# The Public Thrive Odyssey Council

**URL:** https://community.revolutionarygamesstudio.com/t/the-public-thrive-odyssey-council/2760
**Category:** Forum Games
**Created:** [June 17, 2020, 1:05am UTC](https://community.revolutionarygamesstudio.com/t/the-public-thrive-odyssey-council/2760 "2020-06-17T01:05:59Z")
**Posts on this page:** 20
**Page:** 159

<div class="post-metadata">

### Author: ![blackjacksike](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/blackjacksike/32/7094_2.png) [@blackjacksike](https://community.revolutionarygamesstudio.com/u/blackjacksike)
#### Post date: [May 29, 2021, 9:59pm UTC](https://community.revolutionarygamesstudio.com/t/the-public-thrive-odyssey-council/2760/3170 "2021-05-29T21:59:29Z")

</div>

Welcome back, everyone!

Just in advance, at some point during this summer, I might be absent for a few days because of health & family issues.

Another point is that I feel like Science and research don’t feel very rewarding. Unlike our real history, it seems that the leader decides what to research by themselves instead of having some brilliant individuals like Descartes or Aristotle do their research and then share them with the world or their country.

My proposal for future games is that some players can decide to either play as individuals within a nation or as nations.

---

<div class="post-metadata">

### Author: ![OmnipotentFNarr](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/omnipotentfnarr/32/9555_2.png) [@OmnipotentFNarr](https://community.revolutionarygamesstudio.com/u/OmnipotentFNarr)
#### Post date: [May 29, 2021, 10:06pm UTC](https://community.revolutionarygamesstudio.com/t/the-public-thrive-odyssey-council/2760/3171 "2021-05-29T22:06:50Z")

</div>

That’s where the culture rolls come in. A society with more culture points has a higher chance of having tech passively developed.

---

<div class="post-metadata">

### Author: ![blackjacksike](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/blackjacksike/32/7094_2.png) [@blackjacksike](https://community.revolutionarygamesstudio.com/u/blackjacksike)
#### Post date: [May 29, 2021, 10:07pm UTC](https://community.revolutionarygamesstudio.com/t/the-public-thrive-odyssey-council/2760/3172 "2021-05-29T22:07:22Z")

</div>

Is there a post telling about the new rules?

---

<div class="post-metadata">

### Author: ![OmnipotentFNarr](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/omnipotentfnarr/32/9555_2.png) [@OmnipotentFNarr](https://community.revolutionarygamesstudio.com/u/OmnipotentFNarr)
#### Post date: [May 29, 2021, 10:08pm UTC](https://community.revolutionarygamesstudio.com/t/the-public-thrive-odyssey-council/2760/3173 "2021-05-29T22:08:22Z")

</div>

Yes, [this should be it](https://community.revolutionarygamesstudio.com/t/thrive-odyssey-research-and-enrichment-center/2906/76)

---

<div class="post-metadata">

### Author: ![Evolution4Weak](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/evolution4weak/32/11005_2.png) [@Evolution4Weak](https://community.revolutionarygamesstudio.com/u/Evolution4Weak)
#### Post date: [May 29, 2021, 10:42pm UTC](https://community.revolutionarygamesstudio.com/t/the-public-thrive-odyssey-council/2760/3174 "2021-05-29T22:42:15Z")

</div>

I feel like we should start with a few mines/gatherers for existing resources to help ease us into the transition at least

---

<div class="post-metadata">

### Author: ![OmnipotentFNarr](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/omnipotentfnarr/32/9555_2.png) [@OmnipotentFNarr](https://community.revolutionarygamesstudio.com/u/OmnipotentFNarr)
#### Post date: [May 29, 2021, 11:13pm UTC](https://community.revolutionarygamesstudio.com/t/the-public-thrive-odyssey-council/2760/3175 "2021-05-29T23:13:04Z")

</div>

I decided against it to kind of ease tensions by having people spend a turn or two reestablishing their civ to get them back into the game, so they have a clear current goal, since it’d been a while since the last round and whatever people planned was probably forgotten.

---

<div class="post-metadata">

### Author: ![Nover452](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/nover452/32/14963_2.png) [@Nover452](https://community.revolutionarygamesstudio.com/u/Nover452)
#### Post date: [May 30, 2021, 3:11am UTC](https://community.revolutionarygamesstudio.com/t/the-public-thrive-odyssey-council/2760/3176 "2021-05-30T03:11:27Z")

</div>

I want the dark ages to happen, and I’ll destoy all mines if I have to.

* * *

Isn’t Nienstadtburg a colony in Tobago?

* * *

I don’t necessarily want the dark ages to happen, I just want this era of peace to end. Either by colonization or by war.

* * *

Either that, or massive trade routes

---

<div class="post-metadata">

### Author: ![OmnipotentFNarr](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/omnipotentfnarr/32/9555_2.png) [@OmnipotentFNarr](https://community.revolutionarygamesstudio.com/u/OmnipotentFNarr)
#### Post date: [May 30, 2021, 11:20am UTC](https://community.revolutionarygamesstudio.com/t/the-public-thrive-odyssey-council/2760/3177 "2021-05-30T11:20:23Z")

</div>

Oh yes, I forgot it was a colony. I’ll correct that in the next round.

---

<div class="post-metadata">

### Author: ![doomlightning](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/doomlightning/32/14892_2.png) [@doomlightning](https://community.revolutionarygamesstudio.com/u/doomlightning)
#### Post date: [May 31, 2021, 11:23am UTC](https://community.revolutionarygamesstudio.com/t/the-public-thrive-odyssey-council/2760/3178 "2021-05-31T11:23:36Z")

</div>

Looks like I started! (Good luck to me), and I’m telling the truth, how do I get started?

I seem to be starting hardcore.

I do not know what to write, I probably need a way to stabilize the residents, so I will assign some of the people as scouts, who will check the environment, whether it is good or bad

Plus, I do not seem to have any people who would know if they happen to attack me, so I think I should arm them.

I did it right / If not, how do I do it?

---

<div class="post-metadata">

### Author: ![OmnipotentFNarr](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/omnipotentfnarr/32/9555_2.png) [@OmnipotentFNarr](https://community.revolutionarygamesstudio.com/u/OmnipotentFNarr)
#### Post date: [May 31, 2021, 1:25pm UTC](https://community.revolutionarygamesstudio.com/t/the-public-thrive-odyssey-council/2760/3179 "2021-05-31T13:25:49Z")

</div>

Needs aren’t all necessarily urgent, sometimes people want some things because of their culture but don’t actually necessarily _need_ them.

As a start, I would suggest looking into assigning jobs (no action required) and looking into either exploring your surroundings, extract resources or try to fulfill your people’s needs. Do keep in mind that you only have two actions, and you can always try to aim for a third action by establishing additional villages.

---

<div class="post-metadata">

### Author: ![doomlightning](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/doomlightning/32/14892_2.png) [@doomlightning](https://community.revolutionarygamesstudio.com/u/doomlightning)
#### Post date: [May 31, 2021, 1:35pm UTC](https://community.revolutionarygamesstudio.com/t/the-public-thrive-odyssey-council/2760/3180 "2021-05-31T13:35:27Z")

</div>

np, i think i get it.  
i think its better first to fulfill the peoples need and surrounds exploring:  
for the first i think I need some basic governate/ruler who can make some order in my regions  
secode i think i dee so see how my surrounds exploring looks like

Is there a list of jobs that need to be filled out or is it coming out kind of automatic? I think I needed an explanation for that

---

<div class="post-metadata">

### Author: ![Evolution4Weak](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/evolution4weak/32/11005_2.png) [@Evolution4Weak](https://community.revolutionarygamesstudio.com/u/Evolution4Weak)
#### Post date: [May 31, 2021, 6:41pm UTC](https://community.revolutionarygamesstudio.com/t/the-public-thrive-odyssey-council/2760/3181 "2021-05-31T18:41:30Z")

</div>

> [@The Thrive Odyssey](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1724):
>
> Trade routes should include the import you are trading with the nation and an export you are giving in exchange.

I want to do a trade of technology, should i just do a regular trade instead or can i just set up a general trade route?

---

<div class="post-metadata">

### Author: ![OmnipotentFNarr](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/omnipotentfnarr/32/9555_2.png) [@OmnipotentFNarr](https://community.revolutionarygamesstudio.com/u/OmnipotentFNarr)
#### Post date: [May 31, 2021, 6:46pm UTC](https://community.revolutionarygamesstudio.com/t/the-public-thrive-odyssey-council/2760/3182 "2021-05-31T18:46:17Z")

</div>

So jobs for you, since you’re still at the second development stage, are not percentage-based but keep their population value and will use the old bonus system.

So how it works is, normally you have actions with no maluses, called global actions, but you can get more actions in one turn by dividing your population. However, the consequence for that is for each group of people not working on the action (calculated by (total population/10)+1), you get a malus to the roll. So if you have a population of 100, and have 23 people work on an action, you would get a -7 on the action, since 100/10+1=11, and you have 7 groups of 11 people not working on the action.

The same thing applies to workers, but as a bonus. So if those 23 people were farmers, and your action was to make farms, you would also get a +2 to your roll.

---

<div class="post-metadata">

### Author: ![OmnipotentFNarr](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/omnipotentfnarr/32/9555_2.png) [@OmnipotentFNarr](https://community.revolutionarygamesstudio.com/u/OmnipotentFNarr)
#### Post date: [May 31, 2021, 6:49pm UTC](https://community.revolutionarygamesstudio.com/t/the-public-thrive-odyssey-council/2760/3183 "2021-05-31T18:49:12Z")

</div>

A regular trade would require a roll to arrive to the civ to trade, and another roll on the way back to actually receive the tech.

On the other hand, creating a trade route will only require the initial trade roll and will grant you the tech instantly.

---

<div class="post-metadata">

### Author: ![Evolution4Weak](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/evolution4weak/32/11005_2.png) [@Evolution4Weak](https://community.revolutionarygamesstudio.com/u/Evolution4Weak)
#### Post date: [May 31, 2021, 6:49pm UTC](https://community.revolutionarygamesstudio.com/t/the-public-thrive-odyssey-council/2760/3184 "2021-05-31T18:49:40Z")

</div>

So can i do a trade route of tech?

---

<div class="post-metadata">

### Author: ![OmnipotentFNarr](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/omnipotentfnarr/32/9555_2.png) [@OmnipotentFNarr](https://community.revolutionarygamesstudio.com/u/OmnipotentFNarr)
#### Post date: [May 31, 2021, 6:51pm UTC](https://community.revolutionarygamesstudio.com/t/the-public-thrive-odyssey-council/2760/3185 "2021-05-31T18:51:56Z")

</div>

Trade routes are strictly resource-based, and can’t really function on tech, since they require a consistent input and output, so no, unless you also supply the resources for those tech as well.

---

<div class="post-metadata">

### Author: ![Evolution4Weak](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/evolution4weak/32/11005_2.png) [@Evolution4Weak](https://community.revolutionarygamesstudio.com/u/Evolution4Weak)
#### Post date: [May 31, 2021, 6:59pm UTC](https://community.revolutionarygamesstudio.com/t/the-public-thrive-odyssey-council/2760/3186 "2021-05-31T18:59:48Z")

</div>

Are my actions good now?

---

<div class="post-metadata">

### Author: ![OmnipotentFNarr](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/omnipotentfnarr/32/9555_2.png) [@OmnipotentFNarr](https://community.revolutionarygamesstudio.com/u/OmnipotentFNarr)
#### Post date: [May 31, 2021, 7:04pm UTC](https://community.revolutionarygamesstudio.com/t/the-public-thrive-odyssey-council/2760/3187 "2021-05-31T19:04:36Z")

</div>

Yes, they should be good now.

---

<div class="post-metadata">

### Author: ![doomlightning](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/doomlightning/32/14892_2.png) [@doomlightning](https://community.revolutionarygamesstudio.com/u/doomlightning)
#### Post date: [May 31, 2021, 7:15pm UTC](https://community.revolutionarygamesstudio.com/t/the-public-thrive-odyssey-council/2760/3188 "2021-05-31T19:15:51Z")

</div>

So if I understand correctly, right now because I have few people (126 in total), then was disagrees according to what is written above, supposedly accelerating the actions I choose, like focus act like, corrcet?

What are the jobs can I divide between in my current situation?  
like farmer, fisherman and else…

like 20 for scout, 10 for builder or something like that?

---

<div class="post-metadata">

### Author: ![Evolution4Weak](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/evolution4weak/32/11005_2.png) [@Evolution4Weak](https://community.revolutionarygamesstudio.com/u/Evolution4Weak)
#### Post date: [May 31, 2021, 7:25pm UTC](https://community.revolutionarygamesstudio.com/t/the-public-thrive-odyssey-council/2760/3189 "2021-05-31T19:25:11Z")

</div>

Jobs are very free-form, you can just make up jobs and he tries to assign bonuses based on the description/name but you can look at other civs for inspiration for jobs

[Previous page](https://community.revolutionarygamesstudio.com/t/the-public-thrive-odyssey-council/2760.md?page=158)

[Next page](https://community.revolutionarygamesstudio.com/t/the-public-thrive-odyssey-council/2760.md?page=160)
