# THE NEW Miscellaneous Talk That Doesn't Deserve A New Thread Thread Thread (Part 1)

**URL:** <https://community.revolutionarygamesstudio.com/t/the-new-miscellaneous-talk-that-doesnt-deserve-a-new-thread-thread-thread-part-1/41>\
**Category:** Not Thrive\
**Created:** [December 19, 2017, 6:44pm UTC](https://community.revolutionarygamesstudio.com/t/the-new-miscellaneous-talk-that-doesnt-deserve-a-new-thread-thread-thread-part-1/41 "2017-12-19T18:44:22Z")\
**Posts on this page:** 1\
**Showing post:** 3487

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**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [March 19, 2020, 7:26am UTC](https://community.revolutionarygamesstudio.com/t/the-new-miscellaneous-talk-that-doesnt-deserve-a-new-thread-thread-thread-part-1/41/3487 "2020-03-19T07:26:25Z")

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> [@BowlDawg](#):
>
> So will the engine change allow users with Intel integrated graphics run Thrive, or am I mistaken?

If this: [Thrive in Godot tech test](https://community.revolutionarygamesstudio.com/t/thrive-in-godot-tech-test/2498) runs for you, then yes.

> [@blackjacksike](#):
>
> Is it technically 3D or 2D? I mean, does Godot handle 3D very well?

It is 3D, just like before. Thrive hasn’t used 2D rendering for the cell stage at any point.

> [@Evolution4Weak](#):
>
> Godot can do 3d but i heard its not the best at it

We are almost done with having all of the Thrive graphics in Godot, and so far there hasn’t been any missing features. I’ve heard that Godot has _really_ good 2D, better than even unreal and unity, so perhaps compared to that the 3D in Godot is nothing special.

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