# Talk about music thread

**URL:** https://community.revolutionarygamesstudio.com/t/talk-about-music-thread/7987
**Category:** Not Thrive
**Created:** [December 26, 2024, 4:49am UTC](https://community.revolutionarygamesstudio.com/t/talk-about-music-thread/7987 "2024-12-26T04:49:16Z")
**Posts on this page:** 20
**Page:** 2

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 26, 2024, 6:03pm UTC](https://community.revolutionarygamesstudio.com/t/talk-about-music-thread/7987/21 "2024-12-26T18:03:43Z")

</div>

Doesn’t seem like that’d be the norm…

---

<div class="post-metadata">

### Author: ![C009](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/c009/32/12168_2.png) [@C009](https://community.revolutionarygamesstudio.com/u/C009)
#### Post date: [December 26, 2024, 6:10pm UTC](https://community.revolutionarygamesstudio.com/t/talk-about-music-thread/7987/22 "2024-12-26T18:10:25Z")

</div>

Would be cool if there was mode for Thrive being evolution game with action game level of intensity inbetween. Maybe an idea for a mod.

Nonetheless Thrive _is_ an evolution simulator, and slow music fits term evolution. Also there is also possibility that in later stages you might want to hear your surroundings for some stuff. I don’t want to die from some critter because I listened rock too loud.

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 26, 2024, 6:15pm UTC](https://community.revolutionarygamesstudio.com/t/talk-about-music-thread/7987/23 "2024-12-26T18:15:56Z")

</div>

Exactly, music shouldn’t be so intense for an evolution game.

---

<div class="post-metadata">

### Author: ![50gens](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/50gens/32/12205_2.png) [@50gens](https://community.revolutionarygamesstudio.com/u/50gens)
#### Post date: [December 26, 2024, 6:17pm UTC](https://community.revolutionarygamesstudio.com/t/talk-about-music-thread/7987/24 "2024-12-26T18:17:39Z")

</div>

SINISTER CRITTER MUSIC.mp3

what is happening? why does the game say “you’re losing blood”? WHERE IS IT?!!! why don’t I have a mirror. do I need another monkey to pull it off from my back? but I didn’t socialise

INTENSE DEATH MUSIC DUE TO STRAW ORGAN “WASTED” SCREEN .aware stage.mp3

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 26, 2024, 6:27pm UTC](https://community.revolutionarygamesstudio.com/t/talk-about-music-thread/7987/25 "2024-12-26T18:27:42Z")

</div>

Making the player confused is certainly NOT one of the goals of this game.

---

<div class="post-metadata">

### Author: ![50gens](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/50gens/32/12205_2.png) [@50gens](https://community.revolutionarygamesstudio.com/u/50gens)
#### Post date: [December 26, 2024, 6:28pm UTC](https://community.revolutionarygamesstudio.com/t/talk-about-music-thread/7987/26 "2024-12-26T18:28:36Z")

</div>

music carries information

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 26, 2024, 6:31pm UTC](https://community.revolutionarygamesstudio.com/t/talk-about-music-thread/7987/27 "2024-12-26T18:31:11Z")

</div>

You mean the player would have a tutorial explaining what different songs mean?

---

<div class="post-metadata">

### Author: ![50gens](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/50gens/32/12205_2.png) [@50gens](https://community.revolutionarygamesstudio.com/u/50gens)
#### Post date: [December 26, 2024, 6:31pm UTC](https://community.revolutionarygamesstudio.com/t/talk-about-music-thread/7987/28 "2024-12-26T18:31:35Z")

</div>

it could be intuitive when you’re not looking. and there can also be explicit explanation text “spider on the right” “spider-like sounds” depending on how they are classified. different songs based on those spiders being angry versus peaceful.

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 26, 2024, 6:42pm UTC](https://community.revolutionarygamesstudio.com/t/talk-about-music-thread/7987/29 "2024-12-26T18:42:21Z")

</div>

I see. It makes more sense now.

---

<div class="post-metadata">

### Author: ![Oncpapa](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/oncpapa/32/16077_2.png) [@Oncpapa](https://community.revolutionarygamesstudio.com/u/Oncpapa)
#### Post date: [December 26, 2024, 8:13pm UTC](https://community.revolutionarygamesstudio.com/t/talk-about-music-thread/7987/30 "2024-12-26T20:13:36Z")

</div>

As someone who self-proclaimed “Doesn’t like music”\[1\], having anything remotely ‘intense’ as standard fair for the game would ruin having music in the game entirely.

Having high-strung music only works for certain games, you need to have music that fits the pacing, for example the newer Doom you’ll sometimes be making upwards of 3 inputs a second so having a fast soundtrack that is fitting, but the the older doom games have a measured rhythm to their combat so have soundtrack which, while definitely near rock, tend to have a measured and consistent pace;

Thrive is a very slow paced game where you can have many seconds at a time where nothing happens so it should have a slow soundtrack, the music only fits the pace when it synchronizes with what you’re doing, if you aren’t expected to do anything at the moment it’s okay to let silence speak for itself.

Dynamic music might be okay, given that there is proper dev time given to it, and soundtracks written for it, but since thrive isn’t necessarily about the combat to begin with, and the combat it would have would more align with a realistic plodding pace, combat themes should hardly to reach the highs of a more bombastic soundtrack to begin with.

\[2\]

* * *

1. Not literally true, but it’s not worth explaining why I wouldn’t want someone playing even songs I like on the speakers to the most mundane of tasks like dishes or factory work. 

2. Side note, but I really feel like a lot of people in modern times have a ‘music addiction’, which is harmless but having music play over every action feels wrong to me, before recording devices were invented (Most of history) the only music you’d hear outside of a concert or local band was what you and your peers were humming, which wouldn’t you know it fits the pacing of the what your doing.

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 26, 2024, 8:24pm UTC](https://community.revolutionarygamesstudio.com/t/talk-about-music-thread/7987/31 "2024-12-26T20:24:09Z")

</div>

I’d guess most of music in Thrive would be “regular condition-based” music, meaning that it would play depending on what/where/when player is (for instance in the polar regions during aware stage or in a robocratic city in space stage)

---

<div class="post-metadata">

### Author: ![50gens](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/50gens/32/12205_2.png) [@50gens](https://community.revolutionarygamesstudio.com/u/50gens)
#### Post date: [December 26, 2024, 9:04pm UTC](https://community.revolutionarygamesstudio.com/t/talk-about-music-thread/7987/32 "2024-12-26T21:04:13Z")

</div>

> [@Oncpapa](#):
>
> Side note, but I really feel like a lot of people in modern times have a ‘music addiction’, which is harmless but having music play over every action feels wrong to me, before recording devices were invented (Most of history) the only music you’d hear outside of a concert or local band was what you and your peers were humming, which wouldn’t you know it fits the pacing of the what your doing. [↩︎](#footnote-ref-173093-2)

“wrong to me” isn’t an argument. if it didn’t exist in the past but it could exist in the future

why do you care about your past preferences? the past is over. it will only get farther away. override those instincts.

you should only judge stuff based on how you think you would think about it if you were young when it was adopted. the “hypothetical alternate you” should have the same authority over your actions as the current you. this way you wouldn’t be a slave to aging old. and you’d be relevant to every era.

human sound is a very good instrument. theres lots of it in murder drones.

> [@Oncpapa](#):
>
> Thrive is a very slow paced game where you can have many seconds at a time where nothing happens so it should have a slow soundtrack

unfortunate

> [@Oncpapa](#):
>
> if you aren’t expected to do anything at the moment it’s okay to let silence speak for itself.

i guess yeah

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 26, 2024, 9:11pm UTC](https://community.revolutionarygamesstudio.com/t/talk-about-music-thread/7987/33 "2024-12-26T21:11:24Z")

</div>

> [@50gens](#):
>
> the “hypothetical alternate you” should have the same authority over your actions as the current you.

By this logic you could have control over your body be taken by a mass murderer version of you

> [@50gens](#):
>
> > [@Oncpapa](#):
> >
> > Thrive is a very slow paced game where you can have many seconds at a time where nothing happens so it should have a slow soundtrack
> 
> unfortunate

What did you expect, DOOM-esque gameplay?

---

<div class="post-metadata">

### Author: ![50gens](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/50gens/32/12205_2.png) [@50gens](https://community.revolutionarygamesstudio.com/u/50gens)
#### Post date: [December 26, 2024, 9:12pm UTC](https://community.revolutionarygamesstudio.com/t/talk-about-music-thread/7987/34 "2024-12-26T21:12:34Z")

</div>

> [@aah31415](#):
>
> By this logic you could have control over your body be taken by a mass murderer version of you

i think only in a very tiny small minority of alternate timelines i would be a mass murderer irl. so it dilutes down.

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 26, 2024, 9:14pm UTC](https://community.revolutionarygamesstudio.com/t/talk-about-music-thread/7987/35 "2024-12-26T21:14:46Z")

</div>

So just how many alternative realities do you need to take into account?

---

<div class="post-metadata">

### Author: ![Oncpapa](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/oncpapa/32/16077_2.png) [@Oncpapa](https://community.revolutionarygamesstudio.com/u/Oncpapa)
#### Post date: [December 26, 2024, 9:16pm UTC](https://community.revolutionarygamesstudio.com/t/talk-about-music-thread/7987/36 "2024-12-26T21:16:01Z")

</div>

I can’t believe I got hit with the “Get with the time old man” lmfao.

Anyways I think you get the impression I’m older than I am, I’m only in my 20s, my username comes from my father because I didn’t have a unique one when I was a teenager (Hence ‘papa’).  
I have definitely grown up with the ability to use on the go music, I don’t use it because I didn’t like it then and still don’t like it now, I don’t think anything would change if I were born in the 10s.  
The past I was referring to was decades before my time, but I don’t think how people used to live is ever irrelevant because the human race is still mentally the same as then, maybe in the far future when we’re all transhumans but it’s not that time.

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 26, 2024, 9:22pm UTC](https://community.revolutionarygamesstudio.com/t/talk-about-music-thread/7987/37 "2024-12-26T21:22:46Z")

</div>

By the way, what is the most favourite Thrive OST track of yours?

---

<div class="post-metadata">

### Author: ![C009](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/c009/32/12168_2.png) [@C009](https://community.revolutionarygamesstudio.com/u/C009)
#### Post date: [December 27, 2024, 10:09am UTC](https://community.revolutionarygamesstudio.com/t/talk-about-music-thread/7987/38 "2024-12-27T10:09:34Z")

</div>

[![](https://img.youtube.com/vi/in0tHsb7Njk/maxresdefault.jpg "Thrive - Space Ambient Theme") ](https://www.youtube.com/watch?v=in0tHsb7Njk)

I think I almost shed a tear when I listened to it for the first time. I try not to over-listen to it to keep the feeling for as long as possible.

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [December 27, 2024, 10:36am UTC](https://community.revolutionarygamesstudio.com/t/talk-about-music-thread/7987/39 "2024-12-27T10:36:47Z")

</div>

Strange to think that most of Thrive OST will most likely be a decade or more old when Thrive fully releases.

---

<div class="post-metadata">

### Author: ![Deathwake](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/deathwake/32/12307_2.png) [@Deathwake](https://community.revolutionarygamesstudio.com/u/Deathwake)
#### Post date: [December 27, 2024, 1:34pm UTC](https://community.revolutionarygamesstudio.com/t/talk-about-music-thread/7987/40 "2024-12-27T13:34:43Z")

</div>

Megalovania is much older than it’s companion game, it’s not actually weird to use much older music for your game. It was made for thrive, too.

[Previous page](https://community.revolutionarygamesstudio.com/t/talk-about-music-thread/7987.md?page=1)

[Next page](https://community.revolutionarygamesstudio.com/t/talk-about-music-thread/7987.md?page=3)
