# Tree of life category making

**URL:** <https://community.revolutionarygamesstudio.com/t/tree-of-life-category-making/9226>\
**Category:** Multicellular Stage\
**Created:** [October 26, 2026, 1:50am UTC](https://community.revolutionarygamesstudio.com/t/tree-of-life-category-making/9226 "2026-10-26T01:50:35Z")\
**Posts on this page:** 20\
**Page:** 3

<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/16247_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [October 27, 2026, 1:09pm UTC](https://community.revolutionarygamesstudio.com/t/tree-of-life-category-making/9226/41 "2026-10-27T13:09:58Z")

</div>

Maybe autoevo classifies by default but you can change around its classifications?

---

<div class="post-metadata">

**Author:** ![PineaAutotrophis](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/p/c68b51/32.png) [@PineaAutotrophis](https://community.revolutionarygamesstudio.com/u/PineaAutotrophis)\
**Post date:** [October 27, 2026, 4:00pm UTC](https://community.revolutionarygamesstudio.com/t/tree-of-life-category-making/9226/42 "2026-10-27T16:00:07Z")

</div>

I think that would be to much work for it.

---

<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/16247_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [October 27, 2026, 4:03pm UTC](https://community.revolutionarygamesstudio.com/t/tree-of-life-category-making/9226/43 "2026-10-27T16:03:26Z")

</div>

Then we can have one or the other ig

_Poll ([view on site](https://community.revolutionarygamesstudio.com/t/tree-of-life-category-making/9226/43))_

---

<div class="post-metadata">

**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [October 27, 2026, 4:24pm UTC](https://community.revolutionarygamesstudio.com/t/tree-of-life-category-making/9226/44 "2026-10-27T16:24:29Z")

</div>

It would be way, way too much work for 99.9% of all players to _have_ to manually label regions in the evolutionary tree. So the option of the player needing to label it might as well be discarded as the average player would not have the patience to do it. If you want some customization of labelling stuff it would have to be purely optional, and at that point it would be an optional feature that doesn’t need prioritization of development resources.

---

<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/16247_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [October 27, 2026, 4:29pm UTC](https://community.revolutionarygamesstudio.com/t/tree-of-life-category-making/9226/45 "2026-10-27T16:29:13Z")

</div>

And pretty sure even autoevo labelling is rather far out there in terms of the weight/importance of items on the roadmap at the moment

---

<div class="post-metadata">

**Author:** ![PineaAutotrophis](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/p/c68b51/32.png) [@PineaAutotrophis](https://community.revolutionarygamesstudio.com/u/PineaAutotrophis)\
**Post date:** [October 27, 2026, 4:42pm UTC](https://community.revolutionarygamesstudio.com/t/tree-of-life-category-making/9226/46 "2026-10-27T16:42:32Z")

</div>

It would be optional for the players they could just not do it and leave their trees a mess if they don’t care, @hhyyrylainen. Also y’all can do it after you polish the multicellular stage, although I would prefer it now sence my tree is unreadable

---

<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/16247_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [October 27, 2026, 4:46pm UTC](https://community.revolutionarygamesstudio.com/t/tree-of-life-category-making/9226/47 "2026-10-27T16:46:05Z")

</div>

You don’t need to ping the person while replying to them at the same time most usually.

Also the dev team needs to really lock onto macroscopic dev above all in the coming months/years to secure its funding, so no time is to be spared for minor stuff like evo tree adjustements

---

<div class="post-metadata">

**Author:** ![PineaAutotrophis](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/p/c68b51/32.png) [@PineaAutotrophis](https://community.revolutionarygamesstudio.com/u/PineaAutotrophis)\
**Post date:** [October 27, 2026, 4:47pm UTC](https://community.revolutionarygamesstudio.com/t/tree-of-life-category-making/9226/48 "2026-10-27T16:47:55Z")

</div>

Aw. After the macro stage is playable? Maybe I’ll just have to join the team and fix it myself… if only I could code in C#…

---

<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/16247_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [October 27, 2026, 4:48pm UTC](https://community.revolutionarygamesstudio.com/t/tree-of-life-category-making/9226/49 "2026-10-27T16:48:36Z")

</div>

The macro stage is very much not playable, that’s the main thing the dev team will be trying to tackle really, at least early on

---

<div class="post-metadata">

**Author:** ![Poodelicus](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/poodelicus/32/14372_2.png) [@Poodelicus](https://community.revolutionarygamesstudio.com/u/Poodelicus)\
**Post date:** [October 27, 2026, 4:51pm UTC](https://community.revolutionarygamesstudio.com/t/tree-of-life-category-making/9226/50 "2026-10-27T16:51:20Z")

</div>

I think this could easily wait until Awakened. Mind you, I would not mind having it in late Macroscopic or Aware, but it can wait. It is definitely not something that should take priority over Multicellular features and balancing, or over the core features of Macroscopic.

---

<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/16247_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [October 27, 2026, 4:53pm UTC](https://community.revolutionarygamesstudio.com/t/tree-of-life-category-making/9226/51 "2026-10-27T16:53:19Z")

</div>

Yeah I also think it can wait until the end of evo stage development, alongside some other enhancements to those stages…

---

<div class="post-metadata">

**Author:** ![PineaAutotrophis](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/p/c68b51/32.png) [@PineaAutotrophis](https://community.revolutionarygamesstudio.com/u/PineaAutotrophis)\
**Post date:** [October 27, 2026, 4:56pm UTC](https://community.revolutionarygamesstudio.com/t/tree-of-life-category-making/9226/52 "2026-10-27T16:56:37Z")

</div>

So like when they polish the assended stage

---

<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/16247_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [October 27, 2026, 4:58pm UTC](https://community.revolutionarygamesstudio.com/t/tree-of-life-category-making/9226/53 "2026-10-27T16:58:31Z")

</div>

No, when they are done with the first 4.5 stages, which are focused on the evolution, they may polish all of them overall before moving on to strategy stage development

---

<div class="post-metadata">

**Author:** ![Poodelicus](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/poodelicus/32/14372_2.png) [@Poodelicus](https://community.revolutionarygamesstudio.com/u/Poodelicus)\
**Post date:** [October 27, 2026, 5:06pm UTC](https://community.revolutionarygamesstudio.com/t/tree-of-life-category-making/9226/54 "2026-10-27T17:06:56Z")

</div>

Evolution: Microbe, Multicellular, Macroscopic, Aware  
Hybrid: Awakened  
Social: Social, Industrial, Space (your Solar System (Early Space), Galactic (Late Space))  
Endgame: Ascended

I think Awakened and Galactic will both see some Evo-stage improvement (Awakened we will still be dealing with Earth-like, and in Late Space/Galactic someone will add things for theoretical life on less Earth-like planets).

---

<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/16247_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [October 27, 2026, 5:08pm UTC](https://community.revolutionarygamesstudio.com/t/tree-of-life-category-making/9226/55 "2026-10-27T17:08:19Z")

</div>

Space/Galactic split is not confirmed yet iirc, it may come later on, but not soon I’d think

---

<div class="post-metadata">

**Author:** ![AnthropocenianAge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/anthropocenianage/32/16095_2.png) [@AnthropocenianAge](https://community.revolutionarygamesstudio.com/u/AnthropocenianAge)\
**Post date:** [October 27, 2026, 5:25pm UTC](https://community.revolutionarygamesstudio.com/t/tree-of-life-category-making/9226/56 "2026-10-27T17:25:01Z")

</div>

Wouldn’t the use of CRISPR and other genetic engineering techniques still allow modification of Player’s organisms in the later strategy stages?

---

<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/16247_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [October 27, 2026, 5:25pm UTC](https://community.revolutionarygamesstudio.com/t/tree-of-life-category-making/9226/57 "2026-10-27T17:25:38Z")

</div>

Yeah, I’m pretty sure full genetic modifications and makeover will be possible in later parts of space stage

---

<div class="post-metadata">

**Author:** ![PineaAutotrophis](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/p/c68b51/32.png) [@PineaAutotrophis](https://community.revolutionarygamesstudio.com/u/PineaAutotrophis)\
**Post date:** [October 27, 2026, 7:15pm UTC](https://community.revolutionarygamesstudio.com/t/tree-of-life-category-making/9226/58 "2026-10-27T19:15:47Z")

</div>

Can we just get back to the topic? I really need this taxonomy thing

---

<div class="post-metadata">

**Author:** ![aah31415](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/aah31415/32/16247_2.png) [@aah31415](https://community.revolutionarygamesstudio.com/u/aah31415)\
**Post date:** [October 27, 2026, 7:18pm UTC](https://community.revolutionarygamesstudio.com/t/tree-of-life-category-making/9226/59 "2026-10-27T19:18:53Z")

</div>

Yeah but the devs may have more important stuff to work on atm rather than upgrade this one specific aspect of the game

---

<div class="post-metadata">

**Author:** ![PineaAutotrophis](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/p/c68b51/32.png) [@PineaAutotrophis](https://community.revolutionarygamesstudio.com/u/PineaAutotrophis)\
**Post date:** [October 27, 2026, 7:20pm UTC](https://community.revolutionarygamesstudio.com/t/tree-of-life-category-making/9226/60 "2026-10-27T19:20:39Z")

</div>

The first think I learn after python will be GD script…

[Previous page](https://community.revolutionarygamesstudio.com/t/tree-of-life-category-making/9226.md?page=2)

[Next page](https://community.revolutionarygamesstudio.com/t/tree-of-life-category-making/9226.md?page=4)
