# Viruses, Evolution and more

**URL:** https://community.revolutionarygamesstudio.com/t/viruses-evolution-and-more/8220
**Category:** Multicellular Stage
**Created:** [February 28, 2025, 9:24pm UTC](https://community.revolutionarygamesstudio.com/t/viruses-evolution-and-more/8220 "2025-02-28T21:24:41Z")
**Posts on this page:** 1
**Showing post:** 5

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### Author: ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)
#### Post date: [March 1, 2025, 9:15am UTC](https://community.revolutionarygamesstudio.com/t/viruses-evolution-and-more/8220/5 "2025-03-01T09:15:21Z")

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Viruses are only excluded as they aren’t alive. So how would you play as a virus? Just by waiting because viruses cannot make any active actions. So that would mean just the Thrive editor would be used for gameplay and other than that you’d just wait. And in terms of hazards, viruses could be added but no one has volunteered to program them. A part is probably that such a hazard would be only a slight variant of a toxin cloud (one that does damage over time).

There’s been a bunch of threads about viruses already:

> [@Viruses?](https://community.revolutionarygamesstudio.com/t/viruses/1466):
>
> My English teacher has oddly mentioned Ebola every day for the last 3 days of being in her class whenever a kid coughs. I was thinking about that while checking my email and re-discovering the Thrive Community Forums. This got me thinking… Will viruses ever be a threat that players will encounter in the game? I’m not sure how tricky this would be to install but I know that it seems to me to be achievable.

> [@Virus playthrough?](https://community.revolutionarygamesstudio.com/t/virus-playthrough/4167):
>
> I was thinking, what if you could play as a virus instead of a cell, maybe as a special game mode, or something, but how it would work is you can chose to (instead of going mobile) infect other cells and control them, causing them to self destruct after a time, and instead of mutating movement, you could mutate more syringe types for infecting cells. Let me know what you think about it.

> [@Viruses and Bacteriophages](https://community.revolutionarygamesstudio.com/t/viruses-and-bacteriophages/3066):
>
> Would Virus’ and Bacteriophages be in the Microbe/Multicellular stage? I believe they would work well as a hazard that could be deadly to cells not specialized to deal with inside ‘invasions’. I think, if they get in, these should be ‘activated’ once the middle part of the Microbe Stage is reached (Generation 10 or 500 population) and should have a population that is scaled to the mean of the population rounded down to the closest 50th for each unique species. An example would be: Cell A has a…

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