# The Great Belgiuming (April Fools Forum Game)

**URL:** https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394
**Category:** Forum Games
**Created:** [March 31, 2024, 11:16pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394 "2024-03-31T23:16:04Z")
**Posts on this page:** 20
**Page:** 13

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [February 10, 2025, 8:10pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/244 "2025-02-10T20:10:38Z")

</div>

BATTLE 1 - TURN 24

_Somnium attempted to infiltrate the mind of the large foe and disrupt it’s activities, however this fighter would come to discover that the last enemy of this battle possesses rather good anti-infiltration/disruption defense mechanisms. Still, some damage should’ve been done to the big belgium-blob’s focus…_  
_Waterzooi meanwhile decided to take a turn towards the thicket of the strange fog by the eastern wall of the arena. It would also try to help Loki while the gas started to damage it, but being so far, the aid was to no avail…_  
_Loki’s Catapult swarm at the same time would put some shiny rocks into the boulder ready to be launched, as the swarm thinks they will ignite the big foe when they hit it. After the collection, the living structure would move to the tunnel’s entrance on the valley-entrance side, just waiting to fullfill it’s purpose…_  
_The “bait swarm” meanwhile would fly between two next gaps which could trap the unfortunately large hostile betweem the bouldersides…_  
_(Rolled 2/6, 6/6)_  
_While the first gap was no problem to the belgium-blob, the second one between two smaller boulders turned out to be way harder to pass, temporarily putting a stop to the foe, in a position where it can be striked easily by the catapult…_

(+3 XP to Somnium, +1 XP to Waterzooi, +3 XP to Loki, -2 HP to Waterzooi)

(Removed not to take up forum space)

LEGEND:  
Green - LOKI  
~~Blue - ENKEFAROS~~  
Orange - WATERZOOI  
SOMNIUM - Together with other fighters…  
(Darker Colour if inside or next to a same-colour legend element)

~~Red - BELGIUM FIGHTERS (First Spawn)~~  
~~Purple - BELGIUM FIGHTERS (Second spawn - type 1)~~  
~~Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)~~  
Light Blobs - BOULDERS (blocks movement)  
Yellow - Converted BELGIUM FIGHTERS  
Pink - Possessed BELGIUM FIGHTERS  
Orange (When not a single dot) / Dark Grey (If not the border) - Toxic Gas  
Lime - Loki Hives (Dark Lime - Reinforced Hives)  
MAP MOVEMENT SPEED = (Speed Statistic / 2) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls)

SIGHT RANGE - 5.5 Pixels Radius From a Fighter’s Center

FIGHTERS:

> **Loki**
>
> ADVANTAGES:  
> 1: Extra Form  
> 2:
> 
> > [@willow](#):
> >
> > overstimulation immunity: the user’s brain adapts to the amount and types of stimuli it gets and actions it needs to perform at a time within minutes, resulting in the user being functionally immune to overstimulation
> 
> 3:
> 
> > [@willow](#):
> >
> > decentralized body: the user cannot die from destruction of one vital organ, as they have multiple copies of every vital organ, and thus every copy of at least one vital organ must be destroyed for the user to die. the user can also start growing more of any organ on command, but it takes time to grow them, even if cells can just be ~~tilapia-d~~ teleported in in the shape of the organ, as generally tissue will need to be moved and spawning all the cells at once will simply make the whole thing either fall apart or otherwise not function.
> 
> DISADVANTAGES:  
> 1:
> 
> > [@willow](#):
> >
> > legless: the user does not, and can not, have legs. if the user attempts to make legs, with a leg defined as a limb that has the intended main purpose of locomotion by pushing against the ground or a wall, the limb will disintegrate or be turned back into its raw materials.
> 
> 2:
> 
> > [@willow](#):
> >
> > insomnia: the user is physically unable to sleep. they don’t have a biological need to sleep either, but they still feel the effects of not sleeping.
> 
> DESCRIPTION:
> 
> > [@willow](#):
> >
> > single entity  
> > stronger but less agile than Numerous Bees
> > 
> > Numerous Bees  
> > weaker but stronger than single entity form
> 
> > [@willow](#):
> >
> > Loki has no legs and any legs they try to make will simply vanish as soon as they appear, and as a result they had to know how to make limbs for flying, climbing, swimming, limbs to use the ground to rest, and all-purpose limbs built to do everything but just happening to originate in a spot that makes them useful for locomotion on ground to work around their chronic and incurable leglessness. unsurprisingly, the form they often find themself the most comfortable in is that of not one, but several, and up to thousands of, large bees. of course, as they can shapeshift and keep their most important part in a magical big words pseudoscience dimension, they have removed parts of their central brain they don’t need or want, like their internal thermostat(the bees have their own and having one dedicated to all the bees is simply a bad move), most of the medulla oblongata, as insects are small enough to not need much of a circulatory system, but these bees do breathe, and they all breathe in sync, and their breathing pumps their blood. when they are in bees form they have to modify their auditory and visual processing centers to hear and see things properly, but due to the great amount of bees they do away with their chemoreception processing centers and replace them with something to let all the bees know what bee is smelling what thing and let all the bees smell what all the other bees smell. in bees form they typically feel the need to be doing between 300 and 10,000 things at once, and can do so with their multiple bodies that can communicate near instantly through the magical sci-fi handwave dimension, said bodies also put themselves entirely in the dimension when they are nearing death by anything that won’t continue killing them once they are in the magical electromagnetism dimension(things that will include poison, viruses, parasites that enter your cells, cancer, and prions.).  
> > as Loki is not able to make chitin, their bees for their bees form instead use a keratin exoskeleton with a bone inner lining for muscle cells to bind to, and when the exoskeleton needs to be shed, bones are summoned in their place. Loki also cannot produce _venom_, so instead for their stinger they use highly concentrated ammonia with all the toxic metals from the bee it’s produced in mixed in.
> > 
> > in ‘human’ form Loki cannot aqcuire brain damage as they keep their brain in the magical sci-fi big words pseudoscience dimension at all times, but they can still ‘die’ if their body is destroyed, but they are still alive when that happens, they just have no anchor to the universe and thus cannot remove any cells from the magic cells dimension, and have to wait until the next battle for their body to respawn. they can also ‘die’ in a similar way in any of their forms, whether or not they have multiple bodies, but if they have multiple bodies all of them must be fully destroyed to destroy their connection to the real world. in forms they have one skull it generally makes a hollow ‘thunk’ noise when knocked on as it is actually generally hollow in those forms, unless they fill it with smaller copies of their internal organs so they can turn into a head octopus if decapitated instead of loosing an anchor to the real world.
> 
> > [@willow](#):
> >
> > Loki is a ~~human bard~~ multi-dimensional changeling who tells their foes that their magic is very much not magic and is in fact [insert big sciencey word here] for the sake of chaos and just chaos, and that they sold their ability to have legs to an alien that calls its species the belgiums for the knowledge to do all the things they do, and that they were a human but the knowledge they had fed into their brain cannot be comprehended by a human brain so they couldn’t stay human and keep the knowledge, so they kept the knowledge and cast away their humanity. they were actually never a human, their magic is very much magic, the only knowledge the belgium blobs gave them is how to use the magic, and the knowledge is fully comprehendable by the human mind, it’s just useless to the human brain without access to the specific kinds of magic they have. Loki also likes playing instruments and threatening to cast vicious mockery on people who are being rude with no reason.
> > 
> > Loki likes cats, axolotls, octopi, clownfish, and sponges the most due to cats just being cute chaos contraptions, axolotls both being cute and having really good regenerative abilities, octopi being masters of disguise and extremely intelligent, clownfish literally being able to change their sex at will, and sponges being the best shapeshifters on earth, second only to Loki themselves. Foods Loki likes include pretty much anything a honey bee or a cat likes, chocolate, bitter almonds(they can just regrow the parts of the body that die), and the cerebrospinal fluid of kids who intentionally abuse animals they find in alleyways(not like they’re gonna grow up to be good people anyways, but they’ll still probably survive, they’ll definitely have the worst headache of their life though).
> > 
> > yes, my character is just a joke character based on how NBs, including me, tell people who can’t seem to get our pronouns right to refer to us as if we were a swarm of bees, but with shapeshifting, an optimized body and brain for it, leg(o)lessness, and chronic, incurable, and possibly weaponizable insomnia mixed in
> 
> STATISTICS:  
> (FORM 1 - Human):  
> STEALTH: 20  
> SPEED: 10 (20)  
> STRENGHT: ~~20~~ 30 Normal Damage
> 
> (FORM 2 - Bees):  
> STEALTH: 20  
> SPEED: 20 (30)  
> STRENGHT: 10 Normal Damage
> 
> HEALTH: 23/30
> 
> EXPERIENCE: 60
> 
> ABILITIES:
> 
> PASSIVE:
> 
> Overstimulation Immunity: More effective attacks the more enemies are fighting you
> 
> Insomnia: Less chance of hitting enemies

> **Somnium**
>
> ADVANTAGES:  
> 1:
> 
> > [@Ferrus\_coloni](#):
> >
> > concept: can only be killed or wounded by attacking the idea/memory of its existance
> 
> 2:
> 
> > [@Ferrus\_coloni](#):
> >
> > pupeteer, other beings with a defined nervous system can be influenced to act on Somnium’ behalf, thinking its will is their own
> 
> DISADVANTAGES:  
> 1:
> 
> > [@Ferrus\_coloni](#):
> >
> > disembodied: lacking a physical form of its own, interaction with the physical world is only possible through its “puppets”
> 
> DESCRIPTION:
> 
> > [@Ferrus\_coloni](#):
> >
> > Somnium is humanity distilled into its most elemental form: the desire to survive and improve, the recent attack of the Belgium blobs has reinforced this concept to the point people have begun attributting a name and will to it
> 
> STATISTICS:
> 
> STEALTH: 20  
> SPEED: 20  
> STRENGHT: 10 Normal Strenght, 10 Control Strenght  
> HEALTH: 20/20 + Partial Protection (Abilities)  
> EXPERIENCE: 56
> 
> ABILITIES:
> 
> PASSIVE:
> 
> Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)
> 
> Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
> 
> ACTIVE:
> 
> Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
> 
> (Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)

> **Enkefaros**
>
> ADVANTAGES:  
> 1:
> 
> > [@fralegend015](#):
> >
> > Time dilatation - Has more actions.
> 
> 2:
> 
> > [@fralegend015](#):
> >
> > Telekinesis - Can attack at a distance.
> 
> DISADVANTAGES:  
> 1:
> 
> > [@fralegend015](#):
> >
> > Vulnerable - takes more damage
> 
> DESCRIPTION:
> 
> > [@fralegend015](#):
> >
> > Big brain.
> > 
> > Literally, this is a giant brain with tentacles that uses psyonics.
> 
> STATISTICS:
> 
> STEALTH: 20  
> SPEED: 20  
> STRENGHT: 10 Normal Strenght + 10 Distance Strenght  
> HEALTH: 0/15  
> EXPERIENCE: 45
> 
> ABILITIES:
> 
> ACTIVE:  
> Time Dilation: When Active, can do 3 actions in one sub-round.

> **Waterzooi**
>
> ADVANTAGES:  
> 1:
> 
> > [@doomlightning](#):
> >
> > Equilibrium zone: [Passive] Up to a certain range, anything that is defined as some kind of ability or energy at a higher frequency than ultraviolet, is neutralized, including mine. It is possible to change the range, but usually no more than 6 m. (Electricity is affected by this, kinetic energy [e.g. a projectile] is weakened upon entering the area but not eliminated).
> 
> 2:
> 
> > [@doomlightning](#):
> >
> > Genetic manipulation: [Active] Allows a certain control over the genes of other creatures and their modification.
> 
> 3:
> 
> > [@doomlightning](#):
> >
> > Dimensional Weaver: [Passive] Able to “borrow” other’s traits from anywhere possible, if not the most effective.
> 
> DISADVANTAGES:  
> 1:
> 
> > [@doomlightning](#):
> >
> > E=MC2: [Passive] Any use of an ability means use of energy, and existence in which some external energy source is required.  
> > [Equilibrium Zone allows you to ‘draw’ energy from the environment, only if it is real energy such as electricity, laser, lightning, etc.]
> 
> 2:
> 
> > [@doomlightning](#):
> >
> > Vulnerable: [Active] A simple hit can cause great damage.
> 
> DESCRIPTION:
> 
> > [@doomlightning](#):
> >
> > Beige long Hoody. cant see his face. simmaler to human.
> 
> STATISTICS:
> 
> STEALTH: 20  
> SPEED: 20  
> STRENGHT: 10 Normal Strenght  
> HEALTH: 11/11 + Partial Protection (Abilities)  
> EXPERIENCE: 54  
> (DISADVANTAGE) ENERGY: 5/5
> 
> ABILITIES:
> 
> PASSIVE:  
> Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
> 
> Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
> 
> E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
> 
> ACTIVE:  
> Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.

MISC.:

> **Other Stuff**
>
> 10 XP can add 5 points to a statistic,  
> 100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
> 
> Fight will include cube dice rolls:  
> 1- You miss  
> 2- Strikes a worse area  
> 3- Strikes a worse area  
> 4- Strikes as expected  
> 5- Strikes as expected  
> 6- Strikes critical area
> 
> Damage is affected by the rolls of the dice, and is closely tied to strenght.  
> Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
> 
> Damage drains Health.
> 
> If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.
> 
> ~~Speed determines how fast can you cast actions - at 20 speed it’s 2 actions/sub-round, and it scales as +10 speed = +1 action/subround, easy to understand.~~ (Too overpowered)

@doomlightning @Ferrus_coloni @willow

---

<div class="post-metadata">

### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [February 10, 2025, 9:35pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/245 "2025-02-10T21:35:44Z")

</div>

A1: catapult: LAUNCH THE WAX! CRUSH THE BLOB! bait swarm: fly north, onto a boulder

A2: catapult: reset and reload, bait swarm: make a tiny bow in the middle of the swarm, load it with flint, and fire at any parts of the wax that aren’t lit,

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [February 10, 2025, 9:39pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/246 "2025-02-10T21:39:35Z")

</div>

I guess it must feel weird for what used to be a regular human to be operating 2 swarms of bees separated by a large distance…

---

<div class="post-metadata">

### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [February 10, 2025, 9:43pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/247 "2025-02-10T21:43:56Z")

</div>

probably, but i’d imagine the individual swarms have their own consciousness that gets created(by copying from the parent swarm) when they split off of another swarm, so the more limited bandwidth between swarms can be used for coordination, rather than for thinking, which requires more bandwidth

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [February 10, 2025, 9:44pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/248 "2025-02-10T21:44:32Z")

</div>

And I guess their memories are merged when the swarms come together?

Edit: @doomlightning @Ferrus_coloni

 ![](https://thrivecommunity-uploads.b-cdn.net/original/2X/5/5a9521d489070311d9f4f7090f6ce454345e8130.png)

---

<div class="post-metadata">

### Author: ![Ferrus\_coloni](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/ferrus_coloni/32/14231_2.png) [@Ferrus\_coloni](https://community.revolutionarygamesstudio.com/u/Ferrus_coloni)
#### Post date: [February 15, 2025, 6:55pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/249 "2025-02-15T18:55:56Z")

</div>

Action 1: continue the mental attack

Action 2: optimize Loki’s mental functions, making them able to more effectively take advantage of their “Numerous bees” form(s?)

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [February 15, 2025, 6:58pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/250 "2025-02-15T18:58:53Z")

</div>

It’s just called “the bee form”.

---

<div class="post-metadata">

### Author: ![doomlightning](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/doomlightning/32/14892_2.png) [@doomlightning](https://community.revolutionarygamesstudio.com/u/doomlightning)
#### Post date: [February 15, 2025, 7:40pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/251 "2025-02-15T19:40:06Z")

</div>

1. move back west to help Loki by seek any trouble make
2. if fond small blob, convert them, if not, us GnE to modifier one of loki clone to be better

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [February 15, 2025, 7:47pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/252 "2025-02-15T19:47:03Z")

</div>

> [@doomlightning](#):
>
> f fond small blob, convert them, if not, us GnE to modifier one of loki clone to be better

All other blobs left and the big one is the only one standing now. Also you’re too far away to use your skills on any entity even after you’ve moved waterzooi westwards.

---

<div class="post-metadata">

### Author: ![doomlightning](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/doomlightning/32/14892_2.png) [@doomlightning](https://community.revolutionarygamesstudio.com/u/doomlightning)
#### Post date: [February 15, 2025, 7:50pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/253 "2025-02-15T19:50:38Z")

</div>

I see, so scout the envermnt after move west

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [February 15, 2025, 7:51pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/254 "2025-02-15T19:51:38Z")

</div>

You sure it won’t be better to head towards Loki’s bait swarm? There’s nothing but more boulders (probably) to discover in the areas north of where the big one is being fought.

---

<div class="post-metadata">

### Author: ![doomlightning](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/doomlightning/32/14892_2.png) [@doomlightning](https://community.revolutionarygamesstudio.com/u/doomlightning)
#### Post date: [February 15, 2025, 7:55pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/255 "2025-02-15T19:55:13Z")

</div>

What exactly are you suggesting, Mr. Aa?  
You’ve given me an idea, thanks. I can go to Loki’s swarm and hide behind the boulders.

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [February 15, 2025, 7:57pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/256 "2025-02-15T19:57:26Z")

</div>

Do you want just to head to the bait swarm’s location?

---

<div class="post-metadata">

### Author: ![Ferrus\_coloni](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/ferrus_coloni/32/14231_2.png) [@Ferrus\_coloni](https://community.revolutionarygamesstudio.com/u/Ferrus_coloni)
#### Post date: [February 15, 2025, 8:01pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/257 "2025-02-15T20:01:33Z")

</div>

congratulations on achieving the true highest rank in the forums: being called by the duplicated letter your name starts with. you are the second person to achieve this as far as I know

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [February 15, 2025, 8:05pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/258 "2025-02-15T20:05:18Z")

</div>

Is this supposed to be an analogy to “Mr. Hh”?

* * *

BATTLE 1 - TURN 25

_Somnium spend it’s efforts trying to continue the assault on the large foe’s mind, the enemy itself balanced the increased intensity of the new attack by adapting to the source the attack is coming from, effectively leading to the same result as if the mental attack was the same. After being done with attacking the large belgium-blob, Somnium would also aid Loki’s swarms, making their elements coordinate their moves faster, making the entire swarms… quicker._  
_Waterzooi noticed that they might’ve taken a wrong course and started heading where Somnium told them the bait swarm of Loki’s was…_  
_Loki’s Catapult readied itself, launching the large boulder it’s been carrying with the force stored by the many bees of the swarm making up the structure…_  
_(Rolled 4/6)_  
_The boulder took an expected route, striking the enemy! While a critical strike was prevented, a huge amount of damage was still done, through the foe didn’t die yet. It doesn’t seem like the burning chunks of rock will eleminate it fully too, through some damage from it will be taken aswell… Nevertheless, the Catapult started preparing a new attack, too aimed at this final enemy._  
_The bait swarm meanwhile decided to climb a steep-yet-small boulder in order to gain height over the hit foe. It was ready to shoot flint shards at the belgium-blob, when suddenly the eyes of The Great Belgiumer appeared just above the swarm, with the entity seemingly shouting at it:_

Have you not figured out the warning I sent to you before?!

NO BOULDER CLIMBING!

_Suddenly a **terrible** , dark hand and arm emerged from the space close to the eyes and swooped upon the swarm below, which itself froze still…_  
_It didn’t even stand a chance against the hand of The Great Belgiumer, as not even fragments to scavenge remained of the bees making it up._

(+2 XP to Somnium, +1 XP to Waterzooi, +4 XP to Loki, -8 HP to Loki)

(removed to not take up forum space)

LEGEND:  
Green - LOKI  
~~Blue - ENKEFAROS~~  
Orange - WATERZOOI  
SOMNIUM - Together with other fighters…  
(Darker Colour if inside or next to a same-colour legend element)

~~Red - BELGIUM FIGHTERS (First Spawn)~~  
~~Purple - BELGIUM FIGHTERS (Second spawn - type 1)~~  
~~Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)~~  
Light Blobs - BOULDERS (blocks movement)  
Yellow - Converted BELGIUM FIGHTERS  
Pink - Possessed BELGIUM FIGHTERS  
Orange (When not a single dot) / Dark Grey (If not the border) - Toxic Gas  
Lime - Loki Hives (Dark Lime - Reinforced Hives)  
MAP MOVEMENT SPEED = (Speed Statistic / 2) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls)

SIGHT RANGE - 5.5 Pixels Radius From a Fighter’s Center

FIGHTERS:

> **Loki**
>
> ADVANTAGES:  
> 1: Extra Form  
> 2:
> 
> > [@willow](#):
> >
> > overstimulation immunity: the user’s brain adapts to the amount and types of stimuli it gets and actions it needs to perform at a time within minutes, resulting in the user being functionally immune to overstimulation
> 
> 3:
> 
> > [@willow](#):
> >
> > decentralized body: the user cannot die from destruction of one vital organ, as they have multiple copies of every vital organ, and thus every copy of at least one vital organ must be destroyed for the user to die. the user can also start growing more of any organ on command, but it takes time to grow them, even if cells can just be ~~tilapia-d~~ teleported in in the shape of the organ, as generally tissue will need to be moved and spawning all the cells at once will simply make the whole thing either fall apart or otherwise not function.
> 
> DISADVANTAGES:  
> 1:
> 
> > [@willow](#):
> >
> > legless: the user does not, and can not, have legs. if the user attempts to make legs, with a leg defined as a limb that has the intended main purpose of locomotion by pushing against the ground or a wall, the limb will disintegrate or be turned back into its raw materials.
> 
> 2:
> 
> > [@willow](#):
> >
> > insomnia: the user is physically unable to sleep. they don’t have a biological need to sleep either, but they still feel the effects of not sleeping.
> 
> DESCRIPTION:
> 
> > [@willow](#):
> >
> > single entity  
> > stronger but less agile than Numerous Bees
> > 
> > Numerous Bees  
> > weaker but stronger than single entity form
> 
> > [@willow](#):
> >
> > Loki has no legs and any legs they try to make will simply vanish as soon as they appear, and as a result they had to know how to make limbs for flying, climbing, swimming, limbs to use the ground to rest, and all-purpose limbs built to do everything but just happening to originate in a spot that makes them useful for locomotion on ground to work around their chronic and incurable leglessness. unsurprisingly, the form they often find themself the most comfortable in is that of not one, but several, and up to thousands of, large bees. of course, as they can shapeshift and keep their most important part in a magical big words pseudoscience dimension, they have removed parts of their central brain they don’t need or want, like their internal thermostat(the bees have their own and having one dedicated to all the bees is simply a bad move), most of the medulla oblongata, as insects are small enough to not need much of a circulatory system, but these bees do breathe, and they all breathe in sync, and their breathing pumps their blood. when they are in bees form they have to modify their auditory and visual processing centers to hear and see things properly, but due to the great amount of bees they do away with their chemoreception processing centers and replace them with something to let all the bees know what bee is smelling what thing and let all the bees smell what all the other bees smell. in bees form they typically feel the need to be doing between 300 and 10,000 things at once, and can do so with their multiple bodies that can communicate near instantly through the magical sci-fi handwave dimension, said bodies also put themselves entirely in the dimension when they are nearing death by anything that won’t continue killing them once they are in the magical electromagnetism dimension(things that will include poison, viruses, parasites that enter your cells, cancer, and prions.).  
> > as Loki is not able to make chitin, their bees for their bees form instead use a keratin exoskeleton with a bone inner lining for muscle cells to bind to, and when the exoskeleton needs to be shed, bones are summoned in their place. Loki also cannot produce _venom_, so instead for their stinger they use highly concentrated ammonia with all the toxic metals from the bee it’s produced in mixed in.
> > 
> > in ‘human’ form Loki cannot aqcuire brain damage as they keep their brain in the magical sci-fi big words pseudoscience dimension at all times, but they can still ‘die’ if their body is destroyed, but they are still alive when that happens, they just have no anchor to the universe and thus cannot remove any cells from the magic cells dimension, and have to wait until the next battle for their body to respawn. they can also ‘die’ in a similar way in any of their forms, whether or not they have multiple bodies, but if they have multiple bodies all of them must be fully destroyed to destroy their connection to the real world. in forms they have one skull it generally makes a hollow ‘thunk’ noise when knocked on as it is actually generally hollow in those forms, unless they fill it with smaller copies of their internal organs so they can turn into a head octopus if decapitated instead of loosing an anchor to the real world.
> 
> > [@willow](#):
> >
> > Loki is a ~~human bard~~ multi-dimensional changeling who tells their foes that their magic is very much not magic and is in fact [insert big sciencey word here] for the sake of chaos and just chaos, and that they sold their ability to have legs to an alien that calls its species the belgiums for the knowledge to do all the things they do, and that they were a human but the knowledge they had fed into their brain cannot be comprehended by a human brain so they couldn’t stay human and keep the knowledge, so they kept the knowledge and cast away their humanity. they were actually never a human, their magic is very much magic, the only knowledge the belgium blobs gave them is how to use the magic, and the knowledge is fully comprehendable by the human mind, it’s just useless to the human brain without access to the specific kinds of magic they have. Loki also likes playing instruments and threatening to cast vicious mockery on people who are being rude with no reason.
> > 
> > Loki likes cats, axolotls, octopi, clownfish, and sponges the most due to cats just being cute chaos contraptions, axolotls both being cute and having really good regenerative abilities, octopi being masters of disguise and extremely intelligent, clownfish literally being able to change their sex at will, and sponges being the best shapeshifters on earth, second only to Loki themselves. Foods Loki likes include pretty much anything a honey bee or a cat likes, chocolate, bitter almonds(they can just regrow the parts of the body that die), and the cerebrospinal fluid of kids who intentionally abuse animals they find in alleyways(not like they’re gonna grow up to be good people anyways, but they’ll still probably survive, they’ll definitely have the worst headache of their life though).
> > 
> > yes, my character is just a joke character based on how NBs, including me, tell people who can’t seem to get our pronouns right to refer to us as if we were a swarm of bees, but with shapeshifting, an optimized body and brain for it, leg(o)lessness, and chronic, incurable, and possibly weaponizable insomnia mixed in
> 
> STATISTICS:  
> (FORM 1 - Human):  
> STEALTH: 20  
> SPEED: 10 (20)  
> STRENGHT: ~~20~~ 30 Normal Damage
> 
> (FORM 2 - Bees):  
> STEALTH: 20  
> SPEED: 20 (30)  
> STRENGHT: 10 Normal Damage
> 
> HEALTH: 15/30
> 
> EXPERIENCE: 64
> 
> ABILITIES:
> 
> PASSIVE:
> 
> Overstimulation Immunity: More effective attacks the more enemies are fighting you
> 
> Insomnia: Less chance of hitting enemies

> **Somnium**
>
> ADVANTAGES:  
> 1:
> 
> > [@Ferrus\_coloni](#):
> >
> > concept: can only be killed or wounded by attacking the idea/memory of its existance
> 
> 2:
> 
> > [@Ferrus\_coloni](#):
> >
> > pupeteer, other beings with a defined nervous system can be influenced to act on Somnium’ behalf, thinking its will is their own
> 
> DISADVANTAGES:  
> 1:
> 
> > [@Ferrus\_coloni](#):
> >
> > disembodied: lacking a physical form of its own, interaction with the physical world is only possible through its “puppets”
> 
> DESCRIPTION:
> 
> > [@Ferrus\_coloni](#):
> >
> > Somnium is humanity distilled into its most elemental form: the desire to survive and improve, the recent attack of the Belgium blobs has reinforced this concept to the point people have begun attributting a name and will to it
> 
> STATISTICS:
> 
> STEALTH: 20  
> SPEED: 20  
> STRENGHT: 10 Normal Strenght, 10 Control Strenght  
> HEALTH: 20/20 + Partial Protection (Abilities)  
> EXPERIENCE: 58
> 
> ABILITIES:
> 
> PASSIVE:
> 
> Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)
> 
> Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
> 
> ACTIVE:
> 
> Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
> 
> (Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)

> **Enkefaros**
>
> ADVANTAGES:  
> 1:
> 
> > [@fralegend015](#):
> >
> > Time dilatation - Has more actions.
> 
> 2:
> 
> > [@fralegend015](#):
> >
> > Telekinesis - Can attack at a distance.
> 
> DISADVANTAGES:  
> 1:
> 
> > [@fralegend015](#):
> >
> > Vulnerable - takes more damage
> 
> DESCRIPTION:
> 
> > [@fralegend015](#):
> >
> > Big brain.
> > 
> > Literally, this is a giant brain with tentacles that uses psyonics.
> 
> STATISTICS:
> 
> STEALTH: 20  
> SPEED: 20  
> STRENGHT: 10 Normal Strenght + 10 Distance Strenght  
> HEALTH: 0/15  
> EXPERIENCE: 45
> 
> ABILITIES:
> 
> ACTIVE:  
> Time Dilation: When Active, can do 3 actions in one sub-round.

> **Waterzooi**
>
> ADVANTAGES:  
> 1:
> 
> > [@doomlightning](#):
> >
> > Equilibrium zone: [Passive] Up to a certain range, anything that is defined as some kind of ability or energy at a higher frequency than ultraviolet, is neutralized, including mine. It is possible to change the range, but usually no more than 6 m. (Electricity is affected by this, kinetic energy [e.g. a projectile] is weakened upon entering the area but not eliminated).
> 
> 2:
> 
> > [@doomlightning](#):
> >
> > Genetic manipulation: [Active] Allows a certain control over the genes of other creatures and their modification.
> 
> 3:
> 
> > [@doomlightning](#):
> >
> > Dimensional Weaver: [Passive] Able to “borrow” other’s traits from anywhere possible, if not the most effective.
> 
> DISADVANTAGES:  
> 1:
> 
> > [@doomlightning](#):
> >
> > E=MC2: [Passive] Any use of an ability means use of energy, and existence in which some external energy source is required.  
> > [Equilibrium Zone allows you to ‘draw’ energy from the environment, only if it is real energy such as electricity, laser, lightning, etc.]
> 
> 2:
> 
> > [@doomlightning](#):
> >
> > Vulnerable: [Active] A simple hit can cause great damage.
> 
> DESCRIPTION:
> 
> > [@doomlightning](#):
> >
> > Beige long Hoody. cant see his face. simmaler to human.
> 
> STATISTICS:
> 
> STEALTH: 20  
> SPEED: 20  
> STRENGHT: 10 Normal Strenght  
> HEALTH: 11/11 + Partial Protection (Abilities)  
> EXPERIENCE: 55  
> (DISADVANTAGE) ENERGY: 5/5
> 
> ABILITIES:
> 
> PASSIVE:  
> Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
> 
> Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
> 
> E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
> 
> ACTIVE:  
> Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.

MISC.:

> **Other Stuff**
>
> 10 XP can add 5 points to a statistic,  
> 100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.
> 
> Fight will include cube dice rolls:  
> 1- You miss  
> 2- Strikes a worse area  
> 3- Strikes a worse area  
> 4- Strikes as expected  
> 5- Strikes as expected  
> 6- Strikes critical area
> 
> Damage is affected by the rolls of the dice, and is closely tied to strenght.  
> Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
> 
> Damage drains Health.
> 
> If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.
> 
> ~~Speed determines how fast can you cast actions - at 20 speed it’s 2 actions/sub-round, and it scales as +10 speed = +1 action/subround, easy to understand.~~ (Too overpowered)

@doomlightning @Ferrus_coloni @willow

---

<div class="post-metadata">

### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [February 17, 2025, 10:17pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/259 "2025-02-17T22:17:08Z")

</div>

A1: LAUNCH THE WAX!  
A2: reset and reload

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [February 17, 2025, 10:19pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/260 "2025-02-17T22:19:07Z")

</div>

Aiming will be a lot harder now with the blob not wedged between two boulders…

---

<div class="post-metadata">

### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [February 17, 2025, 11:00pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/261 "2025-02-17T23:00:26Z")

</div>

in that case,  
Both actions: expand the catapult

---

<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [February 17, 2025, 11:13pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/262 "2025-02-17T23:13:21Z")

</div>

For more accuracy, yes?

---

<div class="post-metadata">

### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [February 18, 2025, 12:05pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/263 "2025-02-18T12:05:04Z")

</div>

and for larger projectile

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