# The Thrive Odyssey

**URL:** https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083
**Category:** Forum Games
**Created:** [September 3, 2019, 6:59pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083 "2019-09-03T18:59:54Z")
**Posts on this page:** 20
**Page:** 85

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### Author: ![MechanicalPumpkin](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/mechanicalpumpkin/32/10767_2.png) [@MechanicalPumpkin](https://community.revolutionarygamesstudio.com/u/MechanicalPumpkin)
#### Post date: [August 13, 2020, 7:21pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1697 "2020-08-13T19:21:37Z")

</div>

Oh wow I discovered dodos? : O

Action one: study the dodos  
Action two: study civilizations in America  
Action three: Research bombs  
Action four: start building a wall around my capital city  
Action five: research better art  
Action six: establish a small colony on the dodo island  
Action seven: make sure that the colonists don’t eat too many dodos  
Action eight: research shovels

---

<div class="post-metadata">

### Author: ![blackjacksike](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/blackjacksike/32/7094_2.png) [@blackjacksike](https://community.revolutionarygamesstudio.com/u/blackjacksike)
#### Post date: [August 13, 2020, 7:35pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1698 "2020-08-13T19:35:29Z")

</div>

[In construction…]

---

<div class="post-metadata">

### Author: ![Nover452](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/nover452/32/14963_2.png) [@Nover452](https://community.revolutionarygamesstudio.com/u/Nover452)
#### Post date: [August 13, 2020, 7:47pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1699 "2020-08-13T19:47:37Z")

</div>

> **text wall**
>
> > For years, the Kugelland Germans have suffered the wrath of the gods. When the earth opened and tried to swallow us, we managed to survive. When a strange disease ravaged through our lands and killed many of us, we managed to survive. And now, when the plague has been erradicated, we discovered Gewürzland, and Nienstadtburg was established. Our population has doubled since the plague ended, and we discovered the secrets of a strange powder. The golden age of Kugelland has started. -Adalald Adalheidis

* * *

PM turn

---

<div class="post-metadata">

### Author: ![Mr.Pigeon](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/mr.pigeon/32/3532_2.png) [@Mr.Pigeon](https://community.revolutionarygamesstudio.com/u/Mr.Pigeon)
#### Post date: [August 13, 2020, 7:58pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1700 "2020-08-13T19:58:36Z")

</div>

Action I: Research gunpowder

Action II: Create a city for the Mayans (and let them name it, of course)

Action III: Found a city near the coastline

Action IV: Research sailing

Action V: Offer a trade route to the Canadians (@zenzonegaming)

Action VI: Interact some more with Kugeland in hopes of finding innovative ideas for Mexica (@Nover452)

Action VII: Develop Humanism

---

<div class="post-metadata">

### Author: ![Evolution4Weak](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/evolution4weak/32/11005_2.png) [@Evolution4Weak](https://community.revolutionarygamesstudio.com/u/Evolution4Weak)
#### Post date: [August 13, 2020, 10:33pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1701 "2020-08-13T22:33:38Z")

</div>

# People Distribution:

- 2399 - Fisherman - Fish The Fish
- 2399- Farmer - Farm The Farms
- 2399 - Herders - Manage The Animals
- 4798 - Builders - Build The Building And Craft The Tools
- 4798 - Philosophers - Research The Technology
- 2399- Scouts - Scouts The Land
- 4802 - Soldiers - They Keep The Peace In The Village And Guard The Village From Outside Threat

* * *

# Military Composition:

- 1200 - Infantry (Melee)
- 1201 - Rifleman (Ranged)
- 1200 - Navy (Boat)
- 1201 - Cavalry (Horse)

* * *

# Actions:

- Action: Repair One Of My Cities

- Action 2: Create A New City And Call It “Corena”

- Action 3: Upgrade Our Gun With Scopes To Improve Aim

- Action 4: Try Again To Develop An Anti-Siege Tactic

- Action 5: Research Geology

- Action 6: Improve Our Chemestry

- Action 7: Upgrade Our Steam Engine To A Watt Engine Or Newcomen Engine (If i am using a Savery engine)

- Action 8: Try To Find/Explore America

- Action 9: Trade With Kugelland

- Action 10: Use Our New Steam Engine For Mining And Our Blast Furnaces

* * *

# Trade Offer:

- 
# Kugelland

  - Loom
  - Roman Concrete
  - Honeybee

- 
# Tarkahmehd

  - Currency
  - Dock
  - Paper
  - Eagle

---

<div class="post-metadata">

### Author: ![PositiveTower](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/positivetower/32/8545_2.png) [@PositiveTower](https://community.revolutionarygamesstudio.com/u/PositiveTower)
#### Post date: [August 13, 2020, 11:55pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1702 "2020-08-13T23:55:48Z")

</div>

Yeah i think i will quit

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<div class="post-metadata">

### Author: ![OoferDoofer](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/ooferdoofer/32/9337_2.png) [@OoferDoofer](https://community.revolutionarygamesstudio.com/u/OoferDoofer)
#### Post date: [August 14, 2020, 12:58am UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1703 "2020-08-14T00:58:03Z")

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The great emperor of Mongolia has had a vision. Yargoyin showed him and abandoned village, far away, farther away than even the Egyptian province. Consulting his priests, he realizes this is a calling. He sends men to discover this strange village. (this is an action to find the first stage’s village.)

Action: Improve boats  
Action: Embassy in Persia  
Action: Go to Gojoseon, offering advantageous trade (to improve relations).  
Action: Go to Indus, offering advantageous trade (to improve relations).  
Action: Blast furnaces  
Action: Improve mining equipment  
Action: Establish new city on the coast, called Telelt  
Action: Trade with Persia  
Action: Build Hospitals  
Action: Town Hall  
Action: Trade with Tarkamehd (i want paper, glass, and leather, and maybe springs for stuff that will raise my population)  
Action: Try to convince China to leave Federacia, and maybe make a trade.

---

<div class="post-metadata">

### Author: ![Gotor](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/gotor/32/2782_2.png) [@Gotor](https://community.revolutionarygamesstudio.com/u/Gotor)
#### Post date: [August 14, 2020, 4:31am UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1704 "2020-08-14T04:31:39Z")

</div>

Action 1: explore melting of iron. Create iron tools.  
Action 2: explore medicine

---

<div class="post-metadata">

### Author: ![zenzonegaming](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/zenzonegaming/32/11724_2.png) [@zenzonegaming](https://community.revolutionarygamesstudio.com/u/zenzonegaming)
#### Post date: [August 14, 2020, 2:25pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1705 "2020-08-14T14:25:08Z")

</div>

action 1: using the new furnaces, develop our metal.  
action 2: trade with Mexica using syrup and big houses for to be taught their math and biology.

---

<div class="post-metadata">

### Author: ![PositiveTower](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/positivetower/32/8545_2.png) [@PositiveTower](https://community.revolutionarygamesstudio.com/u/PositiveTower)
#### Post date: [August 19, 2020, 12:56am UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1706 "2020-08-19T00:56:58Z")

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Ya know what i think i will join again and manage this somehow  
Action 1:Civilize and become an Absolute Monarchy.Change my archetype to Expansionist  
Action 2:Establish better diplomatic ties with britain

---

<div class="post-metadata">

### Author: ![OmnipotentFNarr](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/omnipotentfnarr/32/9555_2.png) [@OmnipotentFNarr](https://community.revolutionarygamesstudio.com/u/OmnipotentFNarr)
#### Post date: [August 19, 2020, 8:38pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1707 "2020-08-19T20:38:00Z")

</div>

> **Story**
>
> Kugelland is the next contender in the ever-expanding federation of Federacia, as tensions escalate between this nation and Mongolia, due to the controversial acquisition of China. Meanwhile, Phoenicia is still being raided by Persia and Hollow Sand really wants dodos to remain alive.

## Volume 2: Divusion Round 64 - 300 CE

> **Semetica**
>
> > **Phoenicia**
> >
> > Leader: Tekis
> > 
> > Actions:  
> > Result:
> > 
> > Invasion roll: 7/20 -1 = 6/20  
> > The Persians sent another skirmish to take over Tyre, but they were surprised by your wooden walls, then assaulted by your archers. You suffered minor casualties, but this isn’t over!
> > 
> > Villages: Tyre [Capital][330], Phoenix [180], Carthage [230]  
> > Region:Southern Lebanon, Middle East  
> > Stability: Sturdy 4  
> > Time Bank: 4
> > 
> > Population: 740  
> > Jobs: Farmer [26], Fisher [26], Potter [14], Priest [9], Scout [9], Builder [18], Hunter [18], Medic [14], Scientist [20], Soldier [94], Cavalry [203], Bowman [193]  
> > Status: Civilization
> > 
> > Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)
> > 
> > > **Politics**
> > >
> > > Government Type: Constitutional Monarchy  
> > > Policies: Laws  
> > > Global Happiness: Utopic 5  
> > > Crime rate: Non-existent 5
> > 
> > > **Culture**
> > >
> > > Trading, Religious, Diplomatic, Shifty, Sports, Artistic, Cooking, Sophisticated
> > 
> > > **Religion**
> > >
> > > Deity: the Four Primordial Elements  
> > > Beliefs: They must be entertained through singing and dancing.
> 
> > **Hollow Sand**
> >
> > Leader: Bizarre Pumpkin
> > 
> > Actions: [Global] Study Dodos, [Global] Study Americas, [Global] Bomb, [Global] Walls, [Global] Arts, [Global] Colony, [Global] Dodo Policy  
> > Result: 19/20, 15/20, 1/20 +9 = 10/20, 5/20 +8 = 13/20, 6/20, 16/20 +8 = 20/20!, 16/20 +2 = 18/20  
> > You study the dodos, observing their eating habits and habitat. You discovered that they’re very oblivious to your people because of a lack of predators. They like to eat berries and swallow rocks to help crush the berries, and they lay their eggs in nests. These nests have been the targets of some rats that had made their way aboard your ship, eating the eggs.
> > 
> > You interview the Warao about the surroundings and different nations they can find. They tell you about a thick, black substance they use to light their torches sometimes, the abundance of huge trees and varying fauna and flora. They haven’t really met other nations, but they have heard from hunting parties of the mountain empire of the west, as well as a huge lake civilization Northwards, expanding its way South.
> > 
> > You fail to improve your bombs.
> > 
> > You build walls around your villages, which grant -1 to invasion rolls.
> > 
> > You fail to develop your arts further.
> > 
> > You establish a colony on the dodo island, where the settlers use the fertile soil to farm tea and sugarcane.
> > 
> > To combat the rodent problem, you impose the Law of the Bird, which states that the exotic native birds of Dodo Island (Mauritius Island, but you can rename it) shan’t be eaten nor farmed for their eggs. A few rogue settlers here and there have taken quite a liking to the meat, and before long, a small black market centred around dodo farming was formed, but it quickly got busted by the authorities.
> > 
> > Shovels are already accounted for in tools, so you have one extra timebank action.
> > 
> > You didn’t post actions for Phoenicia.
> > 
> > Villages: Hollow Dust [Capital][92], Currency [70], LOSERVILLE [50], Ex-Bananaramia [80], Dodo Island Colony [83]  
> > Region: Sinai Peninsula, Egypt  
> > Stability: Sturdy 4
> > 
> > Population: 385  
> > Jobs: Soldier [21], Farmer [58], Blacksmith [46], Engineer [55], Philosopher [30], Fisherman [2]  
> > Status: Civilization, Plague  
> > Time Bank: 1
> > 
> > Type: Trader (You like wealth and love acquiring it even more, so naturally, you get along well with people who are willing to trade their wealth with you. You gain a bonus in trading and initial reputation)
> > 
> > > **Politics**
> > >
> > > Government Type: Constitutional Monarchy  
> > > Policies: Quarantine [-2], Law of the Bird  
> > > Global Happiness: Happy 3  
> > > Crime rate: Low 3
> > 
> > > **Culture**
> > >
> > > Trade, Pacifist
> 
> > **Technology**
> >
> > Tools: Bronze Age, Cargo Vessel [+2 or 4], Wheel, Gunpowder, Hot Air Balloon, Masonry [+3]  
> > Structures: Mud hut, Farm, Hospital, Temple, Prision, Tyrinics (4 civ), Workshop [+3], Road (Dirt [+2 or 3])  
> > Domestic: Goat, Horse  
> > Science: Intermediate Mathematics [+3], Standard Physics [+2], Standard Chemistry [+3], Biology, Standard Astronomy  
> > Other: Fishing, Agriculture, Pottery, Religion, Medicine [-1], Division of Labour, Currency [+2 or 5], Furnace, Iron, Government [+2], Riding, Cheese, Writing [+2], Purple Dye, Gunpowder
> 
> > **Economy**
> >
> > State: Excellent 4  
> > Source of Income: Trade, Tourism
> 
> > **Military**
> >
> > Army: 526  
> > Type: Infantry [104], Cavalry [203], Bowman [199]  
> > Weapons: Advanced Melee (Iron Sword, Trident [+4], Javelin [+2]), Standard Ranged (Longbow [Iron][+3]), Advanced Protection (Iron Shield [+4]), Rhinoceros [+2 or 3], Advanced Armour (Chain [+4]), Sport [+1], Basic Artillery (Bomb [+2])  
> > Infrastructure: Training Academy [+2], Wall (wood [-1])
> 
> > **Relations**
> >
> > > **Mongolia**
> > >
> > > Reputation: Good 2  
> > > Shared technology: Wheel, Writing, Agriculture, Iron Shield
> > 
> > > **Federacia**
> > >
> > > Reputation: Ally 4  
> > > Shared technology: Furnace, Iron
> > 
> > > **Persia**
> > >
> > > Reputation: Hostile -2
> > 
> > > **Warao**
> > >
> > > Reputation: Good 2

> **Federacia**
>
> > **Britannia**
> >
> > Leader: King James II
> > 
> > Actions: [Global] Federate with Kugelland, [Global] Museum, [Global] Secret, [Global] New city, [Global] New City  
> > Result: 4/20 +7 = 11/20, 15/20 +8 = 20/20!, 9/20 +14 = 20/20!, 15/20 +8 = 20/20!, 4/20 +8 = 12/20  
> > Due to your great relations with Kugelland, after much deliberation, they accepted to join the federation! Since this is a player civ, you’re both granted a federation global action. Due to bridging the gap between Lucania and Britannia, Kugelland raises your stability.
> > 
> > To honour the ancient tradition of Iragarmen from the late Etxe civ, which mysteriously went extinct, you build a museum in Winchester, where most of the Iragarmen followers were. The people there are stoked that you would go out of your way to give them such an immense gift, raising happiness.
> > 
> > Your secret is a success, I’ll explain in more detail in a PM.
> > 
> > You establish Cambridge and Hugh town, which both increase your population.
> > 
> > You farmers maintain the permanent farms, increasing your population.
> > 
> > Also, you were visited by the Saxons, who gave you cats and told you about the existence of Neanderthals North of the mainland.
> > 
> > Cities: Londinium [Capital] [1004], Winchester [990], Liverpool [900], Oxford [906], Truro [900], Cambridge [900], Hugh Town [850]  
> > Region: British Isles, Europe  
> > Stability: Sturdy 4
> > 
> > Population: 6250  
> > Jobs: Farmer [852], Soldier [850], Knight [850], Archer [849], Medic [849]  
> > Status: Civilization
> > 
> > Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to diplomacy and initial reputation)
> > 
> > > **Politics**
> > >
> > > Government type: Monarchy  
> > > Policies: Royal Federation, Law of Laicity, City Planning  
> > > Global Happiness: Happy 3  
> > > Crime rate: Low 3
> > 
> > > **Culture**
> > >
> > > Pacifist, Survivor, Modernism, Agrarian, Diplomat
> 
> > **Italy**
> >
> > Leader: Dukes Remus & Romulus
> > 
> > Actions: [Global] Secret, [Global] Secret, [Global] Secret, [Global] New City, [Global] New City  
> > Result: 8/20 +15 = 20/20!, 7/20 +4 = 11/20, 17/20 +4 = 20/20!, 10/20 +8 = 18/20, 14/20 +8 = 20/20!  
> > Your 3 secrets are a success. The first grants -3. I’ll explain the other two in more detail in a PM.
> > 
> > You build two new cities, increasing your population and granting two more global actions.
> > 
> > Italy’s farmers maintain the permanent farms, increasing your population.
> > 
> > You can’t have two capitals, pick one city.
> > 
> > Cities: Potentia [Capital][1050], Metapontum [1000], Grumentum [900], Rema [950], Roma [950], Heraclea [950], Atina [950]  
> > Region: Southern Italy, Europe  
> > Stability: Steady 3
> > 
> > Population: 7100  
> > Jobs: Farmer [922], Soldati [920], Cavalieri [920], Arcieri [919], Dottori [919]  
> > Status: Civilization
> > 
> > Type: Modernist (Always in pursuit of innovation, you get a bonus in tech research rolls)
> > 
> > > **Politics**
> > >
> > > Government type: Federal Duchy  
> > > Policies: Sovereignty  
> > > Global Happiness: Happy 3  
> > > Crime rate: Low 3
> > 
> > > **Culture**
> > >
> > > Diplomat, Agrarian, Trader
> 
> > **China**
> >
> > Leader: Han Dynasty
> > 
> > Actions: [Global] Secret, [Global] Dismantle the Embassy, [Global] Dismantle the Embassy, [Global] New City, [Global] New City  
> > Result: 3/20 +4 = 7/20, 17/20 +4 = 20/20!, ~~/20 +4 = /20~~ , 10/20 +8 = 18/20, 9/20 +8 = 17/20  
> > Your secret failed. Nothing noteworthy happened.
> > 
> > You successfully dismantle the Mongol embassy in China.
> > 
> > You create 2 new cities, which increase population.
> > 
> > Having permanent farms in every province is OP, so starting next round, each province will have to manually research permanent farming.
> > 
> > Cities: Chang’an [Capital][1400], Wuwei [1100], Xi’an [1100], Hanzhong [1100], Nanyang [1100], Chengdu [1100], Lanzhou [1100]  
> > Region: China, East Asia  
> > Stability: Steady 3
> > 
> > Population: 8000  
> > Jobs: Farmer [1162], Infantry [1160], Cavalry [1160], Archer [1159], Medic [1159]  
> > Status: Civilization
> > 
> > Type: Trader (You love wealth and you love acquiring it even more, granting a bonus in trade and initial relations)
> > 
> > > **Politics**
> > >
> > > Government type: Dynasty  
> > > Policies: Sovereignty  
> > > Global Happiness: Happy 3  
> > > Crime rate: Low 3
> > 
> > > **Culture**
> > >
> > > Diplomat, Trader
> 
> > **Kugelland**
> >
> > Leader: Adalald
> > 
> > Actions: [Global] Secret, [Global] Granary, [Global] Better Physics  
> > Result: 7/20 +11 = 18/20, 4/20 +11 = 15/20, 9/20 +16 = 20/20!  
> > Your secret is a success.
> > 
> > You improve your knowledge of physics, granting +3 to research rolls.
> > 
> > You federated with Federacia! You now have an extra global action and access to all of Federacia’s tech.
> > 
> > Since you have cattle and granary now, you have 2 timebank actions.
> > 
> > Villages: Statdburg [Capital] [535], Zweibach [475], Generischesdorf [500], Nienstadtburg [470], Secret [475],  
> > Region: Austria, Europe  
> > Stability: Steady 3  
> > Time Bank: 2
> > 
> > Population: 2555  
> > Jobs: Researcher [160], Explorer [120], Farmer [125], Soldier [125], Spearman [115], Archer [115], Builder [120]  
> > Status: Civilization
> > 
> > Type: Expansionist (You want to spread your tribe all over the world, which comes with a bonus in structure and exploration rolls)
> > 
> > > **Politics**
> > >
> > > Government Type: Monarchy  
> > > Global Happiness: Pretty Happy 2  
> > > Crime rate: Pretty Low 2
> > 
> > > **Culture**
> > >
> > > Trade, Modern, Agriculture, Survivor
> > 
> > > **Religion**
> > >
> > > [The Thrive Odyssey](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1271)
> 
> > **Technology**
> >
> > Tools: Mechanised, Fluyt [+2 or 4], Nets, Stargazing [+2], Microscope [+2], Wheel, Cartography [+3 or 5], Gears, Coil Spring, Roman Concrete [+4], Irrigation, Loom, Medicine [-1], Gears, Soap  
> > Structures: Cottage, Permanent Farm, Road (Stone [+3 or 4]), Granary, Secret [-4], Sewers [-2], Hospital [-2], Science Hub [+3], Museum  
> > Domestic: Horse, Cattle, Hunting Dogs, Honeybee, Goat, Silkworm, Pig, Spider, Honeybee, Cat  
> > Science: Intermediate Mathematics [+3], Intermediate Chemistry [+3], Intermediate Linguistics [+4], Geology [+1], Intermediate Secret [+3], Intermediate Secret [-3], Physics [+1]  
> > Other: Agriculture, Furnace, Iron, Fishing, Division if Labour, Trapping, Paper [+4], Glass, Government [+2], Riding, Gunpowder, Currency [+2 or 5], Embassy [+4], Silk fabric, Diamonds, Pottery
> 
> > **Economy**
> >
> > State: Good 2  
> > Source of Income: Trade, Agriculture
> 
> > **Military**
> >
> > Army: 11799  
> > Type: Infantry [3170], Cavalry [2930], Archer [3043], Medic [2928]  
> > Weapons: Advanced Melee (Iron Spear, Claymore, Battle Ax [+4], Javelin [+2]), Advanced Ranged (Musket [+2]), Basic Armour (Cloth [+1]), Advanced Protection (Iron Shield [+4], Buckler [+1]), Basic Siege (Catapult [+2 or 5])  
> > Infrastructure: Reinforced Walls (Cannon [-4])  
> > Tactics: Ranks [+1], Shield Wall [+2], Phalanx [+2]
> 
> > **Relations**
> >
> > > **Celts**
> > >
> > > Reputation: Ally 4
> > 
> > > **Tarkahmehd**
> > >
> > > Reputation: Great 3  
> > > Shared technology: Chemistry, Cartography, Musket, Currency, Granary, Gunpowder, Horse, Spring, Gear, Glass, Microscope, Ranks, Walls, Buckler, Catapult
> > 
> > > **Wilhenks**
> > >
> > > Reputation: Good 2  
> > > Shared technology: Goat, Dog, Cat
> > 
> > > **Indus**
> > >
> > > Reputation: Great 3  
> > > Trade route established
> > 
> > > **Gojoseon**
> > >
> > > Reputation: Great 3
> > 
> > > **Mongolia**
> > >
> > > Reputation: Neutral 1  
> > > Shared technology: Iron, Furnace, Silk, Horses
> > 
> > > **Semetica**
> > >
> > > Reputation: Great 3  
> > > Shared Technology: Copper long shield [+2], Writing [+2], Division of labour, Furnace, Fishing, lantern, Soup
> > 
> > > **Mexica**
> > >
> > > Reputation: Neutral 1
> > 
> > > **Arawaks**
> > >
> > > Reputation: Neutral 1
> > 
> > > **Neanderthals**
> > >
> > > Reputation: Unavailable

> **Canada**
>
> Leader: Leader McLeaderson IV
> 
> Actions: [Global] Iron, [Global] Trade with Mexica  
> Result: 12/20 +8 = 20/20!, 15/20 +4 = 19/20  
> You put your new furnaces to good use by developing ironsmithing. Your blacksmiths even went ahead and created iron tools, which help improve resource harvesting, increasing your population.
> 
> You send another trade group over to Mexica, bringing the knowledge of big houses and maple syrup, in exchange for basic mathematics and biology. Mexica established a trade route with you, exporting honey, which increases your population slightly.
> 
> Villages: VillageName [Capital] [150], NewVillage [110]  
> Region: Vancouver Island, Canada  
> Stability: Steady 3
> 
> Population: 260  
> Jobs: N/A  
> Status: Sedentary Agricultural Village
> 
> Type: Rationalist (Your actions are always out of logic and rarely factor in emotions. This grants you a big bonus to research rolls but a malus in relations and religion)
> 
> > **Technology**
> >
> > Tools: Copper Age, Wheel, Sailboat [+2], Stargazing [+2]  
> > Structures: Big house, Smithy [Success], Farm  
> > Domestic: Hunting Dogs  
> > Science: Physics [+1], Mathematics [+1], Biology  
> > Other: Agriculture, Furnace, Copper, Parchment [+3], Division of Labour, Maple Syrup
> 
> > **Politics**
> >
> > Government Type: Monarchy  
> > Policies: Law  
> > Global Happiness: Pretty Happy 2  
> > Crime rate: Low 3
> 
> > **Economy**
> >
> > State: Poor 1  
> > Source of Income: Agriculture
> 
> > **Culture**
> >
> > Modernism
> 
> > **Military**
> >
> > Army: 0  
> > Type: N/A  
> > Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Range (Shortbow), Standard Armour (Copper [+2])
> 
> > **Relations**
> >
> > > **Mexica**
> > >
> > > Reputation: Neutral 1  
> > > Shared technology: Furnace, Parchment, Maple Syrup, Big House, Biology, Mathematics  
> > > Trade route established

> **Tarkahmehd**
>
> Leader: Evolution4Weak
> 
> Action: [Global] Repair city, [Global] New city, [Global] Scopes, [Global] Anti-Siege Tactics, [Global] Geology, [Global] Chemistry, [Global] Better Steam Engine, [Global] Explore Americas, [Global] Better Mining  
> Result: 14/20 +8 = 20/20!, 13/20 +8 = 20/20!, 22/40 +21 = 40/40!, 15/20, 33/40 +23 = 40/40!, 12/40 +23 = 35/40, 13/40 +21 = 34/40, 2/20 +10 = 12/20, 20/40 +21 = 40/40!  
> You repair your city and build a new one.
> 
> You develop scopes, which are neat to shoot people from far, granting +2 to combat rolls when used from afar.
> 
> After lots of failed attempts, you finally develop anti-siege tactics. By positioning boiling oil pots on walls, you can pour them over sieging adversaries, scalding them, granting -2 to opponent siege rolls.
> 
> You develop standard geology, granting +2 to structure rolls, and intermediate chemistry, granting +4 to science rolls.
> 
> You develop a watt-style steam engine, which is more effective.
> 
> You send your ships over to the fabled New World, in search of civilizations. You land in murky swamplands, where you meet the Tequesta, a very diplomatic tribe. You start off on good terms. (You are in Florida)
> 
> You put your steam engine to use in mines, draining them out and fueling the mechanised tools, which help harvest more resources, increasing your population.
> 
> Because Kugelland federated and gained new tech, I added your trade as a timebank action so you can rethink your trade deal.
> 
> Due to lack of interaction, Semetica forgot about you.
> 
> Cities: Acirema [Capital][4000], Anawal [2500], Latipa [3100], Aether [2500], Lilac [2200], Ecie [2200], Armand [2500], Balena [2500], Dirdam [2500], Tarcie [3000], Larion [2500], Corena [2500]  
> Region: Portugal, Europe  
> Stability: Sturdy 4  
> Time Bank: 1
> 
> Population: 32000  
> Jobs: Fisherman [2399], Farmer [2399], Herder [2399], Builder [4798], Philosopher [4798], Scout [2399], Soldier [4802]  
> Status: Civilization
> 
> Type: Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)
> 
> > **Technology**
> >
> > Tools: Machine tools [+2], Net, Caravel [+4], Mail [+3 or 4], Cannon, Cartography [+3 or 5], Microscope [+2], Steam Engine, Bath [-2]  
> > Structures: Cottage, Farms, Storehouse, Town Hall [+3], Evo’s Code of Law [Landmark], Roads (Stone Brick [+3 or 4]), Bunker [-3], Millstone, Science hub [+3], Windmill [Success], Dock [+2][Success], Granary, Spy-Away [-4], Hospital, Watermill, Sewage [-2], Workshop [+3], Embassy  
> > Domestic: Chicken, Goat, Sheep, Horse, Eagle, Silk Spider  
> > Science: Mathematics V [+4], Intermediate Physics [+3], Intermediate Chemistry [+4], Standard Geology [+2]  
> > Other: Fishing, Trapping, Agriculture, Government (Hierarchy) [+2], Division of Labour, Pottery, Blast Furnace, Steel, Paper [+3], Currency [+2 or 5], Gunpowder, Charcoal, Riding, Gear, Spring, Camouflage [+3], Glass, Secret, Leather
> 
> > **Politics**
> >
> > Government Type: Gerontocracy  
> > Policies: Law, Sovereignty, City Planning, Rule of ⅓, Propaganda, Disaster Relief Programme  
> > Global Happiness: Very Happy 4  
> > Crime rate: Non Existent 5
> 
> > **Economy**
> >
> > State: Excellent 3  
> > Source of Income: Trade, Fishing
> 
> > **Culture**
> >
> > Fishing, Arts, Authority, Agrarian
> 
> > **Military**
> >
> > Army: 4802 units  
> > Type: Infantry [1200], Rifleman [1201], Navy [1200], Cavalry [1201]  
> > Weapons: Advanced Melee (Iron Spear, Sword [+4]), Advanced Range (Rifle [+3], Cylinder [+1], Scope [+2]), Basic Siege (Catapult [+2 or 5]), Advanced Protection (Steel Shield [+5], Buckler [+1]), Advanced Armour (Steel [+6]), Firespitter [+4]  
> > Infrastructure: Advanced Reinforced Walls (Cannons [-4]), Watchtower [-2], Training Academy [+2]  
> > Tactics: Camouflage [+3], Shield Wall [-2], Ranks [+1], Boiling Oil [-2]
> 
> > **Relations**
> >
> > > **Federacia**
> > >
> > > Reputation: Great 3  
> > > Shared technology: Cartography, Chemistry, Musket, Currency, Granary, Gunpowder, Horse, Spring, Gear, Microscope, Glass, Ranks, Walls, Buckler, Catapult
> > 
> > > **Mongolia**
> > >
> > > Reputation: Chilly -1  
> > > Shared technology: Cannon, Musket, Sheep, City Planning, Embassy, Spider, Bath, Maths II, Physics
> > 
> > > **Tequesta**
> > >
> > > Reputation: Good 2

> **Mexica**
>
> Leader: Montezuma
> 
> Actions: [Global] Gunpowder, [Global] Mayan City, [Global] New City, [Global] Sailing, [Global] Trade route with Canada, [Globa] Find out more about Kugelland, [Global] Humanism  
> Result: 10/20 +15 = 20/20!, 15/20 +2 = 17/20, 6/20 +2 = 8/20, 19/20 +15 = 20/20!, 12/20, 20/20!, 14/20
> 
> With your knowledge of chemistry, you discover gunpowder, which you can use for lots of neat stuff. One of those neat things is bombs, which grant +2 to combat rolls when used.
> 
> You build the grounds of Banampak, a city for the Mayans. Now that you have proven yourself to be powerful, resourceful and useful, the Mayans trust you a lot more. Their final task is as follows: You must bring them a special liquid they describe as “black fire water”. You have 3 turns.
> 
> After building the huge city for the Mayans, your builders were too tired to build another city.
> 
> You develop sailboats, which grant +2 to sailing rolls.
> 
> You establish a trade route with Canada, importing maple syrup and exporting honey.
> 
> You pass a speech check to convince Kugelland to give you some knowledge of the Old World. They show you how to build their caravels, which grant +4 to sailing rolls and give you the ability to traverse large bodies of water.
> 
> You develop Humanism. Will you use it as a new “religion” or as a science?
> 
> Also, you were visited by the Canadians, who traded maple syrup and big houses for biology and mathematics, increasing your population.
> 
> Villages: Mexihà [Capital][3500], Austhuala [2500], Tacho [2500], Texcoco [2500], Xalapa [2500], Ocuituco [3250], Chiapan [3250]  
> Region: Mexican Valley, Mexico  
> Stability: Strong 5
> 
> Population: 20000  
> Jobs: Militia [188], Builder [350], Farmer [400]  
> Status: Civilization, QUEST Find the special fire water
> 
> Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in tech research and initial reputation)
> 
> > **Technology**
> >
> > Tools: Standard (Obsidian), Telescope [+2], Medicine, Canal, Caravel [+4]  
> > Structures: Adobe House, Farms, Beehive, Palace [+3], Sola Eclipsa (Landmark), Road (Dirt [+2 or 3]), Granary, Market [+4], School [+2]  
> > Domestic: Honeybee, Turkey  
> > Science: Intermediate Mathematics [+3], Chemistry [+2], Intermediate Physics [+3], Biology  
> > Other: Agriculture, Parchment [+3], Division of Labour, Furnace, Government [+2], Iron, Fishing
> 
> > **Politics**
> >
> > Government Type: Monarchy  
> > Policies: The Laws of Man  
> > Global Happiness: Happy 3  
> > Crime rate: Low 3
> 
> > **Economy**
> >
> > State: Great 3  
> > Source of Income: Pilgrimage, Trade route
> 
> > **Culture**
> >
> > Pacifist, Spiritual, Modernist
> 
> > **Military**
> >
> > Army: 0  
> > Type: N/A  
> > Weapons: Advanced Melee (Iron Spear, Obsidian Sword [+4]), Basic Ranged (Shortbow [Flaming [+1 or 2]), Intermediate Armour (Bronze [+3]), Basic Siege (Catapult [+2 or 5]), Intermediate Protection (Bronze Shields [+3]), Basic Artillery (Bomb [+2])  
> > Infrastructure: Training Academy [+2], Walls (Stone [-2])
> 
> > **Religion**
> >
> > Name: Tonatiu  
> > Deity: Sun, Rain and Agriculture  
> > Beliefs: Sacrifices are necessary to keep the world going, all life is equally important except for the Sun, the Rain and Agriculture, death means eternal respite for the dead.
> 
> > **Relations**
> >
> > > **Maya**
> > >
> > > Reputation: Great 3  
> > > Shared technology: Furnace, Iron Melee
> > 
> > > **Federacia**
> > >
> > > Reputation: Neutral 1
> > 
> > > **Semetica**
> > >
> > > Reputation: Unavailable
> > 
> > > **Federacia**
> > >
> > > Reputation: Unavailable
> > 
> > > **Mongolia**
> > >
> > > Reputation: Unavailable
> > 
> > > **Tarkahmehd**
> > >
> > > Reputation: Unavailable
> > 
> > > **Canada**
> > >
> > > Reputation: Neutral 1  
> > > Shared technology: Furnace, Parchment, Maple Syrup, Big House, Biology, Mathematics  
> > > Trade route established

> **Mongolia**
>
> Leader: Kada Khan
> 
> Actions: [Global] Better boats, [Global] Embassy in Persia, [Global] Gift to Gojoseon, [Global] Gift to Indus, [Global] Blast Furnace, [Global] Better tools, [Global] New City, [Global] Trade with Persia, [Global] Hospital, [Global] Town Hall, [Global] Convince China to leave  
> Result: 36/40 +15 = 40/40!, 19/20 +2 = 20/20!, 17/20 +5 = 20/20!, 10/20 +5 = 15/20, 32/40 +15 = 40/40!, 8/40 +15 = 23/40, 2/20 +3 = 5/20, 13/20 +5 = 18/20, 16/20 +3 = 19/20, 14/20 +3 = 17/20, 10/20 +2 = 12/20  
> You develop catamarans, which grant +3 to sailing rolls.
> 
> You build an embassy in Persia, with their consent of course. You will get an embassy roll next turn.
> 
> You sent a caravan to Gojoseon, a diplomatic civ, offering the gift of elk, sheep and eagles. These exotic animals became a fine addition to Gojoseon’s husbandry and increased your relations. To improve them further, they offer you a quest. They have been plagued for a while now by a seafaring empire from the East, sending skirmishes to raid their small villages. They want those skirmishes to end. They give you 5 turns to solve the conflict.
> 
> The Indus are big traders, always willing to trade goods to others. When you offered roads, mail and ports to help expand their trade horizon, they were delighted.
> 
> Using your knowledge of physics and smithing, you develop blast furnaces, which you can use to create strong alloys.
> 
> You build Machine tools, which can perform precise tasks, so long as they’re fueled by some energy source. They grant +2 to infrastructure rolls.
> 
> You fail to establish a new city.
> 
> You trade with Persia, giving research hubs and gunpowder for standard chemistry (The trade isn’t as advantageous due to your relations).
> 
> You build hospitals, which grant -2 to disease rolls, and a town hall, which grants +3 to research rolls.
> 
> You try to convince China to leave Federacia, but they refuse to do so. It’s very stable and offers security, as well as new potential trade partners. Perhaps if the nation was destabilised, they would agree to leave?
> 
> You need to have an established trade offer in order to trade, so you have an extra timebank action.
> 
> Also, Federacia dismantled your Chinese embassy, decreasing your relations.
> 
> Cities: Kherzit [Capital][2452], Akkalat [1045], Odokh [1427], Baltakhand [1120], Burkhag Beleg [1035], Ulaan [1100], Zaluu Khot [1060], Bataar [1100], Daichin [1050], Anchin [1050], Fort Kharuul [1000]  
> Region: Mongolia  
> Stability: Sturdy 4
> 
> Population: 11852  
> Jobs: Military [2000], Misc [9852]  
> Status: Civilization, QUEST: Pirate Problem  
> Time Bank: 1
> 
> Type: Progressive (Moving away from your violent past, you turn to a more peaceful and research-focused drive, granting a bonus in tech and infrastructure rolls)
> 
> > **Technology**
> >
> > Tools: Machine Tool [+2], Wheel, Chariot, Hot Air Balloon, Catamaran [+3], Mail [+3 or 4], Bath [-2], Gears  
> > Structures: Fancy House, Research hub [+3], Road (Stone Brick [+3 or 4]), Port [Success][+2], Embassy [+4], Sewers [-2], Intelligence Network [-4], Hospital [-2], Town Hall [+3]  
> > Domestic: Horses, Sheep, Elk, Hunting Dogs, Silk Spider, Eagle  
> > Science: Linguistics [+2], Standard Mathematics [+2], Physics [+1], Standard Chemistry [+3]  
> > Other: Riding, Religion, Blast Furnace, Iron, Fishing, Division of Labour, Government [+2], Writing [+2], Currency [+2 or 5], Agriculture, Floating lantern, Silk
> 
> > **Politics**
> >
> > Government Type: Monarchy  
> > Policies: Sovereignty, City Planning, Law, Treaty of Babylon  
> > Global Happiness: Very Happy 4  
> > Crime rate: Non existent 5
> 
> > **Economy**
> >
> > State: Good 2  
> > Source of Income: Raids
> 
> > **Culture**
> >
> > Warfare, Herding, Religion, Sacrifice, Intimidating
> 
> > **Military**
> >
> > Army: 2000 units  
> > Type: Musketeer [450], Infantry [270], Heavy Infantry [180], Cavalry [180], Elite Guard [20], Ballooner [900 (300 balloons)]  
> > Weapons: Advanced Melee (Halberd [+2], Iron [Scimitar][+4]), Basic Gun (Musket [+2]), Advanced Armour (Chain [+4][Fear]), Advanced Protection (Iron shield[+4]), Basic Artillery (Bomb [+2], Cannon [+2 or 7])
> 
> > **Religion**
> >
> > Deity: Yargoyin  
> > Beliefs: Yargoyin needs sacrifices (animal or human) or the animals of the steppe will slow and die. Yargoyin helps those that hold themselves high in the societal food chain. Warriors are to be utmost respected. Conquering feeds Yargoyin as much as sacrifices.
> 
> > **Relations**
> >
> > > **Semetica**
> > >
> > > Reputation: Good 2  
> > > Shared technology: Horse, Iron, Currency, Writing, Wheel, Iron shield, Agriculture
> > 
> > > **Federacia**
> > >
> > > Reputation: Neutral 1  
> > > Shared technology: Iron, Furnace, Silk, Horses
> > 
> > > **Tarkahmehd**
> > >
> > > Reputation: Chilly -1  
> > > Shared technology: Cannon, Musket, Sheep, City Planning, Embassy, Spider, Bath, Maths II, Physics
> > 
> > > **China**
> > >
> > > Reputation: Great 3
> > 
> > > **Persia**
> > >
> > > Reputation: Chilly -1  
> > > Shared technology: Research Hub, Gunpowder, Chemistry  
> > > Embassy built
> > 
> > > **Gojoseon**
> > >
> > > Reputation: Great 3  
> > > Shared technology: Eagle, Sheep, Elk
> > 
> > > **Indus**
> > >
> > > Reputation: Great 3  
> > > Shared technology: Port, Road, Mail

> **Wilhenks**
>
> Leader: Wilhelm Von Wilhelmland
> 
> Actions: [Global] Government, [Global] Improve relations with Federacia  
> Result: 9/20 +2 = 11/20, 19/20  
> Your people were growing in size and were in need of a government, so you establish an absolute monarchy, which grants +2 to research rolls.
> 
> To improve your relations with Federacia, you give them cats and tell them about the existence of a Neanderthal village. You are now on good terms.
> 
> You are now officially a civilization.
> 
> Villages: Wilhelmlans [Capital] [104], Wilhelmshaven [58]  
> Region: Saxony, Elbe  
> Stability: Steady 3
> 
> Population: 162  
> Jobs: Farmer [50], Warrior [51], Intellectual [24], Builder [27], Officer [10]  
> Status: Sedentary Agricultural Village
> 
> Type: Warmonger (War is a very important part of your civilization, granting a bonus in combat rolls but a malus in initial reputation)
> 
> > **Technology**
> >
> > Tools: Standard (Flint, Stone), Irrigation  
> > Structures: Log cabin, Farm  
> > Domestic: Cats, Cattle, Hunting Dogs, Horse, Goat, Chicken  
> > Science: Chemistry [+2]  
> > Other: Agriculture, Division of Labour, Oven, Copper, Writing [+2], Riding
> 
> > **Politics**
> >
> > Government Type: Monarchy  
> > Global Happiness: Pretty Happy 2  
> > Crime rate: Low 3
> 
> > **Economy**
> >
> > State: Poor 1  
> > Source of Income: Agriculture, Hunting
> 
> > **Culture**
> >
> > War, Innovation, Late
> 
> > **Military**
> >
> > Army: 61  
> > Type: Warrior [51], Officer [10]  
> > Weapons: Standard Melee (Copper Spear, Sword [+2]), Basic Ranged (Shortbow), Standard Shield (Copper [+2])
> 
> > **Relations**
> >
> > > **Federacia**
> > >
> > > Reputation: Good 2  
> > > Shared technology: Horse, Dog, Cat
> > 
> > > **Neanderthals**
> > >
> > > Reputation: Great 3  
> > > Shared technology: Goat, Chicken, Cat, Hunting Dog

> **Barberg**
>
> Leader: Petter Oisson
> 
> Actions: [Global] Iron tools, [Global] Medicine  
> Result: 14/20 +2 = 16/20, 18/20 +2 = 20/20!  
> With your knowledge of ironsmithing, you develop iron tools, which help with harvesting resources, increasing your population.
> 
> After scavenging for so long, your people have learned which plants to avoid and which plants to use to treat different injuries. Using basic medicine, you get -1 to disease rolls and increase your population.
> 
> You now have enough population to become a civilization.
> 
> Villages: Archalburg [Capital] [105], Flodan [59]  
> Region: Obi river, Northwest Siberia  
> Stability: Steady 3
> 
> Population: 164  
> Jobs: N/A  
> Status: Sedentary Agricultural Village
> 
> Type: Scavenger (You’re used to scrounging for resources, which made you really good at scavenging, granting a bonus in exploration and infrastructure rolls)
> 
> > **Technology**
> >
> > Tools: Iron Age, Net, Medicine, Sailboat [+2], Medicine [-1]  
> > Weapons: Standard Melee (Bronze Spear, Sword [+3]), Basic Ranged (Shortbow)  
> > Structures: Log cabin, Farm  
> > Domestic: Reindeer, Chicken  
> > Science: Geology [+1]  
> > Other: Agriculture, Fishing, Trapping, Division of Labour, Furnace, Bronze, Writing [+2]

@blackjacksike @Mr.Pigeon @Evolution4Weak @zenzonegaming @OoferDoofer @MechanicalPumpkin @Nover452 @PositiveTower @Gotor

## Kugelland has been moved to Federacia

---

<div class="post-metadata">

### Author: ![Mr.Pigeon](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/mr.pigeon/32/3532_2.png) [@Mr.Pigeon](https://community.revolutionarygamesstudio.com/u/Mr.Pigeon)
#### Post date: [August 19, 2020, 9:08pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1708 "2020-08-19T21:08:12Z")

</div>

Hmmmmm, I’ll use the humanism as science for now.

Action I: Using the caravels try to reach Europe

Action II: Develop early guns

Action III: To honour the people who have been sacrificed for the Gods over the centuries, build a giant graveyard near Tenochtitlán and burry their remains there

Action IV: Spread “Humanism”

Action V: Develop art and music

Action VI: Build temples

Action VII: Create social classes

Free Action: Remove sacrifices from my religion because they’re inhumane

---

<div class="post-metadata">

### Author: ![PositiveTower](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/positivetower/32/8545_2.png) [@PositiveTower](https://community.revolutionarygamesstudio.com/u/PositiveTower)
#### Post date: [August 20, 2020, 4:16am UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1709 "2020-08-20T04:16:24Z")

</div>

Action 1:Kaiser Wilhelm would like to create a research pact with @blackjacksike promising to share technology  
Action 2: In order to justify his conquests,the kaiser would like to support the idea of " mission civilisatrice" which basically means free the uncivillized barbarians from their dark lives

---

<div class="post-metadata">

### Author: ![zenzonegaming](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/zenzonegaming/32/11724_2.png) [@zenzonegaming](https://community.revolutionarygamesstudio.com/u/zenzonegaming)
#### Post date: [August 20, 2020, 7:54am UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1710 "2020-08-20T07:54:06Z")

</div>

action 1: create a new village.  
action 2: using the knowledge of Biology, create the theory of evolution.

---

<div class="post-metadata">

### Author: ![Gotor](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/gotor/32/2782_2.png) [@Gotor](https://community.revolutionarygamesstudio.com/u/Gotor)
#### Post date: [August 20, 2020, 9:53am UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1711 "2020-08-20T09:53:44Z")

</div>

Action 1: create water mills in Flodan  
Action 2: lay the citadel in Archalburg

---

<div class="post-metadata">

### Author: ![Nover452](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/nover452/32/14963_2.png) [@Nover452](https://community.revolutionarygamesstudio.com/u/Nover452)
#### Post date: [August 21, 2020, 1:32am UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1712 "2020-08-21T01:32:02Z")

</div>

7 Actions Time

* * *

> **Jobs**
>
> 370 Researchers  
> 360 Explorers  
> 365 Soldiers  
> 365 Musketeers  
> 365 Spearmen  
> 244 Cavalrymen  
> 243 Farmers  
> 243 Builders

> **Very Simplified Actions**
>
> Action 1 - Research Physics 2  
> Action 2 - Make Pistons  
> Action 3 - Make a Village in modern-day Berlin [Hauptstadtdorf]  
> Action 4 - Make a Village in America [Neuhafen]  
> Action 5 - Research Aerodynamics  
> Action 6 - Research Coal (I guess)  
> Action 7 - Make a Steam Engine (If i still can’t, then something I need for it)

---

<div class="post-metadata">

### Author: ![OoferDoofer](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/ooferdoofer/32/9337_2.png) [@OoferDoofer](https://community.revolutionarygamesstudio.com/u/OoferDoofer)
#### Post date: [August 21, 2020, 5:56pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1713 "2020-08-21T17:56:18Z")

</div>

Action: Please remember my action you missed from last turn. (The great emperor of Mongolia has had a vision. Yargoyin showed him and abandoned village, far away, farther away than even the Egyptian province. Consulting his priests, he realizes this is a calling. He sends men to discover this strange village. (this is an action to find the first stage’s village.)

Action: Embassy in Gojoseon

Action: Embassy in indus

Action: Find the seafaring nation that is attacking gojoseon, offering gifts.

Action:New city called Oorneg, south of Fort Kharuul

Action: Fiefdom policy: each of my cities controls multiple towns around it, helping coordinate food production. (something like pop boost each turn? or maybe a boost to my actions?)

Action:Research the last thing for steam engine

Action: research steam engine/ research anothe part for the steam engine.

Action: New City called Shugam, south of Oorneg

Action: Research fine engineering

Action: New city called Khuch on the coast

Action: Trade route with phoenicia (i dont know what to give them)

Action: Go to Hellenes and take over their cities. OR create the wonder: The Great Spiral. it will be a huge pillar, hundreds of feet high, depicting the history of Mongolia, go upwards. Every year, it is added to.

---

<div class="post-metadata">

### Author: ![Evolution4Weak](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/evolution4weak/32/11005_2.png) [@Evolution4Weak](https://community.revolutionarygamesstudio.com/u/Evolution4Weak)
#### Post date: [August 21, 2020, 11:01pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1714 "2020-08-21T23:01:48Z")

</div>

# People Distribution:

- 3200 - Fisherman - Fish The Fish
- 3200- Farmer - Farm The Farms
- 3200 - Herders - Manage The Animals
- 6400 - Builders - Build The Building And Craft The Tools
- 6400 - Philosophers - Research The Technology
- 3200- Scouts - Scouts The Land
- 6400 - Soldiers - They Keep The Peace In The Village And Guard The Village From Outside Threat

* * *

# Military Composition:

- 1600 - Infantry (Melee)
- 1600 - Rifleman (Ranged)
- 1600 - Navy (Boat)
- 1600 - Cavalry (Horse)

* * *

# Actions:

- Action: Use The Steam Engine For Farming And Really Any Food Production Task

- Action 2: Create Factorys For Mass Production (Using The Steam Engine)

- Action 3: Invent Standardized/Interchangeable Parts

- Action 4: Upgrade The Homes To Something Better

- Action 5: Improve Our Relations With The Tequesta And Learn More About The New World

- Action 6: Invent Coke As A Better Fuel Source

- Action 7: Adds An Bayonet To The Guns As A Last Resort

- Action 8: Improve The Roads Again (Either Better Materials Or Maybe Signs)

- Action 9: Upgrade The Steam Engine To The Cornish Engine/High Pressure Steam Engine

- Action 10: Secret Action (Explain In A PM)

- Action 11: Try The Trade Again

* * *

# Trade Offer:

- 
# Federacia

  - Loom
  - Roman Concrete
  - Honeybee
  - Permanent Farms

- 
# Tarkahmehd

  - Charcoal
  - Blast Furnace
  - Steel

---

<div class="post-metadata">

### Author: ![OmnipotentFNarr](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/omnipotentfnarr/32/9555_2.png) [@OmnipotentFNarr](https://community.revolutionarygamesstudio.com/u/OmnipotentFNarr)
#### Post date: [August 25, 2020, 8:46pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1715 "2020-08-25T20:46:27Z")

</div>

@blackjacksike @MechanicalPumpkin your actions please

---

<div class="post-metadata">

### Author: ![OoferDoofer](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/ooferdoofer/32/9337_2.png) [@OoferDoofer](https://community.revolutionarygamesstudio.com/u/OoferDoofer)
#### Post date: [August 28, 2020, 11:10pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/1716 "2020-08-28T23:10:05Z")

</div>

I believe it is time that they are skipped.

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