If you mean it in the sense that humans have never lived in communistic societies, that’s not true. Primitive human societies were communistic.
I dislike the idea of any kind of “political compass” in the game. There may be preset names for ideologies or society types, but the player should be the one who defines the boni and given by that type of society. (there probably could be some measures to encourage balance in the design of those societies). There also ought to be a way for the player to create their custom society types and possibly to share them with other humans. In that way we avoid the question of politics altogether and give players the freedom to play how they want to, without forcing our manner of viewing and understanding this world (shaped by our own culture, history and social-economic context) onto them.