# THE NEW Miscellaneous Talk That Doesn't Deserve A New Thread Thread Thread (Part 2)

**URL:** https://community.revolutionarygamesstudio.com/t/the-new-miscellaneous-talk-that-doesnt-deserve-a-new-thread-thread-thread-part-2/5842
**Category:** Not Thrive
**Created:** [January 5, 2023, 9:36pm UTC](https://community.revolutionarygamesstudio.com/t/the-new-miscellaneous-talk-that-doesnt-deserve-a-new-thread-thread-thread-part-2/5842 "2023-01-05T21:36:58Z")
**Posts on this page:** 1
**Showing post:** 1357

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [April 22, 2023, 5:37pm UTC](https://community.revolutionarygamesstudio.com/t/the-new-miscellaneous-talk-that-doesnt-deserve-a-new-thread-thread-thread-part-2/5842/1357 "2023-04-22T17:37:11Z")

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10 GB is my target. With a finished game, we’ll likely have 1-2GB of music, less than 1 GB of text data and game scene definitions, with probably then around 5-ish GB of premade models and textures. The reason why we wouldn’t have a ton of textures is that the plan is to procedurally generate a ton of stuff so we don’t actually need as many textures as “normal” games, I think this is the point that people voting much more than my estimate failed to realize.

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