# Underwater Civilizations Take 3

**URL:** <https://community.revolutionarygamesstudio.com/t/underwater-civilizations-take-3/1409>\
**Category:** Future Game\
**Created:** [January 10, 2019, 5:50pm UTC](https://community.revolutionarygamesstudio.com/t/underwater-civilizations-take-3/1409 "2019-01-10T17:50:34Z")\
**Posts on this page:** 20\
**Page:** 47

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**Author:** ![BurgeonBlas](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/b/ee59a6/32.png) [@BurgeonBlas](https://community.revolutionarygamesstudio.com/u/BurgeonBlas)\
**Post date:** [May 14, 2022, 3:16pm UTC](https://community.revolutionarygamesstudio.com/t/underwater-civilizations-take-3/1409/935 "2022-05-14T15:16:06Z")

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> [@Deathwake](#):
>
> I’d say you’re a hypocrite but i just realized you aren’t actually trying to convince anyone, as you are so obviously smart enough to take your own advice if you were

Which of my points have such a dearth of evidence?

> [@Deathwake](#):
>
> Actually, i was mistaken. that you for forcing me to evaluate my sources. in actuality you said that being underwater _makes it easier to smelt metal_ which makes less sense

Have you considered checking the context? I’d highly recommend doing so

> [@PositiveTower](#):
>
> So let me get this straight, you think underwater civilizations have an easier time creating fire?

Why do you think this is such an absurd proposition? Are you sure you understand the arguments here?

> [@TeaKing](#):
>
> For humans, fire gave them the ability to cook meat, which made it easier to chew. this allowed their brains to grow and they became more intelligent

So how do elephants cook their meat?

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<div class="post-metadata">

**Author:** ![fralegend015](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/fralegend015/32/11835_2.png) [@fralegend015](https://community.revolutionarygamesstudio.com/u/fralegend015)\
**Post date:** [May 14, 2022, 3:25pm UTC](https://community.revolutionarygamesstudio.com/t/underwater-civilizations-take-3/1409/936 "2022-05-14T15:25:40Z")

</div>

> [@BurgeonBlas](#):
>
> Which of my points have such a dearth of evidence?

Pretty much every point that you tried to do; but if you wan’t me to point one, is you claiming that underwater civilizations have n easier time creating fire.

> [@BurgeonBlas](#):
>
> Have you considered checking the context? I’d highly recommend doing so

The context actually makes that phrase worse, I think you should check the context.

> [@BurgeonBlas](#):
>
> So how do elephants cook their meat?

I don’t know if this is a faulty analogy or a false equivalence, either way, elephants don’t have the same level of intelligence of a human. But also, that wasn’t his point?

> [@BurgeonBlas](#):
>
> Why do you think this is such an absurd proposition? Are you sure you understand the arguments here?

Are you understanding what you are even saying? Are you trolling us?

You are saying that underWATER (water is the thing that stops the chemical reaction of fire) civilizations have an easier time making fire.

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<div class="post-metadata">

**Author:** ![TwilightWings21](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/twilightwings21/32/7288_2.png) [@TwilightWings21](https://community.revolutionarygamesstudio.com/u/TwilightWings21)\
**Post date:** [May 14, 2022, 3:37pm UTC](https://community.revolutionarygamesstudio.com/t/underwater-civilizations-take-3/1409/937 "2022-05-14T15:37:18Z")

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> [@BurgeonBlas](#):
>
> > [@PositiveTower](#):
> >
> > So let me get this straight, you think underwater civilizations have an easier time creating fire?
> 
> Why do you think this is such an absurd proposition? Are you sure you understand the arguments here?

Okay if this doesn’t prove Burgeon is trolling I dunno what does.

Like Frale said. Under_water_. 🤦

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<div class="post-metadata">

**Author:** ![TeaKing](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/teaking/32/14641_2.png) [@TeaKing](https://community.revolutionarygamesstudio.com/u/TeaKing)\
**Post date:** [May 14, 2022, 6:57pm UTC](https://community.revolutionarygamesstudio.com/t/underwater-civilizations-take-3/1409/938 "2022-05-14T18:57:50Z")

</div>

> [@BurgeonBlas](#):
>
> So how do elephants cook their meat?

that absolutely doesn’t matter to what I’m saying, Humans wouldn’t have become as smart as they are now without fire to cook meat, so Fire was Important for humans to become at the top of the food chain.

> [@BurgeonBlas](#):
>
> Why do you think this is such an absurd proposition? Are you sure you understand the arguments here?

where are your arguments for Underwater civs having an easier time creating fire? you haven’t really bothered explaining why you think this would be the case, other than your claim that underwater creatures wouldn’t know that fire is bad, and that they would experiment with it because of that, which doesn’t make a lot of sense, since they would still feel the heat from fire and would be hurt by it if they try to get too close, assuming they could get to a situation where they’re able to interact with fire in the first place.

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<div class="post-metadata">

**Author:** ![Nigel](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/nigel/32/6997_2.png) [@Nigel](https://community.revolutionarygamesstudio.com/u/Nigel)\
**Post date:** [May 14, 2022, 7:17pm UTC](https://community.revolutionarygamesstudio.com/t/underwater-civilizations-take-3/1409/939 "2022-05-14T19:17:04Z")

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Alrighty its time for me to step in and take a shot  
I just need an organised summarization of @BurgeonBlas 's argument.

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<div class="post-metadata">

**Author:** ![Deathwake](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/deathwake/32/12307_2.png) [@Deathwake](https://community.revolutionarygamesstudio.com/u/Deathwake)\
**Post date:** [May 14, 2022, 9:45pm UTC](https://community.revolutionarygamesstudio.com/t/underwater-civilizations-take-3/1409/940 "2022-05-14T21:45:59Z")

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Here, @BurgeonBlas I’ll put a detailed counterargument here for you to refute. I will not accept any "but why"s because it’s all based on empirical truth I can source of you want, but I’d prefer you respond respectfully before screaming “I don’t understand because I’m dumb.”

Native metals can theoretically be cold shaped underwater, but iron prolly not due to it’s toughness and rarity in native form. Copper and gold don’t allow space travel or industrialization and as such don’t matter. Source: [Native metal - Wikipedia](https://en.m.wikipedia.org/wiki/Native_metal)

Sea animals don’t go on land without either metal and industry or actually being amphibious. Source: this whole fricking thread and everyone here will side with me so don’t argue.

You need fire to smelt. source: me and Nigel’s misadventures in thermite smelting and arc forges, I can link messages in 8 hours if you want but I’d still like you to respond.

You need high temperature fire to smelt. Source: look up the melting point of iron or aluminum or something idk

Fire doesn’t burn underwater without rare materials like phosphorus or thermite. Source: [Fire - Wikipedia](https://en.m.wikipedia.org/wiki/Fire)

Thermite and phosphorus aren’t found underwater source: me and Nigel’s misadventures. This is the second most likely one I’d actually say you could overturn due to the phosphorus side of things being a little iffy. Useless if you do cause phosphorus can’t melt metal.

Underwater civilizations are in the stone age. Source: if you lack metal you are in the age. I’d link the definition of stone age here but I hope you aren’t that dumb.

Land civilizations can just grab a flaming branch out of a forest fire if they’re reasonably fast. Only hominids and fire hawks do this. Source: the past few days of this thread.

Given that only hominids and fire hawks do this we can assume it’s highly improbable and difficult to have a brain that sees “glowy hurt thing” and thinks “make OTHER people hurt with it!!” Source: deduction

Both early hominids and modern fire hawks use(d) fire to harm others, be it predators or prey. From this we can take that an early brain would think “glowy hurt thing” to “make OTHER people hurt with it!!” Is pretty accurate. Without having fire experience the creature would just not care. Like, did early hominids use uranium pile reactors to cook food? You might say of course not but they actually had the tech (source [The Workings of an Ancient Nuclear Reactor - Scientific American](https://www.scientificamerican.com/article/ancient-nuclear-reactor/) bad example but whatever) Once it evolves an experience around fire it still needs to be smart enough. (Source: even more deduction)

Fire isn’t accessible to underwater civs. Sources: Fire doesn’t burn underwater, and the refutations to my repeated floating forge point.

Without metal you can’t industrialize or go to space. Source: industrial stage necessities engines and mass production, space stage necessities computers and ICBMs strong enough to keep going until gravity gets quirky enough to let them stay.

Without fire, the ability to smelt without fire, the brains and knowledge to use fire, and any examples of it’s usefulness or resources to throw at dumb ideas, an underwater civilization is stuck without metal. Without metal, no industrial or space stage. Civ stage is fine. Look at the Inca, my favorite stone age civs. Source: logic and stuff.

Keep in mind I constructed this to be super hard to refute. Take down the entire “psychology of fire” part and you still don’t have any fire. Take down phosphorus being inaccessible and you can’t do anything with it. You have to explain it all to me. All the explaining, no excuses. Thank you for letting me take your time up.

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<div class="post-metadata">

**Author:** ![BurgeonBlas](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/b/ee59a6/32.png) [@BurgeonBlas](https://community.revolutionarygamesstudio.com/u/BurgeonBlas)\
**Post date:** [May 14, 2022, 11:16pm UTC](https://community.revolutionarygamesstudio.com/t/underwater-civilizations-take-3/1409/941 "2022-05-14T23:16:08Z")

</div>

> [@fralegend015](#):
>
> Underwater civilizations have an easier time creating fire

As I have previously stated: underwater beings have no fear of fire, and so they will only have to contend with the physical obstacles of reaching land that are much easier to solve

> [@fralegend015](#):
>
> I think you should check the context

The context is that my claims were explaining the fact that fire and smelting are not basal parts of the default sophont. I don’t see how this sours my points

> [@fralegend015](#):
>
> Elephants don’t have the same level of intelligence of a human

1. Prove it
2. Why does that so invalidate my analogy?

> [@fralegend015](#):
>
> Water is the thing that stops the chemical reaction of fire

Yes, which is why underwater beings won’t encounter (and hence won’t adapt to fear) fire in the evolution of their minds, cultures, and personalities. Thanks for proving my point

> [@TeaKing](#):
>
> Humans wouldn’t have become as smart as they are now without fire to cook meat

Maybe humans couldn’t, but elephants clearly managed it. So did plenty of other fire-less animals

> [@TeaKing](#):
>
> Where are your arguments for Underwater civs having an easier time creating fire?

> [@BurgeonBlas](#):
>
> If anything, aquatic civilizations have fewer issues, as they would likely have no emotional issues regarding metallurgy, unlike terrestrial animals that will naturally fear flames

* * *

> [@TeaKing](#):
>
> Which doesn’t make a lot of sense, since they would still feel the heat from fire and would be hurt by it

Fear and pain are not the same thing

> [@Nigel](#):
>
> I just need an organised summarization of @BurgeonBlas 's argument

Most real species, including intelligent species, do not use fire, and there are non-sapient fire users, which in fact make up the majority of fiery clades

All of this heavily implies that fire use is unrelated to intelligence, and so there is no reason to assume that sapient creatures should have fire, or to base any tech trees around this adaptation

Most of the objections to underwater civilizations involve their lack of fire, and so according to the above observations they do not have anything to do with aquatic life in particular

Because of this, terrestrial and aquatic civilizations are on roughly equal footing in their advancement. Because there must be some way for generic terrestrials to succeed, there must therefore be some method, not involving fire, of achieving progress. And due to the fact that it has no reliance on fire, it will be accessible to aquatic civilizations as well

> [@Deathwake](#):
>
> Sea animals don’t go on land without either metal and industry or actually being amphibious

You have made arguments to this end, but unless you think the game should end in the awakening or that you should be forced to make humanoids to progress, you should think about revising them

> [@Deathwake](#):
>
> You need fire to smelt
> 
> You need high temperature fire to smelt
> 
> Fire doesn’t burn underwater without rare materials like phosphorus or thermite
> 
> Thermite and phosphorus aren’t found underwater

I agree that certain adaptations don’t work underwater. I don’t see what this has to do with civilization

> [@Deathwake](#):
>
> Underwater civilizations are in the stone age

Very interesting, do you have a point here?

> [@Deathwake](#):
>
> Land civilizations can just grab a flaming branch out of a forest fire if they’re reasonably fast

No they can’t: Either they’d be too scared or they’d already have gotten themselves killed by recklessness

> [@Deathwake](#):
>
> Given that only hominids and fire hawks do this we can assume it’s highly improbable and difficult to have a brain that sees “glowy hurt thing” and thinks “make OTHER people hurt with it!!”

You should have tried using some more evidence in your deduction, then you might know how intelligence and theory of mind is really spread amongst animals

> [@Deathwake](#):
>
> Both early hominids and modern fire hawks use(d) fire to harm others, be it predators or prey. From this we can take that an early brain would think “glowy hurt thing” to “make OTHER people hurt with it!!” Is pretty accurate. Without having fire experience the creature would just not care. Like, did early hominids use uranium pile reactors to cook food? You might say of course not but they actually had the tech. Once it evolves an experience around fire it still needs to be smart enough

What is this point? I have absolutely no idea what this is supposed to mean

> [@Deathwake](#):
>
> Fire isn’t accessible to underwater civs

It also isn’t accessible to species too afraid to use it

> [@Deathwake](#):
>
> Without metal you can’t industrialize or go to space

There have been a lot of animal engines and windmills made of just wood, and if they’re on track for space then they can get onto land

> [@Deathwake](#):
>
> Without fire, the ability to smelt without fire, the brains and knowledge to use fire, and any examples of it’s usefulness or resources to throw at dumb ideas, an underwater civilization is stuck without metal. Without metal, no industrial or space stage

All the same is true of terrestrials. So if you’re going to stand by this point: Should we force humanoids or just end at awakening?

---

<div class="post-metadata">

**Author:** ![TeaKing](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/teaking/32/14641_2.png) [@TeaKing](https://community.revolutionarygamesstudio.com/u/TeaKing)\
**Post date:** [May 14, 2022, 11:40pm UTC](https://community.revolutionarygamesstudio.com/t/underwater-civilizations-take-3/1409/942 "2022-05-14T23:40:29Z")

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> [@BurgeonBlas](#):
>
> Maybe humans couldn’t, but elephants clearly managed it. So did plenty of other fire-less animals

yea i never said that that couldn’t happen, i was just pointing out that fire was important for _Humans_

> [@BurgeonBlas](#):
>
> - Prove it

how about YOU prove that they do? also this is completely irrelevant to the topic, so please move on

> [@BurgeonBlas](#):
>
> Fear and pain are not the same thing

doesnt pain cause fear? also, are we even sure that most land creatures are _ **instinctively** _ afraid of fire? i havent seen anything backing up that claim

> [@BurgeonBlas](#):
>
> There have been a lot of animal engines and windmills made of just wood, and if they’re on track for space then they can get onto land

engines???

> [@BurgeonBlas](#):
>
> All the same is true of terrestrials. So if you’re going to stand by this point: Should we force humanoids or just end at awakening?

why does being a humanoid matter at all? im quite confused

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<div class="post-metadata">

**Author:** ![fralegend015](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/fralegend015/32/11835_2.png) [@fralegend015](https://community.revolutionarygamesstudio.com/u/fralegend015)\
**Post date:** [May 14, 2022, 11:46pm UTC](https://community.revolutionarygamesstudio.com/t/underwater-civilizations-take-3/1409/943 "2022-05-14T23:46:32Z")

</div>

> [@BurgeonBlas](#):
>
> so they will only have to contend with the physical obstacles of reaching land that are much easier to solve

Quoting you, “prove it”

> [@BurgeonBlas](#):
>
> fire and smelting are not basal parts of the default sophont.

Quoting you, “prove it”

> [@BurgeonBlas](#):
>
> Why does that so invalidate my analogy?

Because his point was not that intelligence emerges because of fire.

> [@BurgeonBlas](#):
>
> Yes, which is why underwater beings won’t encounter (and hence won’t adapt to fear) fire

And because they dont encounter it, they never use it. Thanks for proving my point.

> [@BurgeonBlas](#):
>
> Fear and pain are not the same thing

“It hurts, so is better to just avoid it.” -aquatic sapient after a 1 each 1000 years interaction with fire.

> [@BurgeonBlas](#):
>
> All of this heavily implies that fire use is unrelated to intelligence

Because we all know, worms are completely capable of using fire, they just fear it.

> [@BurgeonBlas](#):
>
> there is no reason to assume that sapient creatures should have fire, or to base any tech trees around this adaptation

Human technology: hello.

> [@BurgeonBlas](#):
>
> Most of the objections to underwater civilizations involve their lack of fire, and so according to the above observations they do not have anything to do with aquatic life in particular
> 
> Because of this, terrestrial and aquatic civilizations are on roughly equal footing in their advancement. Because there must be some way for generic terrestrials to succeed, there must therefore be some method, not involving fire, of achieving progress. And due to the fact that it has no reliance on fire, it will be accessible to aquatic civilizations as well

Non sequitur fallacy

> [@BurgeonBlas](#):
>
> I agree that certain adaptations don’t work underwater. I don’t see what this has to do with civilization

Your reading comprehension skills are trumped by a 6 years old’s. Those are not Adaptations.

> [@BurgeonBlas](#):
>
> No they can’t: Either they’d be too scared or they’d already have gotten themselves killed by recklessness

Wait until he discovers of humans… Oh wait.

> [@BurgeonBlas](#):
>
> then you might know how intelligence and theory of mind is really spread amongst animals

Quoting you, “prove it”.

> [@BurgeonBlas](#):
>
> What is this point? I have absolutely no idea what this is supposed to mean

Your reading comprehension skills are trumped by a 6 years old’s. Nothing more to add.

> [@BurgeonBlas](#):
>
> It also isn’t accessible to species too afraid to use it

Being afraid of using something and accesibility are not the same. And before you ask “prove it”, my proof are litteral definitions.

> [@BurgeonBlas](#):
>
> All the same is true of terrestrials. So if you’re going to stand by this point: Should we force humanoids or just end at awakening?

Reductio ad absurdum fallacy.

@TeaKing your last post was 5hours ago, and there is a slowdown of 8 hours, respect it.

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<div class="post-metadata">

**Author:** ![PositiveTower](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/positivetower/32/8545_2.png) [@PositiveTower](https://community.revolutionarygamesstudio.com/u/PositiveTower)\
**Post date:** [May 14, 2022, 11:54pm UTC](https://community.revolutionarygamesstudio.com/t/underwater-civilizations-take-3/1409/944 "2022-05-14T23:54:48Z")

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We really do live in a society

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<div class="post-metadata">

**Author:** ![GodOfKnowledge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/godofknowledge/32/10542_2.png) [@GodOfKnowledge](https://community.revolutionarygamesstudio.com/u/GodOfKnowledge)\
**Post date:** [May 15, 2022, 1:44am UTC](https://community.revolutionarygamesstudio.com/t/underwater-civilizations-take-3/1409/945 "2022-05-15T01:44:08Z")

</div>

Everyone just shut up, it’s not worth arguing about a unusable civ and brick walls

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<div class="post-metadata">

**Author:** ![BurgeonBlas](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/b/ee59a6/32.png) [@BurgeonBlas](https://community.revolutionarygamesstudio.com/u/BurgeonBlas)\
**Post date:** [May 15, 2022, 7:24am UTC](https://community.revolutionarygamesstudio.com/t/underwater-civilizations-take-3/1409/946 "2022-05-15T07:24:55Z")

</div>

> [@TeaKing](#):
>
> Yea i never said that that couldn’t happen, I was just pointing out that fire was important for _Humans_

So what does it have to do with anything?

> [@TeaKing](#):
>
> How about YOU prove that they do?

I’m not making a claim here, so I don’t have the burden of proof

> [@TeaKing](#):
>
> Are we even sure that most land creatures are _ **instinctively** _ afraid of fire?

Maybe, maybe not. But it sure is going to be a pretty deep-seated fear in the cultures

> [@TeaKing](#):
>
> Engines???

[Link](https://en.m.wikipedia.org/wiki/Animal_engine)

> [@TeaKing](#):
>
> Why does being a humanoid matter at all?

How else do we describe a creature artificially given arbitrary human traits?

> [@fralegend015](#):
>
> > [@BurgeonBlas](#):
> >
> > So they will only have to contend with the physical obstacles of reaching land that are much easier to solve
> 
> Quoting you, “prove it”

Animals aren’t afraid of things that they don’t encounter or know about, because that’s not how fear works. And it’s a lot easier to make a tool that extend our physical capabilities than one that magically cures fear, which is clearly visible in the history of our tools

> [@fralegend015](#):
>
> > [@BurgeonBlas](#):
> >
> > fire and smelting are not basal parts of the default sophont.
> 
> Quoting you, “prove it”

Read the rest of my reply

> [@fralegend015](#):
>
> And because they dont encounter it, they never use it

Until they get to land, at least

> [@fralegend015](#):
>
> “It hurts, so is better to just avoid it.” -aquatic sapient after a 1 each 1000 years interaction with fire.

Yep, that’s how all sapient beings think, which is why no-one has ever studied insect stings

> [@fralegend015](#):
>
> Human technology: hello

So I guess all animals have solid hooves because horses have solid hooves, is that right?

> [@fralegend015](#):
>
> Non sequitur fallacy

Where is the non sequitur?

> [@fralegend015](#):
>
> Those are not Adaptations

They’re all based around fire mastery, which is an adaptation

> [@fralegend015](#):
>
> Wait until he discovers humans

Humans are not the only species in the universe

> [@fralegend015](#):
>
> > [@BurgeonBlas](#):
> >
> > Then you might know how intelligence and theory of mind is really spread amongst animals
> 
> Quoting you, “prove it”.

If you really don’t believe that fire hawks aren’t the second most intelligent species in the Earth, then try Google

> [@fralegend015](#):
>
> Being afraid of using something and accesibility are not the same

What is the great difference?

> [@fralegend015](#):
>
> Reductio ad absurdum fallacy

What are you talking about, and where did I do it?

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<div class="post-metadata">

**Author:** ![PositiveTower](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/positivetower/32/8545_2.png) [@PositiveTower](https://community.revolutionarygamesstudio.com/u/PositiveTower)\
**Post date:** [May 15, 2022, 8:05am UTC](https://community.revolutionarygamesstudio.com/t/underwater-civilizations-take-3/1409/947 "2022-05-15T08:05:51Z")

</div>

I do not fear the Dyson sphere and yet I don’t have the Dyson sphere  
I think burgeon is talking about masochists when saying pain is different from fear,truly the pioneers of technology.

> [@BurgeonBlas](#):
>
> If you really don’t believe that fire hawks aren’t the second most intelligent species in the Earth, then try Google

 ![Screenshot_2022-05-15-14-59-01-722_com.android.chrome](https://thrivecommunity-uploads.b-cdn.net/original/2X/2/26ff3a927dc337850af534b02d6a7caf7affdc81.jpeg)

> [@BurgeonBlas](#):
>
> What are you talking about, and where did I do it?

You can’t see the things you refuse to see

> [@BurgeonBlas](#):
>
> Where is the non sequitur?

> [@BurgeonBlas](#):
>
> So I guess all animals have solid hooves because horses have solid hooves, is that right?

Lmao

> [@BurgeonBlas](#):
>
> Yep, that’s how all sapient beings think, which is why no-one has ever studied insect stings

Lol

> [@BurgeonBlas](#):
>
> Until they get to land, at least

Lmao

> [@BurgeonBlas](#):
>
> Animals aren’t afraid of things that they don’t encounter or know about, because that’s not how fear works. And it’s a lot easier to make a tool that extend our physical capabilities than one that magically cures fear, which is clearly visible in the history of our tools

Mfw when the tuna didn’t dodge my harpoon despite it never having seen one in its life. Btw by creating fire, you are encountering fire soooo

> [@BurgeonBlas](#):
>
> How else do we describe a creature artificially given arbitrary human traits?

Lmfao

> [@BurgeonBlas](#):
>
> > [@TeaKing](#):
> >
> > Engines???
> 
> [Link](https://en.m.wikipedia.org/wiki/Animal_engine)

Animals don’t eat apparently

> [@BurgeonBlas](#):
>
> Maybe, maybe not. But it sure is going to be a pretty deep-seated fear in the cultures

When animals have distinct cultures

> [@BurgeonBlas](#):
>
> I’m not making a claim here, so I don’t have the burden of proof

Or maybe you can’t give the proof

> [@BurgeonBlas](#):
>
> So what does it have to do with anything?

XD

Overall, this comedy session was really enjoyable, I think you should get up your game on the big stage. 9/10, it’s to DIE for

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<div class="post-metadata">

**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [May 15, 2022, 11:39am UTC](https://community.revolutionarygamesstudio.com/t/underwater-civilizations-take-3/1409/948 "2022-05-15T11:39:03Z")

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If you guys can’t behave, this is mostly for @BurgeonBlas, I’ll either close this thread or silence @BurgeonBlas. To me it is starting to seem very obvious that you on purpose ignore other’s argument and keep spouting your nonsense. To me this is starting to look very much like trolling (also based on the slavery thread).

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<div class="post-metadata">

**Author:** ![BurgeonBlas](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/b/ee59a6/32.png) [@BurgeonBlas](https://community.revolutionarygamesstudio.com/u/BurgeonBlas)\
**Post date:** [May 15, 2022, 3:25pm UTC](https://community.revolutionarygamesstudio.com/t/underwater-civilizations-take-3/1409/949 "2022-05-15T15:25:17Z")

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> [@PositiveTower](#):
>
> I do not fear the Dyson sphere and yet I don’t have the Dyson sphere

What are you talking about? What does this have to do with anything?

> [@PositiveTower](#):
>
> I think Burgeon is talking about masochists when saying pain is different from fear, truly the pioneers of technology

Pain and fear are different. You can feel for yourself that they are not the same. It’s just a basic fact

> [@PositiveTower](#):
>
> You can’t see the things you refuse to see

My argument was that because neither terrestrials nor aquatics have fire, there must be some other way to get through the early stages. I guess I did assume that the game has to have stages beyond Awakening, but I thought this could be a common assumption

> [@PositiveTower](#):
>
> Mfw when the tuna didn’t dodge my harpoon despite it never having seen one in its life

I don’t see your point here

> [@PositiveTower](#):
>
> By creating fire, you are encountering fire

Yes, but with a much more rational mind, and quite possibly in a much safer context. This is going to severely lessen the level of fear

> [@PositiveTower](#):
>
> Animals don’t eat apparently

I never claimed that animals don’t eat

> [@PositiveTower](#):
>
> When animals have distinct cultures

Some animals do, and this was in relation to a terrestrial civilization

> [@PositiveTower](#):
>
> Or maybe you can’t give the proof

The burden of proof is on the person who makes the claim, not the person who disputes it. I don’t need any proof to dispute that elephants are less intelligent than us in the same way that you don’t need any proof to dispute that there’s an invisible teapot orbiting the Sun

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<div class="post-metadata">

**Author:** ![TeaKing](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/teaking/32/14641_2.png) [@TeaKing](https://community.revolutionarygamesstudio.com/u/TeaKing)\
**Post date:** [May 15, 2022, 4:13pm UTC](https://community.revolutionarygamesstudio.com/t/underwater-civilizations-take-3/1409/950 "2022-05-15T16:13:15Z")

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> [@BurgeonBlas](#):
>
> The burden of proof is on the person who makes the claim, not the person who disputes it. I don’t need any proof to dispute that elephants are less intelligent than us in the same way that you don’t need any proof to dispute that there’s an invisible teapot orbiting the Sun

weren’t you the first person to claim that elephants were as intelligent as humans through the implication of your response to me? also this is completely POINTLESS to the main discussion of Underwater civs, Move On.

> [@BurgeonBlas](#):
>
> So what does it have to do with anything?

i was literally answering you, you asked if fire was the cause of our spread across the globe, which it is because like i said, its the reason for our intelligence.

> [@BurgeonBlas](#):
>
> Maybe, maybe not. But it sure is going to be a pretty deep-seated fear in the cultures

wheres your proof that it is?

> [@BurgeonBlas](#):
>
> I never claimed that animals don’t eat

the problem with this animal engine is that its incredibly inefficient, and wont help at all with industrialization.

> [@BurgeonBlas](#):
>
> Pain and fear are different. You can feel for yourself that they are not the same. It’s just a basic fact

of course they’re different, but pain can breed fear…

> [@BurgeonBlas](#):
>
> How else do we describe a creature artificially given arbitrary human traits?

humanoid only means the creature resembles humans in shape and appearance…

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<div class="post-metadata">

**Author:** ![BurgeonBlas](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/b/ee59a6/32.png) [@BurgeonBlas](https://community.revolutionarygamesstudio.com/u/BurgeonBlas)\
**Post date:** [May 16, 2022, 6:05am UTC](https://community.revolutionarygamesstudio.com/t/underwater-civilizations-take-3/1409/951 "2022-05-16T06:05:36Z")

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> [@TeaKing](#):
>
> I was literally answering you, you asked if fire was the cause of our spread across the globe, which it is because like i said, its the reason for our intelligence

No. You claimed that fire was the cause of human intelligence, which is true. I pointed out that this is not the case for all intelligence, as evidenced by the many intelligent species without fire. You continued to assert your, finally stating that you are referring specifically to humans in the latest quote. Hence I am questioning its relevance to the discussion of non-human civilizations

> [@TeaKing](#):
>
> Where’s your proof that it is?

It’s quite obvious that the fear of fire would be selected for on some level for all species that encounter fire. Simply look at how fires act when they aren’t controlled. This reasoning is borne out by the observations of so many wild animals fearing fire

> [@TeaKing](#):
>
> The problem with this animal engine is that its incredibly inefficient, and wont help at all with industrialization

It was efficient enough for a lot of industry in the past. And there’s nothing to stop it from being a lot more efficient with a more efficient sort of life powering it. There’s also the point that an advanced society of any origin could likely reach fire through some means, and thus reach advanced power through that method

> [@TeaKing](#):
>
> But pain can breed fear

That doesn’t always happen though. It’s also assuming that aquatics actually would get hurt by the fire, which would be unlikely given the context they’d be encountering it in

> [@TeaKing](#):
>
> Humanoid only means the creature resembles humans in shape and appearance

It can also refer to having human-like characteristics, which certainly describes the results of forcing human adaptations for the tech tree

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<div class="post-metadata">

**Author:** ![PositiveTower](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/positivetower/32/8545_2.png) [@PositiveTower](https://community.revolutionarygamesstudio.com/u/PositiveTower)\
**Post date:** [May 16, 2022, 6:36am UTC](https://community.revolutionarygamesstudio.com/t/underwater-civilizations-take-3/1409/952 "2022-05-16T06:36:48Z")

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> [@BurgeonBlas](#):
>
> intelligent species without fire

They will also become smarter thanks to fire. Cooked food gives more energy for the brain to use, pre-fire humans are intelligent too but they are less intelligent.

> [@BurgeonBlas](#):
>
> It’s quite obvious that the fear of fire would be selected for on some level for all species that encounter fire. Simply look at how fires act when they aren’t controlled. This reasoning is borne out by the observations of so many wild animals fearing fire

Let’s look at uranium as an example, even though humans never encountered it. Anything related to “nuclear” is widely feared today. Thus the same could be true for fire. If you don’t believe that the people don’t have an influence on what the top does then look at this [https://www.google.com/amp/s/abcnews.go.com/amp/International/wireStory/correction-germany-nuclear-shutdown-story-82051054](https://www.google.com/amp/s/abcnews.go.com/amp/International/wireStory/correction-germany-nuclear-shutdown-story-82051054)

> [@BurgeonBlas](#):
>
> It was efficient enough for a lot of industry in the past. And there’s nothing to stop it from being a lot more efficient with a more efficient sort of life powering it. There’s also the point that an advanced society of any origin could likely reach fire through some means, and thus reach advanced power through that method

Where are these engines now, where are all of these massive factories in medieval times ran by animal power. You need to feed these animals and as these animal engine become more prominent, you need more farmlands to feed these animals. If these animal engines were truly as efficient as you suggest they are then wouldn’t there have been a wide use of thing before the steam engine was invented

> [@BurgeonBlas](#):
>
> That doesn’t always happen though. It’s also assuming that aquatics actually would get hurt by the fire, which would be unlikely given the context they’d be encountering it in

This doesn’t make any sense, and can you give an example in which this isn’t the case. And what is this context you are referring to? The can’t make fire underwater, you know that right?

> [@BurgeonBlas](#):
>
> It can also refer to having human-like characteristics, which certainly describes the results of forcing human adaptations for the tech tree

Who says anything about human traits being forced? All you need in a limb to grab things and use tools. And he also stated that being humanoid doesn’t matter at all which means he’s not preaching for forcing human adaptions on technology. You are just assuming that he does

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<div class="post-metadata">

**Author:** ![BurgeonBlas](https://thrivecommunity-cdn.b-cdn.net/letter_avatar_proxy/v4/letter/b/ee59a6/32.png) [@BurgeonBlas](https://community.revolutionarygamesstudio.com/u/BurgeonBlas)\
**Post date:** [May 16, 2022, 2:06pm UTC](https://community.revolutionarygamesstudio.com/t/underwater-civilizations-take-3/1409/953 "2022-05-16T14:06:10Z")

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> [@PositiveTower](#):
>
> They will also become smarter thanks to fire. Cooked food gives more energy for the brain to use, pre-fire humans are intelligent too but they are less intelligent

Fire use can aid intelligence, but it isn’t necessary. There is a reason why intelligence is so uncorrelated with fire use

> [@PositiveTower](#):
>
> Let’s look at uranium as an example, even though humans never encountered it. Anything related to “nuclear” is widely feared today. Thus the same could be true for fire

I don’t see your point here

> [@PositiveTower](#):
>
> Where are these engines now?

They’ve been supplanted by better tech

> [@PositiveTower](#):
>
> Where are all of these massive factories in medieval times ran by animal power?

The social environment of medieval times wasn’t conducive to massive factories, regardless of their tech

> [@PositiveTower](#):
>
> You need to feed these animals and as these animal engine become more prominent, you need more farmlands to feed these animals

That is assuming they have similar efficiency to our domestic animals, which is no guarantee: Even here there are highly efficient animals, such as the wildebeest. This also serves a point in favor of aquatic civilizations: If they can get their hands on some sort of large filter-feeder and get them in a good spot, then they’d need to spend a lot less food (or even none at all) feeding their animals

> [@PositiveTower](#):
>
> This doesn’t make any sense, and can you give an example in which this isn’t the case?

Do you want an example of pain not leading to complete fear? Try thinking back to all the times you got hurt in your life: Are you scared of all of them?

> [@PositiveTower](#):
>
> And what is this context you are referring to?

Trying to make a small fire, while taking precautions and wearing a waterproof suit made with wax or something similarly easy to melt

> [@PositiveTower](#):
>
> He’s not preaching for forcing human adaptions on technology

Then what is the point for all the arguments about fire, if the intention is not to force it on sapient species?

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<div class="post-metadata">

**Author:** ![GodOfKnowledge](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/godofknowledge/32/10542_2.png) [@GodOfKnowledge](https://community.revolutionarygamesstudio.com/u/GodOfKnowledge)\
**Post date:** [May 16, 2022, 2:10pm UTC](https://community.revolutionarygamesstudio.com/t/underwater-civilizations-take-3/1409/954 "2022-05-16T14:10:44Z")

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okay, I haven’t really been up to date on this, but there is a lot more to nuclear reactors than a nuclear element

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