# The Thrive Odyssey

**URL:** https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083
**Category:** Forum Games
**Created:** [September 3, 2019, 6:59pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083 "2019-09-03T18:59:54Z")
**Posts on this page:** 20
**Page:** 84

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### Author: ![zenzonegaming](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/zenzonegaming/32/11724_2.png) [@zenzonegaming](https://community.revolutionarygamesstudio.com/u/zenzonegaming)
#### Post date: [July 28, 2020, 8:56am UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1677 "2020-07-28T08:56:24Z")

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action: declare myself a civ.  
action 2: create physics.

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### Author: ![Gotor](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/gotor/32/2782_2.png) [@Gotor](https://community.revolutionarygamesstudio.com/u/Gotor)
#### Post date: [July 28, 2020, 4:58pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1678 "2020-07-28T16:58:05Z")

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I wrote my village name, archetype and, if i remember right, name of civilization, but i can repeat or change it.  
Village name: Archalburg  
Civ name: Barberg (by Swedish “Barn i bergen” - children of mountains)  
Archetype: Getters - get more any resources  
Action: create new village upstream of the Ob.

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### Author: ![MechanicalPumpkin](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/mechanicalpumpkin/32/10767_2.png) [@MechanicalPumpkin](https://community.revolutionarygamesstudio.com/u/MechanicalPumpkin)
#### Post date: [July 28, 2020, 6:39pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1679 "2020-07-28T18:39:56Z")

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Action one: research more with the soup

Action two: find gunpowder

Action three: give kugelland some soup to experiment with

Action four: research a way to make better boats

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### Author: ![blackjacksike](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/blackjacksike/32/7094_2.png) [@blackjacksike](https://community.revolutionarygamesstudio.com/u/blackjacksike)
#### Post date: [July 28, 2020, 6:52pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1680 "2020-07-28T18:52:39Z")

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My actions are private.

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### Author: ![Nover452](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/nover452/32/14963_2.png) [@Nover452](https://community.revolutionarygamesstudio.com/u/Nover452)
#### Post date: [July 29, 2020, 1:35pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1681 "2020-07-29T13:35:23Z")

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How was the cure that simple

* * *

> **Actions (The simplified edition!)**
>
> That action in the time bank - Send the explorers from all villages to search something across the ocean  
> Generischesdorf - Send people to Hollow Sands with the knowledge of curing the plague  
> Stadtburg - Trade with Britannia  
> Zweibach - Research physics
> 
> > **The trade offer**
> >
> > Britannia
> > 
> > - Math
> > - Cartography
> > - Masonry
> > 
> > Kugelland
> > 
> > - Roman Concrete
> > - Sewage
> > - Hospital
> > - Science Hub

---

<div class="post-metadata">

### Author: ![OmnipotentFNarr](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/omnipotentfnarr/32/9555_2.png) [@OmnipotentFNarr](https://community.revolutionarygamesstudio.com/u/OmnipotentFNarr)
#### Post date: [August 5, 2020, 10:55pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1682 "2020-08-05T22:55:48Z")

</div>

> **Story**
>
> The first intercontinental contact has finally been established! This may mean a new age of exploration and expansion. In other news, the Kugelland plague has finally been eradicated, which is welcome news to everyone.

## Volume 2: Diffusion Round 62 - 150 CE

> **Semetica**
>
> > **Phoenicia**
> >
> > Leader: Tekis
> > 
> > Actions: [Global] Purple Dye, [Global] Government, [Global] Better Boats, [Global] Physics  
> > Result: 17/20, 7/20 +7 = 14/20, 9/20 +7 = 16/20, 15/20 +7 = 20/20!  
> > By boiling sea snails in huge vats, your civilization now has access to very valuable and rare purple dye. It’s sure to make you very rich, provided you find a potential buyer!
> > 
> > To make the merger a little smoother, a new government is put in place, a constitutional monarchy. Being the best of both worlds, you get republic officials elected by the people representing them in parliaments, while being supervised by the Phoenician monarchy. Both provinces’ stability increases.
> > 
> > You improve your ships once again, building them very large with trade in mind, so that you may transport merchandise from place to place. These trade vessels grant +3 to sailing rolls and +2 to trading rolls.
> > 
> > In search of innovation, you study physics, improving it a lot faster than anticipated, granting +2 to research rolls.
> > 
> > Villages: Tyre [Capital][346], Phoenix [180], Carthage [230]  
> > Region:Southern Lebanon, Middle East  
> > Stability: Sturdy 4
> > 
> > Population: 756  
> > Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [18], Hunter [18], Medic [14], Scientist [20], Soldier [104], Cavalry [203], Bowman [199]  
> > Status: Civilization
> > 
> > Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)
> > 
> > > **Politics**
> > >
> > > Government Type: Constitutional Monarchy  
> > > Policies: Laws  
> > > Global Happiness: Utopic 5  
> > > Crime rate: Non-existent 5
> > 
> > > **Culture**
> > >
> > > Trading, Religious, Diplomatic, Shifty, Sports, Artistic, Cooking, Sophisticated
> > 
> > > **Religion**
> > >
> > > Deity: the Four Primordial Elements  
> > > Beliefs: They must be entertained through singing and dancing.
> 
> > **Hollow Sand**
> >
> > Leader: Bizarre Pumpkin
> > 
> > Actions: [Global] Experiment with the soup, [Global] Chemistry, [Global] Better Boats  
> > Result: 17/20 +7 = 20/20!, 18/20 +7 = 20/20!, 9/20 +7 = 16/20  
> > After a lot more experimentation with the soup, you find the cure for the Kugelland plague. No eating for 3 days gets rid of the disease, so the soup was actually pretty useless. Nonetheless, after one final deathroll, you’ll be rid of the plague and the Plague Busters will be disbanded.
> > 
> > Since basic chemistry is a prerequisite to gunpowder (if it wasn’t for other players, they researched chemistry afterwards so it balances out), you research extensively on chemistry. Standard chemistry grants +3 to science research rolls.
> > 
> > You improve Phoencian trade vessels by adding more sails to them, making them go further. These cargo vessels can even traverse oceans! They grant +4 to sailing rolls and +2 to trade rolls.
> > 
> > You cannot give Kugelland soup, since they do not need it. By the way, timebanks excluded, you have 5 global actions per turn since you federated, because it grants an extra global action along with your different city global actions.
> > 
> > Deathroll: 5/20 -4 = 1/20  
> > The final infected person dies, as the Kugelland plague is finally eradicated.
> > 
> > Villages: Hollow Dust [Capital][92], Currency [70], LOSERVILLE [50], Ex-Bananaramia [80]  
> > Region: Sinai Peninsula, Egypt  
> > Stability: Sturdy 4
> > 
> > Population: 292  
> > Jobs: Soldier [21], Farmer [58], Blacksmith [46], Engineer [55], Philosopher [30], Fisherman [2]  
> > Status: Civilization, Plague  
> > Time Bank: 3
> > 
> > Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)
> > 
> > > **Politics**
> > >
> > > Government Type: Constitutional Monarchy  
> > > Policies: Quarantine [-2]  
> > > Global Happiness: Happy 3  
> > > Crime rate: Low 3
> > 
> > > **Culture**
> > >
> > > Trade, Pacifist
> 
> > **Technology**
> >
> > Tools: Bronze Age, Cargo Vessel [+2 or 4], Wheel, Gunpowder, Hot Air Balloon, Masonry [+3]  
> > Structures: Mud hut, Farm, Hospital, Temple, Prision, Tyrinics (3 civ)  
> > Domestic: Goat, Horse  
> > Science: Intermediate Mathematics [+3], Standard Physics [+2], Standard Chemistry [+3]  
> > Other: Fishing, Agriculture, Pottery, Religion, Medicine [-1], Division of Labour, Currency [+2 or 5], Furnace, Iron, Government [+2], Riding, Cheese, Writing [+2], Purple Dye
> 
> > **Economy**
> >
> > State: Great 3  
> > Source of Income: Trade, Tourism
> 
> > **Military**
> >
> > Army: 526  
> > Type: Infantry [104], Cavalry [203], Bowman [199]  
> > Weapons: Advanced Melee (Iron Sword, Trident [+4], Javelin [+2]), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2 or 3], Advanced Armour (Chain [+4]), Sport [+1], Basic Artillery (Bomb [+2])  
> > Infrastructure: Training Academy [+2]
> 
> > **Relations**
> >
> > > **Mongolia**
> > >
> > > Reputation: Good 2  
> > > Shared technology: Wheel, Writing, Agriculture, Iron Shield
> > 
> > > **Britannia**
> > >
> > > Reputation: Ally 4  
> > > Shared technology: Furnace, Iron
> > 
> > > **Hellenes**
> > >
> > > Reputation: Good 2
> > 
> > > **Kugelland**
> > >
> > > Reputation: Ally 4  
> > > Shared technology: Furnace, Division of labour, Fishing, lantern, Soup
> > 
> > > **Persia**
> > >
> > > Reputation: Hostile -2
> > 
> > > **Hellenes**
> > >
> > > Reputation: Good 2

> **Hellenes**
>
> Leader: Tiresias
> 
> Actions:  
> Result:
> 
> Villages: Apolonia [Capital][972], Gantzos [633], Cilis [660], Toliopolis [760]  
> Region: Coast of Epirus, Greece  
> Stability: Steady 3
> 
> Population: 2465  
> Jobs: Cataphract [100], Legionary [500], Pikeman [700], Ranger [400], Equine [600], Ballista men [32]  
> Status: Civilization, _Secret Status_  
> Time Bank: 8
> 
> Type: Militarised (Your priorities are to have the most powerful army and the latest technology so that you may crush your adversaries and intimidate those around you. This grants you a bonus in combat rolls and tech research rolls, but a malus in initial reputation, because of your distrust of strangers.)
> 
> > **Technology**
> >
> > Tools: Mechanised, Fertilizer, Trireme [+4], Irrigation, Chariot, Trade Caravan [+2] _Secret_ [-4]  
> > Structures: Mud Brick House, Road (Stone Brick [+3 or 4]), Granary, Smithy [Success], Palace [+4], Temple [Landmark], Dock [Success][+2], Slipway [+3], Farm, Academy [+3], Warehouse, Theatre, Market [+4], Sewers, _Secret Structure_ [+3], Library [+2]  
> > Domestic: Cattle, Rhinoceros [+2], Horse, Bees  
> > Other: Furnace, Iron, Agriculture, Division of Labour, Pottery, Religion, Intermediate Mathematics [+3], Government (Stratocracy [+2]), Currency [+2 or 5], Chemistry [+2]
> 
> > **Politics**
> >
> > Type: Stratocracy  
> > Policies: Law  
> > Global Happiness: Very Happy 4  
> > Crime rate: Very Low 4
> 
> > **Economy**
> >
> > State: Great 3  
> > Source of Income: Trade, Agriculture, Pilgrimage
> 
> > **Culture**
> >
> > Military, Agrarian, Modernism, Theatre
> 
> > **Military**
> >
> > Army: 2332  
> > Type: Legionary (Infantry) [500], Pikeman (Heavy Infantry) [700], Cataphract (Heavy Cavalry) [100], Ranger (Archery) [400], Equine (Cavalry) [600], Ballista (Siege) [32]  
> > Weapons: Advanced Melee (Javelin [+2], Pike [+2], Halberd [+2], Iron Sword [+4]), Intermediate Ranged (Gastraphete [+3]), Advanced Protection (Iron Scutum, Targe [+4]), Advanced Armour (Chain [+4]), Rhinoceros [+2 or 3], Ballista [+3 or 6], Trireme [+2]  
> > Tactics: Formation (Phalanx [+2], Testudo [-2]), Camouflage [+3 or -3]  
> > Infrastructure: Walls (Stone [-2]), Training Academy [+2]
> 
> > **Religion**
> >
> > Name; Primordial Truth  
> > Deity: Cosmic Eye, split into 4 entities  
> > Beliefs: The gods when displeasured become demonic and their servants as well, Torture and sacrifice only when allowed
> 
> > **Relations**
> >
> > > **Semetica**
> > >
> > > Reputation: Good 2  
> > > Shared technology: Rhinos, Irrigation.
> > 
> > > **Kugelland**
> > >
> > > Reputation: Neutral 1  
> > > Shared technology: Currency, Mathematics.
> > 
> > > **Britannia**
> > >
> > > Reputation: Neutral 1  
> > > Shared technology: Horse, cattle, Microscope, bees, Javelin
> > 
> > > **Mongolia**
> > >
> > > Reputation: Good 2  
> > > Shared technology: Halberd, Port

> **Kingdom of Britannia**
>
> > **Britannia**
> >
> > Leader: Arthur V
> > 
> > Actions: [Global] Secret, [Global] Secret, [Global] New City  
> > Result: 8/20 +16 = 20/20!, 15/20 +2 = 17/20, 6/20 +6 = 12/20  
> > Your secret is a success. I will explain more in a PM.
> > 
> > Your secret is a success. It grants -4 to _you-know-what_.
> > 
> > You establish the city of Oxford, increasing your population and granting an extra global action.
> > 
> > Your farmers work on the permanent farms, granting extra population.
> > 
> > Also, you were visited by the people of Tarkahmehd, who traded their walls, shields and catapults for your glass, ranks and microscopes. Bucklers can be used by heavy units and grant +1 to combat rolls, while cannon mounted walls grant -4 to invader rolls. Catapults grant +2 to combat rolls when used or +5 if used against infrastructure. However, since you don’t have cannons, these will disappear in 3 turns unless either a trade route is established, supplying you with cannons or you research them yourself.
> > 
> > You were also visited by Kugelland, who offered Roman concrete, which grants +4 to infrastructure rolls, Sewage and hospitals, which both grants -2 to disease rolls and increase population, and Science Hubs, which grant +3 to research rolls, in exchange of mathematics, cartography and linguistics.
> > 
> > Cities: Londinium [Capital] [904], Winchester [890], Liverpool [800], Oxford [806]  
> > Region: British Isles, Europe  
> > Stability: Steady 3
> > 
> > Population: 3200  
> > Jobs: Farmer [368], Soldier [366], Knight [366], Archer [365], Maester [365]  
> > Status: Civilization
> > 
> > Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to diplomacy and initial reputation)
> > 
> > > **Politics**
> > >
> > > Government type: Monarchy  
> > > Policies: Royal Federation, Law of Laicity, City Planning  
> > > Global Happiness: Pretty Happy 2  
> > > Crime rate: Low 3
> > 
> > > **Culture**
> > >
> > > Pacifist, Survivor, Modernism, Agrarian, Diplomat
> 
> > **Lucania**
> >
> > Leader: Remus & Romulus
> > 
> > Actions: [Global] Government, [Global] Government, [Global] Secret  
> > Result: 16/20 +7 = 20/20!, ~~/20 +7 = /20~~ Does not occur, ~~/20 +2 = /20~~ Does not occur  
> > By changing Lucania’s government to a federal Duchy, the state is given more autonomy and can manage itself with less Britannian input, increasing stability.
> > 
> > Lucania’s farmers maintain the permanent farms, increasing your population.
> > 
> > Cities: Potentia [Capital][950], Metapontum [900], Grumentum [800]  
> > Region: Southern Italy, Europe  
> > Stability: Steady 3
> > 
> > Population: 2650  
> > Jobs: Farmer [326], Soldati [324], Cavalieri [324], Arcieri [323], Dottori [323]  
> > Status: Civilization
> > 
> > Type: IDK, what archetype should Lucania have?
> > 
> > > **Politics**
> > >
> > > Government type: Federal Duchy  
> > > Policies: Sovereignty  
> > > Global Happiness: Happy 3  
> > > Crime rate: Low 3
> > 
> > > **Culture**
> > >
> > > Diplomat, Agrarian, Trader
> 
> > **Technology**
> >
> > Tools: Mechanised, Fluyt [+2 or 4], Nets, Stargazing [+2], Microscope [+2], Wheel, Cartography [+2 or 3], Gears, Coil Spring, Roman Concrete [+4], Irrigation  
> > Structures: Stone houses, Permanent Farm, Road (Stone [+3 or 4]), Granary, Secret [-4]  
> > Domestic: Horse, Cattle, Hunting Dogs, Honeybee, Goat, Sewers [-2], Hospital [-2], Science Hub [+3]  
> > Science: Intermediate Mathematics [+3], Chemistry [+2], Intermediate Linguistics [+4], Geology  
> > Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Writing [+2], Glass, Government (Monarchy [+2]), Riding, Gunpowder, Currency [+2 or 5]
> 
> > **Economy**
> >
> > State: Good 2  
> > Source of Income: Trade, Agriculture
> 
> > **Military**
> >
> > Army: 2756  
> > Type: Infantry [690], Cavalry [690], Archer [688], Medic [688]  
> > Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4], Javelin [+2]), Advanced Ranged (Musket [+2]), Basic Armour (Cloth [+1]), Advanced Protection (Iron Shield [+4], Buckler [+1]), Basic Siege (Catapult [+2 or 5])  
> > Infrastructure: Reinforced Walls (Cannon [-4])  
> > Tactics: Ranks [+1]
> 
> > **Relations**
> >
> > > **Hellenes**
> > >
> > > Reputation: Neutral 1  
> > > Shared technology: Horse, cattle
> > 
> > > **Celts**
> > >
> > > Reputation: Ally 4
> > 
> > > **Kugelland**
> > >
> > > Reputation: Great 3  
> > > Shared technology: Microscope, Science Hub, Roman Concrete, Sewers, Hospital, Mathematics, Linguistics, Cartography
> > 
> > > **Tarkahmehd**
> > >
> > > Reputation: Great 3  
> > > Shared technology: Chemistry, Cartography, Musket, Currency, Granary, Gunpowder, Horse, Spring, Gear, Glass, Microscope, Ranks, Walls, Buckler, Catapult
> > 
> > > **Wilhenks**
> > >
> > > Reputation: Neutral 1  
> > > Shared technology: Goat, Dog

> **Canada**
>
> Leader: Leader McLeaderson IV
> 
> Actions: [Global] Physics  
> Result: 11/20 +7 = 18/20  
> You ponder on the mysteries of science and develop a theory of physics, granting +1 to research rolls.
> 
> Becoming a civ is free, so you have an extra timebank action.
> 
> You are now officially a civilization.
> 
> Villages: VillageName [Capital] [108], NewVillage [38]  
> Region: Vancouver Island, Canada  
> Stability: Steady 3
> 
> Population: 168  
> Jobs: N/A  
> Status: Sedentary Agricultural Village  
> Timebank: 1
> 
> Type: Rationalist (Your actions are always out of logic and rarely factor in emotions. This grants you a big bonus to research rolls but a malus in relations and religion)
> 
> > **Technology**
> >
> > Tools: Copper Age, Wheel, Sailboat [+2], Stargazing [+2]  
> > Structures: Big house, Smithy [Success], Farm  
> > Domestic: Hunting Dogs  
> > Science: Physics [+1]  
> > Other: Agriculture, Oven, Copper, Parchment [+3], Division of Labour, Maple Syrup
> 
> > **Politics**
> >
> > Government Type: N/A  
> > Global Happiness: Pretty Happy 2  
> > Crime rate: Pretty Low 2
> 
> > **Economy**
> >
> > State: Poor 1  
> > Source of Income: Agriculture
> 
> > **Culture**
> >
> > Modernism
> 
> > **Military**
> >
> > Army: 0  
> > Type: N/A  
> > Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Range (Shortbow), Standard Armour (Copper [+2])

> **Tarkahmehd**
>
> Leader: Evolution4Weak
> 
> Action: [Global] Sewage, [Global] Better Physics, [Global] Paper, [Global] Defense Tactics, [Global] Anti-Siege Tactics, [Global] New City, [Global] Trade with KoB, [Global] Fire Rate, [Global] Workshop, [Global] Secret, [Global] Leather  
> Result: 32/40 +20 = 40/40!, 28/40 +20 = 40/40!, 39/40 +20 = 40/40!, 11/20, 4/20, 12/20 +3 = 15/20, 2/20 +9 = 11/20, 36/40 +20 = 40/40!, 9/40 +20 = 29/40, 19/40 +20 = 39/40  
> You establish sewage systems around the city, which help improve people’s health, granting -2 to potential disease rolls.
> 
> You improve your understanding of physics, granting +3 instead of +2 to research rolls.
> 
> Using a combination of wood pulp, water and dyes, you make paper. Paper is better than parchments, and while it doesn’t grant any bonuses, it is a prerequisite to other technology.
> 
> In the event of an attack, you need to be able to defend yourself. To do that, you develop some defensive tactics, such as shield walls. By using those in battle, you grant -2 to an opponent’s attack roll. Unfortunately, you fail to develop any siege rolls.
> 
> You build the city of Larion, increasing your population.
> 
> You send a trade expedition to the newly formed kingdom of Britannia, where you trade your walls, bucklers and catapults for glass, microscopes and ranks. Microscopes grant +2 to science rolls while ranks grant +1 to combat rolls. Since Britannia doesn’t have cannons, unless they research cannons themselves or are supplied with cannons via a trade route, The reinforced walls will disappear in 3 turns.
> 
> In an effort to improve the fire rate of your guns, you actually design your guns with cylinders, so that you may fire more than one bullet without reloading. These are really useful, granting an additional +1 to combat rolls.
> 
> You build workshops for the builders, which grant +3 to infrastructure rolls.
> 
> Your secret is a success.
> 
> You develop leather, which you can now use for many things.
> 
> Disaster roll: 20/20! -3 = 17/20  
> Oh no! Without any warning, you were once again randomly selected to be targeted by a hurricane! How unlucky. The hurricane ravaged through Acirema, Anawal and Aether, damaging buildings and killing lots of people. Luckily, the cities weren’t destroyed, but reparations will be necessary. In total, 5306 people died from the massive storm. The attack lowered your stability and happiness rating. The cities’ global actions are locked away until they’re repaired. By the way, this isn’t a targeted attack. I rolled a few turns ago the number of turns before another disaster, and it just happens to be now. It’s just an unfortunate series of events.
> 
> Cities: Acirema [Capital][2080], Anawal [1025], Latipa [3065], Aether [1699], Lilac [2085], Ecie [2 025], Armand [2465], Balena [2025], Dirdam [2025], Tarcie [3000], Larion [2500]  
> Region: Portugal, Europe  
> Stability: Steady 3
> 
> Population: 23994  
> Jobs: Fisherman [2680], Farmer [2680], Herder [2680], Builder [5360], Philosopher [5360], Scout [2680], Soldier [5360]  
> Status: Civilization
> 
> Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)
> 
> > **Technology**
> >
> > Tools: Titanium tools, Net, Caravel [+4], Mail [+3 or 4], Cannon, Cartography [+3 or 5], Microscope [+2]  
> > Structures: Cottage, Farms, Storehouse, Town Hall [+3], Evo’s Code of Law [Landmark], Roads (Stone Brick [+3 or 4]), Bunker [-3], Millstone, Science hub [+3], Windmill [Success], Dock [+2][Success], Granary, Spy-Away [-4], Hospital, Watermill, Sewage [-2], Workshop [+3]  
> > Domestic: Chicken, Goat, Sheep, Horse, Eagle  
> > Science: Mathematics V [+4], Intermediate Physics [+3], Chemistry [+2]  
> > Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Blast Furnace, Steel, Paper [+3], Currency [+2 or 5], Gunpowder, Charcoal, Riding, Gear, Spring, Camouflage [+3], Glass, Secret, Leather
> 
> > **Politics**
> >
> > Government Type: Gerontocracy  
> > Policies: Law, Sovereignty, City Planning, Rule of 1/3  
> > Global Happiness: Pretty Happy 2  
> > Crime rate: Non Existent 5
> 
> > **Economy**
> >
> > State: Excellent 3  
> > Source of Income: Trade, Fishing
> 
> > **Culture**
> >
> > Fishing, Arts, Authority, Agrarian
> 
> > **Military**
> >
> > Army: 5360 units  
> > Type: Infantry [1340], Rifleman [1341], Navy [1338], Cavalry [1341]  
> > Weapons: Advanced Melee (Iron Spear, Sword [+4]), Advanced Range (Rifle [+3], Cylinder [+1]), Basic Siege (Catapult [+2 or 5]), Advanced Protection (Steel Shield [+5], Buckler [+1]), Advanced Armour (Steel [+6]), Firespitter [+4]  
> > Infrastructure: Advanced Reinforced Walls (Cannons [-4]), Watchtower [-2], Training Academy [+2]  
> > Tactics: Camouflage [+3], Shield Wall [-2], Ranks [+1]
> 
> > **Relations**
> >
> > > **Kugelland**
> > >
> > > Reputation: Ally 4  
> > > Shared Technology: Science Hub
> > 
> > > **Britannia**
> > >
> > > Reputation: Great 3  
> > > Shared technology: Cartography, Chemistry, Musket, Currency, Granary, Gunpowder, Horse, Spring, Gear, Microscope, Glass, Ranks, Walls, Buckler, Catapult
> > 
> > > **Mongolia**
> > >
> > > Reputation: Chilly -1  
> > > Shared technology: Cannon, Musket, Sheep, City Planning
> > 
> > > **Semetica**
> > >
> > > Reputation: Good 2

> **Mexica**
>
> Leader: Montezuma
> 
> Actions: [Global] Unite with Ocelomeh, [Global] Unite with Nahuatl, [Global] Scout the Region  
> Result: 18/20, 15/20, 11/20  
> After saving the Ocelomeh from the Coyotl, they feel they are ready to merge with you into one big kingdom. Since this is unity and not federation, you will absorb the Ocelomeh and Nahuatl, who will be treated like any other Mexican city. You have gained 4 cities and increased your population.
> 
> While exploring South, you came across very dense forestry. Braving the treacherous jungles, you come across an interesting civilization, building big pyramids similar to yours, used for sacrifices, similar to yours as well. You got along more or less with the Maya, who, while being distrusting of strangers, shared many qualities similar to yours, lowering their guard a bit.
> 
> While exploring the jungle, you were visited by Kugelland. You were startled at first by their different features, but grew to know them after a while.
> 
> Villages: Mexihà [Capital][3378], Austhuala [2000], Tacho [1722], Texcoco [1650], Xalapa [1325], Ocuituco [1825], Chiapan [1570]  
> Region: Mexican Valley, Mexico  
> Stability: Strong 5
> 
> Population: 13470  
> Jobs: Militia [188], Builder [350], Farmer [400]  
> Status: Civilization
> 
> Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in tech research and initial reputation)
> 
> > **Technology**
> >
> > Tools: Standard (Obsidian), Telescope [+2]  
> > Structures: Adobe House, Farms, Beehive, Palace [+3], Sola Eclipsa (Landmark), Road (Dirt [+2 or 3]), Granary, Market [+4]  
> > Domestic: Honeybee, Turkey  
> > Science: Intermediate Mathematics [+3], Chemistry [+2], Intermediate Physics [+3], Biology  
> > Other: Agriculture, Writing [+2], Division of Labour, Furnace, Medicine, Government [+2], Iron, Fishing
> 
> > **Politics**
> >
> > Government Type: Monarchy  
> > Policies: The Laws of Man  
> > Global Happiness: Happy 3  
> > Crime rate: Low 3
> 
> > **Economy**
> >
> > State: Great 3  
> > Source of Income: Pilgrimage, Trade route
> 
> > **Culture**
> >
> > Pacifist, Spiritual, Modernist
> 
> > **Military**
> >
> > Army: 188 units  
> > Type: Warrior (Infantry) [92], Archer [96]  
> > Weapons: Advanced Melee (Iron Spear, Obsidian Sword [+4]), Basic Ranged (Shortbow [Flaming [+1 or 2]), Intermediate Armour (Bronze [+3]), Basic Siege (Catapult [+2 or 5]), Intermediate Protection (Bronze Shields [+3])  
> > Infrastructure: Training Academy [+2], Walls (Stone [-2])
> 
> > **Religion**
> >
> > Name: Tonatiu  
> > Deity: Sun, Rain and Agriculture  
> > Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.
> 
> > **Relations**
> >
> > > **Maya**
> > >
> > > Reputation: Neutral 1
> > 
> > > **Kugelland**
> > >
> > > Reputation: Neutral 1

> **Mongolia**
>
> Leader: Kada Khan
> 
> Actions: [Global] Peace with Persia, [Global] Embassy in China, [Global] Embassy in Hellenes, [Global] Sewage, [Global] Baths, [Global] Gears, [Global] Irrigation  
> Result: 18/20 +2 = 20/20!, 7/20 +6 = 13/20, 5/20 +6 = 11/20, 10/20 +12 = 20/20!, 2/20 +12 = 14/20, 11/20 +12 = 20/20!, 17/20 +12 = 20/20!  
> Your strategists advised you that war with Persia could not continue, as it has already cost too many lives. You negotiate a ceasefire, then draw up a treaty. The Treaty of Babylon dictates that Persia will keep Bataar, but will stop their invasion of Phoenicia in exchange. It also states that your military count cannot surpass 30% of your population until both parties agree to lift the restrictions, i.e. if you become allies. If any of these conditions aren’t met, Persia will attack with its Indus ally. You have until next turn to demilitarize if necessary. Now that the war is over, the people are celebrating, increasing morale. However, since you lost the war in the eyes of your people, your stability remains the same.
> 
> You build an embassy in China and Hellenes, which will roll every two turns, starting next turn, and if the roll is over 5, you will increase your relations.
> 
> You build sewage and baths, which both grant -2 to disease rolls, and improve the quality of life of people, raising happiness.
> 
> You make gears, which may not do anything on their own, but are a prerequisite to other tech.
> 
> You make irrigation, which helps farmers grow crops in land where there may not be water, increasing food production and population.
> 
> Cities: Kherzit [Capital][2452], Akkalat [1045], Odokh [2027], Baltakhand [1120], Burkhag Beleg [1035], Ulaan [1100], Zaluu Khot [1460]  
> Region: Mongolia  
> Stability: Sturdy 4
> 
> Population: 8652  
> Jobs: Musketeer [500], Infantry [300], Heavy Infantry [200], Chariot Archer [90], Elite Guard [10], Ballooner [267], Militia[5252]  
> Status: Civilization, Sieging (4 turns left)  
> Time Bank: 1
> 
> Type: Progressive (Moving away from your violent past, you turn to a more peaceful and research-focused drive, granting a bonus in tech and infrastructure rolls)
> 
> > **Technology**
> >
> > Tools: Mechanised, Wheel, Chariot, Hot Air Balloon, Raft, Mail [+3 or 4], Bath [-2], Gears  
> > Structures: Fancy House, Research hub [+3], Road (Stone Brick [+3 or 4]), Port [Success][+2], Embassy, Sewers [-2]  
> > Domestic: Horses, Sheep, Elk, Hunting Dogs, Silk Spider, Eagle  
> > Science: Linguistics [+2]  
> > Other: Riding, Religion, Furnace, Iron, Fishing, Division of Labour, Government [+2], Writing [+2], Currency [+2 or 5], Agriculture, Floating lantern, Silk
> 
> > **Politics**
> >
> > Government Type: Monarchy  
> > Policies: Sovereignty, City Planning, Law, Treaty of Babylon  
> > Global Happiness: Very Happy 4  
> > Crime rate: Non existent 5
> 
> > **Economy**
> >
> > State: Good 2  
> > Source of Income: Raids
> 
> > **Culture**
> >
> > Warfare, Herding, Religion, Sacrifice, Intimidating
> 
> > **Military**
> >
> > Army: 1367 units  
> > Type: Musketeer [500], Infantry [300], Heavy Infantry [200], Chariot Archer [90], Elite Guard [10], Ballooner [267 (89 balloons)]  
> > Weapons: Advanced Melee (Halberd [+2], Iron [Scimitar][+4]), Basic Gun (Musket [+2]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron shield[+4]), Basic Artillery (Bomb [+2], Cannon [+2 or 7])
> 
> > **Religion**
> >
> > Deity: Yargoyin  
> > Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that hold themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.
> 
> > **Relations**
> >
> > > **Semetica**
> > >
> > > Reputation: Good 2  
> > > Shared technology: Horse, Iron, Currency, Writing, Wheel, Iron shield, Agriculture
> > 
> > > **Kugelland**
> > >
> > > Reputation: Great 3  
> > > Shared technology: Iron, Furnace, Silk, Horses
> > 
> > > **Hellenes**
> > >
> > > Reputation: Good 2  
> > > Shared technology: Port, Halberd  
> > > Embassy established
> > 
> > > **Tarkahmehd**
> > >
> > > Reputation: Chilly -1  
> > > Shared technology: Cannon, Musket, Sheep, City Planning
> > 
> > > **China**
> > >
> > > Reputation: Good 2  
> > > Embassy established
> > 
> > > **Persia**
> > >
> > > Reputation: Chilly -1

> **Kugelland**
>
> Leader: Adalald
> 
> Actions: [Global] Explore the Ocean, [Global] Trade with Britannia, [Global] Physics  
> Result: 13/20 +7 = 20/20!, 20/20! +4 = 20/20!, 6/20 +7 = 13/20  
> You always wondered what was on the other side of the seemingly endless ocean. To answer that question, you packed your caravels full of goods and embarked on a journey across the ocean. Surprisingly, after many days of sailing, you found land! This island is home to the Arawaks and is the location of modern-day Grenada, known as the “Island of Spice”. While exploring the main continent North, you also come across a new powerful civilization, the Mexicans!
> 
> You trade with Britannia, offering Roman Concrete, hospitals, science hubs and sewage (how charming) in exchange of intermediate mathematics, cartography and intermediate linguistics (Roman Concrete is the advanced form of masonry). Intermediate mathematics grant +3 to research rolls, while cartography grants +3 to exploration rolls or +2 if it’s a place you’ve already visited, and intermediate linguistics grant +4 to diplomacy rolls.
> 
> You develop physics, which grant +1 to research rolls.
> 
> Hollow Sand already found the cure, so you have another time bank action.
> 
> Due to lack of interaction, the Norse forgot about you.
> 
> Villages: Statdburg [Capital] [133], Zweibach [125], Generischesdorf [94]  
> Region: Austria, Europe  
> Stability: Shaky 2
> 
> Population: 452  
> Jobs: Researcher [66], Explorer [30], Farmer [35], Soldier [35], Spearman [25], Archer [25], Builder [30]  
> Status: Civilization  
> Time Bank: 1
> 
> Type: Expansionist (You want to spread your tribe all over the world, which comes with a bonus in structure and exploration rolls)
> 
> > **Technology**
> >
> > Tools: Iron Age, Caravel [+4], Loom, Roman Concrete [+4], Medicine [-1], Gears, Soap [-2], Medicine [-1], Cartography [+2 or 3]  
> > Structures: Cottage, Farm, Sewage, Hospital [-2], Science hub [+3], Hospital [-2]  
> > Domestic: Pig, Spider, Horse, Honeybee  
> > Science: Intermediate Mathematics [+3], Intermediate Linguistics [+4], Physics [+1]  
> > Other: Agriculture, Furnace, Iron, Division of labour, Writing [+2], Pottery, Furnace, Silk Fabric, Fishing, Government [+2], Soup [-1]
> 
> > **Politics**
> >
> > Government Type: Monarchy  
> > Policies: Quarantine  
> > Global Happiness: Unhappy 1  
> > Crime rate: Pretty Low 2
> 
> > **Economy**
> >
> > State: Good 2  
> > Source of Income: Trade
> 
> > **Culture**
> >
> > Trade, Modern, Agriculture, Survivor
> 
> > **Military**
> >
> > Army: 85  
> > Type: Soldier (Infantry) 35, Spearman (Infantry) [25], Archer [25]  
> > Weapons: Advanced Melee (Iron Sword, Spear [+4]), Intermediate Ranged (Recurve Bow [Copper][+3]), Standard Protection (Copper Large Shield [+2]), Tactic (Shield Wall [+2], Phalanx [+2]) TEMP Guard Post (2 turns [-3])
> 
> > **Relations**
> >
> > > **Semetica**
> > >
> > > Reputation: Great 3  
> > > Shared Technology: Copper long shield [+2], Writing [+2], Division of labour, Furnace, Fishing, lantern, Soup
> > 
> > > **Mongolia**
> > >
> > > Reputation: Great 3  
> > > Shared technology: Iron, Furnace, Silk, Horses
> > 
> > > **Britannia**
> > >
> > > Reputation: Great 3  
> > > Shared Technology: Microscope [+2], , Science Hub, Roman Concrete, Sewers, Hospital, Mathematics, Linguistics, Cartography
> > 
> > > **Tarkahmehd**
> > >
> > > Reputation: Ally 4  
> > > Shared Technology: Science Hub, Hospital
> > 
> > > **Arawaks**
> > >
> > > Reputation: Neutral 1
> > 
> > > **Mexica**
> > >
> > > Reputation: Neutral 1
> 
> > **Religion**
> >
> > [The Thrive Odyssey](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1271)

@blackjacksike @Mr.Pigeon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @yp364 @MechanicalPumpkin @Nover452 @PositiveTower

---

<div class="post-metadata">

### Author: ![OmnipotentFNarr](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/omnipotentfnarr/32/9555_2.png) [@OmnipotentFNarr](https://community.revolutionarygamesstudio.com/u/OmnipotentFNarr)
#### Post date: [August 5, 2020, 10:56pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1683 "2020-08-05T22:56:00Z")

</div>

> **Wilhenks**
>
> Leader: Wilhelm Von Wilhelmland
> 
> Actions: [Global] Cadet School, [Global] Increase relations with Neaderthals  
> Result: 11/20, 13/20  
> You build cadet schools, which are useful to train up-and-coming soldiers in perfecting their combat skills before engaging in combat. This grants +2 to combat rolls.
> 
> To forge an alliance with these people, you have to have tier 4 relations with them. To increase your relations, you decide to trade with them, offering cats and hunting dogs for their goats and chickens. Goats can be used for their milk, meat and wool, while chickens can be used for their meat, feathers and eggs, which increases your population and relations with the Neanderthals, who prefer to go nameless for now.
> 
> You have enough population to become a civilization.
> 
> Villages: Wilhelmlans [Capital] [104], NewVillage [58]  
> Region: Saxony, Elbe  
> Stability: Steady 3
> 
> Population: 162  
> Jobs: Farmer [30], Warrior [51], Intellectual [10], Builder [27], Officer [10]  
> Status: Sedentary Agricultural Village
> 
> Type: Warmonger (War is a very important part of your civilization, granting a bonus in combat rolls but a malus in initial reputation)
> 
> > **Technology**
> >
> > Tools: Standard (Flint, Stone), Irrigation  
> > Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Ranged (Shortbow), Standard Shield (Copper [+2])  
> > Structures: Log cabin, Farm  
> > Domestic: Cats, Cattle, Hunting Dogs, Horse, Goat, Chicken  
> > Other: Agriculture, Division of Labour, Oven, Copper, Writing [+2], Riding
> 
> > **Relations**
> >
> > > **Britannia**
> > >
> > > Reputation: Normal 1  
> > > Shared technology: Horse, Dog
> > 
> > > **Neanderthals**
> > >
> > > Reputation: Great 3  
> > > Shared technology: Goat, Chicken, Cat, Hunting Dog

> **Barberg**
>
> Leader: Petter Oisson
> 
> Actions: [Global] New village  
> Result: 13/20  
> You establish a new village upstream of the Obi river, increasing your population and granting you an extra global action.
> 
> Villages: Archalburg [Capital] [95], Village [41]  
> Region: Obi river, Northwest Siberia  
> Stability: Steady 3
> 
> Population: 136  
> Jobs: N/A  
> Status: Sedentary Agricultural Village
> 
> Type: Scavenger (You’re used to scrounging for resources, which made you really good at scavenging, granting a bonus in exploration and infrastructure rolls) Is this good?
> 
> > **Technology**
> >
> > Tools: Bronze Age, Net, Medicine, Sailboat [+2]  
> > Weapons: Standard Melee (Bronze Spear, Sword [+3]), Basic Ranged (Shortbow)  
> > Structures: Log cabin, Farm  
> > Domestic: Reindeer, Chicken  
> > Other: Agriculture, Fishing, Trapping, Division of Labour, Oven, Bronze, Writing [+2]

@Gotor

---

<div class="post-metadata">

### Author: ![Evolution4Weak](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/evolution4weak/32/11005_2.png) [@Evolution4Weak](https://community.revolutionarygamesstudio.com/u/Evolution4Weak)
#### Post date: [August 6, 2020, 2:57am UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1684 "2020-08-06T02:57:22Z")

</div>

My actions will be pmed this turn

---

<div class="post-metadata">

### Author: ![zenzonegaming](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/zenzonegaming/32/11724_2.png) [@zenzonegaming](https://community.revolutionarygamesstudio.com/u/zenzonegaming)
#### Post date: [August 6, 2020, 8:07am UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1685 "2020-08-06T08:07:32Z")

</div>

action 1: make laws.  
action 2: create a Monarchy.  
action 3: make some trade expeditions south.

---

<div class="post-metadata">

### Author: ![TeaKing](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/teaking/32/14641_2.png) [@TeaKing](https://community.revolutionarygamesstudio.com/u/TeaKing)
#### Post date: [August 6, 2020, 9:57am UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1686 "2020-08-06T09:57:24Z")

</div>

actions:

sell dye to kugelland for silk and enstablishing a trade route  
tell more civs to join the tyrinics  
discover biology  
discover astronomy

---

<div class="post-metadata">

### Author: ![PositiveTower](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/positivetower/32/8545_2.png) [@PositiveTower](https://community.revolutionarygamesstudio.com/u/PositiveTower)
#### Post date: [August 6, 2020, 12:54pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1687 "2020-08-06T12:54:41Z")

</div>

> **population**
>
> Farmer [50], Warrior [51], Intellectual [24], Builder [27], Officer [10]

Action:Research chemistry  
Action 2:Build roads  
New village name is Wihelmshaven

---

<div class="post-metadata">

### Author: ![Mr.Pigeon](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/mr.pigeon/32/3532_2.png) [@Mr.Pigeon](https://community.revolutionarygamesstudio.com/u/Mr.Pigeon)
#### Post date: [August 6, 2020, 3:19pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1688 "2020-08-06T15:19:15Z")

</div>

Action I: Increase relations with the Mayans

Action II: Build canals in Mexihà

Action III: Send scouts to explore the region (in hopes to find a coastline)

Action IV: Build schools in Mexihà

Action V: Develop medicine

Action VI: Build a temple in Tacho

Action VII: Find out more about Kugeland

---

<div class="post-metadata">

### Author: ![Nover452](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/nover452/32/14963_2.png) [@Nover452](https://community.revolutionarygamesstudio.com/u/Nover452)
#### Post date: [August 6, 2020, 3:48pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1689 "2020-08-06T15:48:46Z")

</div>

Well, it seems like i’ve started the exploration age

* * *

> **Actions but Simplified because phone**
>
> Time Bank: Send 10 Farmers, 10 Soldiers, 10 Researchers and 10 Builders to make a village south of the Arawak Island [Nienstadtburg]  
> Stadtburg: Lift the quarantine policy  
> Zweibach: _Try to_ Make gunpowder (If i can’t then chemistry)  
> Generischesdorf: Improve the tools  
> _pls tell me i can do those actions_

---

<div class="post-metadata">

### Author: ![Gotor](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/gotor/32/2782_2.png) [@Gotor](https://community.revolutionarygamesstudio.com/u/Gotor)
#### Post date: [August 6, 2020, 5:47pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1690 "2020-08-06T17:47:45Z")

</div>

Action 1: explore geology (and create mines)  
Action 2: explore blacksmithing  
2 village name: Flodan

---

<div class="post-metadata">

### Author: ![OmnipotentFNarr](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/omnipotentfnarr/32/9555_2.png) [@OmnipotentFNarr](https://community.revolutionarygamesstudio.com/u/OmnipotentFNarr)
#### Post date: [August 7, 2020, 8:55pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1691 "2020-08-07T20:55:57Z")

</div>

Blackjacksike’s actions are PMed (self-reminder)

---

<div class="post-metadata">

### Author: ![OoferDoofer](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/ooferdoofer/32/9337_2.png) [@OoferDoofer](https://community.revolutionarygamesstudio.com/u/OoferDoofer)
#### Post date: [August 7, 2020, 8:59pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1692 "2020-08-07T20:59:52Z")

</div>

Action: New city called Daichin to the east of central mongolia  
Action: New city called Anchin slightly south of Daichin  
Action: Create fortress city (i don’t know, something good at defense) at the Persian border called Kharuul  
Action: Create intelligence network.  
Action: Create mail service throughout alliance and offer it to china and persia.  
Action: Give tarkamehd baths, embassies, and silk spiders for Mathematics IV and Intermediate Physics  
Action: Trade Hellenes sewers and gears for fertilizer and triremes

> **Division of Labor**
>
> 2000 military
> 
> 1. 270 Infantry
> 2. 180 heavy infantry
> 3. 450 archers
> 4. 180 Cavalry
> 5. 20 Kada elite guard
> 6. 300 balloons (900 people)
> 
> The rest are food production and diplomacy rolls  
> All non-military personnel will be trained as militia in case of attack

---

<div class="post-metadata">

### Author: ![MechanicalPumpkin](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/mechanicalpumpkin/32/10767_2.png) [@MechanicalPumpkin](https://community.revolutionarygamesstudio.com/u/MechanicalPumpkin)
#### Post date: [August 9, 2020, 6:55am UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1693 "2020-08-09T06:55:36Z")

</div>

Action one: even better boats (if I cannot do that, sail to America and scout the land)

Action two: since I have chemistry now, I research gunpowder.

Action three: improve my infrastructure

Action four: make roads/paths so my cities can be more easily connected

Action five: sail to islands to try to find islands to colonize

---

<div class="post-metadata">

### Author: ![OmnipotentFNarr](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/omnipotentfnarr/32/9555_2.png) [@OmnipotentFNarr](https://community.revolutionarygamesstudio.com/u/OmnipotentFNarr)
#### Post date: [August 10, 2020, 4:35pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1694 "2020-08-10T16:35:24Z")

</div>

@yp364 you have 2 more days to post your actions. If you don’t post, since it’ll be the 3rd time, your civ will be frozen in time, like Pentaphon’s civ.

---

<div class="post-metadata">

### Author: ![OoferDoofer](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/ooferdoofer/32/9337_2.png) [@OoferDoofer](https://community.revolutionarygamesstudio.com/u/OoferDoofer)
#### Post date: [August 13, 2020, 6:42pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1695 "2020-08-13T18:42:33Z")

</div>

Here is the map of Kherzit (my capital)

> **Summary**
>
> ![pixil-frame-0 (59)](https://thrivecommunity-uploads.b-cdn.net/original/2X/c/cbb6094a0ad9ce6a49424a6010eb6e51126a325b.png)

Feel free to ask what certain buildings are.

BTW @OmnipotentFNarr use this for any siege battles

---

<div class="post-metadata">

### Author: ![OmnipotentFNarr](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/omnipotentfnarr/32/9555_2.png) [@OmnipotentFNarr](https://community.revolutionarygamesstudio.com/u/OmnipotentFNarr)
#### Post date: [August 13, 2020, 7:14pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1696 "2020-08-13T19:14:27Z")

</div>

> **Story**
>
> The age of industrialisation is among us, as the steam engine is finally harnessed by a prosperous civilisation. Exploration is also rampant, as people keep sending their best boats around, looking for new land and exotic wares.
> 
> It seems the fate of the Hellenes is shrouded in mystery. There’s really nothing that points to what lead them to disappear overnight. Perhaps they were taken by a volcanic eruption? We’ll never know…

## Volume 2: Divusion Round 63 - 250 CE

> **Semetica**
>
> > **Phoenicia**
> >
> > Leader: Tekis
> > 
> > Actions: [Global] Trade route with Kugelland, [Global] More Tyrinics, [Global] Biology, [Global] Astronomy  
> > Result: 9/20 +7 = 16/20, 11/20 +5 = 16/20, 4/20 +12 = 16/20, 19/20 +12 = 20/20!  
> > You establish a trade route with Kugelland, trading silk for purple dye, which is sure to bring in wealth and prosperity.
> > 
> > You manage to persuade Britannia to join the Tyrinics, adding another nation to the roster.
> > 
> > You develop basic biology and standard astronomy.
> > 
> > So uh, normally you’d be attacked by Persia, but I don’t feel like doing the roll, so you’re getting attacked next turn. Prepare yourself!
> > 
> > Villages: Tyre [Capital][346], Phoenix [180], Carthage [230]  
> > Region:Southern Lebanon, Middle East  
> > Stability: Sturdy 4
> > 
> > Population: 756  
> > Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [18], Hunter [18], Medic [14], Scientist [20], Soldier [104], Cavalry [203], Bowman [199]  
> > Status: Civilization
> > 
> > Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)
> > 
> > > **Politics**
> > >
> > > Government Type: Constitutional Monarchy  
> > > Policies: Laws  
> > > Global Happiness: Utopic 5  
> > > Crime rate: Non-existent 5
> > 
> > > **Culture**
> > >
> > > Trading, Religious, Diplomatic, Shifty, Sports, Artistic, Cooking, Sophisticated
> > 
> > > **Religion**
> > >
> > > Deity: the Four Primordial Elements  
> > > Beliefs: They must be entertained through singing and dancing.
> 
> > **Hollow Sand**
> >
> > Leader: Bizarre Pumpkin  
> > Actions: [Global] Explore the Americas, [Global] Gunpowder, [Global] Workshop, [Global] Roads, [Global] Explore Islands  
> > Result: 13/20 +4 = 17/20, 2/20 +9 = 11/20, 17/20 +3 = 20/20!, 9/20 +3 = 12/20, 7/20 +4 = 11/20  
> > You Send some boats across the ocean in search of new land. You find the Warao in modern-day Venezuela, who greet you nicely.
> > 
> > Thanks to your knowledge of chemistry, you discover gunpowder.
> > 
> > To improve building, you make workshops for your builders, which adds +3 to infrastructure rolls.
> > 
> > By connecting buildings with dirt roads, you get +2 to infrastructure rolls, or +3 to trade rolls with a nation you’ve established a trade route with.
> > 
> > This time, you send your ships East, in search of some islands to colonise. They find a peculiar deserted island inhabited by strange flightless birds, unalerted by your presence. They look like pigeons and eat berries and… rocks? How strange…
> > 
> > Small reminder that you still have 3 timebank actions. They don’t expire, but I’m just reminding you in case you forgot.
> > 
> > Villages: Hollow Dust [Capital][92], Currency [70], LOSERVILLE [50], Ex-Bananaramia [80]  
> > Region: Sinai Peninsula, Egypt  
> > Stability: Sturdy 4
> > 
> > Population: 292  
> > Jobs: Soldier [21], Farmer [58], Blacksmith [46], Engineer [55], Philosopher [30], Fisherman [2]  
> > Status: Civilization, Plague  
> > Time Bank: 3
> > 
> > Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)
> > 
> > > **Politics**
> > >
> > > Government Type: Constitutional Monarchy  
> > > Policies: Quarantine [-2]  
> > > Global Happiness: Happy 3  
> > > Crime rate: Low 3
> > 
> > > **Culture**
> > >
> > > Trade, Pacifist
> 
> > **Technology**
> >
> > Tools: Bronze Age, Cargo Vessel [+2 or 4], Wheel, Gunpowder, Hot Air Balloon, Masonry [+3]  
> > Structures: Mud hut, Farm, Hospital, Temple, Prision, Tyrinics (4 civ), Workshop [+3], Road (Dirt [+2 or 3])  
> > Domestic: Goat, Horse  
> > Science: Intermediate Mathematics [+3], Standard Physics [+2], Standard Chemistry [+3], Biology, Standard Astronomy  
> > Other: Fishing, Agriculture, Pottery, Religion, Medicine [-1], Division of Labour, Currency [+2 or 5], Furnace, Iron, Government [+2], Riding, Cheese, Writing [+2], Purple Dye, Gunpowder
> 
> > **Economy**
> >
> > State: Excellent 4  
> > Source of Income: Trade, Tourism
> 
> > **Military**
> >
> > Army: 526  
> > Type: Infantry [104], Cavalry [203], Bowman [199]  
> > Weapons: Advanced Melee (Iron Sword, Trident [+4], Javelin [+2]), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2 or 3], Advanced Armour (Chain [+4]), Sport [+1], Basic Artillery (Bomb [+2])  
> > Infrastructure: Training Academy [+2]
> 
> > **Relations**
> >
> > > **Mongolia**
> > >
> > > Reputation: Good 2  
> > > Shared technology: Wheel, Writing, Agriculture, Iron Shield
> > 
> > > **Britannia**
> > >
> > > Reputation: Ally 4  
> > > Shared technology: Furnace, Iron
> > 
> > > **Kugelland**
> > >
> > > Reputation: Ally 4  
> > > Shared technology: Furnace, Division of labour, Fishing, lantern, Soup
> > 
> > > **Persia**
> > >
> > > Reputation: Hostile -2

> **Federacia**
>
> > **Britannia**
> >
> > Leader: King James
> > 
> > Actions: [Global] Federate with China, [Global] Improve relations with Kugelland, [Global] Secret, [Global] New city  
> > Result: 6/20 +16 = 20/20!, 19/20 +16 = 20/20!, 16/20 +10 = 20/20!, 18/20 +7 = 20/20!  
> > You federate with China, which grants you yet another civ to micromanage mwahahaha! You also get their technology and relations. They had established a trade route with the Indus, whom they have good relations with, and have great relations with the Gojoseon civ (Korea).
> > 
> > To improve your relations with Kugelland, you offer stargazing to help them on their explorations, which makes you allies now!
> > 
> > Your secret is a success, it grants +3.
> > 
> > You establish a new city, granting you an extra global action.
> > 
> > Also, I decided that geology grants a bonus to infrastructure rolls.
> > 
> > You farmers establish permanent farms, increasing your population.
> > 
> > Cities: Londinium [Capital] [954], Winchester [940], Liverpool [850], Oxford [856], Truro [850]  
> > Region: British Isles, Europe  
> > Stability: Steady 3
> > 
> > Population: 4250  
> > Jobs: Farmer [642], Soldier [640], Knight [640], Archer [639], Maester [639]  
> > Status: Civilization
> > 
> > Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to diplomacy and initial reputation)
> > 
> > > **Politics**
> > >
> > > Government type: Monarchy  
> > > Policies: Royal Federation, Law of Laicity, City Planning  
> > > Global Happiness: Pretty Happy 2  
> > > Crime rate: Low 3
> > 
> > > **Culture**
> > >
> > > Pacifist, Survivor, Modernism, Agrarian, Diplomat
> 
> > **Lucania**
> >
> > Leader: Dukes Remus & Romulus
> > 
> > Actions: [Global] Secret, [Global] New City, [Global] New City  
> > Result: 2/20 +10 = 12/20, 19/20 +8 = 20/20!, 14/20 +8 = 20/20!  
> > Your secret is a success, I’ll explain in more detail in a PM.
> > 
> > You build two new cities, increasing your population and granting two more global actions.
> > 
> > Lucania’s farmers maintain the permanent farms, increasing your population.
> > 
> > Cities: Potentia [Capital][1000], Metapontum [950], Grumentum [850], Rema [900], Roma [900]  
> > Region: Southern Italy, Europe  
> > Stability: Steady 3
> > 
> > Population: 4600  
> > Jobs: Farmer [326], Soldati [530], Cavalieri [530], Arcieri [529], Dottori [529]  
> > Status: Civilization
> > 
> > Type: Modernist (Always in pursuit of innovation, you get a bonus in tech research rolls)
> > 
> > > **Politics**
> > >
> > > Government type: Federal Duchy  
> > > Policies: Sovereignty  
> > > Global Happiness: Happy 3  
> > > Crime rate: Low 3
> > 
> > > **Culture**
> > >
> > > Diplomat, Agrarian, Trader
> 
> > **China**
> >
> > Leader: Han Dynasty
> > 
> > Actions:  
> > Result:
> > 
> > Cities: Chang’an [Capital][1400], Wuwei [1100], Xi’an [1100], Hanzhong [1100], Nanyang [1100]  
> > Region: China, East Asia  
> > Stability: Steady 3
> > 
> > Population: 5800  
> > Jobs:  
> > Status: Civilization
> > 
> > Type: Trader (You love wealth and you love acquiring it even more, granting a bonus in trade and initial relations)
> > 
> > > **Politics**
> > >
> > > Government type: Dynasty  
> > > Policies: Sovereignty  
> > > Global Happiness: Happy 3  
> > > Crime rate: Low 3
> > 
> > > **Culture**
> > >
> > > Diplomat, Trader
> 
> > **Technology**
> >
> > Tools: Mechanised, Fluyt [+2 or 4], Nets, Stargazing [+2], Microscope [+2], Wheel, Cartography [+3 or 5], Gears, Coil Spring, Roman Concrete [+4], Irrigation  
> > Structures: Stone houses, Permanent Farm, Road (Stone [+3 or 4]), Granary, Secret [-4]  
> > Domestic: Horse, Cattle, Hunting Dogs, Honeybee, Goat, Sewers [-2], Hospital [-2], Science Hub [+3], Silkworm  
> > Science: Intermediate Mathematics [+3], Intermediate Chemistry [+3], Intermediate Linguistics [+4], Geology [+1], Intermediate Secret [+3]  
> > Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Paper [+4], Glass, Government [+2], Riding, Gunpowder, Currency [+2 or 5], Embassy [+4], Silk fabric, Diamonds
> 
> > **Economy**
> >
> > State: Good 2  
> > Source of Income: Trade, Agriculture
> 
> > **Military**
> >
> > Army: 4676  
> > Type: Infantry [1170], Cavalry [1170], Archer [1168], Medic [1168]  
> > Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4], Javelin [+2]), Advanced Ranged (Musket [+2]), Basic Armour (Cloth [+1]), Advanced Protection (Iron Shield [+4], Buckler [+1]), Basic Siege (Catapult [+2 or 5])  
> > Infrastructure: Reinforced Walls (Cannon [-4])  
> > Tactics: Ranks [+1]
> 
> > **Relations**
> >
> > > **Celts**
> > >
> > > Reputation: Ally 4
> > 
> > > **Kugelland**
> > >
> > > Reputation: Ally 4  
> > > Shared technology: Microscope, Science Hub, Roman Concrete, Sewers, Hospital, Mathematics, Linguistics, Cartography, Stargazing
> > 
> > > **Tarkahmehd**
> > >
> > > Reputation: Great 3  
> > > Shared technology: Chemistry, Cartography, Musket, Currency, Granary, Gunpowder, Horse, Spring, Gear, Glass, Microscope, Ranks, Walls, Buckler, Catapult
> > 
> > > **Wilhenks**
> > >
> > > Reputation: Neutral 1  
> > > Shared technology: Goat, Dog
> > 
> > > **Indus**
> > >
> > > Reputation: Good 2  
> > > Trade route established
> > 
> > > **Gojoseon**
> > >
> > > Reputation: Great 3

> **Canada**
>
> Leader: Leader McLeaderson IV
> 
> Actions: [Global] Laws, [Global] Government, [Global] Exploration  
> Result: 17/20, 9/20 +8 = 17/20, 18/20 +8 = 20/20!  
> You implement basic laws, which help reduce the crime rate.
> 
> To manage more complex things, a monarchy is established, which grants +2 to research rolls.
> 
> You sail South, looking for nations to trade with. You discover a big empire, presenting themselves as Mexica, who greet you kindly, despite your rude behaviour. Since it’s a 20, you can trade right away. They give you the knowledge of furnaces in exchange for your parchments.
> 
> Villages: VillageName [Capital] [108], NewVillage [38]  
> Region: Vancouver Island, Canada  
> Stability: Steady 3
> 
> Population: 168  
> Jobs: N/A  
> Status: Sedentary Agricultural Village
> 
> Type: Rationalist (Your actions are always out of logic and rarely factor in emotions. This grants you a big bonus to research rolls but a malus in relations and religion)
> 
> > **Technology**
> >
> > Tools: Copper Age, Wheel, Sailboat [+2], Stargazing [+2]  
> > Structures: Big house, Smithy [Success], Farm  
> > Domestic: Hunting Dogs  
> > Science: Physics [+1]  
> > Other: Agriculture, Furnace, Copper, Parchment [+3], Division of Labour, Maple Syrup
> 
> > **Politics**
> >
> > Government Type: Monarchy  
> > Policies: Law  
> > Global Happiness: Pretty Happy 2  
> > Crime rate: Low 3
> 
> > **Economy**
> >
> > State: Poor 1  
> > Source of Income: Agriculture
> 
> > **Culture**
> >
> > Modernism
> 
> > **Military**
> >
> > Army: 0  
> > Type: N/A  
> > Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Range (Shortbow), Standard Armour (Copper [+2])
> 
> > **Relations**
> >
> > > **Mexica**
> > >
> > > Reputation: Neutral 1  
> > > Shared technology: Furnace, Parchment

> **Tarkahmehd**
>
> Leader: Evolution4Weak
> 
> Action: [Global] Repair city, [Global] Repair city, [Global] Repair city, [Global] Steam Engine, [Global] Propaganda, [Global] Machine tools, [Global] Anti-Siege Tactics, [Global] Disaster Relief Programme  
> Result: 1/20 +6 = 7/20, 8/20 +6 = 14/20, 15/20 +6 = 20/20!, 15/40 +21 = 36/40, 14/20 +2 = 16/20, 16/40 +21 = 37/40, 9/20, 17/20 +2 = 19/20  
> You fail to repair one of the cities, but the other two are restored to their former glory. Only Lilac is still in dire need of repair.
> 
> The power of steam is now at your fingertips! With the steam engine, you can build lots of complex machines!
> 
> To restore the people’s faith in you, you deploy propaganda posters all over the towns, awakening the patriotism of the people and raising stability and happiness.
> 
> By building machine tools, it’s much easier to build things, granting +2 to infrastructure rolls.
> 
> You once again fail to develop anti-siege tactics.
> 
> You set up a disaster relief programme, which, using stores in the granaries and vacant bunkers, provides food and shelter to those affected by disasters. This grants -2 to natural disasters and increases happiness.
> 
> Also, you were visited by Mongolia, who traded their baths, spiders and embassies for physics and tier 2 maths.
> 
> Cities: Acirema [Capital][2080], Anawal [1025], Latipa [3065], Aether [1699], Lilac [2085], Ecie [2 025], Armand [2465], Balena [2025], Dirdam [2025], Tarcie [3000], Larion [2500]  
> Region: Portugal, Europe  
> Stability: Sturdy 4
> 
> Population: 23994  
> Jobs: Fisherman [2399], Farmer [2399], Herder [2399], Builder [4798], Philosopher [4798], Scout [2399], Soldier [4802]  
> Status: Civilization
> 
> Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)
> 
> > **Technology**
> >
> > Tools: Machine tools [+2], Net, Caravel [+4], Mail [+3 or 4], Cannon, Cartography [+3 or 5], Microscope [+2], Steam Engine, Bath [-2]  
> > Structures: Cottage, Farms, Storehouse, Town Hall [+3], Evo’s Code of Law [Landmark], Roads (Stone Brick [+3 or 4]), Bunker [-3], Millstone, Science hub [+3], Windmill [Success], Dock [+2][Success], Granary, Spy-Away [-4], Hospital, Watermill, Sewage [-2], Workshop [+3], Embassy  
> > Domestic: Chicken, Goat, Sheep, Horse, Eagle, Silk Spider  
> > Science: Mathematics V [+4], Intermediate Physics [+3], Chemistry [+2]  
> > Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Blast Furnace, Steel, Paper [+3], Currency [+2 or 5], Gunpowder, Charcoal, Riding, Gear, Spring, Camouflage [+3], Glass, Secret, Leather
> 
> > **Politics**
> >
> > Government Type: Gerontocracy  
> > Policies: Law, Sovereignty, City Planning, Rule of ⅓, Propaganda, Disaster Relief Programme  
> > Global Happiness: Very Happy 4  
> > Crime rate: Non Existent 5
> 
> > **Economy**
> >
> > State: Excellent 3  
> > Source of Income: Trade, Fishing
> 
> > **Culture**
> >
> > Fishing, Arts, Authority, Agrarian
> 
> > **Military**
> >
> > Army: 4802 units  
> > Type: Infantry [1200], Rifleman [1201], Navy [1200], Cavalry [1201]  
> > Weapons: Advanced Melee (Iron Spear, Sword [+4]), Advanced Range (Rifle [+3], Cylinder [+1]), Basic Siege (Catapult [+2 or 5]), Advanced Protection (Steel Shield [+5], Buckler [+1]), Advanced Armour (Steel [+6]), Firespitter [+4]  
> > Infrastructure: Advanced Reinforced Walls (Cannons [-4]), Watchtower [-2], Training Academy [+2]  
> > Tactics: Camouflage [+3], Shield Wall [-2], Ranks [+1]
> 
> > **Relations**
> >
> > > **Kugelland**
> > >
> > > Reputation: Ally 4  
> > > Shared Technology: Science Hub
> > 
> > > **Britannia**
> > >
> > > Reputation: Great 3  
> > > Shared technology: Cartography, Chemistry, Musket, Currency, Granary, Gunpowder, Horse, Spring, Gear, Microscope, Glass, Ranks, Walls, Buckler, Catapult
> > 
> > > **Mongolia**
> > >
> > > Reputation: Chilly -1  
> > > Shared technology: Cannon, Musket, Sheep, City Planning, Embassy, Spider, Bath, Maths II, Physics
> > 
> > > **Semetica**
> > >
> > > Reputation: Good 2

> **Mexica**
>
> Leader: Montezuma
> 
> Actions: [Global] Improve relations with Mayans, [Global] Build Canals, [Global] Scout the region, [Global] Build schools, [Global] Temples, [Globa] Find out more about Kugelland  
> Result: 17/20, 11/20 +2 = 13/20, 12/20 +2 = 14/20, 18/20 +2 = 20/20!, 6/20 +2 = 8/20, 15/20  
> To improve your relations with the warring Mayans, you offered your knowledge of ironsmithing and even threw in some iron spears and obsidian swords. The Mayans were grateful, and trusted you enough to send you on a quest. They give you 2 turns to build a city for them so that they may expand.
> 
> You build canals, which bring water where there normally isn’t which creates more land suitable for farming and settlement, increasing your population.
> 
> You explore to the East until you arrive at the shores of a lake with no end. Is that where Kugelland came from?
> 
> To educate the Mexican children, you establish schools, which help raise smart people, granting +2 to research rolls.
> 
> Tacho lacked the resources at the time to build more temples, so they’ll make do with pilgrimages to Sola Eclipsa for now.
> 
> While the explorers were still there, you hassled them about every detail about the old world. They tell you of an expanding empire of islanders, a coastline titan of a civilisation, mighty beast riding conquerors and a powerful trade mogul. Montezuma is dying to meet all these new civilisations, but until they can cross the vast emptiness that separates them, they will have to wait. Perhaps if you ask nicely, Kugelland will let you hitch a ride on their vessels?
> 
> Also, you were visited by the Canadians. They were a bit condescending on your beliefs, but you still greeted them, trading furnaces for their parchments.
> 
> Villages: Mexihà [Capital][3378], Austhuala [2000], Tacho [2022], Texcoco [2350], Xalapa [2325], Ocuituco [2825], Chiapan [2570]  
> Region: Mexican Valley, Mexico  
> Stability: Strong 5
> 
> Population: 17470  
> Jobs: Militia [188], Builder [350], Farmer [400]  
> Status: Civilization, QUEST Build a city for the Mayans (2 turns)
> 
> Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in tech research and initial reputation)
> 
> > **Technology**
> >
> > Tools: Standard (Obsidian), Telescope [+2], Medicine, Canal  
> > Structures: Adobe House, Farms, Beehive, Palace [+3], Sola Eclipsa (Landmark), Road (Dirt [+2 or 3]), Granary, Market [+4], School [+2]  
> > Domestic: Honeybee, Turkey  
> > Science: Intermediate Mathematics [+3], Chemistry [+2], Intermediate Physics [+3], Biology  
> > Other: Agriculture, Parchment [+3], Division of Labour, Furnace, Government [+2], Iron, Fishing
> 
> > **Politics**
> >
> > Government Type: Monarchy  
> > Policies: The Laws of Man  
> > Global Happiness: Happy 3  
> > Crime rate: Low 3
> 
> > **Economy**
> >
> > State: Great 3  
> > Source of Income: Pilgrimage, Trade route
> 
> > **Culture**
> >
> > Pacifist, Spiritual, Modernist
> 
> > **Military**
> >
> > Army: 0  
> > Type: N/A  
> > Weapons: Advanced Melee (Iron Spear, Obsidian Sword [+4]), Basic Ranged (Shortbow [Flaming [+1 or 2]), Intermediate Armour (Bronze [+3]), Basic Siege (Catapult [+2 or 5]), Intermediate Protection (Bronze Shields [+3])  
> > Infrastructure: Training Academy [+2], Walls (Stone [-2])
> 
> > **Religion**
> >
> > Name: Tonatiu  
> > Deity: Sun, Rain and Agriculture  
> > Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.
> 
> > **Relations**
> >
> > > **Maya**
> > >
> > > Reputation: Good 2  
> > > Shared technology: Furnace, Iron Melee
> > 
> > > **Kugelland**
> > >
> > > Reputation: Neutral 1
> > 
> > > **Semetica**
> > >
> > > Reputation: Unavailable
> > 
> > > **Federacia**
> > >
> > > Reputation: Unavailable
> > 
> > > **Mongolia**
> > >
> > > Reputation: Unavailable
> > 
> > > **Tarkahmehd**
> > >
> > > Reputation: Unavailable
> > 
> > > **Canada**
> > >
> > > Reputation: Neutral 1  
> > > Shared technology: Furnace, Parchment

> **Mongolia**
>
> Leader: Kada Khan
> 
> Actions: [Global] New City, [Global] New City, [Global] Fortress, [Global] Intelligence Network, [Global] Trade with Tarkahmehd  
> Result: 15/20 +6 = 20/20!, 18/20 +6 = 20/20!, 12/20 +6 = 18/20, 10/20 +6 = 16/20, 8/20 +5 = 13/20  
> You build two new cities and one fortress. While the fortress doesn’t increase your population or add an extra global action, it grants a bonus to defense rolls and can only be inhabited by soldiers.
> 
> You establish an intelligence network, which grants -4 to spy rolls of opponents.
> 
> You send a trade expedition to Tarkahmehd, trading your knowledge of baths, embassies and some silk spiders for their standard mathematics and physics.
> 
> Embassy roll: 17/20  
> You improve your relations with China, who reveal that they have federated with Britannia, which means you can’t acquire them unless you get them to leave the union. They also reveal their good relations with Indus, whom they have established a trade route with, and have great relations with Gojoseon, the Koreans.
> 
> The Treaty of Babylon is rewritten, you get Bataar back in exchange for the resuming of the Persian invasion of Phoenicia.
> 
> Since Hellenes is frozen you get one more timebank action.
> 
> Cities: Kherzit [Capital][2252], Akkalat [1045], Odokh [1627], Baltakhand [1120], Burkhag Beleg [1035], Ulaan [1100], Zaluu Khot [1060], Bataar [1100], Daichin [1050], Anchin [1050], Fort Kharuul [1000]  
> Region: Mongolia  
> Stability: Sturdy 4
> 
> Population: 11852  
> Jobs: Military [2000], Misc [9852]  
> Status: Civilization, Sieging (4 turns left)  
> Time Bank: 2
> 
> Type: Progressive (Moving away from your violent past, you turn to a more peaceful and research-focused drive, granting a bonus in tech and infrastructure rolls)
> 
> > **Technology**
> >
> > Tools: Mechanised, Wheel, Chariot, Hot Air Balloon, Raft, Mail [+3 or 4], Bath [-2], Gears  
> > Structures: Fancy House, Research hub [+3], Road (Stone Brick [+3 or 4]), Port [Success][+2], Embassy [+4], Sewers [-2], Intelligence Network [-4]  
> > Domestic: Horses, Sheep, Elk, Hunting Dogs, Silk Spider, Eagle  
> > Science: Linguistics [+2], Standard Mathematics [+2], Physics [+1]  
> > Other: Riding, Religion, Furnace, Iron, Fishing, Division of Labour, Government [+2], Writing [+2], Currency [+2 or 5], Agriculture, Floating lantern, Silk
> 
> > **Politics**
> >
> > Government Type: Monarchy  
> > Policies: Sovereignty, City Planning, Law, Treaty of Babylon  
> > Global Happiness: Very Happy 4  
> > Crime rate: Non existent 5
> 
> > **Economy**
> >
> > State: Good 2  
> > Source of Income: Raids
> 
> > **Culture**
> >
> > Warfare, Herding, Religion, Sacrifice, Intimidating
> 
> > **Military**
> >
> > Army: 2000 units  
> > Type: Musketeer [450], Infantry [270], Heavy Infantry [180], Cavalry [180], Elite Guard [20], Ballooner [900 (300 balloons)]  
> > Weapons: Advanced Melee (Halberd [+2], Iron [Scimitar][+4]), Basic Gun (Musket [+2]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron shield[+4]), Basic Artillery (Bomb [+2], Cannon [+2 or 7])
> 
> > **Religion**
> >
> > Deity: Yargoyin  
> > Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that hold themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.
> 
> > **Relations**
> >
> > > **Semetica**
> > >
> > > Reputation: Good 2  
> > > Shared technology: Horse, Iron, Currency, Writing, Wheel, Iron shield, Agriculture
> > 
> > > **Kugelland**
> > >
> > > Reputation: Great 3  
> > > Shared technology: Iron, Furnace, Silk, Horses
> > 
> > > **Tarkahmehd**
> > >
> > > Reputation: Chilly -1  
> > > Shared technology: Cannon, Musket, Sheep, City Planning, Embassy, Spider, Bath, Maths II, Physics
> > 
> > > **China**
> > >
> > > Reputation: Great 3  
> > > Embassy established
> > 
> > > **Persia**
> > >
> > > Reputation: Chilly -1

> **Kugelland**
>
> Leader: Adalald
> 
> Actions: [Global] Colony, [Global] Lift Quarantine, [Global] Chemistry, [Global] Better tools  
> Result: 13/20 +9 = 20/20!, 14/20 +2 = 16/20, 19/20 +11 = 20/20!, 12/20 +11 = 20/20!  
> You establish a colony in the Arawak island, which you can use to expand your sphere of influence and expansion scope.
> 
> Once you lifted the quarantine, people were happy to be free again, increasing happiness and stability.
> 
> You develop chemistry, which grants +2 to science rolls, and accidentally discover gunpowder as a result. It’s funny how things just seem to happen by chance, wouldn’t you say? 😉
> 
> You mechanise your tools, which helps increase population.
> 
> Also, you were visited by Britannia, who offered you their knowledge of stargazing to help with your exploration. Stargazing grants +2 to sailing rolls. You’re now allies.
> 
> Villages: Statdburg [Capital] [235], Zweibach [175], Generischesdorf [200], Nienstadtburg [170]  
> Region: Austria, Europe  
> Stability: Steady 3
> 
> Population: 880  
> Jobs: Researcher [66], Explorer [30], Farmer [35], Soldier [35], Spearman [25], Archer [25], Builder [30]  
> Status: Civilization
> 
> Type: Expansionist (You want to spread your tribe all over the world, which comes with a bonus in structure and exploration rolls)
> 
> > **Technology**
> >
> > Tools: Iron Age, Caravel [+4], Loom, Roman Concrete [+4], Medicine [-1], Gears, Soap [-2], Cartography [+2 or 3], Stargazing [+2]  
> > Structures: Cottage, Farm, Sewage, Hospital [-2], Science hub [+3], Hospital [-2]  
> > Domestic: Pig, Spider, Horse, Honeybee  
> > Science: Intermediate Mathematics [+3], Intermediate Linguistics [+4], Physics [+1], Chemistry [+2]  
> > Other: Agriculture, Furnace, Iron, Division of labour, Writing [+2], Pottery, Furnace, Silk Fabric, Fishing, Government [+2], Soup [-1], Gunpowder
> 
> > **Politics**
> >
> > Government Type: Monarchy  
> > Policies: Quarantine  
> > Global Happiness: Pretty Happy 2  
> > Crime rate: Pretty Low 2
> 
> > **Economy**
> >
> > State: Good 2  
> > Source of Income: Trade
> 
> > **Culture**
> >
> > Trade, Modern, Agriculture, Survivor
> 
> > **Military**
> >
> > Army: 85  
> > Type: Soldier (Infantry) 35, Spearman (Infantry) [25], Archer [25]  
> > Weapons: Advanced Melee (Iron Sword, Spear [+4]), Intermediate Ranged (Recurve Bow [Copper][+3]), Standard Protection (Copper Large Shield [+2]), Tactic (Shield Wall [+2], Phalanx [+2]) TEMP Guard Post (2 turns [-3])
> 
> > **Relations**
> >
> > > **Semetica**
> > >
> > > Reputation: Great 3  
> > > Shared Technology: Copper long shield [+2], Writing [+2], Division of labour, Furnace, Fishing, lantern, Soup
> > 
> > > **Mongolia**
> > >
> > > Reputation: Great 3  
> > > Shared technology: Iron, Furnace, Silk, Horses
> > 
> > > **Britannia**
> > >
> > > Reputation: Ally 4  
> > > Shared Technology: Microscope [+2], , Science Hub, Roman Concrete, Sewers, Hospital, Mathematics, Linguistics, Cartography, Stargazing
> > 
> > > **Tarkahmehd**
> > >
> > > Reputation: Ally 4  
> > > Shared Technology: Science Hub, Hospital
> > 
> > > **Arawaks**
> > >
> > > Reputation: Neutral 1
> > 
> > > **Mexica**
> > >
> > > Reputation: Neutral 1
> 
> > **Religion**
> >
> > [The Thrive Odyssey](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1271)

> **Wilhenks**
>
> Leader: Wilhelm Von Wilhelmland
> 
> Actions: [Global] Chemistry, [Global] Roads  
> Result: 14/20 +2 = 16/20, 7/20  
> You develop a basic knowledge of chemistry, which grants +2 to science rolls.
> 
> You fail to establish roads.
> 
> You have enough population to become a civilization.
> 
> Villages: Wilhelmlans [Capital] [104], Wilhelmshaven [58]  
> Region: Saxony, Elbe  
> Stability: Steady 3
> 
> Population: 162  
> Jobs: Farmer [50], Warrior [51], Intellectual [24], Builder [27], Officer [10]  
> Status: Sedentary Agricultural Village
> 
> Type: Warmonger (War is a very important part of your civilization, granting a bonus in combat rolls but a malus in initial reputation)
> 
> > **Technology**
> >
> > Tools: Standard (Flint, Stone), Irrigation  
> > Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Ranged (Shortbow), Standard Shield (Copper [+2])  
> > Structures: Log cabin, Farm  
> > Domestic: Cats, Cattle, Hunting Dogs, Horse, Goat, Chicken  
> > Science: Chemistry [+2]  
> > Other: Agriculture, Division of Labour, Oven, Copper, Writing [+2], Riding
> 
> > **Relations**
> >
> > > **Britannia**
> > >
> > > Reputation: Neutral 1  
> > > Shared technology: Horse, Dog
> > 
> > > **Neanderthals**
> > >
> > > Reputation: Great 3  
> > > Shared technology: Goat, Chicken, Cat, Hunting Dog

> **Barberg**
>
> Leader: Petter Oisson
> 
> Actions: [Global] Geology, [Global] Furnace  
> Result: 14/20 +2 = 16/20, 16/20 +2 = 18/20  
> As you study different rock types, you develop a better understanding of them, granting +1 to infrastructure rolls.
> 
> You improve your ovens by making kilns. These new furnaces are strong enough to even melt iron!
> 
> Villages: Archalburg [Capital] [95], Flodan [41]  
> Region: Obi river, Northwest Siberia  
> Stability: Steady 3
> 
> Population: 136  
> Jobs: N/A  
> Status: Sedentary Agricultural Village
> 
> Type: Scavenger (You’re used to scrounging for resources, which made you really good at scavenging, granting a bonus in exploration and infrastructure rolls)
> 
> > **Technology**
> >
> > Tools: Bronze Age, Net, Medicine, Sailboat [+2]  
> > Weapons: Standard Melee (Bronze Spear, Sword [+3]), Basic Ranged (Shortbow)  
> > Structures: Log cabin, Farm  
> > Domestic: Reindeer, Chicken  
> > Science: Geology [+1]  
> > Other: Agriculture, Fishing, Trapping, Division of Labour, Furnace, Bronze, Writing [+2]

@blackjacksike @Mr.Pigeon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @MechanicalPumpkin @Nover452 @PositiveTower @Gotor

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