Its also important to note that for new game designers, your games should start out simple. Like, REALLY simple. A basic platformer, a sideways scrolling shooter (like jetpack joyride), and so on. If you can describe the gameplay in 15 words or less, then you’re probably good.
I made this mistake when I attempted to (with no prior knowledge of code) create an MMO Space themed Open World Shooter/Flight Simulator with an inventory system, crafting system, online shop, and character customization along with a dozen other features and - KEEP IT SIMPLE FOR CHRISTS SAKE. Don’t make my mistake of shooting too high, so just shoot low at first. At least you’ll probably hit something.