# We need a game designer

**URL:** <https://community.revolutionarygamesstudio.com/t/we-need-a-game-designer/2330>\
**Category:** Meta\
**Created:** [December 5, 2019, 5:07pm UTC](https://community.revolutionarygamesstudio.com/t/we-need-a-game-designer/2330 "2019-12-05T17:07:44Z")\
**Posts on this page:** 1\
**Showing post:** 16

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**Author:** ![hhyyrylainen](https://thrivecommunity-cdn.b-cdn.net/user_avatar/community.revolutionarygamesstudio.com/hhyyrylainen/32/32_2.png) [@hhyyrylainen](https://community.revolutionarygamesstudio.com/u/hhyyrylainen)\
**Post date:** [December 21, 2019, 7:25pm UTC](https://community.revolutionarygamesstudio.com/t/we-need-a-game-designer/2330/16 "2019-12-21T19:25:58Z")

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These are the kind of posts the new game designer should make:

> [@0.4.3.0 Feedback](https://community.revolutionarygamesstudio.com/t/0-4-3-0-feedback/2371/3):
>
> Does it help if you select the now working, no GPU rendering on the GUI, in the launcher? We are still using CEF as the GUI solution which runs a full chromium browser in the background acting as the UI, and that takes a lot of power as well as there’s communication overhead from getting the pixels to draw from it. I’ve talked about changing the GUI library for a long time: But I haven’t found anything suitable, and I haven’t had the time to write my own. To finally fix the low performan…

And then adjust the designs to make them better.

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_[View the full topic](https://community.revolutionarygamesstudio.com/t/we-need-a-game-designer/2330)._
