Thrive Civilization Game (Part 3 Reboot)

So far the numbers are even here, but totally on discord side on the discord. What makes you guys prefer here over there or vise versa

I just prefer here, to be perfectly honest.

me too, the forum is where i’m active the most. so we better stay here.

I rarely check the forums, and check discord far more often.

idea: those who want discord can post their votes on discord, while the forum people post theirs on the forum. what do you think @Skyguy98?

I feel the forum is easier to interact in. I am also very inactive on discord.

I could mix between the two, it would be a little difficult to wrangle everything together for the rounds, plus it would involve a lot of editing when publishing. So its possible but I would rather settle for one or the other. Also yay we hit 100 posts. Next round is in progress and will be up Sunday. If @serialkiller does not respond before then I will put their people on hold for 2 rounds

I will continue my efforts to find a good and loyal mount

1 Like

IM BACK, sorry for the whole monthlong departure, things have been dividing my attention a lot nowadays, but I should be able to get back on track! Love yall! Also, the quality declined for about half of you, I’m so sorry but my brain is farting and I feel bad but I wanted to get the round out so we could keep the game alive

**Round 5: A Day Gone By **

Surprisingly the records of the time experience a gap in coverage for a while, but where there are developments there is something to be noted. Agriculture continues to expand across the land, and so do some rather strange records that indicate the creation of more religious aspects of the world spreading in some small areas. Development does not stop there however, as some of the worlds first evidence of housing comes into being around this time. Though rather primitive and perhaps more for storage than living, this development would eventually lead to the worlds first civilizations

@agenttine- Akeer

Vote: Agriculture (13)

Akeer

The time the Akeer has spent in their northern environment has not been without trials. While they have managed to hunt well given their allies and weapons, they have not managed to find a reliable means of producing more daily foodstuffs. Leading to them relying on their already stretched hunters to find key berry bushes in the rather sparse grasslands. The invention of fences has been able to dissuade some animals from getting into some of the bushes. However, as time marches on and the Akeer population has grown, there is a demand for a more permanent source of food.

As such, Akeer leadership has tasked some of their gatherers with finding a new crop that would be quick to produce and provide some more food to the people. Over their journey into the grassland, they have primarily come back empty-handed. However, one lucky group has managed to find one plant that seems to produce something edible. In the meadows nearer the lake, there is a plant that produces a type of seed that, while not palatable in its current form, can be combined put into a broth concoction and heated for hours to create a somewhat decent loaf that they can eat alongside whatever meal. Unfortunately, the grass seeds are rather wild, seeming to rely on being picked up by the wind to spread, and are therefore hard to get clusters together reasonably close enough to plant for themselves. Luckily, the Akeer gatherers now know what exactly to look for in their adventures to the plains, even if currently they cannot reproduce them at home.

Stability: Sturdy (3)

Power: Tiny (1)

Previous Votes

Previous Votes: North (18), Ranged Weapons (10), Deal with the Hunters (20), Structures (19)

@jellyfishmon- Olyamata

Vote: Agriculture (16)

Agriculture

Olyamata

The Olyamata leadership has come to a decision; they will settle by this stream, for the time being, to allow themselves an opportunity to restock on their supplies and send scouts further to decide if a new journey is worth it.

Luckily for the Olyamata, the stream they have settled near is rather rich in those supplies, fish are a common sight, and alongside the streambed are odd little plants that grow rather quickly. These plants, which seem to be a type of elongated grass that splays into a fan, is quite easy to eat when mixed in with a bowl of soup. These grasses have also proved rather easy to plant and control, only able to grow up by the streambed and budding within just a few days, the plant is soon a staple in Olyamata diet, and is a natural sight along the sides of the stream.

In even more good news, the plant does not seem to be enjoyable by the Forest Jumpers when not cooked. The Forest Jumpers still provide tons of entertainment and have been spotted more than once eating some other animals in the river that do nibble at the plants while they are in the process of growing. They still find enjoyment in harassing the berry gathering groups as they journey, but that harassment is now not even the level of a nuisance thanks to the plenty that the strange grass provides.

Stability: Solid (2)

Power: Tiny (1)

previous votes

Previous Votes: West (17), Storage Containers (7), Portable Storage (16), Search for Water to the West (14)

@immortaldragon- Khurissa

Vote: Train Tenhafen to cross the river (16)

Khurissa

The discovery of the Varynissa has sent shockwaves through the Khurissa. Only through luck, and the warning of their friends the Tenhafen was tragedy avoided. That lesson has resonated well, with a growing acceptance of the danger of the rivers. The Varynissa is not something that the Khurissa is willing to tangle. Luckily, they have begun to notice the behavior patterns of both their friends and their new enemies.

For example, the Varynissa do not appear throughout the day, even fishers who spend most of their time by the river do not report their trademark fins during the mid-day, only catching sight of them during days where the clouds block the sun or when the sun goes down.

As for the Tenhafen, they have begun to raise their young closer to the Khurissa than previously, the extended time in one place has given them plenty of time to rest, find mates, and begin their next generation. This generation, closely tied to the Khurissa since birth, are more willing to listen to the Khurissa than their elders. They even follow the young Khurissa closer to the river when they do their daily tasks. While the elders still refuse to comply, perhaps this new generation, given time, will be willing to brave the waters to the other side. Khurissa scouts have been able to cross the river during the high points of the day when the river ebbs the most. Should the younger Tenhafen be willing to pass once they grow and can carry goods or the Khurissa assume the burden of carrying the products and the young across themselves, abandoning the old in the process, they could cross.

Stability: Solid (2)

Power: Tiny (1)

previous votes

Previous votes: East (20), Go with the Flow (8), Scout the River (18), Check the River (10)

@omnipotentfnarr- Ack Nan

Vote: Housing (9)

Event: Structures

Ack Nan

The Ack Nan live in a time more prosperous than any in their memory. Their new friends have done much to help alleviate the problem of rodents in their berry bushes, not to mention helpful pack animals (though not much more than the average Ack Nan) and hunters. With the domestication of some berry bushes, the Ack Nan has decided to start settling down to better help with the collection of foods.

This settling has mainly come in the form of them creating small communities of tents posted around healthy croppings of bushes. As they created these communities of tents, they realized that they could affix their tents in a way that would allow a much larger, though more permanent structure to take hold. By combining the previously used tents with a simple arrangement of mud and tree logs, with the previous tents as overlaying layers, they have created new homes. On the bright side, these structures, while primitive, can house multiple families and their bird friends, who all work together on the berry cropping that they have settled near. As this provides more food, and a stable environment to raise children in, the population has boomed, and more of these small communities and berry bushes have sprung up in the area.

As an unfortunate side effect, the Ack Nan has come to associate more with the families living in these communal structures, than they do with the other groups in the area. These mini tribes, or clans, are sometimes wary of one another and do not take kindly to those from other communities coming near their livelihood, the berry bushes. Their culture of thinking ahead leads them to resolve most of these disputes peacefully. Still, there is also the everpresent fear of their own families lacking safety or experiencing another lousy harvest, which could harm the new clan-based families that have grown from the settled lifestyle that has become the norm. The Ack Nan are becoming more divided without a unifying structure.

Stability: Solid (2)

Power: Tiny (1)

previous votes

Previous votes: Stay in the Valley (20), Agriculture (7), Domesticate the Birds (17), Agriculture (16)

@serialkiller- Kometenvolk

Vote: Domesticate a mount (18)

Komentenvolk

The desert has become a second home to the Komentenvolk, and they travel in their packs from oasis to oasis, often lead by their friendly guides. Desert life, however, is not easy, especially when the hot sands must be traveled on foot, thanks to lacking something to mount. As such, the Komentenvolk are always on the lookout for some animals that can provide them an advantage to the harsh desert crossings, even as their new friends provide them both guides and small pack-helpers.

On this search, the Kometenvolk have finally come across a stroke of luck. Their friends, as it turns out, are not the only large creature that inhabits the desert. In the dunes of the sands lies something much bigger, stronger, though also more strange. They came across the animal by accident, a wrong turn that, instead of leading to an oasis, actually lead to an area that they do not well know. On the ground, the sand becomes more robust but also cracked. There are also strange white sands that taste disgusting. That does not seem to bother the strange bulky creatures that have migrated through the area. Bulbous dirt suckers that are taller than the average male, they are also quite docile, the thick hide on some of the elders sporting scars healed time and again, but still, they do not react when the Komentenvolk or their predator friends get close.

Even as they attempt to climb the tall creatures, perhaps for fun, we all know how long walks and curious young males can be, the beings do not react, even able to hold a group of upwards of three. The creatures can then be guided by holding onto their oddly shaped ears, which can encourage it forwards or to the sides, though if left alone, it will start to head back to the specks of dirt it desires. While not particularly fast, or smart, they do provide a secure mount, covering more distance in a stride than a Komentenvolk, and ironically the oddly shaped head, when not eating, lifts in a way that provides shade towards the body, covering the riders.

Stability: Solid: (2)

Power: Tiny (1)

previous votes

Previous votes: East (8), Animal Friends (11), Retry Animal Search (17), Domestication (14)

@robotrannic -Poopoopeepee

Vote: Religion (11)

Religion

poopoopeepee

The miracle plant of the Poopoopeepee has lead to a revolution in their food supplies. It seems only fitting to grant such a plant a near-divine status, and as such Poopoopeepee art has begun to depict the plant more often, and its usage in ceremonies among the shamans has skyrocketed. Its gateway to a euphoric state is often associated with vision quests and prophecies depicted by the shamans. As it becomes more and more of religious devotion, those who have access to the plant has steadily been restricted to the upper crest of the tribe, and distribution to others is now tightly controlled by the shaman class as a means of motivating others and keeping their own hold on power. It’s becoming more taboo to consume the plant without shaman approval, as it is now considered a symbol of the divine.

Stability: Sturdy (3)

Power: Tiny (1)

previous votes

Previous votes: Northwest (12), Continue NorthWest (17), Rehab (12), Agriculture (20)

@teaking- Oprectim Tribe

Vote: Housing (6)

Oprectim

The Oprectim’s misfortune with more solid foundations continues to be a problem, after their failure with the fences there was the idea to create a more sturdy place where people can live and work under the cover of protection for most of their days. They have planned the construction of the buildings and over time have developed living in a series of patchwork creations that house small families of individuals, and even manage to hold several of the Giopeks that have been dished out to the families.

While the houses work, for the most part, an unfortunate storm knocked over one of the large trees near one of the houses, and it has subsequently landed on one of the patchwork houses. If it was more constructed than simply the patchwork of tents and simple poles it might have survived, but as it was basically a very large tent, it collapsed inward and there were several casualties.

Stability: Stable (1)

Power: Tiny (1)

Religion: Oprectimishva

previous votes

Previous votes: West (14), Agriculture (20), Found Oprectimishva (Star Gods) (20), Structures (5)

@MisterMustachio- BeastMen

Vote: Housing (11)

BeastMen

The Beastmen of the North have decided that their mobile lifestyle cannot sustain itself forever and have began to develop simple houses; basically combinations of their previous tents and some of the high straw in the grasslands surrounding them to create small houses. These simple houses can provide emergency shelter to about two small families, and are mainly used as a means of stockpiling supplies along with designated spots of their still mainly nomadic lifestyle. Without a permanent place to stay, or food to reliably eat, the Beastmen maintain their rather nomadic journies along the prairie, with the new housing structures simply being a predesignated resting spot along their journies and a convenient stockpile that is kept out of the sun and out of the ready reach of any animals that might try to get into them.

Stability: Solid (2)

Power: Tiny (1)

previous votes

Previous votes: North (14), Search for Herds (18), Hunt the Hunters (10), Improve Hunting (18)

@blackink- Morbus

Vote: Agriculture (17)

Agriculture

*“The tribe knows that for the forest, after death comes life, winter gives step to spring, but can the death of the forest be worked in such a way that it is reborn with more strength?”

-Craukras the berry gatherer, towards the council of the Morbus tribe.*

Morbus

It seems the dire luck of the Morbus are beginning to turn, as they have discovered a ready plant often found in the valleys that they live in that seems to provide a lot of good food. Not only does it contain a silvery berry that grows readily in baches, but under the first layer of bark is a rather sweet syrup that can be added to most foodstuffs to make it more palatable to some of the picker members of the tribe. This plant is also relatively easy to grow, with multiple bushes able to spring from a single seed if left to grow on its own for a while.

Stability: Stable (1)

Power: Tiny (1)

previous votes

Previous votes: Southeast (11), Continue SouthEast (7), Settle on the Hills (13), Improve Tools (using the dead) (15)

@positivetower- Kurichen

Vote: Weapons (18)

Kurichen

The Kurichen have come to an agreement that just because you do not want to kill others, does not mean that other things do not want to kill you. Therefore, the Kurichen must be able to defend themselves, while hopefully not leading to direct deaths in others lives. This has lead them to create a rather ingenious tool. Using the roots of the plants they harvest, they have learned that they can stretch and combine the roots in a way that would produce a rather sticky and interlocked hatchwork that can be weighed down with simple wooden spheres at the end. These nets can be used to immobilize opponents while not harming them directly, and the plant’s roots produce a mild toxin that it turns out calms a person with direct skin contact on it in large enough doses, like those that would come from the net. Not only can they immobilize an attacker, put can lure it to sleep given time, allowing them to dispose of them quickly and humanity.

Stability: Steady (3)

Power: Tiny (1)

previous votes

Previous votes: Northwest (10), Decide to go West (3), Continue West (20), Agriculture (17)

If anyone has any questions, comments, advice, etc. there is a new discord at https://discord.gg/eAQQznf; feel free to join us.

6 Likes

All great hunters have a diverse diet.
Vote: Attempt Some Agriculture

Man I’ve been really lucky this game. Don’t expect that to keep up.

1 Like

Thanks for the new round Skyguy! :grin:

Vote: As tempting as it might be to abandon the older Tenhafen, we must at least try to guide them across the river. It would be akin to a child abandoning their parents if we did. So we must try and teach the elder animals to cross the river with us, perhaps by watching how the elder Tenhafen teach their young. And if all else fails, maybe the shamans can berate the animals into crossing with their rhetoric.

1 Like

Ty for the round!

ugh! why am i so unlucky now?

sigh, i’ll do something else, try improving our understanding of physics.

1 Like

create some houses so we can rest between worship

1 Like

This is actually a turn of luck, and its got some members of the Morbus tribe wondering if there is something out there watching out for them for having giving the due respect to death

Action: Create our own religion around the figure of a God of death and nature (the “Horned God”).

“[…] And this avatar had the figure of a man but with the skull of an animal instead of head, it was big as the trees yet moved in silence as if carried by the wind. He had a bone spear on one hand, the tip killing whatever life it brushed against, but from wherever he step berry bushes grew at a fast pace […]”
-Ebong the Shaman, on the first depiction of the Horned God

1 Like

Thank you so much for the new round!

Excerpt of a chief Elder meeting

Chief Zadreb: The Ack Nan may be divided for now, but maybe we can use this to our advantage…

Chief Haf: Yes, we must start trading with the tribes. It will insure food security for us and the others.

Chief Ranindo: Forcing connexions with others will makes us warm up.

All chiefs: We’re so smart!

Action: Develop trade routes with the other Ack Nan tribes. This might help reestablish trust.

1 Like

Round 6:The Rise of Civilization
There are many signs that the continent is becoming more settled. Several settlements grow in size, and records from the time indicate that several have become more complex, with structures dedicated to specific people or objects that are more wealthy than the surroundings. At least two are notable for having a more complex division of labor than their compatriots, while more are exhibiting signs of religious carvings or more permanent settlement structures. To the far north of the continent, there is an unfortunate marking in the soil of the time indicating, one of the most massive fires seen in the timeframe observed.
These events could be a sign of a more difficult time to come, as people grow from simple tribes to complex civilizations and how people may grow from tragedies that occur.

@agenttine- Akeer
Event: Brushfire
Vote: Agriculture 2 (1)

Akeer

The Akeer have begun attempts to try to collect the wild seeds of the strange but eatable grasses to find ways of reproducing them reliably. These collections have led to rather large quantities of dry grass stockpiles building up in Akeer settlements as they attempt to understand the functions of the seed and reproduction.

The northern environment that the Akeer has called home for generations has always been a dry climate. During their time, the Akeer has known of small fires often caused by lightning strikes or negligent Akeer hunting parties. Usually, these small fires would burn for a few days then extinguish themselves without much damage to the Akeer.

The combination of an unusually dry season and the vast quantities of dry and dead grass plants has led to tragedy in the Akeer settlements. An unlucky lightning strike has hit the outskirts of one of the largest villages. While usually, the villages clear a section of the grasses around the settlements to allow them to see incoming predators and prevent fires from reaching the communities themselves, this season has been a rather lazy one for the workers, and fences have primarily done the trick of keeping the pests out. Now they act as kindling for a raging fire, jumping across the firebreak to stockpiles of dried grasses and the village beyond.

Chaos follows, Akeer and their Hunter brethren are unable to contain the fire, as the closest lake is too far for easy water trips, and the village quickly is consumed by the flames. The Akeer population scatters, and the fire grows beyond the typical size of a northern outbreak. The inferno spreads to a smattering of nearby smaller villages, forcing the community to flee southwestward toward the large lake. Most of the Akeer population has managed to regroup by that lake, and several other villages have reported that they are intact, and have taken in several refugees. Unfortunately, they state they do not have the food supplies to maintain the numbers, and there is a substantial number who have not reported in at all, either dead or vanished. This event has profoundly shaken the Akeer, destroying several villages, and others are now suffering from overpopulation, and there is a large grouping centered around the freshwater lake. Faith in leadership is at an all-time low.

Stability: Shaky (0)
Power: Tiny (1)

Previous Votes

Previous Votes: North (18), Ranged Weapons (10), Deal with the Hunters (20), Structures (19), Agriculture (13)

@jellyfishmon- Ol’yamata
Vote: Structures (18)
Event: Structures

Olyamata

As the Olyamata has discovered, plants are useful for many things, and amongst those is the ability to provide shelter. With their settlement site and food source now secure, the Olyamata have begun to transition to finding ways to store their growing village and supplies.

Luckily there are many trees and plants around them to experiment with and plenty of time to dedicate given their food resources. Over their many attempts, the Olyamata have found an unexpected source of inspiration. They’ve spotted their somehow everpresent companions of the Forest Jumpers have in the trees creating simple little places to rest using mixes of sticks and leaves, which provide natural shelter from rain or any predators in the treetops. Showing an incredible amount of intelligence, the Forest Jumpers small houses are somehow preciously balanced in the treetops and provide the Forest Jumpers with room for small groups of families, and even provide a place for their daily loot from the Olyamata.

Using similar techniques as the Forest Jumpers, the Olyamata have cut down several smaller trees for materials and space, and more giant trees as bases, to create their structures which now populate along the riverside. These structures are generally large enough for whole Olyamata families, but usually not more than that. As a bonus, the usage of natural elements has seen several vines grow on the Olyamata structures that supply a ready source of berries.

Stability: Sturdy (3)
Power: Tiny (1)

previous votes

Previous Votes: West (17), Storage Containers (7), Portable Storage (16), Search for Water to the West (14), Agriculture (16)

@immortaldragon- Khurissa
Vote: Coherent Crossing (9)

Khurissa

The Khurissa are nothing if not persistent. Attempting to coerce the Tenhafen to cross the river, the Khurissa have observed the animal’s behavior, seeing how and when the Tenhafen teaches each other. Interestingly there is a generational gap, with elder Tenhafen use smells and strange vocals to communicate with each other. In contrast, the younger generation, use to communicating with the Khurissa, often communicate using body language and vocals that somewhat, though not really, mimic Khurissa language. Efforts to show that the river is safe during the daytime have worked to an extent. Weeks of the younger Tenhafen spending time with younger Khurissa along the riverside, have encouraged the elder Tenhafen to get closer to the water, at the very least to be able to guard their young. Every night through the Tenhafen, they seemed to smell the strange creatures, perhaps, and flee from the river.

As the Khurissa have been anxious to move forward, the younger Tenhafen have generally matured to a stage where they can hold substantial amounts of supplies, and covering the elder nostrils with rags have helped them be more willing to cross the river.

As the day comes, anxiety builds within the group as they stack as many supplies on the younger Tenhafen as possible, cover the elders’ noses, and begin their march across the river during high noon, when sightings are at the rarest. At first, all goes well, younger Tenhafen with a healthy amount of supplies lead the way fearlessly, and the elders follow. It is about when half the caravan is through that things go wrong. A poorly tied rag comes loose, and the elder Tenhafen it protected it panics, beginning to make strange warning calls to others that being to panic as well, their Khurissa keepers running to avoid being crushed. Maybe it is the sheer numbers and splashing, or perhaps it is the Tenhafen and their weird panic odor. Either way, the Khurissa day went from bad to worse as the strange sails of the creatures of the river are spotted and quickly close the gap, braving the sun’s deadly laser to take advantage of the many preys. Panic spreads through the Khurissa, who now dash to the new side of the river, trying as they might unable to move the large Tenhafen who are now in a frenzy of panic, some managing to get to the right side, some running back to the wrong side. Unfortunately, a good many, however, were stuck in the deep mud and subsequently became chow for the river creatures.

For the Khurissa, the losses were less than they could have been, primarily due to some members of the community who were able to quickly organize the panicked masses to get to the right side of the river. Several of the elder Tenhafen were able to cross, either thanks to luck, timing, or from brave Khurissa, who managed to get the Tenhafen to follow through action. While there were casualties, the numbers were negligible, only a dozen or so lost either by panicked Tenhafen or killed by the creatures. The more prominent loss was supplies. While a good deal of supplies was transferred by the younger Tenhafen, picked up by Khurissa, or happened to be on the ones that followed, some were lost, including a decent amount of food. Leaders estimate that there are a few weeks left, from the months that they had initially. Moreso, some members of the community are feeling as if the choice to cross the river as it was done was poorly conceived or executed, and blame the current leadership.

Stability: Stable (1)
Power: Tiny (1)

previous votes

Previous votes: East (20), Go with the Flow (8), Scout the River (18), Check the River (10), Train Tenhafen to cross the river (16)

@omnipotentfnarr- Ack Nan
Vote: Trade System (12)
Event: Organized Hierarchy and Division of Labor
Chief Zadreb: The Ack Nan may be divided for now, but maybe we can use this to our advantage…
Chief Haf: Yes, we must start trading with the tribes. It will insure food security for us and the others.
Chief Ranindo: Forcing connexions with others will makes us warm up.
All chiefs: We’re so smart!
Achievement: From Humble Places- become the first minor power (message me for details on what you can do with an Achievement)
Points: 1

Ack Nan

Realizing how fragile their new system of living has made their collective, several prominent Chiefs have come together to try to find a way to curb the growing influence of the Clan against the tribe. The system they have come up with is a delicate balance of trade between each Clan. Each Clan is restricted in their ability to produce certain materials, having to rely on another Clan to provide said materials. The agreement restricts some Clans from Agriculture, others from creating specific tools useful in harvesting or hunting. The hope is that by forcing the Clans to rely on one another for their food or materials, they will form stronger bonds, and by promoting specialization, each Clan will be able to focus on whatever they are tasked with to the best possible extent.

Surprisingly this division of labor works. Some Clans become known as Ariga ‘those who farm’. These clans become responsible for the production and collection of the berry farms. Their livelihood becomes dependent upon the crafted tools of the Clans known as the Crinat ‘those who create’. Another group is known as Huniac ‘those that hunt’. This group serves at the behest of the Kuna ‘those that organize.’ The Kuna was meant to ensure that supplies flowed from one location to another within reason. Unfortunately, as numbers grew and the tribe diversified its labor, Kuna has subverted Huniac to act as the enforcers of the system, eliminating those that try to do things not assigned to their clan. Most of the supplies and food are brought through the Kuna before being dished out to the other Clans. The Kuna have become the de facto aristocracy sitting at the top of a complex division of labor system.

As a result of their agriculture, structures, and complex labor system, the Ack Nan has become the first minor power on the known continent.

Stability: Steady (2)
Power: Minor (2)
Government: Organized Hierarchy

previous votes

Previous votes: Stay in the Valley (20), Agriculture (7), Domesticate the Birds (17), Agriculture (16), Housing (9)

@serialkiller- Kometenvolk
Vote: Agriculture (4)
Event: Sandstorm

Komentenvolk

Desert life is difficult for many reasons, and chief among these is the lack of ready food. Komentenvolk has used a series of Oases and their animal friends as a means of finding enough food and water to sustain themselves. Knowing this makes them vulnerable, several elders have requested that the Komentenvolk find a way to maintain themselves at the next Oasis they stop at, or to find a way to route their journies to more reliably find some Oases. At the next stop, they were going to attempt to do just that.

Unfortunately, fate would not side with the Komentenvolk, as while in transit from one such Oasis to another, their strange new friends that they ride on noted something odd on the horizon. Their warning sounds served to inform the Komenetenvolk that something massive was heading their way. Thinking quickly upon sighting the coming wall of sand, the Komentenvolk promptly managed to secure the animals and each other with makeshift ropes. Upon impact, the Komenetenvolk were forced to rely upon their guides, their eyesight reduced to near zero, pelted by sand, and other things in the strong winds. As they walked through the sandstorm, several individuals lost sight of the caravan and each other. Luckily their forewarning allowed them to continue by relying upon their ropes to connect them to the group.

When the storm finally subsided, the Komenetenvolk found themselves at a deserted oasis. While there is some water, food is scarce, and their experience shakes the Komenetenvolk. Only thanks to their forewarning and forward-thinking were they able to keep their group together in that storm. This experience prevented them from being able to note how they got to their oasis, again having to rely upon their guides for future luck.

Stability: Stable (1)
Power: Tiny (1)

previous votes

Previous votes: East (8), Animal Friends (11), Retry Animal Search (17), Domestication (14), Domesticate a mount (18)

@RoboTrannic -Poopoopeepee
Vote: Structures (2)
Event: Structures

poopoopeepee

The Poopoopeepee have begun to create simple houses of worship for their plants, these structures are, very simply, shrines upon which the plants sit between their uses in the ceremony. They sit within these small shrines waiting for the times that the Shamans will use them to motivate others, or for their traditions. Beyond that, the Shamans have decreed that no structure may be created that would make a mockery of the divine shrines that protect the plants from others to use.

It is now illegal among the Poopoopeepee to create any form of housing outside the shrines where the Shamans sleep. All others have stripped of even their tents. Instead they live under the open sky as a sign of their faith and in hopes of gathering enough piety to be joined in the Shamans ceremony.

Stability: Steady (2)
Power: Tiny (1)
Religion: Asaha Fruits

previous votes

Previous votes: Northwest (12), Continue NorthWest (17), Rehab (12), Agriculture (20), Religion (11)

@teaking- Oprectim Tribe
Vote: Physics (12)
Event: Division of Labor
Achievement: From Humble Places- become the first minor power (message me for details on what you can do with an Achievement)
Points: 1

Oprectim

The Oprectim understand as few do that, the world is organized according to rules laid forth by the divine. The Rag’aki are tasked by the Okrebs to understand these rules and use them to help in the process of understanding the world.

The Oprectim have designated their most capable Shamans to set aside their time to think about the rules of the world. This means that there is now a privileged class among the Oprectim, whose purpose is to observe the world and report on what secrets they find. Some have done this by debating their theology, others by making physical observances of the world around them. Due to this group spending all its time discussing and thinking, others had to pick up the slack when it came to harvesting food or building the simple structures of the settlement. Luckily the Oprectim have already domesticated both plants and animals that can provide plenty of food. The surplus has allowed others to specialize in various tasks, including this educated class that has taken precedence among not only the clergy but among the tribe as a whole. As the most educated, they are the best suited in their knowledge to run the tribe. This educated class spends their time learning, debating the secrets of the world, and discovering the mysteries the Okrebs have left behind. This includes how to structure their buildings better so they would not collapse so quickly, and basic rules of the universe regarding how much weight poles can hold before breaking. Perhaps over time, this knowledge can grow and become even more helpful. Unfortunately, the educated class spends more time debating their theology than running the day to day of the tribe, and there have been some who consider them out of touch with the ordinary people they rule.

The Oprectim have grown to become a minor power, thanks to their complex division of labor supported by agriculture and permanent settlement in a single area.

Stability: Steady (2)
Power: Minor (2)
Religion: Oprectimishva
Government: Enlightened Theocracy

previous votes

Previous votes: West (14), Agriculture (20), Found Oprectimishva (Star Gods) (20), Structures (5), Housing (6)

@MisterMustachio- BeastMen
Vote: Agriculture (10)
Event: Northern Wildfire

BeastMen

All hunters must be able to find multiple ways to sustain themselves, relying on one form of food is sure to cause devastation when that food runs out. For the Beastmen, this comes in the form of being able to eat both plants and animals. Though the Beastmen have traditionally preferred animals, there is something to be said about the simplicity of eating meat and some form of vegetation.

Unfortunately for the Beastmen, it seems that the area they live within is relatively devoid of any real types of vegetation that are easily consumable or reproducible. While some wild plants provide tubers that can be eaten, the Beastmen prefer to simply eat now rather than attempt to plant them for future use, since there seems not to be much point to doing so as they frequently travel from place to place anyways.

Beastmen scouts report something unexpected; to the north, the sky turns black. A wildfire unlike any the Beastmen has ever seen rages to the far north, large enough that even as distant as they are, the Beastmen can still see the smoke, and ashes fall near their northernmost outposts. Strange wildlife has been spotted fleeing the fires, heading southward to avoid the flames.

Stability: Steady (2)
Power: Tiny (1)

previous votes

Previous votes: North (14), Search for Herds (18), Hunt the Hunters (10), Improve Hunting (18), Housing (11)

@blackink- Morbus
Vote: The Horned God (12)
Event: Religion
“[…] And this avatar had the figure of a man but with the skull of an animal instead of head, it was big as the trees yet moved in silence as if carried by the wind. He had a bone spear on one hand, the tip killing whatever life it brushed against, but from wherever he step berry bushes grew at a fast pace […]”
-Ebong the Shaman, on the first depiction of the Horned God

Morbus

The Morbus believe that death and life are connected in a way that few are capable of understanding. None understand better than that of the Horned God, the one who walks wielding both steps who spring life, and touch which brings death. This figure is said to live amongst the trees and the stars, amongst the animals and man and plants. He will bring the end, just as he will bring the beginning. For it is through death that life is provided for, and though life that death inevitably comes.

This belief has taken ahold in a way that few impressions have. Figurines are carved in animal bones, which holds the head of a beast and the body of a man, in one hand holding a spear and the other covered in berries. The Morbus themselves have taken to calling this figure the Horned God, and among them, he is the holiest of things. This belief system has become prevalent through the tribe, given how the tribe has reacted in events past. Shamans of the tribe have begun to conduct ceremonies centered around this Horned God, complete with figurines, fires, the death of small animals, and the birth of new members of the tribe, if possible, to be born on such a day is to be destined for Holyness. The religion has done much to unify the tribe in their belief and improve their spiritual being, but the material realm has not had much change.

Stability: Stable (1)
Power: Tiny (1)
Religion: The Horned God of Life and Death

previous votes

Previous votes: Southeast (11), Continue SouthEast (7), Settle on the Hills (13), Improve Tools (using the dead) (15), Agriculture (17)

@positivetower- Kurichen
Vote: Structures (12)
Event: Structures

Kurichen

The Kurichen have come to love their new home, filled with the berries they love and nature they so adore. The area is prime for settlement, so settle the Kurichen, after many years of travel, finally, do. To accomplish this, the Kurichen have begun taking parts of trees close to death to recycle into a new life. These houses are by necessity small unless they wished to destroy the trees, there are simply not enough resources for immense structures. The structures they do manage to create, manage to provide a place for a safe harbor for most of the village, able to house only a few family members, with adjoining structures for food and other family members. These are not much problem in the full valley the Kurichen find themselves in but could prove challenging to recreate in a more depleted area, and are quite inefficient in housing or protecting from the elements. Nevertheless, the Kurichen have found a place to call home and live in harmony with nature and with each other.

Stability: Prosperious (3)
Power: Tiny (1)

previous votes

Previous votes: Northwest (10), Decide to go West (3), Continue West (20), Agriculture (17), Weapons (18)

If anyone has any questions, comments, advice, etc. there is a discord at https://discord.gg/eAQQznf; feel free to join us.

7 Likes

wait
WHAT!!!
IM SO HAPPY

1 Like

OH WOW, OKAY THEN.
Forgot about this, not gonna lie. Super glad it’s back, though!

A good hunter must follow the signs of nature.
Vote: Pack up and move south. The fleeing beasts will sustain us for the journey.

1 Like

YAY!!!

ty for the round!!!

action: make a counsel that votes for specific people from the educated class( this class’ name is now the Volkids in the oprectim dialect which means the learners) to run the tribe.


EDIT: forgot that u can have more votes the more power u have so here’s another vote:

action: create a set of laws everyone has to follow or else they’re exiled from the tribe, these include:

  • no killing others unless in self-defence
  • no stealing from others
  • no heresy or blasphemy
1 Like

Thanks for the round.

I decide to cash in my achievement to help @AgentTine by giving him a double dice roll.

Action 1: Develop simthing

Action 2: Invent a writing system

PS: @RoboTrannic wasn’t correctly pinged

1 Like