Stronger Muscles (+1 Strenght)
> - Camouflage (+1 Stealth)
> - Jumping Limbs (+1 Speed)
> - Circulatory System
> - Omnivorous Diet
> - Digging Limbs (+1 Stealth)
> - Harder Skin (+1 Strenght)
> - Venom Glands (+1 Strenght)
> - Sharp Teeth (+1 Strenght)
> - Sound Antennae (+1 Stealth)
> - Extra Muscle Speed (+1 Speed)
> - Size Increase (Small Size)
> - Spiky Skin (+1 Strenght)
> - Simple brain
> - Stronger Digging Limbs (+1 Strenght)
> - Chemoreception (+1 Stealth)
> - Tunnel Digging (+1 Stealth)
> - Size Decrease (Tiny Size)
> - Letter Camouflage (+1 Stealth)
> - Faster Leg Muscles (+1 Speed)
> - Streamline Shape (+1 Speed)
> - Better Gnetic Recombination (+0.5 M/R)  
> \*Chemical Communication (+1 Stealth)

@ThatGuyJim **- Multipoda Narrenists, “Darren” - HO**

- Small Omnivore

Mutations: Better Camouflage (+1 Stealth), More Spikes (+1 Strenght)

_M. Narrenists_ developed a better camouflage to counter the cursors and other creatures. It also is spikier than ever, making it more dangerous to attack by other predators.

Statistics:

- Speed - 7
- Stealth - 7\*(2.5) = 17.5
- Strenght - 9\*(1.5) = 13.5 (Venom)
- User Usefulness - 2

Preys On: _Vegetation_, _Multipoda Yuyimus_, _Multipoda Cat-Bestiae_, _M. Mutator_, _M. TeaKinges_  
Predated By: _Multipoda Cat-Bestiae_, _Multipoda TeaKinges_, _Multipoda Yuyimus_, _M. Mutator_

> **Mutation History**
>
> - Respiratory System
> - Basic Tentacles (+2 Speed due to Respiratory System)
> - Grinding Teeth
> - Stronger Muscles (+1 Strenght)
> - Camouflage (+1 Stealth)
> - Jumping Limbs (+1 Speed)
> - Circulatory System
> - Omnivorous Diet
> - Digging Limbs (+1 Stealth)
> - Harder Skin (+1 Strenght)
> - Venom Glands (+1 Strenght)
> - Sharp Teeth (+1 Strenght)
> - Sound Antennae (+1 Stealth)
> - Extra Muscle Speed (+1 Speed)
> - Size Increase (Small Size)
> - Spiky Skin (+1 Strenght)
> - Simple brain
> - Stronger Digging Limbs (+1 Strenght)
> - Chemoreception (+1 Stealth)
> - Tunnel Digging (+1 Stealth)
> - More Speed (+1 Speed)
> - More Speed (+1 Speed)
> - Horn (+1 Strenght)
> - Spam-eating behaviour (+1 UU)
> - Better Camouflage (+1 Stealth)
> - More Spikes (+1 Strenght)

@Bontopia13 **- Dichorisare Bontopius, “The Swarm” - HO**

- Small Herbivore

Mutations: Better Camouflage (+1 Stealth), Better Joints (+1 Speed)

_D. Bontopius_ developed a camouflage to counter AI cursors, which works well even in large groups of this species. It also developed the joints it has between it’s segments, allowing for faster movement.

Statistics:

- Speed - 7
- Stealth - 8\*(2.5) = 20
- Strenght - 5\*(2) = 10 (Bitter)
- User Usefulness - 0

Preys On: _Vegetation_  
Predated By: N/A

> **Mutation History**
>
> - Segmentation
> - Annular Muscles (+2 speed due to Axial Respiratory System)
> - Axial Respiratory System
> - Siphon (+1 Speed)
> - Mantle (+1 Strenght)
> - Joints (+1 Speed)
> - Circulatory System
> - Stylocone Tail / Evil Face (+1 Strenght)
> - Basic Brain
> - Eyespots (+1 Stealth)
> - Compound eyes (+1 Stealth)
> - Memory Cortex
> - Countershading (+1 Stealth)
> - Segmented Mantle Osteoderm (+1 Strenght)
> - Bitter Taste (+1 Strenght)
> - “Reflectors” (+1 Stealth)
> - Schooling
> - Physical imitation (+1 Stealth)
> - Chemoreception (+1 Stealth)
> - Air Bags (+1 Speed)
> - Mental Rating
> - Size Increase (Small Size)
> - Swarm Intelligence (+0.5 to strenght multiplier)
> - Hiding Eggs
> - Better Camouflage (+1 Stealth)
> - Better Joints (+1 Speed)

@fralegend015 **- Multipoda Mutator, “Strange Crawler” - ID**

- Small Omnivore

Mutations: Epigenetic Manipulation (+0.5 M/R), Better Vascular System

_M. Mutator_ is a new split-off species of the successfull _M. TeaKinges_ species. It has developed a way to Manipulate it’s Epigenetics, giving it higher chance of getting good mutations. It also has heart all over it’s body, pumping it’s blood to where it’s needed. However, _M. TeaKinges_ is a threat to this species and may hunt it into extinction in the future.

Statistics:

- Speed - 8
- Stealth - 6\*(2.5) = 15
- Strenght - 8\*(1.5) = 12 (Venom)
- User Usefulness - 0

Preys On: _Vegetation_, _Multipoda Yuyimus_, _Multipoda Cat-Bestiae_, _Multipoda Narrenists_  
Predated By: _Multipoda Cat-Bestiae_, _M. Narrenists_, _M. Yuyimus_, _M. TeaKinges_

> **Mutation History**
>
> - Respiratory System
> - Basic Tentacles (+2 Speed due to Respiratory System)
> - Grinding Teeth
> - Stronger Muscles (+1 Strenght)
> - Camouflage (+1 Stealth)
> - Jumping Limbs (+1 Speed)
> - Circulatory System
> - Omnivorous Diet
> - Digging Limbs (+1 Stealth)
> - Harder Skin (+1 Strenght)
> - Venom Glands (+1 Strenght)
> - Sharp Teeth (+1 Strenght)
> - Sound Antennae (+1 Stealth)
> - Extra Muscle Speed (+1 Speed)
> - Size Increase (Small Size)
> - Spiky Skin (+1 Strenght)
> - Simple brain
> - Stronger Digging Limbs (+1 Strenght)
> - Chemoreception (+1 Stealth)
> - Tunnel Digging (+1 Stealth)
> - More Speed (+1 Speed)
> - More Speed (+1 Speed)
> - More Speed (+1 Speed)
> - Harder Skin (+1 Strenght)
> - Epigenetic Manipulation (+0.5 M/R)
> - Better Vascular System

@willow **- Dichorisare Amplicoma, “Wall Slug” - HO**

- Small Herbivore

Mutations: Midsection Duplication (+1 Speed), Setae (+1 Stealth)

_D. Amplicoma_ is a shoot-off species of _D. Chiozore_. It has an elongated body, which allows it to be a bit faster, aswell as tiny hair called Setae, which allow it to stick to sides of a post when it doesn’t need to be on it’s surface. While they do make this species relatively safe from other creatures for now, Cursors still can lower themselved low enough to knock them off, but the darkness of between-post space makes it hard to spot those creatures.

Statistics:

- Speed - 7
- Stealth - 8\*(2.5) = 20
- Strenght - 5\*(1.5) = 7.5 (Bitter)
- User Usefulness - 0

Preys On: _Vegetation_  
Predated By: N/A

> **Mutation History**
>
> - Segmentation
> - Annular Muscles (+2 speed due to Axial Respiratory System)
> - Axial Respiratory System
> - Siphon (+1 Speed)
> - Mantle (+1 Strenght)
> - Joints (+1 Speed)
> - Circulatory System
> - Stylocone Tail / Evil Face (+1 Strenght)
> - Basic Brain
> - Eyespots (+1 Stealth)
> - Compound eyes (+1 Stealth)
> - Memory Cortex
> - Countershading (+1 Stealth)
> - Segmented Mantle Osteoderm (+1 Strenght)
> - Bitter Taste (+1 Strenght)
> - “Reflectors” (+1 Stealth)
> - Schooling
> - Physical imitation (+1 Stealth)
> - Chemoreception (+1 Stealth)
> - Air Bags (+1 Speed)
> - Mental Rating
> - Size Increase (Small Size)
> - Closed Circulatory System
> - K-type Reproduction
> - Midsection Duplication (+1 Speed)
> - Setae (+1 Stealth)

I wonder if this game will see creature art like TRoNC did…

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<div class="post-metadata">

### Author: ![doomlightning](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/doomlightning/32/14892_2.png) [@doomlightning](https://community.revolutionarygamesstudio.com/u/doomlightning)
#### Post date: [October 22, 2023, 7:47pm UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/210 "2023-10-22T19:47:07Z")

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M1: sentinel behaver

M2: jaws like mentibal

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [October 22, 2023, 7:47pm UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/211 "2023-10-22T19:47:55Z")

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> [@doomlightning](#):
>
> mentibal

What is a “mentibal”?

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<div class="post-metadata">

### Author: ![doomlightning](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/doomlightning/32/14892_2.png) [@doomlightning](https://community.revolutionarygamesstudio.com/u/doomlightning)
#### Post date: [October 22, 2023, 7:49pm UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/212 "2023-10-22T19:49:17Z")

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![120_ants_bodyimage5-1600x1065](https://thrivecommunity-uploads.b-cdn.net/original/2X/4/4fa18be9dc33e4a13efbaee9d52e7693c57a00a7.jpeg)

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<div class="post-metadata">

### Author: ![fralegend015](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/fralegend015/32/11835_2.png) [@fralegend015](https://community.revolutionarygamesstudio.com/u/fralegend015)
#### Post date: [October 22, 2023, 8:00pm UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/213 "2023-10-22T20:00:51Z")

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In this round do I have 2 or 3 mutations?

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [October 22, 2023, 8:02pm UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/214 "2023-10-22T20:02:58Z")

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More mutations are for rounds with even numbers. Rounds with uneven numbers have the lower amount of mutations. (So now it will be 3 mutations)

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<div class="post-metadata">

### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [October 22, 2023, 9:58pm UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/215 "2023-10-22T21:58:28Z")

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do i have 2.5 MP or am i gonna need to get that 0.5 Mp back this round

M1: higher muscle heat production to go further down along the posts and improve muscle strength  
M2: acid gland in the head to digest the base of posts to make caves to inhabit and hide from the cursors by having the caves be 3 dimensional mazes

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<div class="post-metadata">

### Author: ![CatSquared](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/catsquared/32/11695_2.png) [@CatSquared](https://community.revolutionarygamesstudio.com/u/CatSquared)
#### Post date: [October 23, 2023, 5:03am UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/216 "2023-10-23T05:03:53Z")

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Name: Cat-Bestiae Tigris

Mutations:

1. Swarm intelligence.

2. Basic gliding wings.

3. A toxin that kills predators when they try to eat Cat-Bestiae Tigris.

If I have my third mutation next round, and not this round, then mutation 3 will be my third mutation next round.

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<div class="post-metadata">

### Author: ![fralegend015](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/fralegend015/32/11835_2.png) [@fralegend015](https://community.revolutionarygamesstudio.com/u/fralegend015)
#### Post date: [October 23, 2023, 6:04am UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/217 "2023-10-23T06:04:03Z")

</div>

Scientific name: Fabuloid pseudo  
Nickname: Hothebelifabustilal (Short for: How the belgium is Fabula still alive)

Mutation 1: Better respiratory system that paired with the vascular system allows for greater muscolar extersion.

Mutation 2: the tentacles migrate to the sides of the organism and gain muscles that allow them to move faster, in addition the body shapes becomes elongated and reminiscent of Fabula.

Mutation 3: better brain

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [October 23, 2023, 6:04am UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/218 "2023-10-23T06:04:42Z")

</div>

You currently have 2 M/R, so you can get 0.5 extra thanks to a mutation.

> [@fralegend015](#):
>
> Mutation 3: better brain

You have to evolve a tier 2 respiratory system first (you already have tier 2 circulatory system).

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<div class="post-metadata">

### Author: ![TeaKing](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/teaking/32/14641_2.png) [@TeaKing](https://community.revolutionarygamesstudio.com/u/TeaKing)
#### Post date: [October 23, 2023, 6:56am UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/220 "2023-10-23T06:56:36Z")

</div>

M1: improved respiratory system  
M2: an extra pair of limbs turns into wings, allowing for flight

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<div class="post-metadata">

### Author: ![fralegend015](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/fralegend015/32/11835_2.png) [@fralegend015](https://community.revolutionarygamesstudio.com/u/fralegend015)
#### Post date: [October 23, 2023, 7:29am UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/221 "2023-10-23T07:29:37Z")

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> [@aah31415](#):
>
> You have to evolve a tier 2 respiratory system first

> [@fralegend015](#):
>
> Mutation 1: Better respiratory system

My species already has a tier 1 respirstory system so this means it increases to tier 2.

Also, both the better vascular system and better respirstory system should give a +1 strenght each.

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### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [October 23, 2023, 9:02am UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/222 "2023-10-23T09:02:33Z")

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would i able to use that this round or the round after the next\[1\]  
if i can use it this round i’m moving my current M2 up to M3 and making M2 be RNA editing for both survival rate and mutation rate

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1. extra MP is after odd rounds right?

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [October 23, 2023, 12:02pm UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/223 "2023-10-23T12:02:59Z")

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I think I may indeed add a direct advantage of having the systems next round…

> [@willow](#):
>
> if i can use it this round i’m moving my current M2 up to M3 and making M2 be RNA editing for both survival rate and mutation rate

You can only use the extra M/R a round after you gained it (if it is even round). This round you’ll have 2 M/R no matter what (Round 14).

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### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [October 23, 2023, 12:21pm UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/224 "2023-10-23T12:21:41Z")

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k, i’ll put the rna editing in next round then

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