# Survival in the Forum

**URL:** https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754
**Category:** Forum Games
**Created:** [August 9, 2023, 4:27pm UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754 "2023-08-09T16:27:46Z")
**Posts on this page:** 20
**Page:** 12

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### Author: ![Cha](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/cha/32/9873_2.png) [@Cha](https://community.revolutionarygamesstudio.com/u/Cha)
#### Post date: [October 23, 2023, 2:46pm UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/225 "2023-10-23T14:46:38Z")

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Mutation uno: Biparental care

Mutation dos: Photoreceptors? (lensed eyes if alraedy present)

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### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [October 23, 2023, 7:19pm UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/226 "2023-10-23T19:19:25Z")

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base organism has basic sensory cells so you probably already have photoreceptors

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### Author: ![CatSquared](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/catsquared/32/11695_2.png) [@CatSquared](https://community.revolutionarygamesstudio.com/u/CatSquared)
#### Post date: [October 25, 2023, 1:12pm UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/227 "2023-10-25T13:12:32Z")

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Does the streamlined body of Cat-Bestiae Tigris also increase it’s flying speed?

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [October 25, 2023, 1:45pm UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/228 "2023-10-25T13:45:18Z")

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It already added speed to land speed, so you’ll have 1 flying speed next round.

Edit: Bontopia13 and ThatGuyJim, where are your mutations?

Edit2: @Bontopia13 and @ThatGuyJim I request you both to submit mutations. If not done, I’ll consider making another species fate vote.

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### Author: ![Bontopia13](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/bontopia13/32/14440_2.png) [@Bontopia13](https://community.revolutionarygamesstudio.com/u/Bontopia13)
#### Post date: [October 31, 2023, 9:45am UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/229 "2023-10-31T09:45:45Z")

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Sorry, my power went out, and so I could not use my laptop. Anyway.

M1: A larger abdomen.

M2: 2 More legs.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [November 4, 2023, 1:06am UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/230 "2023-11-04T01:06:33Z")

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I’ve decided to wait for ThatGuyJim until November the 14th, if they don’t respond by then, I will see them as no longer active on the forum and do a species fate vote.  
I’ve made [a new Forum Game](https://community.revolutionarygamesstudio.com/t/radiostrocity/6966) in the meantime, so that people will have more time to post votes on the individual FGs.

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### Author: ![ThatGuyJim](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/thatguyjim/32/11753_2.png) [@ThatGuyJim](https://community.revolutionarygamesstudio.com/u/ThatGuyJim)
#### Post date: [November 4, 2023, 10:01am UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/231 "2023-11-04T10:01:41Z")

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sorry, ive been away for ages and couldnt access the forum can i still do my two mutations or have i missed my chance?

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [November 4, 2023, 10:06am UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/232 "2023-11-04T10:06:53Z")

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You can still submit your 2 mutations.

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### Author: ![ThatGuyJim](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/thatguyjim/32/11753_2.png) [@ThatGuyJim](https://community.revolutionarygamesstudio.com/u/ThatGuyJim)
#### Post date: [November 4, 2023, 10:07am UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/233 "2023-11-04T10:07:46Z")

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if i am still in, here are my new mutations

M1: add rear spikes as a defense

M2: flagella

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [November 4, 2023, 10:09am UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/234 "2023-11-04T10:09:51Z")

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> [@ThatGuyJim](#):
>
> M2: flagella

Do you mean hair? You control a creature species, not a cell one, and the environment is land and not water.

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### Author: ![ThatGuyJim](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/thatguyjim/32/11753_2.png) [@ThatGuyJim](https://community.revolutionarygamesstudio.com/u/ThatGuyJim)
#### Post date: [November 4, 2023, 10:10am UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/235 "2023-11-04T10:10:48Z")

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oh wait, i ment the weird tenticles used to make cells move, i think i got mixed up

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [November 4, 2023, 10:12am UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/236 "2023-11-04T10:12:57Z")

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Pseudopods (the thing you most likely meant) are already a part of your creature in form of muscle cells, which function in very simmilar way.

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### Author: ![ThatGuyJim](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/thatguyjim/32/11753_2.png) [@ThatGuyJim](https://community.revolutionarygamesstudio.com/u/ThatGuyJim)
#### Post date: [November 4, 2023, 10:13am UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/237 "2023-11-04T10:13:02Z")

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I will change it to faster limb movement

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [November 5, 2023, 8:46pm UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/238 "2023-11-05T20:46:34Z")

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**Round 14 - Year 1, Month 2**

SUB-EVENT

Prosper Forum has downloaded a large update recenently. While at the first sight not affecting the creatures, it turned out that composition of the atmosphere has changed, being better for the organisms. Their circulatory systems now strenghten them, respiratory systems allows for faster movement, and more oxygenated than ever brains allow for more stealth.

In the meantime, Creature Containment Plan, now known as Creature Park Organization (CPO), with many members of former BCA joining in, made an agreement with FPG and the forum’s moderators, allowing for creation of areas where the forum’s species will be safe to live in. However, a splinter group of FPG radicals, known as Eradication Agreement (EA), stated that it will continue to raid those “Forum Parks” (FPs). CPO’s plan is to create multiple Forum Parks with unique conditions, which will influence evolution of organisms living inside of them. First of those areas, α-FP, has conditions that immitate the ones of earthly deserts, with large spaces between few letters.

CPO also is the first group in the forum to develop a timeline of creatures’ evolution, with MAL (Months After Limagriseus) being the primary time unit. Period of time 1 to 3 MAL is known as the Early Era, the period of time from 4 to 9 MAL is known as the Intermediate Era, and the time period from 10 MAL on, including the present day, is known as **Pax Multipoda**

How will the species adapt to all this stuff?

Species

@Teaking **- Multipoda TeaKinges, “The Crawler” - HO**

- Small Omnivore

Mutations: Improved Respiratory System (+1 Both Speed), Gliding limbs (+1 Flying Speed)

_M. TeaKinges_ evolved pair of gliding limbs, allowing for basic flight. In order to suplement flight muscles with enought oxygen, it also improved it’s respiratory system greatly, making it even faster. It’s flight became even better thanks to forum’s new atmosphere.

Statistics:

- Speed - 10/3
- Stealth - 8\*(2.5) = 20
- Strenght - 10\*(1.5) = 15 (Venom)
- User Usefulness - 0

Distribution: _Wilderness_

Preys On: _Vegetation_, _Multipoda Yuyimus_, _Multipoda Narrenists_, _F. Hothebelifabustilal_  
Predated By: _M. Yuyimus_, _M. Narrenists_, _F. Hothebelifabustilal_, _Multipoda Cat-Bestiae_

> **Mutation History**
>
> - Respiratory System
> - Basic Tentacles (+2 Speed due to Respiratory System)
> - Grinding Teeth
> - Stronger Muscles (+1 Strenght)
> - Camouflage (+1 Stealth)
> - Jumping Limbs (+1 Speed)
> - Circulatory System
> - Omnivorous Diet
> - Digging Limbs (+1 Stealth)
> - Harder Skin (+1 Strenght)
> - Venom Glands (+1 Strenght)
> - Sharp Teeth (+1 Strenght)
> - Sound Antennae (+1 Stealth)
> - Extra Muscle Speed (+1 Speed)
> - Size Increase (Small Size)
> - Spiky Skin (+1 Strenght)
> - Simple brain
> - Stronger Digging Limbs (+1 Strenght)
> - Chemoreception (+1 Stealth)
> - Tunnel Digging (+1 Stealth)
> - More Speed (+1 Speed)
> - More Speed (+1 Speed)
> - More Speed (+1 Speed)
> - Harder Skin (+1 Strenght)
> - Better Camouflage (+1 Stealth)
> - Better Circulatory System
> - Improved Respiratory System (+1 Both Speed)
> - Gliding limbs (+1 Flying Speed)

@doomlightning **- Dichorisare Chiozore, “Divider” - HO**

- Small Herbivore

Mutations: Sentinel Behaviour (+1 UU), Mandibles (+1 Strenght)

_D. Chiozore_ developed a unique sense - when it detects an imminent spamming event, it will move in circles, allowing users to watch out for the upcoming spam. It now also has mandibles, adding more force to this creature’s bite.

Statistics:

- Speed - 9
- Stealth - 9\*(2.5) = 22.5
- Strenght - 8\*(1.5) = 12 (Bitter)
- User Usefulness - 1

Distribution: _Wilderness_

Preys On: _Vegetation_  
Predated By: N/A

> **Mutation History**
>
> - Segmentation
> - Annular Muscles (+2 speed due to Axial Respiratory System)
> - Axial Respiratory System
> - Siphon (+1 Speed)
> - Mantle (+1 Strenght)
> - Joints (+1 Speed)
> - Circulatory System
> - Stylocone Tail / Evil Face (+1 Strenght)
> - Basic Brain
> - Eyespots (+1 Stealth)
> - Compound eyes (+1 Stealth)
> - Memory Cortex
> - Countershading (+1 Stealth)
> - Segmented Mantle Osteoderm (+1 Strenght)
> - Bitter Taste (+1 Strenght)
> - “Reflectors” (+1 Stealth)
> - Schooling
> - Physical imitation (+1 Stealth)
> - Chemoreception (+1 Stealth)
> - Air Bags (+1 Speed)
> - Mental Rating
> - Size Increase (Small Size)
> - Closed Circulatory System
> - K-type Reproduction
> - Better Syphon (+1 Speed)
> - Camouflage (+1 Stealth)
> - Sentinel Behaviour (+1 UU)
> - Mandibles (+1 Strenght)

@Cha **- Multipoda Yuyimus, “Centipede” - OP**

- Small Carnivore

Mutations: Biparental Care, Pinhole Eyes (+1 Stealth)

_M. Yuyimus_ now cares for it’s youth after it hatches. Two parents will care for clutch of eggs and the juviniles born out of them. To see it’s environment easier, this species has also developed pinhole eyes, being able to sense direction of light.

_M. Narrenists_ has an edge over this species in stealth, and begins to eliminate it from the forum…

Statistics:

- Speed - 9
- Stealth - 7\*(2.5) = 17.5
- Strenght - 11\*(1.5) = 16.5 (Venom)
- User Usefulness - 0

Distribution: _Wilderness_

Preys On: _Multipoda Cat-Bestiae_, _Multipoda Narrenists_, _M. Mutator_  
Predated By: _Multipoda TeaKinges_, _Multipoda Cat-Bestiae_, _Multipoda Narrenists_, _M. Mutator_

> **Mutation History**
>
> - Respiratory System
> - Basic Tentacles (+2 Speed due to Respiratory System)
> - Grinding Teeth
> - Stronger Muscles (+1 Strenght)
> - Camouflage (+1 Stealth)
> - Jumping Limbs (+1 Speed)
> - Circulatory System
> - Omnivorous Diet
> - Digging Limbs (+1 Stealth)
> - Harder Skin (+1 Strenght)
> - Venom Glands (+1 Strenght)
> - Sharp Teeth (+1 Strenght)
> - Sound Antennae (+1 Stealth)
> - Extra Muscle Speed (+1 Speed)
> - Size Increase (Small Size)
> - Spiky Skin (+1 Strenght)
> - Simple brain
> - Stronger Digging Limbs (+1 Strenght)
> - Carnivoreous Diet
> - Better Camouflage (+1 Stealth)
> - Claws (+1 Strenght)
> - Stronger Leg Muscles (+1 Speed)
> - Heart
> - Stronger Jaw Muscles (+1 Strenght)
> - Better Leg Muscles (+1 Speed)
> - Longer Legs (+1 Speed)
> - Biparental Care
> - Pinhole Eyes (+1 Stealth)

@CatSquared **- Multipoda Cat-Bestiae, “Cat Beasts” - HO**

- Tiny Omnivore

Mutations: Swarm Behaviour (+0.5 to Strenght Multiplier), Gliding Wings (+1 Flying Speed), Toxicity (+1 Strenght)

_M. Cat-Bestiae_, like _D. Bontopius_, now operates in a swarms, hunting together and protecting each other. It also has developed basic gliding wings, allowing it to glide from letter to letter. It also developed a toxin, making it inedible to all predators… for now.

Statistics:

- Speed - 8/2
- Stealth - 9\*(3) = 27
- Strenght - 9\*(1.5) = 13.5 (Venom, Toxicity)
- User Usefulness - 0

Distribution: _Wilderness_

Preys On: _Vegetation_, _Multipoda Yuyimus_, _Multipoda TeaKinges_, _Multipoda Narrenists_, _M. Mutator_  
Predated By: N/A

> **Mutation History**
>
> - Respiratory System
> - Basic Tentacles (+2 Speed due to Respiratory System)
> - Grinding Teeth
> - Stronger Muscles (+1 Strenght)
> - Camouflage (+1 Stealth)
> - Jumping Limbs (+1 Speed)
> - Circulatory System
> - Omnivorous Diet
> - Digging Limbs (+1 Stealth)
> - Harder Skin (+1 Strenght)
> - Venom Glands (+1 Strenght)
> - Sharp Teeth (+1 Strenght)
> - Sound Antennae (+1 Stealth)
> - Extra Muscle Speed (+1 Speed)
> - Size Increase (Small Size)
> - Spiky Skin (+1 Strenght)
> - Simple brain
> - Stronger Digging Limbs (+1 Strenght)
> - Chemoreception (+1 Stealth)
> - Tunnel Digging (+1 Stealth)
> - Size Decrease (Tiny Size)
> - Letter Camouflage (+1 Stealth)
> - Faster Leg Muscles (+1 Speed)
> - Streamline Shape (+1 Speed)
> - Better Gnetic Recombination (+0.5 M/R)
> - Chemical Communication (+1 Stealth)
> - Swarm Behaviour (+0.5 to Strenght Multiplier)
> - Gliding Wings (+1 Flying Speed)
> - Toxicity (+1 Strenght)

@ThatGuyJim **- Multipoda Narrenists, “Darren” - HO**

- Small Omnivore

Mutations: Rear Spikes (+1 Strenght), Faster Movement (+1 Speed)

_M. Narrenists_ evolved spikes on it’s rear side, making attacks on it from behind highly dangerous. It has also developed to move faster, with changes to it’s walking pattern.

Statistics:

- Speed - 9
- Stealth - 8\*(2.5) = 20
- Strenght - 11\*(1.5) = 16.5 (Venom)
- User Usefulness - 2

Distribution: _Wilderness_

Preys On: _Vegetation_, _Multipoda Yuyimus_, _Multipoda Cat-Bestiae_, _M. Mutator_, _M. TeaKinges_  
Predated By: _Multipoda Cat-Bestiae_, _Multipoda TeaKinges_, _M. Mutator_

> **Mutation History**
>
> - Respiratory System
> - Basic Tentacles (+2 Speed due to Respiratory System)
> - Grinding Teeth
> - Stronger Muscles (+1 Strenght)
> - Camouflage (+1 Stealth)
> - Jumping Limbs (+1 Speed)
> - Circulatory System
> - Omnivorous Diet
> - Digging Limbs (+1 Stealth)
> - Harder Skin (+1 Strenght)
> - Venom Glands (+1 Strenght)
> - Sharp Teeth (+1 Strenght)
> - Sound Antennae (+1 Stealth)
> - Extra Muscle Speed (+1 Speed)
> - Size Increase (Small Size)
> - Spiky Skin (+1 Strenght)
> - Simple brain
> - Stronger Digging Limbs (+1 Strenght)
> - Chemoreception (+1 Stealth)
> - Tunnel Digging (+1 Stealth)
> - More Speed (+1 Speed)
> - More Speed (+1 Speed)
> - Horn (+1 Strenght)
> - Spam-eating behaviour (+1 UU)
> - Better Camouflage (+1 Stealth)
> - More Spikes (+1 Strenght)
> - Rear Spikes (+1 Strenght)
> - Faster Movement (+1 Speed)

@Bontopia13 **- Dichorisare Bontopius, “The Swarm” - HO**

- Small Herbivore

Mutations: Larger Abdomen (+1 Strenght), 2 More Legs (+1 Speed)

_D. Bontopius_’s abdomen segment is now larger, allowing the creature to tank more damage from predators. It also has develop 2 more legs, increasing it’s movement speed.

Statistics:

- Speed - 10
- Stealth - 9\*(2.5) = 22.5
- Strenght - 7\*(2) = 14 (Bitter)
- User Usefulness - 0

Distribution: _Wilderness_

Preys On: _Vegetation_  
Predated By: N/A

> **Mutation History**
>
> - Segmentation
> - Annular Muscles (+2 speed due to Axial Respiratory System)
> - Axial Respiratory System
> - Siphon (+1 Speed)
> - Mantle (+1 Strenght)
> - Joints (+1 Speed)
> - Circulatory System
> - Stylocone Tail / Evil Face (+1 Strenght)
> - Basic Brain
> - Eyespots (+1 Stealth)
> - Compound eyes (+1 Stealth)
> - Memory Cortex
> - Countershading (+1 Stealth)
> - Segmented Mantle Osteoderm (+1 Strenght)
> - Bitter Taste (+1 Strenght)
> - “Reflectors” (+1 Stealth)
> - Schooling
> - Physical imitation (+1 Stealth)
> - Chemoreception (+1 Stealth)
> - Air Bags (+1 Speed)
> - Mental Rating
> - Size Increase (Small Size)
> - Swarm Intelligence (+0.5 to strenght multiplier)
> - Hiding Eggs
> - Better Camouflage (+1 Stealth)
> - Better Joints (+1 Speed)
> - Larger Abdomen (+1 Strenght)
> - 2 More Legs (+1 Speed)

@fralegend015 **- Fabuloid Pseudo, “Hothebelifabustilal” - HO**

- Small Omnivore

Mutations: Better Respiratory System (+1 Speed), Limbs Location Change (+1 Speed), Intermediate Brain (+1 Stealth)

_F. Hothebelifabustilal_ is the descendant of _M. Mutator_. It has developed more complex brain, helping it survive in the forum’s environment, aswell as the necesarry respiratory system to supply it with oxygen equivalent. It’s limbs now rest on the side of it’s body and have more muscles attatched to it, giving the organism more speed. The creature looks a lot like a creature from the Extinct _Fabula_ genus, and so it has been renamed to such name.

Statistics:

- Speed - 11
- Stealth - 8\*(2.5) = 20
- Strenght - 10\*(1.5) = 15 (Venom)
- User Usefulness - 0

Distribution: _Wilderness_

Preys On: _Vegetation_, _Multipoda Yuyimus_, _Multipoda Narrenists_, _M. TeaKinges_  
Predated By: _Multipoda Cat-Bestiae_, _M. Narrenists_, _M. Yuyimus_, _M. TeaKinges_

> **Mutation History**
>
> - Respiratory System
> - Basic Tentacles (+2 Speed due to Respiratory System)
> - Grinding Teeth
> - Stronger Muscles (+1 Strenght)
> - Camouflage (+1 Stealth)
> - Jumping Limbs (+1 Speed)
> - Circulatory System
> - Omnivorous Diet
> - Digging Limbs (+1 Stealth)
> - Harder Skin (+1 Strenght)
> - Venom Glands (+1 Strenght)
> - Sharp Teeth (+1 Strenght)
> - Sound Antennae (+1 Stealth)
> - Extra Muscle Speed (+1 Speed)
> - Size Increase (Small Size)
> - Spiky Skin (+1 Strenght)
> - Simple brain
> - Stronger Digging Limbs (+1 Strenght)
> - Chemoreception (+1 Stealth)
> - Tunnel Digging (+1 Stealth)
> - More Speed (+1 Speed)
> - More Speed (+1 Speed)
> - More Speed (+1 Speed)
> - Harder Skin (+1 Strenght)
> - Epigenetic Manipulation (+0.5 M/R)
> - Better Vascular System
> - Better Respiratory System (+1 Speed)
> - Limbs Location Change (+1 Speed)
> - Intermediate Brain (+1 Stealth)

@willow **- Dichorisare Amplicoma, “Wall Slug” - HO**

- Small Herbivore

Mutations: Higher Muscle Heat (+1 Strenght), Acid Gland + Mazes (+1 Stealth)

_D. Amplicoma_ generates more heat when it’s muscles are moving, allowing it to go further down posts without freezing to death. It also produces acid, which is able to melt soil in lower levels of a post, allowing for the creation of mazes in which those creatures hide. However they still need to go to the surface in order to eat, meaning that they are at risk of predation from both other creatures and users…

Statistics:

- Speed - 9
- Stealth - 9\*(2.5) = 22.5
- Strenght - 8\*(1.5) = 12 (Bitter)
- User Usefulness - 0

Distribution: _Wilderness_

Preys On: _Vegetation_  
Predated By: N/A

> **Mutation History**
>
> - Segmentation
> - Annular Muscles (+2 speed due to Axial Respiratory System)
> - Axial Respiratory System
> - Siphon (+1 Speed)
> - Mantle (+1 Strenght)
> - Joints (+1 Speed)
> - Circulatory System
> - Stylocone Tail / Evil Face (+1 Strenght)
> - Basic Brain
> - Eyespots (+1 Stealth)
> - Compound eyes (+1 Stealth)
> - Memory Cortex
> - Countershading (+1 Stealth)
> - Segmented Mantle Osteoderm (+1 Strenght)
> - Bitter Taste (+1 Strenght)
> - “Reflectors” (+1 Stealth)
> - Schooling
> - Physical imitation (+1 Stealth)
> - Chemoreception (+1 Stealth)
> - Air Bags (+1 Speed)
> - Mental Rating
> - Size Increase (Small Size)
> - Closed Circulatory System
> - K-type Reproduction
> - Midsection Duplication (+1 Speed)
> - Setae (+1 Stealth)

BIOMES:  
_Wilderness_ - All Species  
_α-FP_ - No Species

ORGANIZATIONS & GROUPS (from most friendly to most hostile):  
-CPO (Creature Park Organization)  
-FPG (Forum Protection Group)  
-EA (Eradication Agreement)

* * *

A lot of changes this round!

Circulatory System and it’s upgrades give +1 Strenght, Respiratory System and it’s upgrades give +1 Speed to walking speed and flying speed, if a creature can fly. Brains or other neural structures and their upgrades give +1 to Stealth.

Habitats are now present, and their amount will expand, atleast as long as a creature doesn’t develop concerning features. They are empty of creature for now, but perhaps soon someone will migrate to the first new biome?

FPs (Forum Parks) don’t allow species to evolve at faster rate (meaning that all species will evolve in them at rate of 2 M/R, unless they exist both in the _Wilderness_ and a FP), while the Wilderness allows species to evolve at faster rate due to pressure from users.

FPs don’t have User Hunting Pressure, but they do still suffer from event penealties.

Expect the first general cladogram to appear soon, along with the symbols of various organizations.

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### Author: ![fralegend015](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/fralegend015/32/11835_2.png) [@fralegend015](https://community.revolutionarygamesstudio.com/u/fralegend015)
#### Post date: [November 5, 2023, 9:36pm UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/239 "2023-11-05T21:36:12Z")

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How much is going to be the next hunting pressure?

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [November 5, 2023, 9:42pm UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/240 "2023-11-05T21:42:11Z")

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It will be 9, 2 higher than the previous one (it has UHP of 7)

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<div class="post-metadata">

### Author: ![fralegend015](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/fralegend015/32/11835_2.png) [@fralegend015](https://community.revolutionarygamesstudio.com/u/fralegend015)
#### Post date: [November 5, 2023, 9:47pm UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/241 "2023-11-05T21:47:47Z")

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Mutation 1: Cybercognition, utilizes the cyberspace for sensing the position of anything that is around a certain radius from the species’ individuals utilizing it, this bypasses obstacles like the soil or letters.

Mutation 2: Autokinesis, the species’ individuals utilize the cyberspace to apply a vectorial force upon themselves, allowing them to go faster.

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### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [November 5, 2023, 10:08pm UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/242 "2023-11-05T22:08:29Z")

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M1: acid resistant egg cells that are large enough that it’s a disadvantage to carry them so they’re just dropped off in a pool of acid(also external fertilization because they’re dropped off as soon as they are able to be fertilized and removes need to protect eggs on the surface)  
M2: 12 legs that can be used for speed on ground but not hard walls(not enough surface area for the setae to work right) or to dig up and carry letters to the nests and partially bury them in the walls

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### Author: ![CatSquared](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/catsquared/32/11695_2.png) [@CatSquared](https://community.revolutionarygamesstudio.com/u/CatSquared)
#### Post date: [November 6, 2023, 5:59am UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/243 "2023-11-06T05:59:52Z")

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Mutations:

1. A projectile, derived from the toxin, to attack enemies from afar or from the air.

2. A hydrogen bladder, to allow long periods of flight.

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<div class="post-metadata">

### Author: ![ThatGuyJim](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/thatguyjim/32/11753_2.png) [@ThatGuyJim](https://community.revolutionarygamesstudio.com/u/ThatGuyJim)
#### Post date: [November 6, 2023, 3:59pm UTC](https://community.revolutionarygamesstudio.com/t/survival-in-the-forum/6754/244 "2023-11-06T15:59:03Z")

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M1: jagged claws on its feet to help it cross rough terrain

M2: gliding wings

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