# The Thrive Odyssey

**URL:** https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083
**Category:** Forum Games
**Created:** [September 3, 2019, 6:59pm UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083 "2019-09-03T18:59:54Z")
**Posts on this page:** 1
**Showing post:** 791

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### Author: ![OmnipotentFNarr](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/omnipotentfnarr/32/9555_2.png) [@OmnipotentFNarr](https://community.revolutionarygamesstudio.com/u/OmnipotentFNarr)
#### Post date: [May 25, 2020, 12:47am UTC](https://community.revolutionarygamesstudio.com/t/the-thrive-odyssey/2083/791 "2020-05-25T00:47:19Z")

</div>

> **Story**
>
> Time goes on and, slowly but surely, those who were once humble villagers became leaders of their very own clan. The large time gap has allowed for some impressive traveling distances, which explains the space between each player. Now, they must develop according to their needs, and then, who knows? Perhaps, they will breach the heavens…

## Volume 2: Diffusion Round 36 - 100,000 Years ago

> **Phoenicia**
>
> Leader: Tekis
> 
> Actions:
> 
> Villages: 1 (Tyre [Capital])  
> Region:Southern Lebanon, Asia (Middle East)  
> Stability: Stable 3
> 
> Population: 20  
> Jobs: N/A  
> Status: Hunter-gatherer tribe
> 
> Type: Bard (Thanks to your entertainment, you get a bonus to diplomacy and trade with other nations)
> 
> > **Technology**
> >
> > Tools: Basic (Wood, Bone)  
> > Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)  
> > Structures: Portable Tents  
> > Other: N/A

> **Hellenes**
>
> Leader: yp364
> 
> Villages: 1 (Apolonia [Capital])  
> Region: Coast of Epirus, Greece  
> Stability: Stable 3
> 
> Population: 20  
> Jobs: N/A  
> Status: Hunter-gatherer tribe
> 
> Type: Outcast (Because of your peculiar nation’s practices, others tend to stay away from you, giving lower initial reputation. On the upside, this gives you a bonus to technology development and you are harder to spy on)
> 
> > **Technology**
> >
> > Tools: Basic (Wood, Bone)  
> > Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)  
> > Structures: Portable Tents  
> > Other: N/A

> **Britannia**
>
> Leader: William Lancaster
> 
> Villages: 1 (Londinium [Capital])  
> Region: British Isles, Europe  
> Stability: Stable 3
> 
> Population: 25  
> Jobs: N/A  
> Status: Hunter-gatherer tribe
> 
> Type: Diplomat (Thanks to your smooth-talking skills, you know how to convince people that you are nice, giving you a bonus to negotiations and initial reputation. You also start with extra population)
> 
> > **Technology**
> >
> > Tools: Basic (Wood, Bone)  
> > Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)  
> > Structures: Portable Tents  
> > Other: N/A

> **Laestrygonians**
>
> Leader: Sysiphus
> 
> Villages: 1 (Laestrygon [Capital])  
> Region: Normandy, France  
> Stability: Stable 3
> 
> Population: 25  
> Jobs: N/A  
> Status: Hunter-gatherer tribe
> 
> Type: Trader (All that time working with the ground has made you accumulate an abundance of resources you know others want, granting you a bonus in trading and initial population)
> 
> > **Technology**
> >
> > Tools: Basic (Wood, Bone)  
> > Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)  
> > Structures: Portable Tents  
> > Other: N/A

> **Bananarama**
>
> Leader: Zen’Zon
> 
> Villages: 1 (Musa Saientum Fixa [Capital])  
> Region: Nile banks, Egypt  
> Stability: Stable 3
> 
> Population: 20  
> Jobs: N/A  
> Status: Hunter-gatherer tribe
> 
> Type: Zealot (You know your faith is the right one, and you want everyone to believe in it, whether by will or at gunpoint. This grants you a bonus in combat and religion but a malus in initial reputation, as people feel intimidated by your warmongering)
> 
> > **Technology**
> >
> > Tools: Basic (Wood, Bone)  
> > Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)  
> > Structures: Portable Tents  
> > Other: N/A

> **Tarkahmehd**
>
> Leader: Evolution4Weak
> 
> Villages: 1 (Acirema [Capital])  
> Region: Portugal, Europe  
> Stability: Stable 3
> 
> Population: 20  
> Jobs: N/A  
> Status: Hunter-gatherer tribe
> 
> Type: unlucky + scout = Scout (You know the land like the back of your hands, which comes with the perk of a bonus in spying and exploration)
> 
> > **Technology**
> >
> > Tools: Basic (Wood, Bone)  
> > Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)  
> > Structures: Portable Tents  
> > Other: N/A

> **Mexica**
>
> Leader: Grodd
> 
> Villages: 1 (Tenochtitlán [Capital])  
> Region: Mexican Valley, Mexico  
> Stability: Stable 3
> 
> Population: 20  
> Jobs: N/A  
> Status: Hunter-gatherer tribe
> 
> Type: Shaman (You are devoted to helping others while pondering about the mysteries of the Cosmos. This grants you a bonus in technological research and initial reputation)
> 
> > **Technology**
> >
> > Tools: Basic (Wood, Bone)  
> > Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)  
> > Structures: Portable Tents  
> > Other: N/A

> **Mongols**
>
> Leader: Kada
> 
> Tribes: 1 (Kherzit [Capital])  
> Region: Mongolia  
> Stability: Stable 3
> 
> Population: 20  
> Jobs: N/A  
> Status: Hunter-gatherer tribe
> 
> Type: Religious (Your faith is strong and no one can tell you otherwise! You have a bonus in religion technology research)
> 
> > **Technology**
> >
> > Tools: Basic (Wood, Bone)  
> > Weapons: Basic Melee (Spear, Club), Basic Ranged (Shortbow)  
> > Structures: Portable Tents  
> > Other: N/A

@blackjacksike @Magic8Ball04 @Mr.Pigeon @Pentaphon @TeaKing @Evolution4Weak @zenzonegaming @OoferDoofer @yp364

## You may now post your actions. There is one global action (such as gather food) or you can break down your actions to individuals. You may also conduct research into new technologies, such as better tools or taming animals. Know that if you post a global action, it will be more effective than individual actions.

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