Terra - a Roblox game marginally similar to Thrive

Hoi forum members.

While I dislike Roblox and the kind of, let’s just say, problematic leadership it has, some Roblox games are ameteur masterpieces. Terra is one of them. Just so you know, I am not affiliated with this project.

I post it here because it is somewhat similar to Thrive in a very liberal sense of what Thrive is. Terra is a vaguely evolution-themed creature creator, where you earn DNA points (or equivalent currencies for plants, fungi, and coral, because I guess these organisms don’t use DNA???) for successful play, and lose points on death. These points are effectively a bank where you can build your organism from, with more points allowing you to add more parts.

When I play with friends, I typically use the Kaner (sorry I don’t know how to embed, but this video features gameplay of my creature, solo of course, climbing for food and interacting with a flying creature), which is a characteristically clumsy animal (because of it’s enormous ar*e) capable of climbing (putting you out of the reach of many predators), digging (access to the very defensible underground), laying eggs (respawn you without losing DNA), starting a colony (allows teamwork), spinning silk (extremely useful, but a little buggy; can be used as a utility to get out of most bad situations), and, importantly, surviving well in hot environments (namely fungal deserts and volcanic areas). Why hot environments? Well, when you are unadapted, you will have severe movement and regeneration penalties (really bad lack of adaptation, such as drowning and being submerged in lava, kills you), so it makes sense for a vulnerable creature like mine (despite being threatening enough to ward off small pests) to stay where most creatures don’t want to go (thermal shielding costs you weight and appetite and space). Deserts and fungal deserts also have the most underground access points, and the underground is very convenient for a web-spinning creature like the Kaner, as eggs (which normally phase through the underground and despawn) can be sat on top of silk platforms. The Kaner can also climb up very high and out of the way, usually on giant flowers or on a volcano or cliffs in a fungal desert. Typically, in a colony, my creature creates an area to hide eggs, and will lay eggs for the colony members who fly around and grab food for me. For defense, the Kaner has a venomous mouth and can spin very fast, striking opponents with a stinger that causes paralysis (though higher predatory species can usually defeat the Kaner despite this tactic).

My other main creature is the IJtotrof (I’m not very good at naming these; the names have nothing to do with what they are), which is a solitary species with a big jaw that opens sideways and can temporarily be pointed upwards at an angle to catch tall or flying species. The IJtotrof can camouflage itself for a long period of time (becoming invisible to the other creatures and to me playing as it) and can launch a tongue which pulls creatures into its jaws. The jaws unfortunately do not lock prey in, but do possess a paralyzing stinger (same as the Kaner’s rear) that allows the IJtotrof to essentially trap prey in as they get smothered by spikes and teeth by just moving against them. In the video, I attempt to kill a smaller prey animal (whose designer seems to not particularly know what they are doing), and I seemingly got close to killing them, though I am not sure what happened next. My guess is either that they left the game (which many do), or they used webs to mess up my capture. Or, perhaps I did actually kill them, but their meat was hidden inside a bush. Whatever the case is, the IJtotrof has killed quite a few creatures off-camera, and is an omnivore, which weakens its offensive abilities but allows it to eat, well, basically anything.

I don’t have any other gameplay right now because nothing interesting happens when I record, but I just wanted to let anyone who cares know that this game exists and it is somewhat fun, even though it tends to be really infuriating and it’s only tangentially like Thrive (given that the “evolution” in Terra is basically optional; you don’t evolve your last creature gradually, you just spend DNA in bulk to make a creature from scratch, and you can opt out of any truly bad environmental change or bad matchup by just not playing). The meta for most creatures is to be just a giant brick of stomach or intestine blocks, every available space covered with legs (no coordination penalty or anything, just makes you very fast), with a section full of spikes or mouths that can clamp down on an opponent to kill them rapidly. I am really looking forward to the PVP rework, which is supposedly what is being worked on right now (currently session 19.9c is out, so I assume 20.0 will be the rework).

2 Likes

All cellular life on Earth uses DNA?

2 Likes

Yes. That is why I put so many question marks.

Iirc wasn’t there a similar game called evolve on the platform that inspired terra?

Yes! Evolve, while basically completely dead now, was the inspiration. I played Evolve a little, but it’s not hard to see why Terra was more popular (given Evolve was purely top-down). Evolve 3D is seemingly the continuation of Evolve, and it has an impressive 3D editor, but it’s far less developed than Terra is. I think Terra strikes the perfect balance between simplicity (easier to design, code, and play) and depth (more things to actually do and more niches to fill) that Evolve and Evolve 3D lack.

I recall Evolve 3D was also mentioned in this forum a while ago

1 Like

Probably. These games scratch the edge of the itch that Thrive seeks to cure. Creature games like what Thrive is aiming to be by 4.0 (or whatever) have really never been done before. Evolve, Evolve 3D, and Terra are the closest to that vision, whilst also playing like a dumbed-down, small-population Tierzoo video (being multiplayer).

How many concurrent players does terra have these days?

182 at this exact moment, and the Discord server for Terra has over 1000 people online (online on Discord, not on the server specifically).

So it seems to have remained relatively stable for a while now I see…

How long ago did you last hear of or play it? Do you recall the session (presently 19.9c)?

I think back in single digit session numbers, before I decided that even a pristine apple is still tainted if the orchard’s owner is this corrupt (about roblox).

What owners of any decently popular orchard in the present day are uncorrupt? I don’t know if Terra is even really tainted by it. Sure, Roblox has tools of mass surveillance, but you don’t need to participate in them to play Terra, and Terra has almost no gamepasses (purely cosmetic). This might just be your pristine apple.

Um yknow the whole schlep and teddy situation right? Also games on roblox need to pay a decent sum for their games to stay up iirc

Not particularly, but I’m used to the scandals of the platform. Terra is, as far as I know, not like this.

No; Roblox games are free to make and post. Roblox takes a large profit share, and will charge you cents to upload any media assets (not 3D models though), but you don’t have to pay anything to make one (hence why so many games get made on Roblox).

Does terra have any such ingame payments?

It has a gamepass for Coral Colouring, Photophore Colouring (the light emitter), and Cuticle Customization (Cuticles are the little top and side pieces that store food cheaply, I use them on the Kaner and a little bit on the IJtotrof). All of them together cost 245 Robux, equal to about $4 CAD ($2.89 USD).

And yknow roblox (the corp) takes a share of these robux the players spend right?

Yep. A pretty big one at that.

But 3 USD is tiny. Even if all 33.000 favourites bought all the gamepasses, only like 70k USD would enter Roblox’s revenue stream before taxes, which is a one-time only purchase that would barely effect their bottom line. If all 173 active players bought all gamepasses, that’s just 500 dollars.

These gamepasses are so minor that most players don’t even bother with them. I bought the cuticle customization pass for less than a dollar, and most players don’t even do that. You contribute far greater to evil corporations by buying a bottle of milk or whatever. Not to sound defensive, but even the most extreme scenario for contributing to Roblox through Terra is basically meaningless, and that’s assuming you buy anything at all. Playing Roblox games without buying Robux or Premium literally wastes the money of Roblox, because their services are completely free.

I go by the mindset that no matter how small, a contribution to an evil corp is a contribution to an evil corp that I’d rather want to avoid interacting with (alongside the platform).

Going back to terra, how long have you known it?