Hi everyone, I am TheGreatChainOfBeing. Some of you know me for making some logos for the game that are available this forum. (I am still working on them and I have a great idea and I hope it works out).
I am not sure if this is the right place to post this but in a way it I am helping the developers.
Please advise me where to put it if it is in the wrong space and please do not delete it, thank you.
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-> Development and how to organize it
In this thread I am going to talk about some aspects of the game and its development.
As you know this game has been in development for years and I never quite understood why is that. I always thought that the problem was just that there is not enough people developing the game to make it happen. But after reading the development forums and seeing what the developers were capable of I was sure that the problem with the development of the game is simply the lack of a defined direction. (hhyyrylainen already corrected me and there is a lack of developers in the game.)
Of course the objective is to create an evolution game where you start as a microorganism until you reach the final frontier. But the true problem is that there is a lack of direction in deciding the very small details, for example should the mitochondria simply be added to a organism in the cell editor with no scientific context behind it or should the mitochondria be adapted later in the game via a symbiotic process?
These small details take a long time to be decided as the community is full of different ideas and generally it is really divided. I do think that to solve this problem there should be either someone in charge of the design and game-play of the game giving the developers a specific task, or it should be the community that would submit and vote the small changes that should be added or modified in the game. Or possibly a hierarchy of developers each having their own different decision power.
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-> Some aspects of the game and how they could evolve
Well as you know when you start a new game on thrive you’re welcomed by a harm animation, after that you go in the menu and you are presented with an animation of a microorganism, but suddenly you’re a microorganism in the middle of nothing with what seems to be some gasses floating around. For a beginner this is extremely confusing as there is no direct explanation from the game about what the objective is and what you should be doing. I know that maybe there are some people working on this problem but I just wanted to reinforce its importance. Also I think that this game being a scientific accurate game it should have the stages in the following order: God stage (new), Molecular stage (new), Microbe stage, Multicelular stage, Aware stage, Awakening stage, Society stage, Industry stage, Space stage, Ascension stage.
Firstly I will explain what the god stage is. The god stage is probably not even a stage in itself but I really don’t know what to call it, the god stage is basically a stage where you choose in what galaxy,system,planet,specific place the molecular stage will start, this would work really well with the patch technology that some developers are proposing (patch map based on the planet). This stage would present you the different conditions of the planets and help you chose a good place to start.
But there could be no god stage at all as the game could decide itself where to make you start the game. But thats something that I am just putting on the table.
The molecular stage is something that i will admit to not know how it would work, but I think that it could work similarly to what spore supposedly had in its plans, and that is create different molecules like a puzzle and from there slowly develop a really simple microorganism.
–> A different approach to the microbial stage
The godot switch made me think about something. The microbe stage is basically you playing around with one cell in a 2d environment with very little depth, that makes you think almost that you’re seeing the microbe via a microscope. So my idea is that the microbe stage should be 3d to make you really imagine how the microbial life really is. But there could be another route that being that the microbial stage should be similar to the civilization stage from spore. Crazy I know but i will explain.
As you know the microbial stage is played from the perspective of one cell, which probably was based off spore as the spore gameplay focuses more on the player and not on the species itself. The population of a certain microbe in thrive is a simple variable that changes when you die or evolve (decrease/increase), so my proposal is that in the microbial stage you would control your species from a god like prespective (similar to a map), controlling the patch that the microbe is expanding on and evolving the species with time , also this would work really well with a food chain simulator and a species chain simulator as you would have precise knowledge about the environment.
–> Development of the game and how the game should be developed
I think that we should be focusing on the planet/galaxy generator right now as we will probably need it for the patch map and we will need in the future for the awake stage, because without having the details about the planet in which the user starts will create some really difficult bumps in the development of the game.
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Final thoughts
I hope that whoever reads this takes it as a personal opinion and not something that i am forcing to be made.
I also hope that this creates a healthy and beneficial discussion in the community in order to make this game great.
I will be extending this thread thorough the time.