The population keeps crashing

Is it ever optimal to go for extra fluid membrane?

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I don’t know, but I always go maximum fluidity every single playthrough anyways

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Ironically enough, I always go for either Chitin or Silica.

Chitin is my main choice for membrane since it is indigestible if other cells don’t have Lysosomes, it gives better osmoregulation than Single or Double, and it is has Toxin resistance. Before the new Miche system, toxins used to be more prevalent (at least in my experience), so this why I would use it.

Silica is my second choice since I think it gives the highest health (170), the best osmoregulation, the highest physical resistance, and it just looks cool.

Since the new Miche system implementation, I have been recently using a lot of Cellulose. Again, I have noticed that toxins are not prevalent, so it makes more sense to go with the other normally indigestible membrane.

I do not use Calcium Carbonate, but considering how prevalent Calcium Carbonate shells are in some organisms, the membrane types may confer other advantages and disadvantages in higher stages eventually.

Maybe I can do a combined Calcium Carbonate and Mucous organism playthrough…

I normally go for Single membrane with max fluidity if I am trying to do endosymbiosis (basically be speedy to catch endosymbionts). Otherwise, I always minimize my membrane fluidity for extra health. But this is just my preferred playstyle…

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Wouldn’t adding more flagella solve this problem too? Just how early do you go for an endosymbiont?

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That’s the thing. Flagella are just better, speed-wise. I’m not sure how the speed membrane things work, but I’m pretty sure the benefit from adding another max-length flagellum will always be better.

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By the way, from your experience how much does the lenght modify the speed output of a flagellum?

I don’t know. I don’t really take good measurements of the exact improvements to my cell. I also max out my flagellum length in almost all cases (surplus ATP is very common and it doesn’t cost MP to change flagellum length, so it’s not hard to sustain giant ones).

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I feel like this could be changed to have an actual cost tied to flagellum length change

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With the massive backlog of issues, almost everything is already an open issue.

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How high will be the cost? Like 20 MP over the entire slider?

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Kind of unrelated but adding 10 hydrogenages and 2 chemoplasts made my population increase by 1000 times despite the hydrogenases barely being enough to sustain my toxins lol

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Did there also happen to be a wider environmental change at the same time as this mutation?

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Nope. Nitrogen levels rose a bit, but I fossilised the species and I don’t think it had anything using Nitrogen

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Were there any events like asteroids happening just then?

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nope. Just me adding my hydrogenagses and Chemoplasts :stuck_out_tongue:

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I suppose at some point autoevo rapidly changed it’s mind about your species then.

Well for population it doesn’t matter how positive your ATP. Only that it is positive, and how much energy you can gain from all of the miches that you hold. So check the miche tree and the auto-evo prediction explanation popup to know what actually happened.

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People seem to have forgotten about these features somewhat since they were added, especially the foodweb as it appears.

First of all, I was able to do the same thing he did with a tiny fraction of his population. Species numbers are simply disproportionately dying out in the prescence of the player. There will be 10 species in an area, youll join and all of them will dissapear except a tiny handful. This is a life sim not a strategy game. I think the majority of players would like to play as part of a flourishing, diverse ecosystem instead of constantly playing with 2-3 other species tops. Maybe I’m wrong about what everyone else thinks, but it makes the game alot less fun imo. It doesnt make sense that my species is so destructive while ai species flourish alongside one another. I also don’t remember this being an issue on past versions but freely admit I could be wrong.

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From what was said, the player shouldn’t have much of any boosts to their autoevo system interactions with other species already. So what is happening suggests otherwise, even if unintended.