Hoi forum members.
While I dislike Roblox and the kind of, let’s just say, problematic leadership it has, some Roblox games are ameteur masterpieces. Terra is one of them. Just so you know, I am not affiliated with this project.
I post it here because it is somewhat similar to Thrive in a very liberal sense of what Thrive is. Terra is a vaguely evolution-themed creature creator, where you earn DNA points (or equivalent currencies for plants, fungi, and coral, because I guess these organisms don’t use DNA???) for successful play, and lose points on death. These points are effectively a bank where you can build your organism from, with more points allowing you to add more parts.
When I play with friends, I typically use the Kaner (sorry I don’t know how to embed, but this video features gameplay of my creature, solo of course, climbing for food and interacting with a flying creature), which is a characteristically clumsy animal (because of it’s enormous ar*e) capable of climbing (putting you out of the reach of many predators), digging (access to the very defensible underground), laying eggs (respawn you without losing DNA), starting a colony (allows teamwork), spinning silk (extremely useful, but a little buggy; can be used as a utility to get out of most bad situations), and, importantly, surviving well in hot environments (namely fungal deserts and volcanic areas). Why hot environments? Well, when you are unadapted, you will have severe movement and regeneration penalties (really bad lack of adaptation, such as drowning and being submerged in lava, kills you), so it makes sense for a vulnerable creature like mine (despite being threatening enough to ward off small pests) to stay where most creatures don’t want to go (thermal shielding costs you weight and appetite and space). Deserts and fungal deserts also have the most underground access points, and the underground is very convenient for a web-spinning creature like the Kaner, as eggs (which normally phase through the underground and despawn) can be sat on top of silk platforms. The Kaner can also climb up very high and out of the way, usually on giant flowers or on a volcano or cliffs in a fungal desert. Typically, in a colony, my creature creates an area to hide eggs, and will lay eggs for the colony members who fly around and grab food for me. For defense, the Kaner has a venomous mouth and can spin very fast, striking opponents with a stinger that causes paralysis (though higher predatory species can usually defeat the Kaner despite this tactic).
My other main creature is the IJtotrof (I’m not very good at naming these; the names have nothing to do with what they are), which is a solitary species with a big jaw that opens sideways and can temporarily be pointed upwards at an angle to catch tall or flying species. The IJtotrof can camouflage itself for a long period of time (becoming invisible to the other creatures and to me playing as it) and can launch a tongue which pulls creatures into its jaws. The jaws unfortunately do not lock prey in, but do possess a paralyzing stinger (same as the Kaner’s rear) that allows the IJtotrof to essentially trap prey in as they get smothered by spikes and teeth by just moving against them. In the video, I attempt to kill a smaller prey animal (whose designer seems to not particularly know what they are doing), and I seemingly got close to killing them, though I am not sure what happened next. My guess is either that they left the game (which many do), or they used webs to mess up my capture. Or, perhaps I did actually kill them, but their meat was hidden inside a bush. Whatever the case is, the IJtotrof has killed quite a few creatures off-camera, and is an omnivore, which weakens its offensive abilities but allows it to eat, well, basically anything.
I don’t have any other gameplay right now because nothing interesting happens when I record, but I just wanted to let anyone who cares know that this game exists and it is somewhat fun, even though it tends to be really infuriating and it’s only tangentially like Thrive (given that the “evolution” in Terra is basically optional; you don’t evolve your last creature gradually, you just spend DNA in bulk to make a creature from scratch, and you can opt out of any truly bad environmental change or bad matchup by just not playing). The meta for most creatures is to be just a giant brick of stomach or intestine blocks, every available space covered with legs (no coordination penalty or anything, just makes you very fast), with a section full of spikes or mouths that can clamp down on an opponent to kill them rapidly. I am really looking forward to the PVP rework, which is supposedly what is being worked on right now (currently session 19.9c is out, so I assume 20.0 will be the rework).