Alright imma just stick with 4th or 5th edition.
What is the idea for the character? There may be a race that fits what you want pretty well. If not then I think we can work something out.
Well first thing you would probably want to do is roll stats. You have two choices for this, point buy and to actually just roll your stats.
Rolling your stats is where you roll 4d6’s and pick the highest 3, repeat this 7 times and you have your stats. Place every number but one in one of the large boxes that say “Str Con Dex Wis Int Cha” these numbers determine your stats will change when you pick your race and class, so we’ll do that next. First, pick a race you like and do what it says to do with your character in the race description. Eg, if you race says to add 2 to dex, then go to the box marked as dex and add two to the number you put in there. After that you need to pick a class. This is where the
[quote=“TwilightWings21, post:29, topic:6009”]
whole bunch of stuff on skill proficiencies and classes and saving throws and whatnot
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Comes into play, first, pick a class. I’m not going to list all of them but the most common two classes picked are either the wizard or fighter so I will be using those as examples. First thing after picking your class is to look at the proficiencys. Now, the lines next to all your proficiencys and the bubble under your main stats is unfilled. In the bubble under your stats, add 1 for every 2 above ten that stat is. These are your modifiers, they will add that number to rolls corresponding to the stat. In the proficiencys section you will see letters corosponding with your stats next to each proficiency title, write the modifier of the corosponding stat in each white space. Back to classes. Where is says what proficiencys you gain, find those proficiencys on your sheet and bubble in the circle next to them. For any proficiencys not listed, write them down in the languages and proficiencys section. Eg. martial weapons, shields, and armor. Then we get into spells and classes. If you are a magic wielding character then you will probably have to use spells. First find out how many spell slots you have then find out how many spells you should know and of what level. I can tell you right now that no one here should know a ninth level spell. For classes you have to go through and find out what level you are and what level you need to be, my suggestion, just take a level 1 character and level it up to level five, following the guide in that classes section. Since we’re starting at level 5 it is going to be a little more complicated when you get to the last level, but I’m confident that you can figure it out. Now for a backstory. Each class has a set of possible backgrounds that you can pick for them they say what backgrounds that you can pick in that section. Now in that backgrounds section you have several choices of your characters traits but you must pick one of each section of trait, there is I believe the traits, characteristics, and flaws. You can pick more but you must pick one in every section for every new trait you want, so you will end up with 3, 6, 9, etc… Great, now that your character sheet is mostly done let’s talk about equipment. Each of your classes has different options for equipment. Pick one they say what they are. Now, about magic items… You can have 2 low level magic items. Just @ me about what ones I’ll let you keep or not, with a list of 5-6 items. You can also trade each magic items for +1 damage on a weapon you have if you think that would be better. FINALLY OMG I really hope I didn’t miss anything.
Well I’m willing to take a few homebrew magic items and monsters but no races or anything like that. And sadly yours is not D&D because it isn’t using the same ruleset as D&D. But yea it is a cool roleplaying rouge-like adventure.