# The Great Belgiuming (April Fools Forum Game)

**URL:** https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394
**Category:** Forum Games
**Created:** [March 31, 2024, 11:16pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394 "2024-03-31T23:16:04Z")
**Posts on this page:** 20
**Page:** 12

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [January 5, 2025, 7:55pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/224 "2025-01-05T19:55:27Z")

</div>

The big blob cannot have genetic manipulation ability used on it.

---

<div class="post-metadata">

### Author: ![doomlightning](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/doomlightning/32/14892_2.png) [@doomlightning](https://community.revolutionarygamesstudio.com/u/doomlightning)
#### Post date: [January 5, 2025, 8:16pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/225 "2025-01-05T20:16:56Z")

</div>

I am rejective that meaning  
use it on one of the loki clone

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [January 5, 2025, 8:27pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/226 "2025-01-05T20:27:13Z")

</div>

Well then the dimendional weaver action becomes pretty useless

---

<div class="post-metadata">

### Author: ![Ferrus\_coloni](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/ferrus_coloni/32/14231_2.png) [@Ferrus\_coloni](https://community.revolutionarygamesstudio.com/u/Ferrus_coloni)
#### Post date: [January 5, 2025, 9:28pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/227 "2025-01-05T21:28:39Z")

</div>

action 1: “feel” for the mind of this new foe

action 2: infiltrate said foe’s mind

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [January 9, 2025, 6:37pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/228 "2025-01-09T18:37:14Z")

</div>

> [@doomlightning](#):
>
> GE a new loki for make it my alie

Uhh I’m afraid that no loki swarm is near enough for you to be able to use GM on it. You can’t use GM while there is a wall between you and the target aswell.

---

<div class="post-metadata">

### Author: ![doomlightning](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/doomlightning/32/14892_2.png) [@doomlightning](https://community.revolutionarygamesstudio.com/u/doomlightning)
#### Post date: [January 11, 2025, 5:43pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/229 "2025-01-11T17:43:02Z")

</div>

i see  
soo better to rechage again

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [January 11, 2025, 5:43pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/230 "2025-01-11T17:43:36Z")

</div>

You want to use your 2nd action to recharge too? Since without GM it’s pretty useless.

* * *

BATTLE 1 - TURN 22

_Somnium tried to grasp for the mind of the newly descended enemy, however it seems to be very well protected, beyond what Somnium could possibly infiltrate…_

_Waterzooi decided to rest for a while in this battle, regaining 2 whole energy points!_

_The wall-guarding swarm of Loki’s decided to test the limits of the large blob…_  
_(Rolled 3/6)_  
_While some damage was done, the belgium-blob stayed strong and attacked back!_  
_(Rolled 6/6)_  
_The Guard swarm has been destroyed!_  
_The swarm which was busy delivering more corpse fragments and the swarm which built the hive merged into one, entered the hive and took some action to regenerate what was lost from the death of the guardian swarm. After that, it made the entrance to the hive less accesible for large foes…_  
_The big enemy moved towards the guard hive and attacked it!_  
_(Rolled 4/6)_  
_This attack was much weaker than the previous one, but it still just barely managed to get the hive and the bees within destroyed! However, right after that the tunnel-digging swarm came and striked the quite destructive enemy!_  
_(Rolled 1/6)_  
_Well, that was embarrassing…_

(+1 XP to Somnium, +1 XP to Waterzooi, +2 XP to Loki, -7 (-10 + 3) HP to Loki, +2 Energy to Waterzooi)

(Removed not to take up forum space)

LEGEND:  
Green - LOKI  
~~Blue - ENKEFAROS~~  
Orange - WATERZOOI  
SOMNIUM - Together with other fighters…  
~~Red - BELGIUM FIGHTERS (First Spawn)~~  
~~Purple - BELGIUM FIGHTERS (Second spawn - type 1)~~  
~~Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)~~  
Light Blobs - BOULDERS (blocks movement)  
Yellow - Converted BELGIUM FIGHTERS  
Pink - Possessed BELGIUM FIGHTERS  
Orange (When not a single dot) / Dark Grey (If not the border) - Toxic Gas  
Lime - Loki Hives (Dark Lime - Reinforced Hives)  
MAP MOVEMENT SPEED = (Speed Statistic / 2) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls)

SIGHT RANGE - 5.5 Pixels Radius From a Fighter’s Center

FIGHTERS:

> **Loki**
>
> ADVANTAGES:  
> 1: Extra Form  
> 2:
> 
> > [@willow](#):
> >
> > overstimulation immunity: the user’s brain adapts to the amount and types of stimuli it gets and actions it needs to perform at a time within minutes, resulting in the user being functionally immune to overstimulation
> 
> 3:
> 
> > [@willow](#):
> >
> > decentralized body: the user cannot die from destruction of one vital organ, as they have multiple copies of every vital organ, and thus every copy of at least one vital organ must be destroyed for the user to die. the user can also start growing more of any organ on command, but it takes time to grow them, even if cells can just be ~~tilapia-d~~ teleported in in the shape of the organ, as generally tissue will need to be moved and spawning all the cells at once will simply make the whole thing either fall apart or otherwise not function.
> 
> DISADVANTAGES:  
> 1:
> 
> > [@willow](#):
> >
> > legless: the user does not, and can not, have legs. if the user attempts to make legs, with a leg defined as a limb that has the intended main purpose of locomotion by pushing against the ground or a wall, the limb will disintegrate or be turned back into its raw materials.
> 
> 2:
> 
> > [@willow](#):
> >
> > insomnia: the user is physically unable to sleep. they don’t have a biological need to sleep either, but they still feel the effects of not sleeping.
> 
> DESCRIPTION:
> 
> > [@willow](#):
> >
> > single entity  
> > stronger but less agile than Numerous Bees
> > 
> > Numerous Bees  
> > weaker but stronger than single entity form
> 
> > [@willow](#):
> >
> > Loki has no legs and any legs they try to make will simply vanish as soon as they appear, and as a result they had to know how to make limbs for flying, climbing, swimming, limbs to use the ground to rest, and all-purpose limbs built to do everything but just happening to originate in a spot that makes them useful for locomotion on ground to work around their chronic and incurable leglessness. unsurprisingly, the form they often find themself the most comfortable in is that of not one, but several, and up to thousands of, large bees. of course, as they can shapeshift and keep their most important part in a magical big words pseudoscience dimension, they have removed parts of their central brain they don’t need or want, like their internal thermostat(the bees have their own and having one dedicated to all the bees is simply a bad move), most of the medulla oblongata, as insects are small enough to not need much of a circulatory system, but these bees do breathe, and they all breathe in sync, and their breathing pumps their blood. when they are in bees form they have to modify their auditory and visual processing centers to hear and see things properly, but due to the great amount of bees they do away with their chemoreception processing centers and replace them with something to let all the bees know what bee is smelling what thing and let all the bees smell what all the other bees smell. in bees form they typically feel the need to be doing between 300 and 10,000 things at once, and can do so with their multiple bodies that can communicate near instantly through the magical sci-fi handwave dimension, said bodies also put themselves entirely in the dimension when they are nearing death by anything that won’t continue killing them once they are in the magical electromagnetism dimension(things that will include poison, viruses, parasites that enter your cells, cancer, and prions.).  
> > as Loki is not able to make chitin, their bees for their bees form instead use a keratin exoskeleton with a bone inner lining for muscle cells to bind to, and when the exoskeleton needs to be shed, bones are summoned in their place. Loki also cannot produce _venom_, so instead for their stinger they use highly concentrated ammonia with all the toxic metals from the bee it’s produced in mixed in.
> > 
> > in ‘human’ form Loki cannot aqcuire brain damage as they keep their brain in the magical sci-fi big words pseudoscience dimension at all times, but they can still ‘die’ if their body is destroyed, but they are still alive when that happens, they just have no anchor to the universe and thus cannot remove any cells from the magic cells dimension, and have to wait until the next battle for their body to respawn. they can also ‘die’ in a similar way in any of their forms, whether or not they have multiple bodies, but if they have multiple bodies all of them must be fully destroyed to destroy their connection to the real world. in forms they have one skull it generally makes a hollow ‘thunk’ noise when knocked on as it is actually generally hollow in those forms, unless they fill it with smaller copies of their internal organs so they can turn into a head octopus if decapitated instead of loosing an anchor to the real world.
> 
> > [@willow](#):
> >
> > Loki is a ~~human bard~~ multi-dimensional changeling who tells their foes that their magic is very much not magic and is in fact [insert big sciencey word here] for the sake of chaos and just chaos, and that they sold their ability to have legs to an alien that calls its species the belgiums for the knowledge to do all the things they do, and that they were a human but the knowledge they had fed into their brain cannot be comprehended by a human brain so they couldn’t stay human and keep the knowledge, so they kept the knowledge and cast away their humanity. they were actually never a human, their magic is very much magic, the only knowledge the belgium blobs gave them is how to use the magic, and the knowledge is fully comprehendable by the human mind, it’s just useless to the human brain without access to the specific kinds of magic they have. Loki also likes playing instruments and threatening to cast vicious mockery on people who are being rude with no reason.
> > 
> > Loki likes cats, axolotls, octopi, clownfish, and sponges the most due to cats just being cute chaos contraptions, axolotls both being cute and having really good regenerative abilities, octopi being masters of disguise and extremely intelligent, clownfish literally being able to change their sex at will, and sponges being the best shapeshifters on earth, second only to Loki themselves. Foods Loki likes include pretty much anything a honey bee or a cat likes, chocolate, bitter almonds(they can just regrow the parts of the body that die), and the cerebrospinal fluid of kids who intentionally abuse animals they find in alleyways(not like they’re gonna grow up to be good people anyways, but they’ll still probably survive, they’ll definitely have the worst headache of their life though).
> > 
> > yes, my character is just a joke character based on how NBs, including me, tell people who can’t seem to get our pronouns right to refer to us as if we were a swarm of bees, but with shapeshifting, an optimized body and brain for it, leg(o)lessness, and chronic, incurable, and possibly weaponizable insomnia mixed in
> 
> STATISTICS:  
> (FORM 1 - Human):  
> STEALTH: 20  
> SPEED: 10 (20)  
> STRENGHT: ~~20~~ 30 Normal Damage
> 
> (FORM 2 - Bees):  
> STEALTH: 20  
> SPEED: 20 (30)  
> STRENGHT: 10 Normal Damage
> 
> HEALTH: 23/30
> 
> EXPERIENCE: 55
> 
> ABILITIES:
> 
> PASSIVE:
> 
> Overstimulation Immunity: More effective attacks the more enemies are fighting you
> 
> Insomnia: Less chance of hitting enemies

> **Somnium**
>
> ADVANTAGES:  
> 1:
> 
> > [@Ferrus\_coloni](#):
> >
> > concept: can only be killed or wounded by attacking the idea/memory of its existance
> 
> 2:
> 
> > [@Ferrus\_coloni](#):
> >
> > pupeteer, other beings with a defined nervous system can be influenced to act on Somnium’ behalf, thinking its will is their own
> 
> DISADVANTAGES:  
> 1:
> 
> > [@Ferrus\_coloni](#):
> >
> > disembodied: lacking a physical form of its own, interaction with the physical world is only possible through its “puppets”
> 
> DESCRIPTION:
> 
> > [@Ferrus\_coloni](#):
> >
> > Somnium is humanity distilled into its most elemental form: the desire to survive and improve, the recent attack of the Belgium blobs has reinforced this concept to the point people have begun attributting a name and will to it
> 
> STATISTICS:
> 
> STEALTH: 20  
> SPEED: 20  
> STRENGHT: 10 Normal Strenght, 10 Control Strenght  
> HEALTH: 20/20 + Partial Protection (Abilities)  
> EXPERIENCE: 51
> 
> ABILITIES:
> 
> PASSIVE:
> 
> Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)
> 
> Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
> 
> ACTIVE:
> 
> Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
> 
> (Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)

> **Enkefaros**
>
> ADVANTAGES:  
> 1:
> 
> > [@fralegend015](#):
> >
> > Time dilatation - Has more actions.
> 
> 2:
> 
> > [@fralegend015](#):
> >
> > Telekinesis - Can attack at a distance.
> 
> DISADVANTAGES:  
> 1:
> 
> > [@fralegend015](#):
> >
> > Vulnerable - takes more damage
> 
> DESCRIPTION:
> 
> > [@fralegend015](#):
> >
> > Big brain.
> > 
> > Literally, this is a giant brain with tentacles that uses psyonics.
> 
> STATISTICS:
> 
> STEALTH: 20  
> SPEED: 20  
> STRENGHT: 10 Normal Strenght + 10 Distance Strenght  
> HEALTH: 0/15  
> EXPERIENCE: 45
> 
> ABILITIES:
> 
> ACTIVE:  
> Time Dilation: When Active, can do 3 actions in one sub-round.

> **Waterzooi**
>
> ADVANTAGES:  
> 1:
> 
> > [@doomlightning](#):
> >
> > Equilibrium zone: [Passive] Up to a certain range, anything that is defined as some kind of ability or energy at a higher frequency than ultraviolet, is neutralized, including mine. It is possible to change the range, but usually no more than 6 m. (Electricity is affected by this, kinetic energy [e.g. a projectile] is weakened upon entering the area but not eliminated).
> 
> 2:
> 
> > [@doomlightning](#):
> >
> > Genetic manipulation: [Active] Allows a certain control over the genes of other creatures and their modification.
> 
> 3:
> 
> > [@doomlightning](#):
> >
> > Dimensional Weaver: [Passive] Able to “borrow” other’s traits from anywhere possible, if not the most effective.
> 
> DISADVANTAGES:  
> 1:
> 
> > [@doomlightning](#):
> >
> > E=MC2: [Passive] Any use of an ability means use of energy, and existence in which some external energy source is required.  
> > [Equilibrium Zone allows you to ‘draw’ energy from the environment, only if it is real energy such as electricity, laser, lightning, etc.]
> 
> 2:
> 
> > [@doomlightning](#):
> >
> > Vulnerable: [Active] A simple hit can cause great damage.
> 
> DESCRIPTION:
> 
> > [@doomlightning](#):
> >
> > Beige long Hoody. cant see his face. simmaler to human.
> 
> STATISTICS:
> 
> STEALTH: 20  
> SPEED: 20  
> STRENGHT: 10 Normal Strenght  
> HEALTH: 11/11 + Partial Protection (Abilities)  
> EXPERIENCE: 52  
> (DISADVANTAGE) ENERGY: 5/5
> 
> ABILITIES:
> 
> PASSIVE:  
> Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
> 
> Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
> 
> E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
> 
> ACTIVE:  
> Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.

MISC.:

> **Other Stuff**
>
> 10 XP can add 5 points to a statistic,  
> 100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
> 
> Fight will include cube dice rolls:  
> 1- You miss  
> 2- Strikes a worse area  
> 3- Strikes a worse area  
> 4- Strikes as expected  
> 5- Strikes as expected  
> 6- Strikes critical area
> 
> Damage is affected by the rolls of the dice, and is closely tied to strenght.  
> Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
> 
> Damage drains Health.
> 
> If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.
> 
> ~~Speed determines how fast can you cast actions - at 20 speed it’s 2 actions/sub-round, and it scales as +10 speed = +1 action/subround, easy to understand.~~ (Too overpowered)

@doomlightning @Ferrus_coloni @willow

---

<div class="post-metadata">

### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [January 13, 2025, 1:19pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/231 "2025-01-13T13:19:02Z")

</div>

A1: hive swarm: have some of the bees turn into a living catapult, entrance swarm: bait the large enemy away from the valley

A2: hive swarm: load the catapult with a small hive sized lump of beeswax and rocks, entrance swarm: attempt to get the enemy stuck between some small boulders

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [January 13, 2025, 2:29pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/232 "2025-01-13T14:29:57Z")

</div>

By “small hive sized” you mean the size of 1 pixel, right? Because the bees can’t carry loads much heavier than that.

Edit: @doomlightning @Ferrus_coloni I need your votes.

---

<div class="post-metadata">

### Author: ![Ferrus\_coloni](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/ferrus_coloni/32/14231_2.png) [@Ferrus\_coloni](https://community.revolutionarygamesstudio.com/u/Ferrus_coloni)
#### Post date: [January 18, 2025, 2:49pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/233 "2025-01-18T14:49:17Z")

</div>

Action 1: slow down other fighters’ perception of time, allowing them to plan their moves more effectively

Action 2: numb feelings of exhaustion in fighters allowing them to move and fight more effectively

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [January 18, 2025, 3:34pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/234 "2025-01-18T15:34:06Z")

</div>

What are you the people of TGBing planning on upgrading/getting after this battle ends?

---

<div class="post-metadata">

### Author: ![doomlightning](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/doomlightning/32/14892_2.png) [@doomlightning](https://community.revolutionarygamesstudio.com/u/doomlightning)
#### Post date: [January 19, 2025, 10:27am UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/235 "2025-01-19T10:27:32Z")

</div>

1. Go north
2. seek any potenooal stuff in the north

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [January 19, 2025, 10:51am UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/236 "2025-01-19T10:51:25Z")

</div>

BATTLE 1 - TURN 23

_Somnium decided to help it’s ally fighters after quite a while, having their perception of time slowed (increasing their reaction speeds) and making them feel less exhausted…_

_Waterzooi decided to go north and see if anything is hiding there. After going some distance, this fighter stretched it’s sight to see further through the fog present around the arena. And in this region, they detected… nothing, just a few more boulders and toxic gas near the hostile side of the boulder field…_

_The hive swarm of Loki’s has turned into a living catapult of sorts and ended up being ready to launch a payload of hardened beeswax and rocks at the large foe.._  
_The valley entrance swarm meanwhile was busy having the Big Belgium-blob go away from the hive. It passed just by a huge boulder and made it’s path go through narrow paths between that mountain of a boulder and two smaller boulders, hoping to get the enemy stuck…_  
_(Rolled 2/6, 3/6)_  
_It however seems like the luck was on the foe’s side, as it’s been following the distracting swarm step in step…_

(+2 XP to Somnium, +1 XP to Waterzooi, +2 XP to Loki)

(Removed not to take up forum space)

LEGEND:  
Green - LOKI  
~~Blue - ENKEFAROS~~  
Orange - WATERZOOI  
SOMNIUM - Together with other fighters…  
~~Red - BELGIUM FIGHTERS (First Spawn)~~  
~~Purple - BELGIUM FIGHTERS (Second spawn - type 1)~~  
~~Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)~~  
Light Blobs - BOULDERS (blocks movement)  
Yellow - Converted BELGIUM FIGHTERS  
Pink - Possessed BELGIUM FIGHTERS  
Orange (When not a single dot) / Dark Grey (If not the border) - Toxic Gas  
Lime - Loki Hives (Dark Lime - Reinforced Hives)  
MAP MOVEMENT SPEED = (Speed Statistic / 2) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls)

SIGHT RANGE - 5.5 Pixels Radius From a Fighter’s Center

FIGHTERS:

> **Loki**
>
> ADVANTAGES:  
> 1: Extra Form  
> 2:
> 
> > [@willow](#):
> >
> > overstimulation immunity: the user’s brain adapts to the amount and types of stimuli it gets and actions it needs to perform at a time within minutes, resulting in the user being functionally immune to overstimulation
> 
> 3:
> 
> > [@willow](#):
> >
> > decentralized body: the user cannot die from destruction of one vital organ, as they have multiple copies of every vital organ, and thus every copy of at least one vital organ must be destroyed for the user to die. the user can also start growing more of any organ on command, but it takes time to grow them, even if cells can just be ~~tilapia-d~~ teleported in in the shape of the organ, as generally tissue will need to be moved and spawning all the cells at once will simply make the whole thing either fall apart or otherwise not function.
> 
> DISADVANTAGES:  
> 1:
> 
> > [@willow](#):
> >
> > legless: the user does not, and can not, have legs. if the user attempts to make legs, with a leg defined as a limb that has the intended main purpose of locomotion by pushing against the ground or a wall, the limb will disintegrate or be turned back into its raw materials.
> 
> 2:
> 
> > [@willow](#):
> >
> > insomnia: the user is physically unable to sleep. they don’t have a biological need to sleep either, but they still feel the effects of not sleeping.
> 
> DESCRIPTION:
> 
> > [@willow](#):
> >
> > single entity  
> > stronger but less agile than Numerous Bees
> > 
> > Numerous Bees  
> > weaker but stronger than single entity form
> 
> > [@willow](#):
> >
> > Loki has no legs and any legs they try to make will simply vanish as soon as they appear, and as a result they had to know how to make limbs for flying, climbing, swimming, limbs to use the ground to rest, and all-purpose limbs built to do everything but just happening to originate in a spot that makes them useful for locomotion on ground to work around their chronic and incurable leglessness. unsurprisingly, the form they often find themself the most comfortable in is that of not one, but several, and up to thousands of, large bees. of course, as they can shapeshift and keep their most important part in a magical big words pseudoscience dimension, they have removed parts of their central brain they don’t need or want, like their internal thermostat(the bees have their own and having one dedicated to all the bees is simply a bad move), most of the medulla oblongata, as insects are small enough to not need much of a circulatory system, but these bees do breathe, and they all breathe in sync, and their breathing pumps their blood. when they are in bees form they have to modify their auditory and visual processing centers to hear and see things properly, but due to the great amount of bees they do away with their chemoreception processing centers and replace them with something to let all the bees know what bee is smelling what thing and let all the bees smell what all the other bees smell. in bees form they typically feel the need to be doing between 300 and 10,000 things at once, and can do so with their multiple bodies that can communicate near instantly through the magical sci-fi handwave dimension, said bodies also put themselves entirely in the dimension when they are nearing death by anything that won’t continue killing them once they are in the magical electromagnetism dimension(things that will include poison, viruses, parasites that enter your cells, cancer, and prions.).  
> > as Loki is not able to make chitin, their bees for their bees form instead use a keratin exoskeleton with a bone inner lining for muscle cells to bind to, and when the exoskeleton needs to be shed, bones are summoned in their place. Loki also cannot produce _venom_, so instead for their stinger they use highly concentrated ammonia with all the toxic metals from the bee it’s produced in mixed in.
> > 
> > in ‘human’ form Loki cannot aqcuire brain damage as they keep their brain in the magical sci-fi big words pseudoscience dimension at all times, but they can still ‘die’ if their body is destroyed, but they are still alive when that happens, they just have no anchor to the universe and thus cannot remove any cells from the magic cells dimension, and have to wait until the next battle for their body to respawn. they can also ‘die’ in a similar way in any of their forms, whether or not they have multiple bodies, but if they have multiple bodies all of them must be fully destroyed to destroy their connection to the real world. in forms they have one skull it generally makes a hollow ‘thunk’ noise when knocked on as it is actually generally hollow in those forms, unless they fill it with smaller copies of their internal organs so they can turn into a head octopus if decapitated instead of loosing an anchor to the real world.
> 
> > [@willow](#):
> >
> > Loki is a ~~human bard~~ multi-dimensional changeling who tells their foes that their magic is very much not magic and is in fact [insert big sciencey word here] for the sake of chaos and just chaos, and that they sold their ability to have legs to an alien that calls its species the belgiums for the knowledge to do all the things they do, and that they were a human but the knowledge they had fed into their brain cannot be comprehended by a human brain so they couldn’t stay human and keep the knowledge, so they kept the knowledge and cast away their humanity. they were actually never a human, their magic is very much magic, the only knowledge the belgium blobs gave them is how to use the magic, and the knowledge is fully comprehendable by the human mind, it’s just useless to the human brain without access to the specific kinds of magic they have. Loki also likes playing instruments and threatening to cast vicious mockery on people who are being rude with no reason.
> > 
> > Loki likes cats, axolotls, octopi, clownfish, and sponges the most due to cats just being cute chaos contraptions, axolotls both being cute and having really good regenerative abilities, octopi being masters of disguise and extremely intelligent, clownfish literally being able to change their sex at will, and sponges being the best shapeshifters on earth, second only to Loki themselves. Foods Loki likes include pretty much anything a honey bee or a cat likes, chocolate, bitter almonds(they can just regrow the parts of the body that die), and the cerebrospinal fluid of kids who intentionally abuse animals they find in alleyways(not like they’re gonna grow up to be good people anyways, but they’ll still probably survive, they’ll definitely have the worst headache of their life though).
> > 
> > yes, my character is just a joke character based on how NBs, including me, tell people who can’t seem to get our pronouns right to refer to us as if we were a swarm of bees, but with shapeshifting, an optimized body and brain for it, leg(o)lessness, and chronic, incurable, and possibly weaponizable insomnia mixed in
> 
> STATISTICS:  
> (FORM 1 - Human):  
> STEALTH: 20  
> SPEED: 10 (20)  
> STRENGHT: ~~20~~ 30 Normal Damage
> 
> (FORM 2 - Bees):  
> STEALTH: 20  
> SPEED: 20 (30)  
> STRENGHT: 10 Normal Damage
> 
> HEALTH: 23/30
> 
> EXPERIENCE: 57
> 
> ABILITIES:
> 
> PASSIVE:
> 
> Overstimulation Immunity: More effective attacks the more enemies are fighting you
> 
> Insomnia: Less chance of hitting enemies

> **Somnium**
>
> ADVANTAGES:  
> 1:
> 
> > [@Ferrus\_coloni](#):
> >
> > concept: can only be killed or wounded by attacking the idea/memory of its existance
> 
> 2:
> 
> > [@Ferrus\_coloni](#):
> >
> > pupeteer, other beings with a defined nervous system can be influenced to act on Somnium’ behalf, thinking its will is their own
> 
> DISADVANTAGES:  
> 1:
> 
> > [@Ferrus\_coloni](#):
> >
> > disembodied: lacking a physical form of its own, interaction with the physical world is only possible through its “puppets”
> 
> DESCRIPTION:
> 
> > [@Ferrus\_coloni](#):
> >
> > Somnium is humanity distilled into its most elemental form: the desire to survive and improve, the recent attack of the Belgium blobs has reinforced this concept to the point people have begun attributting a name and will to it
> 
> STATISTICS:
> 
> STEALTH: 20  
> SPEED: 20  
> STRENGHT: 10 Normal Strenght, 10 Control Strenght  
> HEALTH: 20/20 + Partial Protection (Abilities)  
> EXPERIENCE: 53
> 
> ABILITIES:
> 
> PASSIVE:
> 
> Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)
> 
> Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
> 
> ACTIVE:
> 
> Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
> 
> (Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)

> **Enkefaros**
>
> ADVANTAGES:  
> 1:
> 
> > [@fralegend015](#):
> >
> > Time dilatation - Has more actions.
> 
> 2:
> 
> > [@fralegend015](#):
> >
> > Telekinesis - Can attack at a distance.
> 
> DISADVANTAGES:  
> 1:
> 
> > [@fralegend015](#):
> >
> > Vulnerable - takes more damage
> 
> DESCRIPTION:
> 
> > [@fralegend015](#):
> >
> > Big brain.
> > 
> > Literally, this is a giant brain with tentacles that uses psyonics.
> 
> STATISTICS:
> 
> STEALTH: 20  
> SPEED: 20  
> STRENGHT: 10 Normal Strenght + 10 Distance Strenght  
> HEALTH: 0/15  
> EXPERIENCE: 45
> 
> ABILITIES:
> 
> ACTIVE:  
> Time Dilation: When Active, can do 3 actions in one sub-round.

> **Waterzooi**
>
> ADVANTAGES:  
> 1:
> 
> > [@doomlightning](#):
> >
> > Equilibrium zone: [Passive] Up to a certain range, anything that is defined as some kind of ability or energy at a higher frequency than ultraviolet, is neutralized, including mine. It is possible to change the range, but usually no more than 6 m. (Electricity is affected by this, kinetic energy [e.g. a projectile] is weakened upon entering the area but not eliminated).
> 
> 2:
> 
> > [@doomlightning](#):
> >
> > Genetic manipulation: [Active] Allows a certain control over the genes of other creatures and their modification.
> 
> 3:
> 
> > [@doomlightning](#):
> >
> > Dimensional Weaver: [Passive] Able to “borrow” other’s traits from anywhere possible, if not the most effective.
> 
> DISADVANTAGES:  
> 1:
> 
> > [@doomlightning](#):
> >
> > E=MC2: [Passive] Any use of an ability means use of energy, and existence in which some external energy source is required.  
> > [Equilibrium Zone allows you to ‘draw’ energy from the environment, only if it is real energy such as electricity, laser, lightning, etc.]
> 
> 2:
> 
> > [@doomlightning](#):
> >
> > Vulnerable: [Active] A simple hit can cause great damage.
> 
> DESCRIPTION:
> 
> > [@doomlightning](#):
> >
> > Beige long Hoody. cant see his face. simmaler to human.
> 
> STATISTICS:
> 
> STEALTH: 20  
> SPEED: 20  
> STRENGHT: 10 Normal Strenght  
> HEALTH: 11/11 + Partial Protection (Abilities)  
> EXPERIENCE: 53  
> (DISADVANTAGE) ENERGY: 5/5
> 
> ABILITIES:
> 
> PASSIVE:  
> Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
> 
> Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
> 
> E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
> 
> ACTIVE:  
> Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.

MISC.:

> **Other Stuff**
>
> 10 XP can add 5 points to a statistic,  
> 100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
> 
> Fight will include cube dice rolls:  
> 1- You miss  
> 2- Strikes a worse area  
> 3- Strikes a worse area  
> 4- Strikes as expected  
> 5- Strikes as expected  
> 6- Strikes critical area
> 
> Damage is affected by the rolls of the dice, and is closely tied to strenght.  
> Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
> 
> Damage drains Health.
> 
> If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.
> 
> ~~Speed determines how fast can you cast actions - at 20 speed it’s 2 actions/sub-round, and it scales as +10 speed = +1 action/subround, easy to understand.~~ (Too overpowered)

@doomlightning @Ferrus_coloni @willow

Edit: @doomlightning @Ferrus_coloni @willow  
[![](https://thrivecommunity-uploads.b-cdn.net/original/2X/5/5a9521d489070311d9f4f7090f6ce454345e8130.png) ](https://thrivecommunity-uploads.b-cdn.net/original/2X/5/5a9521d489070311d9f4f7090f6ce454345e8130.png)

Edit2: @doomlightning@Ferrus_coloni @willow Please Submit Your Votes.

---

<div class="post-metadata">

### Author: ![doomlightning](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/doomlightning/32/14892_2.png) [@doomlightning](https://community.revolutionarygamesstudio.com/u/doomlightning)
#### Post date: [February 8, 2025, 3:06pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/237 "2025-02-08T15:06:59Z")

</div>

its seel like we have a big proble here. becuse pinning got bugs here

anyway:

1. move east
2. try to scout loki to GeEi him to fight better

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [February 8, 2025, 3:09pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/238 "2025-02-08T15:09:22Z")

</div>

You sure loki won’t need your help?

---

<div class="post-metadata">

### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [February 8, 2025, 4:09pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/239 "2025-02-08T16:09:27Z")

</div>

A1: catapult: load the wax ball with bits of rock that spark when they scratch eachother(IT MUST BURN THE BLOB!)  
bait swarm: fly west between the mountain and the small boulder, then immediately turn and fly north between the two smaller boulders(once again, to get the big blob stuck)

A2: catapult: move towards the valley entrance, bait swarm: continue trying to get the blob stuck if it’s not already stuck, and start stinging if it is

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [February 8, 2025, 4:18pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/240 "2025-02-08T16:18:51Z")

</div>

You sure you don’t want to move the catapult a bit to the west so that the huge boulder doesn’t get on the way of the projectile? Especially as I already count it as having loaded the payload.

---

<div class="post-metadata">

### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [February 8, 2025, 4:22pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/241 "2025-02-08T16:22:53Z")

</div>

changed my second action

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [February 8, 2025, 4:28pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/242 "2025-02-08T16:28:00Z")

</div>

Good, now only Ferruses votes are remaining before I can write the next round…

---

<div class="post-metadata">

### Author: ![Ferrus\_coloni](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/ferrus_coloni/32/14231_2.png) [@Ferrus\_coloni](https://community.revolutionarygamesstudio.com/u/Ferrus_coloni)
#### Post date: [February 9, 2025, 8:22pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/243 "2025-02-09T20:22:29Z")

</div>

sorry for my absence

action 1: intrude upon the belgium-colossus’ mind

action 2: fill its mind with trash, over and over again, trying to overload it

[Previous page](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394.md?page=11)

[Next page](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394.md?page=13)
