# Thrive in Godot tech test

**URL:** https://community.revolutionarygamesstudio.com/t/thrive-in-godot-tech-test/2498
**Category:** Meta
**Created:** [March 6, 2020, 5:32pm UTC](https://community.revolutionarygamesstudio.com/t/thrive-in-godot-tech-test/2498 "2020-03-06T17:32:54Z")
**Posts on this page:** 1
**Showing post:** 14

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### Author: ![blackjacksike](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/blackjacksike/32/7094_2.png) [@blackjacksike](https://community.revolutionarygamesstudio.com/u/blackjacksike)
#### Post date: [March 7, 2020, 8:09pm UTC](https://community.revolutionarygamesstudio.com/t/thrive-in-godot-tech-test/2498/14 "2020-03-07T20:09:03Z")

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Everything runs smoothly and I’ve not encountered any lag at all.

Specs: [PC Setups - #41 by blackjacksike](https://community.revolutionarygamesstudio.com/t/pc-setups/2304/41)

Good work gentlemen. The dev team is to be commended.

> [@hhyyrylainen](#):
>
> I’m also hesitant. That’s why it has taken so long to come to the realization that Godot is the only futureproof choice to take, they are always adding a lot of new features and improvements to the engine, while also keeping lower end hardware supported.

But changing the engine to Godot would mean not worrying about the engine anymore, right?

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