# The Thrive Odyssey

**URL:** https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083
**Category:** Forum Games
**Created:** [September 3, 2019, 6:59pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083 "2019-09-03T18:59:54Z")
**Posts on this page:** 20
**Page:** 59

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### Author: ![zenzonegaming](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/zenzonegaming/32/11724_2.png) [@zenzonegaming](https://community.revolutionarygamesstudio.com/u/zenzonegaming)
#### Post date: [June 11, 2020, 2:57pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1174 "2020-06-11T14:57:31Z")

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actually it would be 4 as he already has 2 global actions.  
edit: oh you already said 2 EXTRA not 2 total.

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### Author: ![MechanicalPumpkin](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/mechanicalpumpkin/32/10767_2.png) [@MechanicalPumpkin](https://community.revolutionarygamesstudio.com/u/MechanicalPumpkin)
#### Post date: [June 11, 2020, 3:10pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1175 "2020-06-11T15:10:04Z")

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Okay I think we have decided that we will skip OoferDoofer’s turn and make a new round, then give him two extra actions

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<div class="post-metadata">

### Author: ![OmnipotentFNarr](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/omnipotentfnarr/32/9555_2.png) [@OmnipotentFNarr](https://community.revolutionarygamesstudio.com/u/OmnipotentFNarr)
#### Post date: [June 11, 2020, 4:11pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1176 "2020-06-11T16:11:52Z")

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> **Story**
>
> Two new nations emerge from the dark, presenting themselves as the Hollow Sandpeople and Kugellandians. Although they may be young, it doesn’t mean that they are negligible. Civilization is right around the corner for one nation, ironically being the one that would normally be extinct in another more familiar timeline. Metallurgy is also starting to take shape all around the world, as tensions rise and alliances form around the new arms race. However this situation plays out, it’s sure to be interesting…

## Volume 2: Diffusion Round 46 - 5,500 Years ago

> **Phoenicia**
>
> Leader: Tekis
> 
> Actions: [Global] Bronze smithing  
> Result: 12/20  
> With your new and more powerful ovens, you manage to make a metal alloy that’s much tougher than copper, bronze.
> 
> Villages: 1 (Tyre [Capital])  
> Region:Southern Lebanon, Asia (Middle East)  
> Stability: Strong 5
> 
> Population: 79  
> Jobs: Farmer [10], Fisher [10], Potter [10], Priest [6], Scout [5], Builder [5], Hunter [4], Healer [4]  
> Status: Sedentary Agricultural Village
> 
> Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)
> 
> > **Technology**
> >
> > Tools: Basic (Wood, Bone), Raft  
> > Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow), Trident  
> > Structures: Mud hut  
> > Domestic: Goats  
> > Other: Fishing, Agriculture, Pottery, Religion, Medicine, Division of Labour, Currency [+2 or 5], Oven, Bronze
> 
> > **Religion**
> >
> > Deity: the Four Primordial Elements
> > 
> > Beliefs: They must be entertained through singing and dancing.
> 
> > **Relations**
> >
> > > **Laestrygonians**
> > >
> > > Reputation: Great 3  
> > > Shared Technology: Goat domestication, Rafts, Oven, Currency

> **Hellenes**
>
> Leader: Tiresias
> 
> Actions: [15 (Warrior)] Find a village and offer a gift, [58 (10 Farmer, 10 herder)] Raise population  
> Result: 17/20 -7 +1 = 11/20, 15/20 -1 +2 = 16/20  
> You task your warriors of finding another village they may offer a gift to. After a long trekk, they find a militarised nation presenting themselves as the Marcellians. They are naturally hostile and untrusting of visitors, but lower their guard when you offer them the gift of wall-making. They will no longer be hostile to you. In fact, since they are very militarily focused, the walls have more value to them, so they are now amicable.
> 
> You task your farmers and herders to increase their food yields. They come up with a fertilizer by repurposing cattle droppings to improve the soil with nutrients, which in turn increases crop production, raising your population.
> 
> Also, you were revisited by the Laestrygonians. Their natural cheery demeanor was instead replaced by a weary and tired figure, suggesting they had to sail for a long time with little rest, as if they were chased off. Their misadventured did not however affect their sales pitch, and before long, you had traded your knowledge of walls for their knowledge of bronze. Your trading also increased your population and your relations with them.
> 
> Villages: 1 (Apolonia [Capital])  
> Region: Coast of Epirus, Greece  
> Stability: Strong 5
> 
> Population: 86  
> Jobs: Farmer [10], Miner [8], Herder [10], Warrior [15], Blacksmith [2], Trader [4], Healer [5], Inventor [5]  
> Status: Agricultural Village
> 
> Type: Outcast (Because of your peculiar nation’s practices, others tend to stay away from you, giving lower initial reputation. On the upside, this gives you a bonus to technology development and you are harder to spy on)
> 
> > **Technology**
> >
> > Tools: Copper Age, Fertilizer  
> > Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow), Primitive protection (Targe [+1]), Basic Armour (Copper [+2])  
> > Structures: Portable Tents, Walls  
> > Domestic: Cattle  
> > Other: Oven, Bronze, Agriculture, Division of Labour
> 
> > **Relations**
> >
> > > **Laestrygonians**
> > >
> > > Reputation: Good 2  
> > > Shared technology: Copper Armour, Dvision of Labour, Walls, Bronze
> > 
> > > **Marcellians**
> > >
> > > Reputation: Good 2  
> > > Shared technology: Walls

> **Britannia**
>
> Leader: Arthur of Londinium
> 
> Actions: [Global] Division of Labour  
> Result: 13/20  
> It was time for the villagers of Brittania to specialise, and so they did. There were many jobs created to perform different tasks, and the efficiency of concentrating one’s skill into a single job has increased your population.
> 
> Villages: 1 (Londinium [Capital])  
> Region: British Isles, Europe  
> Stability: Sturdy 4
> 
> Population: 80  
> Jobs: Metalworker [9], Fisherman [9], Farmer [9], Hunter [4], Philosopher [9], Lady of the Night [9], Soldier [18], Trader [4], Handyman [9]  
> Status: Sedentary Agricultural village
> 
> Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to negotiations and initial reputation. You also start with extra population)
> 
> > **Technology**
> >
> > Tools: Advanced (Iron), Sailing [+2]  
> > Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4]), Basic Ranged (Shortbow)  
> > Structures: Stone houses  
> > Other: Agriculture, Furnace, Iron, Fishing, Division if Labour
> 
> > **Relations**
> >
> > > **Laestrygonians**
> > >
> > > Reputation: Good 2  
> > > Shared technology: Oven, Bronze, Sailing [+2]

> **Laestrygonians**
>
> Leader: Orko
> 
> Actions: [Global] (Because it’s in the other village) Salt, [21 (Fishermen)] Smoking, [59] Roads, [37 (36 Traders)] Trade with Hellenes  
> Result: 13/20, 15/20 -8 +1 = 8/20, 17/20 -5 = 12/20, 16/20 -7 +2 +2 = 13/20  
> You task the fishing village of Xirimiri to develop a new way of preservation so that the fish may last longer. After leaving a bowl of seawater in the sun, one of them came back to see the water had completely evaporated, leaving small crystalline residue. The dust tasted salty, so he sprinkled it on the meat to see if it would enhance the flavour, but left it out in the sun in a hurry because one of the boats had to be docked. When he came back to the salted fish a few days later, he realised that it hadn’t spoiled, but had instead dried up and shriveled, thanks to the sun and the salt. This new salted meat is preserved for much longer, so you can stock up on more goods during the winter, which increases your population.
> 
> The fishermen of the capital didn’t take up smoking, because the plant they burned was pepper leaves, which would burn their lungs and eyes from the smoke.
> 
> The rest of the villagers tried to figure out a way to get around that was easier for their feet. They dug the dirt and lined pathways to the different buildings to make dirt roads. These roads are upgradeable, and will give a +2 to infrastructure rolls and If you set up a trade route, it will give +3 to trading rolls.
> 
> At first, your villagers were sent to the Bananarama, who promptly chased them off when they refused to trade their bronze. Not wanting to come back empty-handed, the merchants stopped by the Hellenes, who welcomed them as warmly as they could. They traded goods, and in exchange of Laestrygon’s bronze, the Hellenes taught the traders how to build fortifications. All this trading increased population and your relations with the Hellenes.
> 
> Congratulations, you now have enough population to go from a nation to a civilisation, entering the civ stage! Imagine, a civilization of Neaderthals…
> 
> Villages: 2 (Laestrygon [Capital], Xirimiri)  
> Region: Normandy, France  
> Stability: Strong 5
> 
> Population: 159  
> Jobs: Fisherman [41], Goatherd [36], Trader [36], Healer [2], Farmer [22]  
> Status: Sedentary Agricultural Village
> 
> Type: Trader (All that time working with the ground has made you accumulate an abundance of resources you know others want, granting you a bonus in trading and initial population)
> 
> > **Technology**
> >
> > Tools: Basic (Wood, Bone), Sailboat[+2], Nets, Stargazing [+2], Herbal Medicine  
> > Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow), Standard Armour (Bronze [+4])  
> > Structures: Sod House, Farm, Dirt Roads [+2 or 3], Walls  
> > Domestic: Goats  
> > Other: Fishing, Trapping, Division of Labour, Agriculture, Oven, Bronze, Currency [+2 or 5]
> 
> > **Relations**
> >
> > > **Phoenicians**
> > >
> > > Reputation: Great 3  
> > > Shared Technology: Goat domestication, Rafts, Oven, Currency
> > 
> > > **Tarkahmehd**
> > >
> > > Reputation: Good 2  
> > > Shared Technology: Fishing, Trapping, Sailboat
> > 
> > > **Muppans**
> > >
> > > Reputation: Great 3  
> > > Shared Technology: Goat Domestication, Agriculture
> > 
> > > **Britannia**
> > >
> > > Reputation: Good 2  
> > > Shared technology: Oven, Bronze, Sailboat [+2]
> > 
> > > **Hellenes**
> > >
> > > Reputation: Good 2  
> > > Shared technology: Division of Labour, Bronze Armour, Bronze, Walls

> **Bananarama**
>
> Leader: Barando
> 
> Actions: [Global] Ovens, [Global] Leather  
> Result: 13/20 +2 = 15/20, 9/20 +2 = 11/20  
> You upgrade your furnaces by surrounding the fire with a wall of clay, which, when dried, isolates the heat, helping the flame reach a higher temperature, which can allow you to forge stronger metals.
> 
> The animals you sometimes hunt have skins that may be nice on their own, but once tanned, they turn into a robust and flexible leather. You can use this leather to make all sorts of useful items.
> 
> Also, some of your nation decided to desert you because of your warmongering and migrated North. They are now known as the Hollow Sandpeople. Because of the split, you have chilly relations.
> 
> Villages: 2 (Musa Saientum Fixa [Capital], LOSERVILLE)  
> Region: Nile banks, Egypt  
> Stability: Strong 5
> 
> Population: 54  
> Jobs: Soldier [6]  
> Status: Sedentary Agricultural village
> 
> Type: Zealot (You know your faith is the right one, and you want everyone to believe in it, whether by will or at gunpoint. This grants you a bonus in combat and religion but a malus in initial reputation, as people feel intimidated by your warmongering)
> 
> > **Technology**
> >
> > Tools: Standard (Stone, Flint)  
> > Weapons: Standard Melee (Spear [Flint, Stone], Club), Basic Ranged (Shortbow)  
> > Structures: Mud Hut, Farm, Temple  
> > Domestic: Rhinoceros [+2]  
> > Other: Agriculture, Fishing, Writing [+2], Oven, Leather
> 
> > **Religion**
> >
> > Name: Potassism  
> > Deity: banods  
> > Beliefs: Sacrificing war prisoners
> 
> > **Relations**
> >
> > > **Farenit**
> > >
> > > Reputation: Chilly -1
> > 
> > > **Hollow Sand**
> > >
> > > Reputation: Chilly -1

> **Tarkahmehd**
>
> Leader: Evolution4Weak
> 
> Action: [30 (Philosopher, Builder, Labourer [6])] Oven, [30 (Fisherman, Herder, Labourer [3])] Food preservation, [30 (Gatherer, Farmer)] Medicine  
> Result: 17/20 -6 +3 = 14/20, 20/20! -6 +3 = 17/20, 18/20 -6 +3 = 15/20  
> Your fires weren’t powerful enough to smelt metals as they were, so you tasked your builders, philosophers and labourers to find a way to improve them. THey discovered through experimentation that by blowing on a fire, it can be more powerful, so the team built an oven that with a bag attached to it that you can squeeze to pump air into the fire, making it strong enough to melt basic metals.
> 
> Your fishermen catch a lot of fish from the salty ocean, so when they left a clay pot of seawater in the sun and came back to pick it up, they found nothing but a pile of speckles left. The water had evaporated, leaving behind salt, which is tasty on its own, but also very useful to for food preservation. When you salt a fish and dehydrate it, it stays edible longer, which increases your food stores, increasing your population.
> 
> Your farmers and gatherers have grown very knowledgeable of plants, and after a bit of studying, they have determined and singled out the ones that can be used for medicinal purposes, which keeps your villagers healthier, increasing your population.
> 
> Congratulations, you now have enough population to establish a new village.
> 
> Villages: 1 (Acirema [Capital])  
> Region: Portugal, Europe  
> Stability: Strong 5
> 
> Population: 112  
> Jobs: Fisherman [18], Farmer [18], Herder [9], Gatherer [12], Builder [12], Philosopher [12], Labourer [9]  
> Status: Sedentary Agricultural Village
> 
> Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)
> 
> > **Technology**
> >
> > Tools: Basic (Wood, Bone), Net, Sailboat[+2]  
> > Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)  
> > Structures: Log Cabin, Farms, Storehouse  
> > Domestic: Chicken  
> > Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Ovens
> 
> > **Relations**
> >
> > > **Laestrygonians**
> > >
> > > Reputation: Good 2  
> > > Shared Technology: Sailboat, Net, Trapping, Fishing

> **Mexica**
>
> Leader: Montezuma
> 
> Actions: [Global] Ovens  
> Result: 8/20 +2 +2 = 12/20  
> Montezuma is impressed that rocks can be in liquid state, as was proven by the beach volcano. It was a very important observation, which led him to task his people to make their fires so powerful, that not even rocks could stay solid! They went to work, tinkering and experimenting, and finally discovered the invigorating properties of air with fire. So, they built a sack which they can squeeze to blow on the fire, so that it may roar with strength and melt the most tenacious of low-tier rocks!
> 
> Villages: 1 (Tenochtitlán [Capital])  
> Region: Mexican Valley, Mexico  
> Stability: Sturdy 4
> 
> Population: 74  
> Jobs: N/A  
> Status: Sedentary Agricultural Village
> 
> Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in technological research and initial reputation)
> 
> > **Technology**
> >
> > Tools: Basic (Wood, Bone), Telescope [+2]  
> > Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)  
> > Structures: Adobe House, Farms, Beehive  
> > Domestic: Honeybee  
> > Other: Agriculture, Writing [+2], Oven
> 
> > **Religion**
> >
> > Name: Tonatiu  
> > Deity: Sun, Rain and Agriculture  
> > Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.

> **Mongols**
>
> Leader: Kada Khan
> 
> Actions: N/A  
> Result: N/A
> 
> Tribes: 2 (Kherzit [Main], Akkalat)  
> Region: Mongolia  
> Stability: Sturdy 4
> 
> Population: 87  
> Jobs: Chariot Archer (10)  
> Status: Hunter-gatherer tribe, at war with the Taolu tribe
> 
> Type: Religious (Your faith is strong and no one can tell you otherwise! You have a bonus in religion and technology research)
> 
> > **Technology**
> >
> > Tools: Standard (Stone, Flint), Wheel  
> > Weapons: Standard Melee (Copper [Scimitar][+2]), Standard (Longbow[Arrows: Flint, Flaming][+2])  
> > Structures: Portable Tents  
> > Domestic: Horses, Sheep, Elk, Hunting Dogs  
> > Other: Riding, Religion, Chariot, Oven, Copper, Fishing
> 
> > **Religion**
> >
> > Deity: Yargoyin  
> > Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die.
> 
> > **Relations**
> >
> > > **Taolu**
> > >
> > > Reputation: Unsalvageable -3

> **Hollow Sand**
>
> Leader: Bizarre Pumpkiin
> 
> Actions: [Global] Split off the Bananarama  
> Result: 17/20  
> A small group of people were getting tired of Barando’s incessant wars, so they decided to leave the village. The dice roll determined the number of people who left the tribe directly, the rest being random passersby who decided to join the cause. You settle North of his village and establish the village of Hollow Dust, making you the new Hollow Sandpeople. Your technology consists of all of Zen’s technology before the split. After putting the tech to use, you have also increased your population.
> 
> Villages: 1 (Hollow Dust [Capital])  
> Region: Suez, Egypt (You were vague so I place you near TeaKing but still in Egypt)  
> Stability: Steady 3
> 
> Population: 68  
> Jobs: N/A  
> Status: Sedentary Agricultural Village
> 
> Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)
> 
> > **Technology**
> >
> > Tools: Standard (Stone, Flint)  
> > Weapons: Standard Melee (Spear [Flint, Stone], Club), Basic Ranged (Shortbow)  
> > Structures: Mud Hut, Farm, Temple  
> > Domestic: Rhinoceros [+2]  
> > Other: Agriculture, Fishing, Writing [+2]

> **Kugelland**
>
> Leader: Adalald
> 
> Actions: N/A  
> Result: N/A
> 
> Villages: 1 (Statdburg [Capital])  
> Region: Austria, Europe  
> Stability: Steady 3
> 
> Population: 74 (through random diceroll)  
> Jobs: N/A  
> Status: Sedentary Agricultural Village
> 
> Type: Expansionist (You want to spread your tribe all over the world, which comes with a bonus in structure and exploration rolls)
> 
> > **Technology**
> >
> > Tools: Copper Age  
> > Weapons: Standard Melee (Spear [Flint, Stone], Club), Basic Ranged (Shortbow)  
> > Structures: Stone House, Farm  
> > Domestic: Pig  
> > Other: Agriculture, Oven, Copper

@blackjacksike @Mr.Pigeon @Pentaphon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @yp364 @MechanicalPumpkin @Nover452

## Sorry for the longer wait time, the power went out so it took a lot longer. Normally these only take me a little more than 2 hours to do.

## Also, do you guys want to wait for everyone to enter civ stage together or have some people be in different stages to be more realistic?

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<div class="post-metadata">

### Author: ![zenzonegaming](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/zenzonegaming/32/11724_2.png) [@zenzonegaming](https://community.revolutionarygamesstudio.com/u/zenzonegaming)
#### Post date: [June 11, 2020, 8:06pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1177 "2020-06-11T20:06:52Z")

</div>

action 1: use the leather to make armor.  
action 2: increase the might of our bows.

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### Author: ![MechanicalPumpkin](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/mechanicalpumpkin/32/10767_2.png) [@MechanicalPumpkin](https://community.revolutionarygamesstudio.com/u/MechanicalPumpkin)
#### Post date: [June 11, 2020, 8:08pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1178 "2020-06-11T20:08:05Z")

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Action one: order my workers to trade with @TeaKing‘s people

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### Author: ![TeaKing](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/teaking/32/14641_2.png) [@TeaKing](https://community.revolutionarygamesstudio.com/u/TeaKing)
#### Post date: [June 11, 2020, 8:08pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1179 "2020-06-11T20:08:06Z")

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Thanks for the round!  
I’d like everyone to got to the civ stage seperatly, as that would add more challenge and responsibility

So the new people become either farmers or fishers, if the number can’t be divided equally make the extra person a builder.

Action 1 [builders and farmers] : build a farm  
Action 2 [rest of the tribe]: upgrade the tools to bronze tools

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### Author: ![OmnipotentFNarr](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/omnipotentfnarr/32/9555_2.png) [@OmnipotentFNarr](https://community.revolutionarygamesstudio.com/u/OmnipotentFNarr)
#### Post date: [June 11, 2020, 8:09pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1180 "2020-06-11T20:09:29Z")

</div>

Poll for simplicity

_Poll ([view on site](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1180))_

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<div class="post-metadata">

### Author: ![zenzonegaming](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/zenzonegaming/32/11724_2.png) [@zenzonegaming](https://community.revolutionarygamesstudio.com/u/zenzonegaming)
#### Post date: [June 11, 2020, 8:11pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1181 "2020-06-11T20:11:48Z")

</div>

you did not have @MechanicalPumpkin or @Nover452 in the list.

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<div class="post-metadata">

### Author: ![MechanicalPumpkin](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/mechanicalpumpkin/32/10767_2.png) [@MechanicalPumpkin](https://community.revolutionarygamesstudio.com/u/MechanicalPumpkin)
#### Post date: [June 11, 2020, 8:12pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1182 "2020-06-11T20:12:47Z")

</div>

I think that is because we haven’t done anything significant yet

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<div class="post-metadata">

### Author: ![zenzonegaming](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/zenzonegaming/32/11724_2.png) [@zenzonegaming](https://community.revolutionarygamesstudio.com/u/zenzonegaming)
#### Post date: [June 11, 2020, 8:13pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1183 "2020-06-11T20:13:13Z")

</div>

no it alerts the players to vote.

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<div class="post-metadata">

### Author: ![Evolution4Weak](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/evolution4weak/32/11005_2.png) [@Evolution4Weak](https://community.revolutionarygamesstudio.com/u/Evolution4Weak)
#### Post date: [June 11, 2020, 8:13pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1184 "2020-06-11T20:13:45Z")

</div>

I think some people should be in different stages

* * *

# People Distribution:

- 24 - Fisherman - Fish The Fish
- 18 - Farmer - Farm The Farms
- 18 - Herders - Manage The Animals
- 15 - Builders - Build The Building And Craft The Tools
- 13 - Gatherers - Gather The Materials For The Other Jobs And Manages The Storehouse
- 24 - Philosophers - Research The Technology

* * *

# Actions:

- [13 Gathers + 15 Builders + 19 Fisherman] Action: Establish A New Village Next To A River And Call It Anawel

- [24 Philosophers + 18 Herders + 18 Farmers + 5 Fisherman] Action 2: Learn How To Make Bronze

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<div class="post-metadata">

### Author: ![OmnipotentFNarr](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/omnipotentfnarr/32/9555_2.png) [@OmnipotentFNarr](https://community.revolutionarygamesstudio.com/u/OmnipotentFNarr)
#### Post date: [June 11, 2020, 8:19pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1185 "2020-06-11T20:19:54Z")

</div>

Oh yes sorry I forgot. Still have to perfect the formatting.

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### Author: ![blackjacksike](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/blackjacksike/32/7094_2.png) [@blackjacksike](https://community.revolutionarygamesstudio.com/u/blackjacksike)
#### Post date: [June 11, 2020, 9:08pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1186 "2020-06-11T21:08:33Z")

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I think it wouldn’t be fair for the players who aren’t far enough to simply ignore them as civs can abuse their lack of power and that would break the game.

You can still research things after you’re eligible.

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### Author: ![Nover452](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/nover452/32/14963_2.png) [@Nover452](https://community.revolutionarygamesstudio.com/u/Nover452)
#### Post date: [June 11, 2020, 9:27pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1187 "2020-06-11T21:27:42Z")

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So i guess i have to make an action (How do you get two actions help)

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Action 1 - Make half of my population research a better weapon  
Action 2 - The rest of my population research a way to defend ourselves while moving

* * *

Random Information  
Stadtburg is supposed to be where Linz is  
The people of Kugelland are called Sphärenvölker

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### Author: ![blackjacksike](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/blackjacksike/32/7094_2.png) [@blackjacksike](https://community.revolutionarygamesstudio.com/u/blackjacksike)
#### Post date: [June 11, 2020, 9:33pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1188 "2020-06-11T21:33:30Z")

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You need another village.

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### Author: ![Nover452](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/nover452/32/14963_2.png) [@Nover452](https://community.revolutionarygamesstudio.com/u/Nover452)
#### Post date: [June 11, 2020, 9:36pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1189 "2020-06-11T21:36:44Z")

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wait so i can’t explore? Or is it for something else?

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### Author: ![blackjacksike](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/blackjacksike/32/7094_2.png) [@blackjacksike](https://community.revolutionarygamesstudio.com/u/blackjacksike)
#### Post date: [June 11, 2020, 9:44pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1190 "2020-06-11T21:44:29Z")

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You have to research various things, but my advice is that you should research agriculture first.

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### Author: ![OmnipotentFNarr](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/omnipotentfnarr/32/9555_2.png) [@OmnipotentFNarr](https://community.revolutionarygamesstudio.com/u/OmnipotentFNarr)
#### Post date: [June 11, 2020, 9:45pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1191 "2020-06-11T21:45:34Z")

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You can have as many actions as you want, but they have to be divided by your population. You can also just have one action, which adds no negative to the dice roll, unlike splitting population. The way it works is if you have 50 population and put 30 of your people to do one thing, the roll will get a -3 because it is missing 3 groups of 6 people (it’s groups of 6 because it’s calculated by adding one for every 10, starting with 3 for 20, then 4 for 30, and so on…). Does that clear it up?

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### Author: ![Nover452](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/nover452/32/14963_2.png) [@Nover452](https://community.revolutionarygamesstudio.com/u/Nover452)
#### Post date: [June 11, 2020, 9:49pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1192 "2020-06-11T21:49:35Z")

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well i changed my actions, and i actually like them more

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> [@OmnipotentFNarr](#):
>
> Does that clear it up?

yes, thank you!

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### Author: ![yp364](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/y/50afbb/32.png) [@yp364](https://community.revolutionarygamesstudio.com/u/yp364)
#### Post date: [June 12, 2020, 4:04am UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1193 "2020-06-12T04:04:59Z")

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Ok I want to trade and improve relations with the marcelinians  
I will create a new job of builders and they will be 10 people  
My warriors I want to raise to 20  
My farmers to 15  
My blacksmiths to 5  
My miners to 10  
My traders to 10  
And my inventors to 8  
I want to discover pottery with the rest

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