# Thrive crashing on startup

**URL:** <https://community.revolutionarygamesstudio.com/t/thrive-crashing-on-startup/1426>\
**Category:** Bug Reports\
**Created:** [January 12, 2019, 9:29pm UTC](https://community.revolutionarygamesstudio.com/t/thrive-crashing-on-startup/1426 "2019-01-12T21:29:16Z")\
**Posts on this page:** 7\
**Page:** 1

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**Author:** ![MikiMix](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/m/7cd45c/32.png) [@MikiMix](https://community.revolutionarygamesstudio.com/u/MikiMix)\
**Post date:** [January 12, 2019, 9:29pm UTC](https://community.revolutionarygamesstudio.com/t/thrive-crashing-on-startup/1426/1 "2019-01-12T21:29:16Z")

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At first when I clicked play the game didn’t launch because antivirus was blocking it, I fixed that but now it starts the game and in less than a second it crashes and shows me this:

> **Summary**
>
> Thrive is running. Log output:
> 
> Process Started
> 
> [ERROR] FileSystem: LoadDataDump: Failed to read file: ./ThriveGame.conf
> 
> [INFO] Engine: Command line:
> 
> [WARNING] ConsoleInput: Stdin read failed, stopping input thread
> 
> [INFO] NetworkHandler: running listening socket on port 51640
> 
> [ERROR] FileSystem: LoadDataDump: Failed to read file: ThrivePersist.txt
> 
> [INFO] FileSystem: found 480 files in Data folder with 24 different types of extensions
> 
> [INFO] FileSystem: vectors sorted and indexes created, took 0 micro seconds
> 
> [INFO] NetworkHandler: no stored list of master servers, waiting for the update to finish
> 
> [INFO] NetworkHandler: Fetching new master server list…
> 
> [INFO] GameModuleLoader: detected following module files:
> 
> [INFO] ./Data/Scripts/microbe\_stage/microbe\_editor/microbe\_editor.levgm which contains module “microbe\_editor”
> 
> [INFO] ./Data/Scripts/microbe\_stage/microbe\_stage.levgm which contains module “microbe\_stage”
> 
> AudioManager: Audio Decoder for extension .ogg registered.
> 
> AudioManager: Audio Decoder for extension .wav registered.
> 
> AudioManager: Audio Decoder for extension .raw registered.
> 
> AudioManager: Data Source named FileSystem registered (Priority 0).
> 
> [INFO] Detected audio devices:
> 
> Creating resource group General
> 
> Creating resource group Internal
> 
> Creating resource group Autodetect
> 
> [INFO] \> OpenAL Soft on Speakers (Realtek High Definition Audio)
> 
> SceneManagerFactory for type ‘DefaultSceneManager’ registered.
> 
> Registering ResourceManager for type Material
> 
> Registering ResourceManager for type Mesh
> 
> Registering ResourceManager for type Mesh2
> 
> [INFO] End of devices
> 
> Registering ResourceManager for type OldSkeleton
> 
> MovableObjectFactory for type ‘ParticleSystem’ registered.
> 
> ArchiveFactory for archive type FileSystem registered.
> 
> DDS codec registering
> 
> FreeImage version: 3.17.0
> 
> This program uses FreeImage, a free, open source image library supporting all common bitmap formats. See [http://freeimage.sourceforge.net](http://freeimage.sourceforge.net) for details
> 
> [INFO] SoundDevice: Initializing sound with device: OpenAL Soft on Speakers (Realtek High Definition Audio)
> 
> Supported formats: bmp,ico,jpg,jif,jpeg,jpe,jng,koa,iff,lbm,mng,pbm,pbm,pcd,pcx,pgm,pgm,png,ppm,ppm,ras,tga,targa,tif,tiff,wap,wbmp,wbm,psd,cut,xbm,xpm,gif,hdr,g3,sgi,rgb,rgba,bw,exr,j2k,j2c,jp2,pfm,pct,pict,pic,3fr,arw,bay,bmq,cap,cine,cr2,crw,cs1,dc2,dcr,drf,dsc,dng,erf,fff,ia,iiq,k25,kc2,kdc,mdc,mef,mos,mrw,nef,nrw,orf,pef,ptx,pxn,qtk,raf,raw,rdc,rw2,rwl,rwz,sr2,srf,srw,sti,x3f,webp,jxr,wdp,hdp
> 
> ETC codec registering
> 
> OITD codec registering
> 
> Registering ResourceManager for type HighLevelGpuProgram
> 
> MovableObjectFactory for type ‘Decal’ registered.
> 
> MovableObjectFactory for type ‘Entity’ registered.
> 
> MovableObjectFactory for type ‘Item’ registered.
> 
> MovableObjectFactory for type ‘Light’ registered.
> 
> MovableObjectFactory for type ‘BillboardSet’ registered.
> 
> MovableObjectFactory for type ‘ManualObject2’ registered.
> 
> MovableObjectFactory for type ‘BillboardChain’ registered.
> 
> MovableObjectFactory for type ‘RibbonTrail’ registered.
> 
> MovableObjectFactory for type ‘WireAabb’ registered.
> 
> _-_-\* OGRE Initialising
> 
> _-_-\* Version 2.1.0unstable (‘B’)
> 
> Loading library RenderSystem\_GL3Plus
> 
> Installing plugin: GL 3+ RenderSystem
> 
> OpenGL 3+ Rendering Subsystem created.
> 
> Plugin successfully installed
> 
> Loading library Plugin\_ParticleFX
> 
> Installing plugin: ParticleFX
> 
> Particle Emitter Type ‘Point’ registered
> 
> Particle Emitter Type ‘Box’ registered
> 
> Particle Emitter Type ‘Ellipsoid’ registered
> 
> Particle Emitter Type ‘Cylinder’ registered
> 
> Particle Emitter Type ‘Ring’ registered
> 
> Particle Emitter Type ‘HollowEllipsoid’ registered
> 
> Particle Affector Type ‘LinearForce’ registered
> 
> Particle Affector Type ‘ColourFader’ registered
> 
> Particle Affector Type ‘ColourFader2’ registered
> 
> Particle Affector Type ‘ColourImage’ registered
> 
> Particle Affector Type ‘ColourInterpolator’ registered
> 
> Particle Affector Type ‘Scaler’ registered
> 
> Particle Affector Type ‘Rotator’ registered
> 
> Particle Affector Type ‘DirectionRandomiser’ registered
> 
> Particle Affector Type ‘DeflectorPlane’ registered
> 
> Plugin successfully installed
> 
> [ERROR] Graphics: Init: no selected render system, invalid variable RenderSystemName, not found/wrong type
> 
> [INFO] Graphics: preferred rendering system: “OpenGL.\*”
> 
> CPU Identifier & Features
> 
> * * *
> 
> - CPU ID: GenuineIntel: Intel® Celeron® CPU B820 @ 1.70GHz
> 
> - Logical cores: 2
> 
> - SSE: yes
> 
> - SSE2: yes
> 
> - SSE3: yes
> 
> - MMX: yes
> 
> - MMXEXT: yes
> 
> - 3DNOW: no
> 
> - 3DNOWEXT: no
> 
> - CMOV: yes
> 
> - TSC: yes
> 
> - FPU: yes
> 
> - PRO: yes
> 
> - HT: no
> 
> * * *
> 
> \*\*\* Starting Win32GL Subsystem \*\*\*
> 
> [INFO] SDL: display count: 1
> 
> [INFO] Display(0, Generic PnP Monitor): top left: (0, 0) size: 1366x768
> 
> GL3PlusRenderSystem::\_createRenderWindow “Thrive 0.4.0.2”, 1280x720 windowed miscParams: FSAA=4 externalWindowHandle=16778610 gamma=true vsync=false

child process exited with code 3765269347

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<div class="post-metadata">

**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [January 12, 2019, 9:38pm UTC](https://community.revolutionarygamesstudio.com/t/thrive-crashing-on-startup/1426/2 "2019-01-12T21:38:17Z")

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Do you have Intel HD 4000 (or older) integrated graphics?

> [@Help! My thrive crashes on start](https://community.revolutionarygamesstudio.com/t/help-my-thrive-crashes-on-start/1398):
>
> I only installed the game and it crashes I did not extracted it it appears as a white screen by seconds,then it crashes frowning_face

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**Author:** ![MikiMix](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/m/7cd45c/32.png) [@MikiMix](https://community.revolutionarygamesstudio.com/u/MikiMix)\
**Post date:** [January 12, 2019, 9:42pm UTC](https://community.revolutionarygamesstudio.com/t/thrive-crashing-on-startup/1426/3 "2019-01-12T21:42:45Z")

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thanks for the fast reply.  
I have Intel® Celeron® CPU B820 @ 1.70GHz

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<div class="post-metadata">

**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [January 12, 2019, 9:51pm UTC](https://community.revolutionarygamesstudio.com/t/thrive-crashing-on-startup/1426/4 "2019-01-12T21:51:23Z")

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It’s a bit difficult to find information about that, but I think has intel HD graphics 2000, which is the oldest anyone has tried to run Thrive on, at least so far from what I’ve seen. I don’t think it will be possible to run Thrive with that old intel graphics.

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<div class="post-metadata">

**Author:** ![MikiMix](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/m/7cd45c/32.png) [@MikiMix](https://community.revolutionarygamesstudio.com/u/MikiMix)\
**Post date:** [January 12, 2019, 9:54pm UTC](https://community.revolutionarygamesstudio.com/t/thrive-crashing-on-startup/1426/5 "2019-01-12T21:54:02Z")

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I just checked device manager, display adaptors and its Intel® HD Graphics

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**Author:** ![1n48yg](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/1/b487fb/32.png) [@1n48yg](https://community.revolutionarygamesstudio.com/u/1n48yg)\
**Post date:** [January 12, 2019, 10:02pm UTC](https://community.revolutionarygamesstudio.com/t/thrive-crashing-on-startup/1426/6 "2019-01-12T22:02:08Z")

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According to the Intel website: [https://ark.intel.com/products/67193/Intel-Celeron-Processor-B820-2M-Cache-1-70-GHz-](https://ark.intel.com/products/67193/Intel-Celeron-Processor-B820-2M-Cache-1-70-GHz-)

Your CPU has a 2nd generation Intel HD GPU. Which means it is VERY old, older than when Spore was released. You might not even be able to run Thrive 0.3.4 with that GPU.

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<div class="post-metadata">

**Author:** ![MikiMix](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/m/7cd45c/32.png) [@MikiMix](https://community.revolutionarygamesstudio.com/u/MikiMix)\
**Post date:** [January 12, 2019, 10:07pm UTC](https://community.revolutionarygamesstudio.com/t/thrive-crashing-on-startup/1426/7 "2019-01-12T22:07:53Z")

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ok thank you for your explanation and fast replies.  
I wish thrive and revolutionarygamesstudio the best of luck and to becomes a successful game.
