# The Great Belgiuming (April Fools Forum Game)

**URL:** https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394
**Category:** Forum Games
**Created:** [March 31, 2024, 11:16pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394 "2024-03-31T23:16:04Z")
**Posts on this page:** 20
**Page:** 17

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### Author: ![doomlightning](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/doomlightning/32/14892_2.png) [@doomlightning](https://community.revolutionarygamesstudio.com/u/doomlightning)
#### Post date: [April 27, 2025, 8:24am UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/325 "2025-04-27T08:24:01Z")

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I haven mist theat for ta second

1. move father in the room
2. try to genetic wavering the loki swarm for a bit

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [April 27, 2025, 8:41am UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/326 "2025-04-27T08:41:43Z")

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> [@doomlightning](#):
>
> try to genetic wavering the loki

You mean genetic manipulation right?

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<div class="post-metadata">

### Author: ![doomlightning](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/doomlightning/32/14892_2.png) [@doomlightning](https://community.revolutionarygamesstudio.com/u/doomlightning)
#### Post date: [April 27, 2025, 8:45am UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/327 "2025-04-27T08:45:47Z")

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I ment dimecoel wavering

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [April 27, 2025, 9:04am UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/328 "2025-04-27T09:04:58Z")

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Then why did you write “genetic” here?  
Also weaving is a passive ability.

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<div class="post-metadata">

### Author: ![doomlightning](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/doomlightning/32/14892_2.png) [@doomlightning](https://community.revolutionarygamesstudio.com/u/doomlightning)
#### Post date: [April 27, 2025, 10:39am UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/329 "2025-04-27T10:39:14Z")

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Habit

> [@aah31415](#):
>
> Also weaving is a passive ability.

[![](https://i.kym-cdn.com/entries/icons/original/000/028/596/dsmGaKWMeHXe9QuJtq_ys30PNfTGnMsRuHuo_MUzGCg.jpg) ](https://i.kym-cdn.com/entries/icons/original/000/028/596/dsmGaKWMeHXe9QuJtq_ys30PNfTGnMsRuHuo_MUzGCg.jpg)

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [April 27, 2025, 10:46am UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/330 "2025-04-27T10:46:43Z")

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By passive I mean it doesn’t need a separate action just for it to work.

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<div class="post-metadata">

### Author: ![doomlightning](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/doomlightning/32/14892_2.png) [@doomlightning](https://community.revolutionarygamesstudio.com/u/doomlightning)
#### Post date: [April 27, 2025, 11:03am UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/331 "2025-04-27T11:03:13Z")

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i know iknow just kidding

any way, use DW on loki to create some clone of myslef for GE or something like that 🙂

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [April 27, 2025, 11:21am UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/332 "2025-04-27T11:21:28Z")

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That’s not how DW works like.

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<div class="post-metadata">

### Author: ![doomlightning](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/doomlightning/32/14892_2.png) [@doomlightning](https://community.revolutionarygamesstudio.com/u/doomlightning)
#### Post date: [April 27, 2025, 11:43am UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/333 "2025-04-27T11:43:29Z")

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I can “borrow” some ability  
that mean i can copie temperary some of the ability, correct?

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [April 27, 2025, 11:54am UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/334 "2025-04-27T11:54:58Z")

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The best statistic of the one you hit. It must be a foe too.

* * *

BATTLE 2 - TURN 3

_Somnium has focused this time on making sure the speed decreasement coming from the snowy landscape doesn’t affect the velocity of the terran fighters all that much. The efforts here ended up very promising, as now the fighters could travel as if they weren’t in windy snowy mountains._  
_Waterzooi traveled a bit closer towards the room it could see is connected to their place on the map, which was faster thanks to Somnium’s efforts. Also, to test something out, this fighter tried hitting it’s Loki swarm, but that failed - for the bees evade their host’s attacks…_  
_Enkefaros meanwhile continued into the room close to itself, and with Somnium’s speed increasement this turned out to have taken the tentacly fighter far into the room. It also finally saw some enemies around itself - they appeared to be made of two belgium-blobs, one at the front and one at the back. The front one was seen to be equipped with a pilus, and the back one possessed a flagellum. All foes seen so far are like this. With the large speed of Enkefaros, none managed to intercept it yet, but it’s clear that they now have this fighter surrounded and are rapidly heading towards it. The strange structure north of Enkefaros also seems tempting to study…_  
_Loki meanwhile focused on expanding the primitive hive into the mountain, making it gain considerable security in the tunnel dug by the bees…_

(+3 XP to Somnium, +2 XP to Enkefaros, +1 XP to Loki)

(Removed to not take up forum space)

LEGEND:  
Green - LOKI  
Blue - ENKEFAROS  
Orange - WATERZOOI  
SOMNIUM - Together with other fighters…  
(Darker Colour if inside or next to a same-colour legend element)

Red - BELGIUM FIGHTERS (First Spawn)  
Purple - BELGIUM FIGHTERS (Second spawn - type 1)  
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)  
White - MOUNTAINS (cannot pass through)  
Yellow - Converted BELGIUM FIGHTERS  
Pink - Possessed BELGIUM FIGHTERS  
Lime - Loki Hives (Dark Lime - Reinforced Hives)  
MAP MOVEMENT SPEED = (Speed Statistic / 3) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls at the edges)  
SIGHT RANGE - 3.5 Pixels Radius From a Fighter’s Center

FIGHTERS:

> **Loki**
>
> ADVANTAGES:  
> 1: Extra Form  
> 2:
> 
> > [@willow](#):
> >
> > overstimulation immunity: the user’s brain adapts to the amount and types of stimuli it gets and actions it needs to perform at a time within minutes, resulting in the user being functionally immune to overstimulation
> 
> 3:
> 
> > [@willow](#):
> >
> > decentralized body: the user cannot die from destruction of one vital organ, as they have multiple copies of every vital organ, and thus every copy of at least one vital organ must be destroyed for the user to die. the user can also start growing more of any organ on command, but it takes time to grow them, even if cells can just be ~~tilapia-d~~ teleported in in the shape of the organ, as generally tissue will need to be moved and spawning all the cells at once will simply make the whole thing either fall apart or otherwise not function.
> 
> DISADVANTAGES:  
> 1:
> 
> > [@willow](#):
> >
> > legless: the user does not, and can not, have legs. if the user attempts to make legs, with a leg defined as a limb that has the intended main purpose of locomotion by pushing against the ground or a wall, the limb will disintegrate or be turned back into its raw materials.
> 
> 2:
> 
> > [@willow](#):
> >
> > insomnia: the user is physically unable to sleep. they don’t have a biological need to sleep either, but they still feel the effects of not sleeping.
> 
> DESCRIPTION:
> 
> > [@willow](#):
> >
> > single entity  
> > stronger but less agile than Numerous Bees
> > 
> > Numerous Bees  
> > weaker but stronger than single entity form
> 
> > [@willow](#):
> >
> > Loki has no legs and any legs they try to make will simply vanish as soon as they appear, and as a result they had to know how to make limbs for flying, climbing, swimming, limbs to use the ground to rest, and all-purpose limbs built to do everything but just happening to originate in a spot that makes them useful for locomotion on ground to work around their chronic and incurable leglessness. unsurprisingly, the form they often find themself the most comfortable in is that of not one, but several, and up to thousands of, large bees. of course, as they can shapeshift and keep their most important part in a magical big words pseudoscience dimension, they have removed parts of their central brain they don’t need or want, like their internal thermostat(the bees have their own and having one dedicated to all the bees is simply a bad move), most of the medulla oblongata, as insects are small enough to not need much of a circulatory system, but these bees do breathe, and they all breathe in sync, and their breathing pumps their blood. when they are in bees form they have to modify their auditory and visual processing centers to hear and see things properly, but due to the great amount of bees they do away with their chemoreception processing centers and replace them with something to let all the bees know what bee is smelling what thing and let all the bees smell what all the other bees smell. in bees form they typically feel the need to be doing between 300 and 10,000 things at once, and can do so with their multiple bodies that can communicate near instantly through the magical sci-fi handwave dimension, said bodies also put themselves entirely in the dimension when they are nearing death by anything that won’t continue killing them once they are in the magical electromagnetism dimension(things that will include poison, viruses, parasites that enter your cells, cancer, and prions.).  
> > as Loki is not able to make chitin, their bees for their bees form instead use a keratin exoskeleton with a bone inner lining for muscle cells to bind to, and when the exoskeleton needs to be shed, bones are summoned in their place. Loki also cannot produce _venom_, so instead for their stinger they use highly concentrated ammonia with all the toxic metals from the bee it’s produced in mixed in.
> > 
> > in ‘human’ form Loki cannot aqcuire brain damage as they keep their brain in the magical sci-fi big words pseudoscience dimension at all times, but they can still ‘die’ if their body is destroyed, but they are still alive when that happens, they just have no anchor to the universe and thus cannot remove any cells from the magic cells dimension, and have to wait until the next battle for their body to respawn. they can also ‘die’ in a similar way in any of their forms, whether or not they have multiple bodies, but if they have multiple bodies all of them must be fully destroyed to destroy their connection to the real world. in forms they have one skull it generally makes a hollow ‘thunk’ noise when knocked on as it is actually generally hollow in those forms, unless they fill it with smaller copies of their internal organs so they can turn into a head octopus if decapitated instead of loosing an anchor to the real world.
> 
> > [@willow](#):
> >
> > Loki is a ~~human bard~~ multi-dimensional changeling who tells their foes that their magic is very much not magic and is in fact [insert big sciencey word here] for the sake of chaos and just chaos, and that they sold their ability to have legs to an alien that calls its species the belgiums for the knowledge to do all the things they do, and that they were a human but the knowledge they had fed into their brain cannot be comprehended by a human brain so they couldn’t stay human and keep the knowledge, so they kept the knowledge and cast away their humanity. they were actually never a human, their magic is very much magic, the only knowledge the belgium blobs gave them is how to use the magic, and the knowledge is fully comprehendable by the human mind, it’s just useless to the human brain without access to the specific kinds of magic they have. Loki also likes playing instruments and threatening to cast vicious mockery on people who are being rude with no reason.
> > 
> > Loki likes cats, axolotls, octopi, clownfish, and sponges the most due to cats just being cute chaos contraptions, axolotls both being cute and having really good regenerative abilities, octopi being masters of disguise and extremely intelligent, clownfish literally being able to change their sex at will, and sponges being the best shapeshifters on earth, second only to Loki themselves. Foods Loki likes include pretty much anything a honey bee or a cat likes, chocolate, bitter almonds(they can just regrow the parts of the body that die), and the cerebrospinal fluid of kids who intentionally abuse animals they find in alleyways(not like they’re gonna grow up to be good people anyways, but they’ll still probably survive, they’ll definitely have the worst headache of their life though).
> > 
> > yes, my character is just a joke character based on how NBs, including me, tell people who can’t seem to get our pronouns right to refer to us as if we were a swarm of bees, but with shapeshifting, an optimized body and brain for it, leg(o)lessness, and chronic, incurable, and possibly weaponizable insomnia mixed in
> 
> STATISTICS:  
> (FORM 1 - Human):  
> STEALTH: 30  
> SPEED: 20  
> STRENGHT: 30 Normal Damage
> 
> (FORM 2 - Bees):  
> STEALTH: 30  
> SPEED: 30  
> STRENGHT: 20 Normal Damage (30 ND for Waterzooi Swarm)
> 
> HEALTH: 40/40
> 
> EXPERIENCE: 23
> 
> ABILITIES:
> 
> PASSIVE:
> 
> Overstimulation Immunity: More effective attacks the more enemies are fighting you
> 
> Insomnia: Less chance of hitting enemies

> **Somnium**
>
> ADVANTAGES:  
> 1:
> 
> > [@Ferrus\_coloni](#):
> >
> > concept: can only be killed or wounded by attacking the idea/memory of its existance
> 
> 2:
> 
> > [@Ferrus\_coloni](#):
> >
> > pupeteer, other beings with a defined nervous system can be influenced to act on Somnium’ behalf, thinking its will is their own
> 
> DISADVANTAGES:  
> 1:
> 
> > [@Ferrus\_coloni](#):
> >
> > disembodied: lacking a physical form of its own, interaction with the physical world is only possible through its “puppets”
> 
> DESCRIPTION:
> 
> > [@Ferrus\_coloni](#):
> >
> > Somnium is humanity distilled into its most elemental form: the desire to survive and improve, the recent attack of the Belgium blobs has reinforced this concept to the point people have begun attributting a name and will to it
> 
> STATISTICS:
> 
> STEALTH: 20  
> SPEED: 20  
> STRENGHT: 10 Normal Strenght, 10 Control Strenght  
> HEALTH: 20/20 + Partial Protection (Abilities)  
> EXPERIENCE: 66
> 
> ABILITIES:
> 
> PASSIVE:
> 
> Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)
> 
> Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
> 
> ACTIVE:
> 
> Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
> 
> (Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)

> **Enkefaros**
>
> ADVANTAGES:  
> 1:
> 
> > [@fralegend015](#):
> >
> > Time dilatation - Has more actions.
> 
> 2:
> 
> > [@fralegend015](#):
> >
> > Telekinesis - Can attack at a distance.
> 
> DISADVANTAGES:  
> 1:
> 
> > [@fralegend015](#):
> >
> > Vulnerable - takes more damage
> 
> DESCRIPTION:
> 
> > [@fralegend015](#):
> >
> > Big brain.
> > 
> > Literally, this is a giant brain with tentacles that uses psyonics.
> 
> STATISTICS:
> 
> STEALTH: 20  
> SPEED: 20  
> STRENGHT: 10 Normal Strenght + 30 (31) Distance Strenght  
> HEALTH: 15/15  
> EXPERIENCE: 10
> 
> ABILITIES:
> 
> ACTIVE:  
> Time Dilation: When Active, can do 3 actions in one sub-round.

> **Waterzooi**
>
> ADVANTAGES:  
> 1:
> 
> > [@doomlightning](#):
> >
> > Equilibrium zone: [Passive] Up to a certain range, anything that is defined as some kind of ability or energy at a higher frequency than ultraviolet, is neutralized, including mine. It is possible to change the range, but usually no more than 6 m. (Electricity is affected by this, kinetic energy [e.g. a projectile] is weakened upon entering the area but not eliminated).
> 
> 2:
> 
> > [@doomlightning](#):
> >
> > Genetic manipulation: [Active] Allows a certain control over the genes of other creatures and their modification.
> 
> 3:
> 
> > [@doomlightning](#):
> >
> > Dimensional Weaver: [Passive] Able to “borrow” other’s traits from anywhere possible, if not the most effective.
> 
> DISADVANTAGES:  
> 1:
> 
> > [@doomlightning](#):
> >
> > E=MC2: [Passive] Any use of an ability means use of energy, and existence in which some external energy source is required.  
> > [Equilibrium Zone allows you to ‘draw’ energy from the environment, only if it is real energy such as electricity, laser, lightning, etc.]
> 
> 2:
> 
> > [@doomlightning](#):
> >
> > Vulnerable: [Active] A simple hit can cause great damage.
> 
> DESCRIPTION:
> 
> > [@doomlightning](#):
> >
> > Beige long Hoody. cant see his face. simmaler to human.
> 
> STATISTICS:
> 
> STEALTH: 20  
> SPEED: 20  
> STRENGHT: 10 Normal Strenght  
> HEALTH: 11/11 + Partial Protection (Abilities)  
> EXPERIENCE: 58  
> (DISADVANTAGE) ENERGY: 5/5
> 
> ABILITIES:
> 
> PASSIVE:  
> Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
> 
> Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
> 
> E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
> 
> ACTIVE:  
> Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.

MISC.:

> **Other Stuff**
>
> 10 XP can add 5 points to a statistic,  
> 100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.  
> XP can be gifted by one player to the other (with no fee for the gifting)
> 
> Fight will include cube dice rolls:  
> 1- You miss  
> 2- Strikes a worse area  
> 3- Strikes a worse area  
> 4- Strikes as expected  
> 5- Strikes as expected  
> 6- Strikes critical area
> 
> Damage is affected by the rolls of the dice, and is closely tied to strenght.  
> Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
> 
> Damage drains Health.
> 
> If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.

@doomlightning @Ferrus_coloni @willow @fralegend015  
Edit: @doomlightning @Ferrus_coloni @willow @fralegend015  
[![](https://thrivecommunity-uploads.b-cdn.net/optimized/2X/5/5a9521d489070311d9f4f7090f6ce454345e8130_2_506x500.png) ](https://thrivecommunity-uploads.b-cdn.net/optimized/2X/5/5a9521d489070311d9f4f7090f6ce454345e8130_2_506x500.png)

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<div class="post-metadata">

### Author: ![doomlightning](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/doomlightning/32/14892_2.png) [@doomlightning](https://community.revolutionarygamesstudio.com/u/doomlightning)
#### Post date: [May 25, 2025, 2:42pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/335 "2025-05-25T14:42:37Z")

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Its seen like we have forgot the power of the belgiming

1. move f0rward deeper
2. use ge on one of the blob for make it allys

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [May 25, 2025, 2:44pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/336 "2025-05-25T14:44:02Z")

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I am not sure you will be close enough to use GM on a foe…

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<div class="post-metadata">

### Author: ![fralegend015](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/fralegend015/32/11835_2.png) [@fralegend015](https://community.revolutionarygamesstudio.com/u/fralegend015)
#### Post date: [May 25, 2025, 5:14pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/337 "2025-05-25T17:14:50Z")

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Act 1: attack the blobs

Act 2: try to attack the point in which the bloba connect in order to separate them.

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [May 25, 2025, 5:37pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/338 "2025-05-25T17:37:16Z")

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You are using the distance strength or the normal strength for these actions?

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<div class="post-metadata">

### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [May 26, 2025, 12:59pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/339 "2025-05-26T12:59:14Z")

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A1: expand the hive  
A2: dig tunnels through the snow to the other side of the ravine thingy, and line them with wax

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [May 26, 2025, 1:10pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/340 "2025-05-26T13:10:01Z")

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Not sure the snow is thick enough to support these tunnels if something steps over them…

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<div class="post-metadata">

### Author: ![willow](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/willow/32/15176_2.png) [@willow](https://community.revolutionarygamesstudio.com/u/willow)
#### Post date: [May 26, 2025, 1:58pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/341 "2025-05-26T13:58:12Z")

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the tunnels are supposed to be at the bottom of the snow, and the wax is both for structure and to keep the cold from getting in fast enough to put the bees into torpor if they take too long in the tunnel without actively producing heat, and if a tunnel does get crushed it can be rebuilt

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [May 26, 2025, 2:00pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/342 "2025-05-26T14:00:54Z")

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I see now. I suppose it will lead to a new hive post?  
Edit: @Ferrus_coloni  
[![](https://thrivecommunity-uploads.b-cdn.net/optimized/2X/5/5a9521d489070311d9f4f7090f6ce454345e8130_2_506x500.png) ](https://thrivecommunity-uploads.b-cdn.net/optimized/2X/5/5a9521d489070311d9f4f7090f6ce454345e8130_2_506x500.png)

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### Author: ![Ferrus\_coloni](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/ferrus_coloni/32/14231_2.png) [@Ferrus\_coloni](https://community.revolutionarygamesstudio.com/u/Ferrus_coloni)
#### Post date: [June 1, 2025, 5:01pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/343 "2025-06-01T17:01:48Z")

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sorry for the delay

Action 1: continue optimizing fighter’s movements

Action 2: improve the fighter’s perception of their surroundings, not in a constant way like previous attempts, but in a focused moment or “pulse” of hyperawareness, ensuring that if anything of note is nearby it will be percieved

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<div class="post-metadata">

### Author: ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/14564_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)
#### Post date: [June 1, 2025, 9:00pm UTC](https://community.revolutionarygamesstudio.com/t/the-great-belgiuming-april-fools-forum-game/7394/344 "2025-06-01T21:00:11Z")

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BATTLE 2 - TURN 4

_Somnium would continue helping the fighters with overcoming the difficulty of moving in the snow, allowing them to move just a bit faster in this mountainous landscape. This strange fighter would also modify the way perception works in it’s fellow allies, allowing them to briefly perceive stuff very sharply, which can be of much use._  
_Waterzooi would head deeper into the valley, trying to find a foe to convert into an ally. However, the connected belgium-blobs have already chosen to chase after Enkefaros instead, leaving all of them too far away from the hairy humanoid for it to use the genetic manipulation ability._  
_Enkefaros meanwhile found itself surrounded by a group of 4 enemies, with their sharp piluses pointing towards the tentacly fighter. Using the rather powerful distance strength of it’s, Enkefaros would attack the one the closest to it…_  
_(1/6)_  
_The attack completely missed, and instead the foe attacked!_  
_(3/6) - Attack Roll_  
_(2/6) - Hyperawareness dodging roll_  
_Unfortunately Enkefaros would lose some 10 HP from this hit, however now the Loki Swarm tied to it hit the belgium-blobs back!_  
_(3/6)_  
_The stings just barely managed to venomate the duo of foes enough for them to die. However, two more enemies remain a danger, as a third one seemingly got distracted by Waterzooi arriving there. Now, Enkefaros has chosen to execute a more novel strategy - by attacking the connecting point of the foes, they could be separated, with this potentially being damaging enough on itself to kill them. Let’s give the idea a try…_  
_(2/6)_  
_While the desired area of the belgium-blobs was not hit, the damage from the greatly upgraded distance strength still manged to kill the foes even after it hit a rather undesirable place on them. Now, the third enemy was to be sent to afterlife…_  
_(4/6)_  
_This time around the two belgium-blobs making up the larger “belgium-organism” got separated, and while for a moment it looked like they would come for Enkefaros even after getting separated, soon enough they visibly weakened, before collapsing and dying._  
_Loki meanwhile would expand the hive into the recently created cavity in side of the large mountain and then from the bottom of the hive a tunnel would be created, reaching the other end of the valley, coated with a bit of wax to make a comfortable environment for the bees._

(+2 XP to Somnium, +25 XP to Enkefaros, +1 XP to Loki, -10 HP to Enkefaros)

(Removed to not take up forum space)

LEGEND:  
Green - LOKI  
Blue - ENKEFAROS  
Orange - WATERZOOI  
SOMNIUM - Together with other fighters…  
(Darker Colour if inside or next to a same-colour legend element)

Red - BELGIUM FIGHTERS (First Spawn)  
Purple - BELGIUM FIGHTERS (Second spawn - type 1)  
Light-gray - BELGIUM FIGHTERS (Second spawn - type 2)  
White - MOUNTAINS (cannot pass through)  
Yellow - Converted BELGIUM FIGHTERS  
Pink - Possessed BELGIUM FIGHTERS  
Lime - Loki Hives (Dark Lime - Reinforced Hives)  
MAP MOVEMENT SPEED = (Speed Statistic / 3) Pixels (Map is 100 X 100 Pixels across in total, including the unclimbable walls at the edges)  
SIGHT RANGE - 3.5 Pixels Radius From a Fighter’s Center

FIGHTERS:

> **Loki**
>
> ADVANTAGES:  
> 1: Extra Form  
> 2:
> 
> > [@willow](#):
> >
> > overstimulation immunity: the user’s brain adapts to the amount and types of stimuli it gets and actions it needs to perform at a time within minutes, resulting in the user being functionally immune to overstimulation
> 
> 3:
> 
> > [@willow](#):
> >
> > decentralized body: the user cannot die from destruction of one vital organ, as they have multiple copies of every vital organ, and thus every copy of at least one vital organ must be destroyed for the user to die. the user can also start growing more of any organ on command, but it takes time to grow them, even if cells can just be ~~tilapia-d~~ teleported in in the shape of the organ, as generally tissue will need to be moved and spawning all the cells at once will simply make the whole thing either fall apart or otherwise not function.
> 
> DISADVANTAGES:  
> 1:
> 
> > [@willow](#):
> >
> > legless: the user does not, and can not, have legs. if the user attempts to make legs, with a leg defined as a limb that has the intended main purpose of locomotion by pushing against the ground or a wall, the limb will disintegrate or be turned back into its raw materials.
> 
> 2:
> 
> > [@willow](#):
> >
> > insomnia: the user is physically unable to sleep. they don’t have a biological need to sleep either, but they still feel the effects of not sleeping.
> 
> DESCRIPTION:
> 
> > [@willow](#):
> >
> > single entity  
> > stronger but less agile than Numerous Bees
> > 
> > Numerous Bees  
> > weaker but stronger than single entity form
> 
> > [@willow](#):
> >
> > Loki has no legs and any legs they try to make will simply vanish as soon as they appear, and as a result they had to know how to make limbs for flying, climbing, swimming, limbs to use the ground to rest, and all-purpose limbs built to do everything but just happening to originate in a spot that makes them useful for locomotion on ground to work around their chronic and incurable leglessness. unsurprisingly, the form they often find themself the most comfortable in is that of not one, but several, and up to thousands of, large bees. of course, as they can shapeshift and keep their most important part in a magical big words pseudoscience dimension, they have removed parts of their central brain they don’t need or want, like their internal thermostat(the bees have their own and having one dedicated to all the bees is simply a bad move), most of the medulla oblongata, as insects are small enough to not need much of a circulatory system, but these bees do breathe, and they all breathe in sync, and their breathing pumps their blood. when they are in bees form they have to modify their auditory and visual processing centers to hear and see things properly, but due to the great amount of bees they do away with their chemoreception processing centers and replace them with something to let all the bees know what bee is smelling what thing and let all the bees smell what all the other bees smell. in bees form they typically feel the need to be doing between 300 and 10,000 things at once, and can do so with their multiple bodies that can communicate near instantly through the magical sci-fi handwave dimension, said bodies also put themselves entirely in the dimension when they are nearing death by anything that won’t continue killing them once they are in the magical electromagnetism dimension(things that will include poison, viruses, parasites that enter your cells, cancer, and prions.).  
> > as Loki is not able to make chitin, their bees for their bees form instead use a keratin exoskeleton with a bone inner lining for muscle cells to bind to, and when the exoskeleton needs to be shed, bones are summoned in their place. Loki also cannot produce _venom_, so instead for their stinger they use highly concentrated ammonia with all the toxic metals from the bee it’s produced in mixed in.
> > 
> > in ‘human’ form Loki cannot aqcuire brain damage as they keep their brain in the magical sci-fi big words pseudoscience dimension at all times, but they can still ‘die’ if their body is destroyed, but they are still alive when that happens, they just have no anchor to the universe and thus cannot remove any cells from the magic cells dimension, and have to wait until the next battle for their body to respawn. they can also ‘die’ in a similar way in any of their forms, whether or not they have multiple bodies, but if they have multiple bodies all of them must be fully destroyed to destroy their connection to the real world. in forms they have one skull it generally makes a hollow ‘thunk’ noise when knocked on as it is actually generally hollow in those forms, unless they fill it with smaller copies of their internal organs so they can turn into a head octopus if decapitated instead of loosing an anchor to the real world.
> 
> > [@willow](#):
> >
> > Loki is a ~~human bard~~ multi-dimensional changeling who tells their foes that their magic is very much not magic and is in fact [insert big sciencey word here] for the sake of chaos and just chaos, and that they sold their ability to have legs to an alien that calls its species the belgiums for the knowledge to do all the things they do, and that they were a human but the knowledge they had fed into their brain cannot be comprehended by a human brain so they couldn’t stay human and keep the knowledge, so they kept the knowledge and cast away their humanity. they were actually never a human, their magic is very much magic, the only knowledge the belgium blobs gave them is how to use the magic, and the knowledge is fully comprehendable by the human mind, it’s just useless to the human brain without access to the specific kinds of magic they have. Loki also likes playing instruments and threatening to cast vicious mockery on people who are being rude with no reason.
> > 
> > Loki likes cats, axolotls, octopi, clownfish, and sponges the most due to cats just being cute chaos contraptions, axolotls both being cute and having really good regenerative abilities, octopi being masters of disguise and extremely intelligent, clownfish literally being able to change their sex at will, and sponges being the best shapeshifters on earth, second only to Loki themselves. Foods Loki likes include pretty much anything a honey bee or a cat likes, chocolate, bitter almonds(they can just regrow the parts of the body that die), and the cerebrospinal fluid of kids who intentionally abuse animals they find in alleyways(not like they’re gonna grow up to be good people anyways, but they’ll still probably survive, they’ll definitely have the worst headache of their life though).
> > 
> > yes, my character is just a joke character based on how NBs, including me, tell people who can’t seem to get our pronouns right to refer to us as if we were a swarm of bees, but with shapeshifting, an optimized body and brain for it, leg(o)lessness, and chronic, incurable, and possibly weaponizable insomnia mixed in
> 
> STATISTICS:  
> (FORM 1 - Human):  
> STEALTH: 30  
> SPEED: 20  
> STRENGHT: 30 Normal Damage
> 
> (FORM 2 - Bees):  
> STEALTH: 30  
> SPEED: 30  
> STRENGHT: 20 Normal Damage (30 ND for Waterzooi Swarm)
> 
> HEALTH: 40/40
> 
> EXPERIENCE: 24
> 
> ABILITIES:
> 
> PASSIVE:
> 
> Overstimulation Immunity: More effective attacks the more enemies are fighting you
> 
> Insomnia: Less chance of hitting enemies

> **Somnium**
>
> ADVANTAGES:  
> 1:
> 
> > [@Ferrus\_coloni](#):
> >
> > concept: can only be killed or wounded by attacking the idea/memory of its existance
> 
> 2:
> 
> > [@Ferrus\_coloni](#):
> >
> > pupeteer, other beings with a defined nervous system can be influenced to act on Somnium’ behalf, thinking its will is their own
> 
> DISADVANTAGES:  
> 1:
> 
> > [@Ferrus\_coloni](#):
> >
> > disembodied: lacking a physical form of its own, interaction with the physical world is only possible through its “puppets”
> 
> DESCRIPTION:
> 
> > [@Ferrus\_coloni](#):
> >
> > Somnium is humanity distilled into its most elemental form: the desire to survive and improve, the recent attack of the Belgium blobs has reinforced this concept to the point people have begun attributting a name and will to it
> 
> STATISTICS:
> 
> STEALTH: 20  
> SPEED: 20  
> STRENGHT: 10 Normal Strenght, 10 Control Strenght  
> HEALTH: 20/20 + Partial Protection (Abilities)  
> EXPERIENCE: 68
> 
> ABILITIES:
> 
> PASSIVE:
> 
> Memory Attack: Can only be damaged by enemies who attack the idea of it’s existance (50% chance to miss attacks)
> 
> Disembodied: Doesn’t have a body for self, relies on puppets to interact with the world. The Puppets inherit their own statistics. Your own statistics are separate from them.
> 
> ACTIVE:
> 
> Pupeteer: If Control Strenght is higher than any strenght an enemy has, they can be pupeteed. MAX amount of puppets = 5.
> 
> (Before you Puppet anything, you can infect an enemy like an invisible parasite ghost, in that state you can’t damage the enemies)

> **Enkefaros**
>
> ADVANTAGES:  
> 1:
> 
> > [@fralegend015](#):
> >
> > Time dilatation - Has more actions.
> 
> 2:
> 
> > [@fralegend015](#):
> >
> > Telekinesis - Can attack at a distance.
> 
> DISADVANTAGES:  
> 1:
> 
> > [@fralegend015](#):
> >
> > Vulnerable - takes more damage
> 
> DESCRIPTION:
> 
> > [@fralegend015](#):
> >
> > Big brain.
> > 
> > Literally, this is a giant brain with tentacles that uses psyonics.
> 
> STATISTICS:
> 
> STEALTH: 20  
> SPEED: 20  
> STRENGHT: 10 Normal Strenght + 30 (31) Distance Strenght  
> HEALTH: 5/15  
> EXPERIENCE: 35
> 
> ABILITIES:
> 
> ACTIVE:  
> Time Dilation: When Active, can do 3 actions in one sub-round.

> **Waterzooi**
>
> ADVANTAGES:  
> 1:
> 
> > [@doomlightning](#):
> >
> > Equilibrium zone: [Passive] Up to a certain range, anything that is defined as some kind of ability or energy at a higher frequency than ultraviolet, is neutralized, including mine. It is possible to change the range, but usually no more than 6 m. (Electricity is affected by this, kinetic energy [e.g. a projectile] is weakened upon entering the area but not eliminated).
> 
> 2:
> 
> > [@doomlightning](#):
> >
> > Genetic manipulation: [Active] Allows a certain control over the genes of other creatures and their modification.
> 
> 3:
> 
> > [@doomlightning](#):
> >
> > Dimensional Weaver: [Passive] Able to “borrow” other’s traits from anywhere possible, if not the most effective.
> 
> DISADVANTAGES:  
> 1:
> 
> > [@doomlightning](#):
> >
> > E=MC2: [Passive] Any use of an ability means use of energy, and existence in which some external energy source is required.  
> > [Equilibrium Zone allows you to ‘draw’ energy from the environment, only if it is real energy such as electricity, laser, lightning, etc.]
> 
> 2:
> 
> > [@doomlightning](#):
> >
> > Vulnerable: [Active] A simple hit can cause great damage.
> 
> DESCRIPTION:
> 
> > [@doomlightning](#):
> >
> > Beige long Hoody. cant see his face. simmaler to human.
> 
> STATISTICS:
> 
> STEALTH: 20  
> SPEED: 20  
> STRENGHT: 10 Normal Strenght  
> HEALTH: 11/11 + Partial Protection (Abilities)  
> EXPERIENCE: 58  
> (DISADVANTAGE) ENERGY: 5/5
> 
> ABILITIES:
> 
> PASSIVE:  
> Equilibrium Zone: Energetic and Kinetic attacks are weakened if they are within this zone, regenerates energy if such attack is commited
> 
> Dimension Weaver: When Hit an enemy, temporarily adds the best advantage to The Fighter (Lasts until the fight with this/those entity/entities ends)
> 
> E=MC2: Special Energy Statistic which measures how many Active Abilities can you cast.
> 
> ACTIVE:  
> Genetic Manipulation: Can Modify an enemy’s genome, changing it’s statistics, abilities and even alignment. You need to first inspect an enemy in order to use this ability.

MISC.:

> **Other Stuff**
>
> 10 XP can add 5 points to a statistic,  
> 100 XP can add an advantage/ability OR upgrade an already existing advantage/ability.  
> XP can be gifted by one player to the other (with no fee for the gifting)
> 
> Fight will include cube dice rolls:  
> 1- You miss  
> 2- Strikes a worse area  
> 3- Strikes a worse area  
> 4- Strikes as expected  
> 5- Strikes as expected  
> 6- Strikes critical area
> 
> Damage is affected by the rolls of the dice, and is closely tied to strenght.  
> Various strenght types to various things (control S. allows for control of enemies, distance S. allows to hit enemies from further away.)
> 
> Damage drains Health.
> 
> If you have more stealth than an enemy, you will be able to attack them from surprise, giving you a lot larger chance of critical hit.

@doomlightning @Ferrus_coloni @willow @fralegend015

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