Thrive Civilization Game (Part 3 Reboot)

Thanks for the round!

Vote: Try to invent agriculture.

1 Like

action: continue to observe EVERYTHING from the shadow realm :ghost:.

1 Like

Round 2: The First Steps

The first tribes have largely continued on their various journeys. There is evidence of new weapons being used, ranged weapons that can hit things from a distance would surely provide an advantage to the hunters of the time. There is also evidence of the first attempts at agriculture around this time as groups begin to plant their own food rather than hunt or gather. Some are even less lucky, as new research shows that among the first known murders occur during this time, the causes of which are still debated to this day.

@agenttine- Akeer

Vote: Ranged Weapons (10)

Akeer

The Akeer have long relied on simple wooden spears in order to hunt their prey, much like the others in the valley of ancestors. These short ranged weapons were not great for distance, meaning that hunters had to either sneak up on their prey, corner them in complex movements, or chase them until exhausted, which could take long periods of time. The ample number of prey in these northern lands though, were far quicker and had more stamina than the old herds, not to mention their own numbers allowed them to seemingly taken shifts be on graze and lookout ensuring that hunters could not get as close as they are used to. To compensate for this new environment, new weapons and tactics would be required. Unfortunately for the Akeer, the sparse trees in this region of the north mean that creation of complex weapons is unlikely. Fortunately there are plenty of smaller scale tools that can help the Akeer. The most common seen among Akeer hunters is the creation of something called the “flying return stick” or flurk, which is a simply carved weapon that hunters can throw from a distance, and when striking the vulnerable sides or legs of their prey can break bones, allowing the regular spear hunters to close the distance and deliver the killing blow. This weapon is used by the best of the hunters, and its usage is restricted due to the level of skill required to make the landing blow, and the materials to craft it are far between, but required far less time and material than some other weapons. Attempts to utilize the bountiful grass as a material in construction or weapons have not had many successes so far.

Unfortunately, the weapons do not do much for the strange pack hunters, who are often hard to see in the high grasses. While they do not yet attack the Akeer, they do sometimes scavenge the kills of hunters, and have been getting more bold in their attempts to get into camps at night to scavenge the food.

Stability: Solid (2)

Power: Tiny (1)

Previous Votes

Previous Votes: North (18)

@jellyfishmon- Olyamata

Vote: Storage Containers (7)

Olyamata

The attempts to steal the supplies of the Olyamata have lead the leadership to attempt to develop some means of storing the supplies out of sight and reach of the strange arboreal animals. The attempts have been less than successful. First of all, the methods the Olyamata have decided to utilize include the creation of larger storage containers, which the Olyamata requires multiple people to pick up and carry slowing their ability to transverse the difficult forest floor on their supply trips. While these large storage containers keep most animals out, provide a place for the storage of more food, and provide a central location for the collection and distribution of food stuffs the leadership of Olyamata have forgotten one key fact, the creatures are arboreal. As such, they contain the same opposable thumbs that allow them to open the same containers that are meant to keep them out. Moreso, the central location of the foods has made the Olyamata a prime target for the creatures, using the Olyamata as their own proxy gatherers. This has had a decisive effect that almost a tenth of any given days hunt is looted by the creatures a night.

To make matters slightly worse, there is the revelation that one of the storage containers that was not raided was improperly made, and the food inside rotted almost overnight, wasting another portion of food and rocking confidence in the leadership of the tribe.

Stability: Stable (1)

Power: Tiny (1)

previous votes

Previous Votes: West (17)

@immortaldragon- Khurissa

Vote: Go with the Flow (8)

Khurissa

In retrospect, attempting to follow a river when they had no clue what could be inside may not have been a good idea. The initial approach showed only regular herdlike prey animals and small game, as well as various plants and excited over the prospect of fresh water and hunting new creatures, and the Khurissa approached the river with their strange new friends in tow. As they got close something in the waters spooked their friends, who have responded by fleeing from the river, with the Khurissa supplies still on their backs. While not all the animals have fled, and the Khurissa still have a good number of their supplies, the incident does but a hamper on the good morale of the group. Moreso, the Khurissa themselves are now spooked by the river, unwilling to get too close out of fear of what could have possibly scared their rather large and helpful companions.

To make matters worse, the incident was only the first to occur at the river’s edge, as scouts sent further downstream of the river looking for supplies have not returned to the base camp, and as time stretches on there are fears that they have been killed by the same creatures that spooked their friends, and rumors surrounding the river are now floating around the Khurissa that they are being cursed for leaving the Valley of Ancestors

Stability: Stable (1)

Power: Tiny (1)

previous votes

Previous votes: East (20)

@omnipotentfnarr- Ack Nan

Vote: Agriculture (7)

Ack Nan

It seems that the prayers of the Ack Nan have been answered, rain has returned to the Valley of Ancestors. Unfortunately for them, the Ack Nan were not as prepared for the rain as they could have been. As the land was exceedingly dry before the rains came down, when they finally did arrive the Valley was swept up in a minor flood that has swept across the hills and valleys, catching the Ack Nan unprepared. The high flood waters seemingly by a roll of dice went through the Valley of Ancestors rather than through the various other valleys that spot the area, and the Ack Nan were caught in the middle. While there was not a large loss of Ack Nan life, thanks to the warning calls of the birds that spot the area as they flew from the floods, the Ack Nan supplies were another matter, largely being swept away in the current.

Fortunately, in the aftermath, the Valley is now much more fertile than before, and as the waters drain away life returns to the valley, not just the Ack Nan, but the strange birds, herds of animals that previously lived here, and grasslands. While not all is lost, the feeling of having their supplies lost in a twist of fate from having stayed faithful to their ancestors home has shaken the morale of the group.

Stability: Stable (1)

Power: Tiny (1)

previous votes

Previous votes: Stay in the Valley (20)

@serialkiller- Kometenvolk

Vote: Animal Friends (11)

Komentenvolk

Hoping to find some strange creature possible of living in the desert, which could help relieve supply issues, the Kometenvolk have issued instructions to their scouts to brave the sands and search for places or creatures of the desert. Unfortunately, they all return home empty handed. While there are minor reports of strange spiked plants that, when one is despite enough, contain enough liquid to keep a person alive on their journey, they are few and far in between, and no creatures have been spotted. Luckily not all is lost, for the Kometenvolk have been able to send scouts back towards the hills and valleys to their west and find enough small game and small streams to restock supplies that it seems the Khurissa missed in their migration East. As they explore the area, they also report that they have spotted some smoke signals further into the desert, perhaps other groups of people that contain supplies? Or perhaps a trick of the light on weary travelers?

Stability: Stable: (1)

Power: Tiny (1)

previous votes

Previous votes: East (8)

@RoboTrannic -Poopoopeepee

Vote: Continue NorthWest (17)

poopoopeepee

The Poopoopeepee have decided it would be best to continue on their journey towards the Northwest, and have tasked several of their people to search for materials that would somehow help the injured on their journey. Through their efforts the poopoopeepee have made a miraculous discovery, one of the plants found, when boiled and consumed, not only relieve pain, but seem to make their people able to walk on their broken bones so long as the bone is set in a type of cast made from wood and twine. While not perfect, and they still must rest more than a normal traveler, the speed of the expedition has picked up greatly, and the shamans have collected as much of the plants as possible for future use. As they finally leave the valley of ancestors on their great journey, the Poopoopeepee come across what appears to be a large river, far larger and deeper than the poopoopeepee can cross on their own, at least here. On the riverside are many small plants, animals, and further ahead Poopoopeepee scouts report seeing an even larger area of water, bigger than the valley of the ancestors.

All is not well however, as some of those who took the plants to allow them to walk now report that they still need them, even as they no longer need the cast and can walk regularly without the plants. They claim to be in great pain without it, and one has even gotten violent over the fact the plant got taken away from him when the shaman said he did not need it anymore

Stability: Solid (2)

Power: Tiny (1)

previous votes

Previous votes: Northwest (12)

@teaking- Oprectim Tribe

Vote: Agriculture (20)

Event: Agriculture

Oprectim

Along the journey to the west, the Oprectim have collected many small plants and berries to eat amongst themselves. Now that they are in one place resting, someone has made an important discovery. While they often throw the leftovers of their food to the side after they are done, one man actually took the time to put it into the ground, for whatever reason, and left it there. When he returned to perform the ritual again the next day, he discovered that a small plant was growing right where he left it. The excited man took the news to his elders, who quickly spread the news to others to see if the process repeats itself. While not every plant sprouts another the next day, over time these plants are now growing around the tribes location, making it far easier to collect by the Oprectim. Moreso, thanks to some of the sweeter plants, some animals have ventured from the forest, mostly medium sized herbivore quadrupeds that are easily tangled by the hunters of the group to provide food. They even start resting near the plants, close enough to graze but far enough away to allow the plants to grow, despite occasionally being hunted by the Oprectim! With these new steadily available food sources, perhaps it is time to create a home for the Oprectim. The plants grow well, the trees provide wood for the fires at night, and the strangely friendly and docile animals provide food and whose pelts provide warmth.

The success of the Oprectim has lead to a revitalization of their belief that this spot was chosen for them by the heavens, and that because they followed the signs of their ancestors, they are the chosen people to create a new life beyond the Valley of Ancestors.

Stability: Solid (2)

Power: Tiny (1)

previous votes

Previous votes: West (14)

@MisterMustachio -BeastMen

Vote: Search for Herds (18)

BeastMen

If the Beastmen know one thing, its how to hunt and follow prey. Taken to the strange northern grasslands has not hindered their ability to track their prey long distances, and they follow the signs more Northward. The Beastmen are successful in tracking down even more herds than were available in the Valley of Ancestors. While they do need to get in close with their spears to kill their prey, the skilled Beastmen know how to disguise themselves and move almost silently through the high grasses, getting close before throwing their spears and landing true to the creatures. Moreso, as they follow the beasts, they come across a rather large gathering hole in the middle of the grasslands, full of fresh water and many strange creatures that provide even more food for the hunters.

Prey is not the only thing to inhabit these grassland however, as the Beastmen have encountered more than once fast, lethal quadrupeds that stalk their prey through the grass much as the beastmen do. They have so far avoided attacking the Beastmen, as strange but fellow hunters, but they have challenged them over kills more than once. While they have largely been driven off with shouting and spear brushing, there are concerns that the creatures could cause future problems, and have more than once successfully made the beastmen back off of their own kills for fear of getting attacked.

Stability: Solid (2)

Power: Tiny (1)

previous votes

Previous votes: North (14)

@blackink- Morbus

Vote: Continue SouthEast (7)

Morbus

The Morbus have decided to continue upon their journey towards the southeast. They have decided to punish the sleeping guards by making them the pack animals of the group, forced to carry more of the supplies than the others to make up for the loss. While initially there was little problem with this, as the journey continued the former guards have gotten more and more resentful of what they view as belittling over a fairly small mistake. This has lead to more than one confrontation over the fact, and while supplies continue to dwindle they are once again made a target. While the Morbus are able to collect a good amount of goods, they have no clue what more lies to the SouthEast, and eventually the spirits of the group break, especially when one of the former guards loses his temper at someone over the campfire who blame him for the continued loss of supplies. The guard resorted by harsh words, which escalated. While fights are not uncommon, even in plentiful days back in the Valley of Ancestors, what happened next shocked the group, as the former guard was losing, weary after carrying the supplies for so long and so far, picked up a rock and smashed the offender over the head. As the man fell to the ground, the guard realized what had happened and fled, running as fast as he could. The other former guards, seeing this and fearing to be blamed as well, fled with him. And so occurs the first murder among the Morbus, and the killers have escaped into the surrounding foot hills.

Stability: Shaky (0)

Power: Tiny (1)

previous votes

Previous votes: Southeast (11)

@positivetower- Kurichen

Vote: Decide to go West (3)

Kurichen

The decision to leave the Valley of the Ancestors was never a very popular one, and seeing as some have gotten sick, a few have taken this as a sign of displeasure from the ancestors. Arguments have broken out over the campfires, and many have refused to continue on the journey, fearing that they may become even more sick, or even die as the curse gets worse. When the leadership suggested going more west instead of going back, full on fights broke out, with one of the leaders being severely injured and several of his loyalists also being injured in the fight. To make matters even worse, the sickness has continued to spread and people as a whole are getting nervous not only of the disease, and of the curse, but of the survival of the group as a cohesive whole after the fights.

Stability: Shaky (0)

Power: Tiny (1)

previous votes

Previous votes: Northwest (10)

I skipped school today cause I didn’t feel like it. Early rounds are easy, don’t always expect a round to go up the same day as the votes happen. If anyone has any questions, comments, advice, etc there is a new discord at https://discord.gg/eAQQznf, feel free to join us!

5 Likes

We are the predators here.
Vote: Hunt down the predators.

1 Like

Action: alright lets try this again, make smaller baskets with straps to carry them on the back (a back pack) and tie them shut in a way that it has to be cut.

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Argh, no luck!

Try to domesticate the strange birds. They have helped us, so we should help them back.

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Dang, bit of bad luck there. Let’s see if we can fix that.

Vote: Keep our distance from the river for the time being, only taking water from it when the animals that live around it drink, if not we will find an alternative source. Meanwhile, send scouts both ways up and down the river in order to find out what happened to the first scouts, and hopefully find a place we might be able to cross.

1 Like

Ok, a disappointment to be sure, but nothing the Morbus has not seen before

“The death of our brother has marked this place, his blood goes to the trees and his spirit now roams and protects the land, we will settle here under his guise and share in a small feast so as to honor him” -Khala “the painted one”, first chief of the expedition

Action: settle nearby one of the hills, scout around for food and water sources and share the night around the fire. If the one who fled comes back, he will be welcomed again

1 Like

Vote: Develop a technique for fighting off these hunting animals involving the use of a spear to impale said animals. Said technique will be taught to several hunters so they may defend themselves.

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Y’all are super fast on the uptake, awesome. For future reference, if you change your votes let me know somehow. Just in case I decide to try writing them all when I get them and don’t check back before posting. Don’t want your people to do something you don’t want to do anymore (unless its a bad roll, then they’ll do what they want)

3 Likes

Action:The ancestors are obviously telling us to banish these sickly weak men out of our tribe

1 Like

vote: make a new religion called Oprectimishva (ishva is religon) it involves the people wanting to go to the stars, that they think are their gods and to acheive that they have to advance their technology.
thanks for the round! also can you describe the creatures we’re hunting? like what do they look like? are they hairy? or scaly?etc… i need this info to name them.

1 Like

@RoboTrannic and @serialkiller you guys are the last 2. No rush just double tagging

Vote: I’m gonna try that animal thing once more

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after reading their description i’m going to name the animals giopek (pronounced Guy-o-peck) meaning fat(gio) fur(pek).

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Put the people who still “need it” into rehab where they can talk about their addiction while the rest start collecting plants to eat or weapons to hunt

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Can be added to the waiting list?

1 Like

Yep I’ll add you. I’ll most likely have the round up today, but I live on the west coast so it might be late for some of you guys!

5 Likes

These new dice must love you guys, geez, if only I used this one in my dnd games. Also just so y’all know this was about 3500 words. like a small essay. I put more effort into this than my schoolwork, which I find hilarious

Round 3: A Home for Others, and a Home for the Soul

Around this time frame, more examples of agriculture and domestication appear, the ancestors of the Carrius and the Avaius genus are first appearing amongst the graves of certain areas, close to those of Grinus graves, suggesting that they were companions by this time. There is also considerable evidence that among some tribes, a more organized system of burial rights, and of the splendor amongst the dead, suggesting the world’s first religions have came into being around this time as well.

@agenttine- Akeer

Vote: Deal with the Hunters (20)

Domestication

Akeer

Akeer hunters have come up with a novel way of dealing with the Hunters. Rather than attempting to drive them off of every kill, the Akeer have discovered that, when dealing with pack situations, the Hunters will allow the first picks of any kill to go to the leader of the pack. When the Akeer approach the kills of the Hunters, one of the Hunters would come forward to challenge over the kill. Then the Akeer would chose one of their own hunters to go forward. After a series of threats, the Hunters would almost always back down, rather than risk a fight that could harm the pack as a whole through combat. Discovering that fact, Akeer have been able to not only establish their control of their own kills, but that of several Hunter packs, who now recognize the Akeer on sight as the superior hunters. This has had an even more novel effect on tribes home, After several packs have submitted to the Akeer, they have begun to bring their kills to the Akeer themselves, splitting up the kills, and even some spotting of raising their young close to the Akeer. The Hunters have established the Akeer as the dominant pack in the region, willing to defend their enlarged territory and raise a family as well as contributing their hunts communially. In a rather interesting twist of fate, the Hunters have even taken to aiding the Akeer in their hunt, so long as they get a portion of the kill they help track prey, and aid in the takedown after the use of Flurks to help disable the prey, or in the smaller or quicker prey such as small mammals and birds. This new relationship has lead to not only an influx of food, but also an increase in morale. As time moves along, several of the Hunters young have even taken to following young Akeer on their daily tasks through the village, playing games and raising the spirits of the group through their antics.

Perhaps these unexpected new friends can become something more in time, but for now it is good to remember that they are not all friends, as some of the outermost packs, seeing the Akeer dominate the local packs, have taken to challenging the Hunter friends whenever they can.

Stability: Sturdy (3)

Power: Tiny (1)

Previous Votes

Previous Votes: North (18), Ranged Weapons (10)

@jellyfishmon- Olyamata

Vote: Portable Storage (16)

Olyamata

The large containers, while helpful in some instances, were not practical for the hunter gather groups as they needed to transverse the forest floors. After some experimentation the Olyamata have discovered another means of collecting their goods when on journeys that can help their forgers, combining the materials of the forest into smaller versions of the containers that can be easily carried on the back of individual forgers. This invention has greatly aided the Olyamata on their expeditions into the forest, allowing them to gather much more foodstuffs much more quickly. This increase in the available reserves of food has greatly increased the moral of the group, and have lead to most people regarding the leadership better. This invention sadly has not had a measurable impact on the ability of the Forest Jumpers from getting into the food supplies, as even attempts to make knots are undone by the clever animals, but the increase of volume of incoming food has made the drain nothing more than the loss of a bag a day. So far the Olyamata have not been able to shake the odd creatures in their various attempts. With the increase of food from the portable containers, and the better quality of their new storage containers, the animals are nothing more than a common sight anymore, with young Matain often giving them a few of their daily fruits in exchange for letting them work in peace around the village.

One day, when out forging, one young Matain fell down a small ridge, injuring themselves. The Forest Jumpers than began a call to get the attention of other Forest Jumpers, eventually making its way to the Forest Jumpers who were following the main Mata gathering group, who got the attention of several Mata who then followed the instiant Forest Jumpers to the injured Matain, bringing him back to the village, where he was able to make a full recovery. The young Matain was regulated to regular duties in the village afterward, but the incident has left its mark on the Olyamata people.

Stability: Solid (2)

Power: Tiny (1)

previous votes

Previous Votes: West (17), Storage Containers (7)

@immortaldragon- Khurissa

Vote: Scout the River (18)

Khurissa

While initially the strange loss caused fear to spread through the tribe, it was not long before the Shamans took control. Using the fiery rhetoric they are known for, they rallied the tribe, speaking of stories of challenges of the past overcome by faith and audacity. While these speeches have done well to rally morale, the leadership is still cautious enough to avoid encamping next to the river itself, instead setting up camp nearby, not quite to the hills they came from, but instead in a nice mix between the river, the desert, and the hills. This location has desert trees that provide shelter during the day for those who remain in the village, while others go to the river to hunt, gather water or berries, and such.

Hoping to find the lost scouts, the Khurissa have sent more scouting parties both up and down stream of the river. These efforts have lead to the discovery that further to the east, the river comes to a reasonable point that can be easily crossed, shallow enough that fish from the river can be caught at the ankles of those standing there. The location also seems to not have many of the strange creatures in the water that further upstream are often seen by the Khurissa. The scouting party has also discovered some of the lost pack animals that ran away, and managed to wrangle a few of them back to the camp. They have not been able to find the lost scouts themselves, who seem to have passed onto the spirit realm. The Khurissa Shamans have managed to calm the fears of the group by reminding them of their test from the ancestors, and that trials will be faced, those who persevere will be rewarded, such as the return of the creatures. Not all is well, as the creatures still refuse to approach the river, even nearer the crossing area. Perhaps they will need more than simple fruits to convince them to follow.

Stability: Solid (2)

Power: Tiny (1)

previous votes

Previous votes: East (20), Go with the Flow (8)

@omnipotentfnarr- Ack Nan

Vote: Domesticate the Birds (17)

Domestication

Ack Nan

The large birds have returned to the valley following the flood, and in them the Ack Nan see opportunity. After all, it was the bird’s own warnings that saved the Ack Nan before. Attempting to domesticate them, however, has proved to be something of a challenge, given that they can literally fly away whenever they want to. The first few attempts to catch or capture them have resulted in failure. However, as breeding season comes around, their breeding ground becomes filled with cleverly hidden nests and eggs. Too big roost in trees, they are often dug into the ground, and carved using a clever application of tools and existing roots. If you know where to look, you may be able to catch an egg or two while others distract the families who flock outsiders to drive them away. Using this tactic, the Ack Man have managed to snag a few eggs, and when they hatched, were able to use a combination of the young, and fruits from the type of tree often used by the Birds to eat from, to compel a few of the Birds to move their nests closer to care for the new young. By presenting the food as a gift, it takes the impetus away from the Birds, who become more likely to allow the Ack Nan nearby during the rearing of the young. All said, the complex system comes down to a few of the Birds being raised in the presence of the Ack Nan, leading them to become an accepted member of the flock rather than something to be feared or hunted.

The Birds, despite mainly eating fruit, are actually omnivores, and help the Ack Nan not only identify edible plants, but to also drive prey into the waiting arms of hunters. Clever animals, they use complex tactics that the Ack Nan become a part of, split their kills reasonably, and even are willing to carry some supplies or goods tied to them. So far, they are not able to support the weight of the Ack Nan, maybe after some generations of selective breeding the story would be different, but so far they do help a lot with the collection of foodstuff from the valley. Some Ack Nan have even taken to collecting the seeds that the Birds spit up to the Ack Nan from the trees, as odd little gifts.

Stability: Solid (2)

Power: Tiny (1)

previous votes

Previous votes: Stay in the Valley (20), Agriculture (7)

@serialkiller- Kometenvolk

Vote: Retry Animal Search (17)

Komentenvolk

The desert is full of wild and odd creatures. While searching for little areas of resupply in their journeys, a group of scouts managed to find something off. In the middle of the desert, are little places of life, with groupings of plants, waters, and animals that can survive for long times without water to stumble across these oasi. One such creature is perhaps noted above the others. Large, about the size of a man’s shoulders at its own, these strange four legged creatures have thick skins, which appear to carry extra fat that allows them to survive a long time in the wild. They also have strange tails that extend behind them that have an odd fan of skin sticking towards the sky, which is replicated again towards the head. The creatures are noted as being approachable by the Komentevolk scouts while resting under the sunlight at the oasi, but when they are distured while eating or drinking from the oasis, they are fast, with their strange legs quickly taking them to beyond the sand dunes. They appear to travel in packs, and perhaps to always flee in the same direction would indicate another resting spot in that direction.

Back at the tribe itself, the rumours regarding the strange smokes continue, with the reports of the Scouts confirming the existence of the Oasi, perhaps others have found the Oasi themselves, and live in the desert. But the scouts who made it to the oasi note that the strange smoke is not visible from the few Oasi they have visited.

Stability: Solid: (2)

Power: Tiny (1)

previous votes

Previous votes: East (8), Animal Friends (11)

@RoboTrannic -Poopoopeepee

Vote: Rehab (12)

poopoopeepee

The new area has proved to be full of resources and able distractions from the trials of the journey here. The river is full of creatures, so many one only has to stick their hands in to catch a fish, and the small game and berry bushes are plenty.

However, the instances of people being ‘injured’ and requesting the shamans plants in order to continue upon their daily work is skyrocketing, especially among those who were injured previously, or who have been to the therapy sessions, where they discuss they have been encouraged to discuss how they came to be there, which may even be giving people ideas. Once one person mentioned how a shaman gave them the plant after they burned their hand cooking, after the next meeting and meal, a half dozen more came before with burns, even people who were not seen cooking meals.

Perhaps putting all the people together where they could give each other ideas was not the wisest. But luckily this has not had a measurable impact on the population, as they are only a few who keep coming back, and there is plenty of the plant to go around. So long as they receive the plant they do not have the aggression of the first man,nor do all those who stop taking the plant after their time come back asking for more.They continue to do their jobs, if only slightly worse than the others who do not take it.

Stability: Solid (2)

Power: Tiny (1)

previous votes

Previous votes: Northwest (12), Continue NorthWest (17)

@teaking- Oprectim Tribe

Vote: Found Oprectimishva (Star Gods) (20)

Religion

Oprectim

As the Oprectim have come to become accommodated to their home, they have come to the realization that their fortunes are the result of their divinely ordained mission. The Gods have spoken, and the Sky people are the chosen ones of the Sky Gods. They who live amongst the Stars were the ones who sent their message through the Sky lights, and it is from them that the Oprectim have been able to advance as they have. It is said that the Sky Gods have even sent the Giopek, or fatfurs, who are there to supply the Oprectim with meat, milk, and warm fur so long as they are fed and cared for in their lives, they will provide all the basic essentials the Oprectim would need, food, drink, warmth, and their bones form the basics of many of their tools and materials.

The Religion has taken its hold on the society, its divine mission of reaching the stars sparking a light in the Oprectim people. Those who invent new tools and weapons, or those who have novel ideas, are taken to be those who are divinely touched. Innovation and advancement are the name of the game, and this has encouraged a great many people to experiment to seek divine favor and a precious spot on the council of shamans that have taken hold as the leadership of the tribe. As such, the Oprectim tribe has seen many interesting inventions over its time, more ways to plant and harvest the fruit and berry bearing crops that supply the tribe, new weapons and traps to hunt the game, ways of using the skin of the Giopek to cover small huts made with trees, not quite structures or housing but steps in the right direction towards creating a division of labor necessary towards becoming the sky people they dream of being.

Stability: Sturdy (3)

Power: Tiny (1)

Religion: Oprectimishva

previous votes

Previous votes: West (14), Agriculture (20)

@MisterMustachio- BeastMen

Vote: Hunt the Hunters (10)

BeastMen

The Beastmen are hunters, in their bones and in their souls, to be challenged by such weaklings as the Hunters is unseemly. And so, the Hunters have become the hunted. The Beastmen have made a sport of hunting the Hunters, to kill one means to be elevated amongst the tribes as a killer of killers. It has become something of a game to Beastmen hunters, to find the kills of the Hunters and drive them off or killing them. Sometimes the Beastmen hunters would leave their own kills in the open as a trap to catch the scavengers and eliminate them, bringing home more food. It does not always work, oftentimes when they catch a whiff of the hunters they book it as far as they could. Which is surprisingly far and quickly. They can easily outrun the Beastmen, and even skilled hunters can lose their trail rather quickly in the grasslands.

This has had the unfortunate effect of labeling the Beastmen as the enemy of the Hunters among the various packs of the region. Hunters can be seen trailing scouting and gathering parties, though they are scared away when challenged, and at night they are often hearing giving their signature howls challenging the Beastmens claim on the territory, sometimes closer than people would like. Even with the elimination of some packs, there seems to be an influx of others from further north, perhaps running away from something up there.

Stability: Solid (2)

Power: Tiny (1)

previous votes

Previous votes: North (14), Search for Herds (18)

@blackink- Morbus

“The death of our brother has marked this place, his blood goes to the trees and his spirit now roams and protects the land, we will settle here under his guise and share in a small feast so as to honor him” -Khala “the painted one”, first chief of the expedition

Vote: Settle on the Hills (13)

Morbus

The Morbus are morbid people, death is the inevitable conclusion of life, and so as they mark the first place of death of their people, the Morbus have decided to settle in this place. The death of their brother, while perhaps inevitable, unfortunately does not seem to occur in the most ideal of places. The lands surrounding the hills does not seem to contain much beyond berry plants and small game, enough to sustain the tribe as is, but perhaps not enough to grow. There are numerous streams among the hills that allow the collection of freshwater, which is boiled at the nightly fires. There, they celebrate their lives and conduct the funeral rights of the deceased, whose body is buried in the tradition of the Morbus, as a good soul to be reborn in the dirts of the earth. Afterwords, they conduct a small feast honoring their life, telling stories.

Unfortunately, the killers are still at large, not coming to even the burial rights of the deceased, a cultural taboo even worse than the death itself. They have not been spotted by the Morbus scouts, or had any interaction since the fateful night. They do not have the supplies of the Morbus, as they did not take any when they fled, so it is unknown how long they will be able to last in these rather sparse hills before returning, or even if they know they could return to open arms, though the disrespect of not coming to the rights will sting the people’s pride.

Stability: Shaky (0)

Power: Tiny (1)

previous votes

Previous votes: Southeast (11), Continue SouthEast (7)

@positivetower- Kurichen

Vote: Continue West (20)

Kurichen

As the sickly get more sick, the Kurichen have come to an understanding, the weak and sickly are a burden upon the people. While they were treated with care, those that recovered are welcome, those that cannot are but an anchor holding the Kurichen back. And so, the anchors cord is cut, and they are left behind, with only minor supplies that would last them the night. They will awaken forgotten by their people. But perhaps that is for the best.

This has a rather amazing effect on the remaining people, encouraged by the courage and conviction that they can continue in their mission west , or perhaps fearful that they too would be left behind if they did not keep up, the Kurichen have made excellent time, after all, the world is for the strong to take, and the weak will be left for the dust. They have arrived outside the Valley of Ancestors, and are now near the great forests that they have been told about and that inspired their expedition in the first place. Now they are close to a river, trees, animals, and much more. They are held tight in their belief that each must contribute, that none can be a burden, and that care will be given in times of need until that care becomes a price to others. Unified again, in a new place that can provide much bounty, the people are feeling like blessings may be among them again.

Along the river banks is an odd creature, armoured quadruped who seems to eat the fish from the river itself, and despite its armour seems to swim quite well in the water.

Stability: Stable (1)

Power: Tiny (1)

previous votes

Previous votes: Northwest (10), Decide to go West (3)

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The Beastmen will not take kindly to this challenge to their lands.
Vote: Improve our hunting techniques.

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