Well after the mass extinction event of pretty much everything but a couple of bugs, weird plants, plankton, deep sea microbes and small fish with weird mouths Iβm sure thereβs going to be tons of niches.
In this FG youβre managing a genus, so thereβll be multiple species under your belt for you to manage and evolve so sure. Although for the sake of simplicity theyβre all represented with the same FA/POP stats.
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
32
I donβt think it would make sense to play a species that is already no more.
No you donβt have to modify your genus if you donβt want to. I doubt say, springtails would need too much modifying for the first couple rounds. Not until the island disasters, at least.
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
36
What impacts the rate at which bio-points are gained? Is it just the amount of population you have at a time?
Biopoints are gained by you just not going extinct (as a genus) each round. Although I will add your end population to the end score. So a genus with a population of 2 that lasted for all 30 rounds will lose to a genus with a population of 10 that lasted for all 30 rounds.
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aah31415
(The maker of SitF, Radiostrocity, The Lifenote and TGBing; The Second Ascended...; And just maybe a security warning come alive...?)
38
Do we get more biopoints if we made minimal changes or does this not affect the gain?
doomlightning
(The Invisible Aztec Dodo Overgod of Thrive and everything else. Semi-professor of botany and avid plant abuser.)
39