# Thalassopocalypse

**URL:** https://community.revolutionarygamesstudio.com/t/thalassopocalypse/8736
**Category:** Forum Games
**Created:** [November 12, 2025, 11:26pm UTC](https://community.revolutionarygamesstudio.com/t/thalassopocalypse/8736 "2025-11-12T23:26:55Z")
**Posts on this page:** 20
**Page:** 20

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### Author: ![Animalia](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/animalia/32/14398_2.png) [@Animalia](https://community.revolutionarygamesstudio.com/u/Animalia)
#### Post date: [November 28, 2025, 11:34pm UTC](https://community.revolutionarygamesstudio.com/t/thalassopocalypse/8736/385 "2025-11-28T23:34:08Z")

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Well on the bright side the trigonotarbids won’t eat you.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [November 28, 2025, 11:34pm UTC](https://community.revolutionarygamesstudio.com/t/thalassopocalypse/8736/386 "2025-11-28T23:34:33Z")

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It seems like springtails are not mentioned as inhabiting the seas, should I take this as the inhabitation attempt having failed?

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### Author: ![Animalia](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/animalia/32/14398_2.png) [@Animalia](https://community.revolutionarygamesstudio.com/u/Animalia)
#### Post date: [November 28, 2025, 11:35pm UTC](https://community.revolutionarygamesstudio.com/t/thalassopocalypse/8736/387 "2025-11-28T23:35:34Z")

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Each inhabitation event has a chance of failing. You guys were just kinda lucky (I roll a dice)

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [November 28, 2025, 11:36pm UTC](https://community.revolutionarygamesstudio.com/t/thalassopocalypse/8736/388 "2025-11-28T23:36:07Z")

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> [@Animalia](#):
>
> You guys were just kinda lucky (I roll a dice)

You mean lucky to fail?

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### Author: ![Animalia](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/animalia/32/14398_2.png) [@Animalia](https://community.revolutionarygamesstudio.com/u/Animalia)
#### Post date: [November 28, 2025, 11:36pm UTC](https://community.revolutionarygamesstudio.com/t/thalassopocalypse/8736/389 "2025-11-28T23:36:29Z")

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For the last couple of rounds all the players’ habitation events were successful.

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### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [November 28, 2025, 11:39pm UTC](https://community.revolutionarygamesstudio.com/t/thalassopocalypse/8736/390 "2025-11-28T23:39:21Z")

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I see.  
M1: Try to spread to the moss mats again  
M2: Better plant consumption ability

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### Author: ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16021_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)
#### Post date: [November 29, 2025, 12:23am UTC](https://community.revolutionarygamesstudio.com/t/thalassopocalypse/8736/391 "2025-11-29T00:23:34Z")

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Mutation 1: Better digestion to digest algae/plankton.

Movement: Move to West Mangroves

Name: I will rename to _Clarkina poikilomonstrum_, from Greek ποικίλος (adj.)   
poikílos - diverse, varied, various, varicoloured, due to having camouflage and traits from across previous Periods of life:

1. Spikes like _Yalignia Spiciformis_ (Ediacaran)
2. Proboscis (2 cm) similar to, but not yet as long as _Opabinia_ (Cambrian) and _Tullimonstrum_ (Carboniferous)
3. Horns with suture patterns like _Orthoceras_ (Ordovician)
4. Scorpion-like tail barb (Silurian)
5. Mini proto-placoderm like plates (Devonian)
6. Looks like _Tullimonstrum_ (Carboniferous)
7. Saber-like carnivorous teeth (Permian)

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [November 29, 2025, 12:35am UTC](https://community.revolutionarygamesstudio.com/t/thalassopocalypse/8736/392 "2025-11-29T00:35:16Z")

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Oh right, I’ll name my species _Collembola Stratum_.

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### Author: ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16021_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)
#### Post date: [November 29, 2025, 12:39am UTC](https://community.revolutionarygamesstudio.com/t/thalassopocalypse/8736/393 "2025-11-29T00:39:07Z")

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Do we know if other species will split off from Player species?

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<div class="post-metadata">

### Author: ![Animalia](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/animalia/32/14398_2.png) [@Animalia](https://community.revolutionarygamesstudio.com/u/Animalia)
#### Post date: [November 29, 2025, 12:44am UTC](https://community.revolutionarygamesstudio.com/t/thalassopocalypse/8736/394 "2025-11-29T00:44:10Z")

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That’ll be up to you guys to find out…

(Oh yeah by the way, can you guys give me rough descriptions of your creatures? I appreciate them.)

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### Author: ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16021_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)
#### Post date: [November 29, 2025, 12:49am UTC](https://community.revolutionarygamesstudio.com/t/thalassopocalypse/8736/395 "2025-11-29T00:49:07Z")

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> [@AnthropocenianAge](#):
>
> - Spikes like _Yalignia Spiciformis_ (Ediacaran)
> - Proboscis (2 cm) similar to, but not yet as long as _Opabinia_ (Cambrian) and _Tullimonstrum_ (Carboniferous)
> - Horns with suture patterns like _Orthoceras_ (Ordovician)
> - Scorpion-like tail barb (Silurian)
> - Mini proto-placoderm like plates (Devonian)
> - Looks like _Tullimonstrum_ (Carboniferous)
> - Saber-like carnivorous teeth (Permian)

In addition to this, I still have the large eyes of Conodonts and camouflage. Oh, and my total size is 10 cm.

I wonder how much weirder everyone else will look in several turns?

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<div class="post-metadata">

### Author: ![UndyingHazard](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/undyinghazard/32/6637_2.png) [@UndyingHazard](https://community.revolutionarygamesstudio.com/u/UndyingHazard)
#### Post date: [November 29, 2025, 3:58am UTC](https://community.revolutionarygamesstudio.com/t/thalassopocalypse/8736/396 "2025-11-29T03:58:18Z")

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Let me know if I have exceeded the size limit for two points yet.  
Mutations: A pharynx with grinding teeth for better food processing, and better eyesight (Complex shapes and colors.)

New species name: Nematodoa Radiodontomimus ( Thread-like radiating tooth mimic.)  
Description:

- Typical worm-like body with a series of radiodont-like fins along the side.
- Mouth full of teeth for an opportunistic diet.
- Ability to breathe both air and water due to their gills being able to absorb oxygen from the air so long as they remain moist like mudskippers.
- Closed circulatory system with a three chambered heart for improved oxygen and nutrient flow.
- Monogastric gut system.

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [November 29, 2025, 11:37am UTC](https://community.revolutionarygamesstudio.com/t/thalassopocalypse/8736/397 "2025-11-29T11:37:47Z")

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I think you could use adding a “hide details” box under each species to write their mutations and actions in there.

For _Collembola_:

- Better Camo
- Hibernation
- Superior Responsibility to Stimuli
- Herbivory Adaptations - The Digestive System
- High Moisture Tolerance
- Salt Water Tolerance
- Better Hebivory

Moves:

- Mangroves
- Moss Mats x2

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<div class="post-metadata">

### Author: ![Ill\_try\_at\_least](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/ill_try_at_least/32/14820_2.png) [@Ill\_try\_at\_least](https://community.revolutionarygamesstudio.com/u/Ill_try_at_least)
#### Post date: [November 29, 2025, 2:55pm UTC](https://community.revolutionarygamesstudio.com/t/thalassopocalypse/8736/398 "2025-11-29T14:55:42Z")

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> [@Animalia](#):
>
> Well on the bright side the trigonotarbids won’t eat you.

Yes it seems I caught up slowly with the size trend, this could be an issue, so I must put in effort to close the gap  
M1: Some venom in my bites  
M2: More size

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [November 29, 2025, 3:02pm UTC](https://community.revolutionarygamesstudio.com/t/thalassopocalypse/8736/399 "2025-11-29T15:02:57Z")

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If everyone moves up to being larger what will be left to occupy the small niches? The NPC species?

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<div class="post-metadata">

### Author: ![Cha](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/cha/32/9873_2.png) [@Cha](https://community.revolutionarygamesstudio.com/u/Cha)
#### Post date: [November 29, 2025, 3:20pm UTC](https://community.revolutionarygamesstudio.com/t/thalassopocalypse/8736/400 "2025-11-29T15:20:56Z")

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Mutation uno: Larger mats that can be supported by interlocking with other mosses.

Mutation dos: Sharing resources with neighbouring mosses when floating in water

Description: Looks like a moss. (Gonna be honest idk how you describe a species that barely changed from the look of a normal moss without just describing a moss)

I have no name changes so far thought out.

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [November 29, 2025, 3:25pm UTC](https://community.revolutionarygamesstudio.com/t/thalassopocalypse/8736/401 "2025-11-29T15:25:58Z")

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I think you WILL have to come up with one though, unless Animalia will also make species names like AA does when the species master has no idea for a species name themself.

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<div class="post-metadata">

### Author: ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16021_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)
#### Post date: [November 29, 2025, 5:25pm UTC](https://community.revolutionarygamesstudio.com/t/thalassopocalypse/8736/402 "2025-11-29T17:25:18Z")

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Wait, so we allowed to mutate venom, but not poison?

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [November 29, 2025, 5:26pm UTC](https://community.revolutionarygamesstudio.com/t/thalassopocalypse/8736/403 "2025-11-29T17:26:46Z")

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Seems pretty weird since venom should’ve taken as long to evolve as poison, unless this is some very crude stuff here.

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<div class="post-metadata">

### Author: ![Ill\_try\_at\_least](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/ill_try_at_least/32/14820_2.png) [@Ill\_try\_at\_least](https://community.revolutionarygamesstudio.com/u/Ill_try_at_least)
#### Post date: [November 29, 2025, 6:27pm UTC](https://community.revolutionarygamesstudio.com/t/thalassopocalypse/8736/404 "2025-11-29T18:27:00Z")

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I’d doubt it, I mostly put it there to see if I could

> [@aah31415](#):
>
> unless this is some very crude stuff here.

If I can’t evolve full venom I’ll evolve crude venom

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